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A change to (all) NPC bounties.

Author
Veers Belvar
Swordmasters of New Eden
#41 - 2014-09-15 22:58:47 UTC
This would just be more work and make mission running more of a grind. -1
Danika Princip
GoonWaffe
Goonswarm Federation
#42 - 2014-09-15 23:01:27 UTC
Paikis wrote:
Danika Princip wrote:
Fact is, forcing people to do any of those things in order to make ISK is just going to encourage them to not be in nullsec in the first place.


If you're refering to incursions, well I don't really like incursions at all. CONCORD is paying you to get rid of Sansha, not milk the sites. I'd prefer to see the influence bar take twice as long to fix and then all sites stop spawning once it's full. Once influence reaches 0, you have the mothership site or nothing. If the mothership isn't killed within 2 hours, it gives up and leaves. Incursion done.

But this thread isn't about Incursions. Also if you'd bothered to read the first post, or even the title of the thread, you'd realise that moving to highsec wont help these people as the highsec rats would also drop tags and not bounties.

Also, something about endlessly respawning AFKable sites in sov null that don't exist in HS.



And in highsec, you're not running missions for the bounties. You're running them for the mission rewards and the LP you get. No tags required.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#43 - 2014-09-15 23:26:57 UTC  |  Edited by: Rivr Luzade
Danika Princip wrote:

Personally, no. I have enough in the bank to replace my incursion boat if I am dumb enough to lose it. Do you expect this to be a majority situation among nullsec dwellers though?

You can be covet dropped in incursions. You can also be taken out by gangs coming in the slow way, especially if they hit you at the wrong moment.

While incursions ARE easy, they're not always POSSIBLE. Right now, there are two null incursions up. Both in Northern Associates space. What do you think will happen if anyone not from the n3 side of the galaxy tried to move enough of a fleet over there to run sites? How could they, with nothing whatsoever to base out of? Frankly, it'd be easier to just go run highsec ones. You'd probably make more money too, according to some.

Missions in NPC null didn't require tags when I last ran them. Certainly not in the kind of context you seem to think they do. Admittedly, most of the ISK there was in LP (Mordus), but tat's a different kettle of fish entirely.

And it'd be the only RELIABLE way to make ISK. Especially if you didn't have safe access to a JF service, and an alt to hoover up all your tags. Given that we want more people in null, making that sort of **** mandatory is rather counter-productive, wouldn't you say?


I expect that. We are talking about Sov 00, after all, where the ISK grows in every corner of the systems, easy and quick to pick. (Carrier ratting, Afktars Tengus, DEDs, etc).

Then you can't run Incursions and have to look for other pastures to get your money. And naturally you don't run 00 Incursions in uber bling ships, but rather proper PVP doctrines, which can take the punishment from Sanshas and players. You also have another fleet either run sites as well or guard the system if you are really afraid. High sec Incursions can only support so many people and the limit is already reached. Blink That a little bit more difficulty in getting your money would drive you out of Sov 00 is again a very worrying tendency. I live in Syndicate with the crappiest money-making opportunities in the game, and yet I still make money and have fun. If I and other Syndicate dwellers (Clockworks and other CFC pets excluded) can do that under such harsh circumstances, you can certainly do that as well in Sov 00; making it a bit harder, involving and less a cake walk should not hurt.

Missions in NPC 00 don't require to collect the tags as you naturally get the LP for the mission. However, letting up to 100M in ISK go to waste because you are lazy is something I don't understand and something I would never do (unless the tags are in another than my preferred mission system). It's part of the fun after all. Converted into ISK, I have just as much ISK in tags as I have in LP atm and that with little effort thanks to the MTU, which you just need to watch and scoop in case someone decides to combat probe.

It is as reliable as you make it. You don't need a JF to bring tags out of your backwater Sov 00 in Tenal, Cobalt, Period or Omist. Just sell them to people in the alliance and they use WH, for instance, to bring them out. Or use a JF or bridges BR/Nulli T3/Cov Ops around to Low sec. Yes, it requires more cooperation but that's what everyone is so loudly crying these days anyways. Of course, you can use your alts if you have them, but if you are in a good alliance/corp, having this many accounts should not be a requirement.
I don't want more people in 00. What I want is more capable people in 00, more people who understand what's going on, more people who can sustain themselves on their own, more stress and less spoon feeding. This is how got introduced to 00 back then, this is how I learned to live in 00 and this is how everyone should live in 00.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Donnachadh
United Allegiance of Undesirables
#44 - 2014-09-16 02:00:24 UTC
Let me see if I have this correct. I have to fly missions / ratting exposing myself to ganking the entire time and get nothing out of it. Then I have to go back to collect the tags further increasing my exposure to a ganking all the while hoping that the ninja looters have not taken them first. And then I get the boring, mind numbing chore of flying perhaps 20 jumps or more one way to turn them in, again increasing my risk of being ganked and loosing it all. And I have to do all of this BEFORE I have a chance to get paid for my efforts on behalf of the empires. And you think this is a good idea? the question is good for who? The gankers are are the only ones I see that would really benefit from this.

I know that many of you do not care but I say no to this idea on behalf of the new players in the game. This idea would disproportionately increases a new players risk of loosing it all simply because they do not have the skills to fly or the ISK to buy the ships that could make these trips as safely as possible.

So they can sell them to their corp and let someone else take the risks you say. Well that is not a bad idea if those new players are in a player corp, and that corp cares enough to offer this service. But what do we do about those new players that choose to stay in an NPC to avoid the hassles of a war dec? Does Concord set up a regularly scheduled pick up service for these players? or do you say screw them and force them to take the risks to get paid? If so how is this adding to their content and how is this encouraging them to stay in the game past their first suicide ganking because I doubt many of them will make it a month before they are ganked.

I agree with the nul folks as this idea would put an unfair burden on them as well.

In a final look over who really benefits from this proposed change? Gankers are the only ones I see that would.
Who really gets the shaft on this one? nul players for one and that is bad enough, but it is the affects on the newest players in the game that would be my biggest concern. You know the ones we really want to try and encourage to stay in the game for more than a month.
GordonO
BURN EDEN
#45 - 2014-09-16 02:31:17 UTC
I suspect Paikis has a code alt and is looking to increase his "loot drops" from poor innocent helpless haulers by making everyone have to haul P or he is manufacturing haulers What?
guess that's a NO from me..

... What next ??

Steppa Musana
Doomheim
#46 - 2014-09-16 03:32:01 UTC  |  Edited by: Steppa Musana
Danika Princip wrote:
Paikis wrote:
Throw tags into interceptor or blockade runner, or cloaky nullified T3 -> jump freighter no longer required.

Run three sites, dropping MTUs in each one, then come back in a noctis to sites that can't be warped to anymore and salvage em all in one go. It takes longer, but the payouts are increased.



Blockade runner won't get through a bubblecamp, and neither of the other two are anything like as safe as using a JF. They also take far, far longer.

Worms with holes, worms with holes, worms, with, holes.

Danika it would seem you are simply being risk-averse and arguing that as a reason to not inact such a change. You don't need a second account to collect tags. You can use an MTU, or you can switch into a Noctis when you've run enough sites.

If you feel this would reduce overall income, then the correct solution is to argue for greater overall rewards thereby mitigating the extra time spent and risk.

As for highseccers running missions for LP and rewards, perhaps that should be nerfed. Mission running in high-sec is highly unengaging, the OPs idea increased the chance of engagement and brings back ninja looting as a viable tactic for ISK earning.

Sorry but risk-aversion and profit maximization do not outweigh good game mechanics, and this would be a good one.

+1 OP.

Hey guys.

Veers Belvar
Swordmasters of New Eden
#47 - 2014-09-16 03:53:00 UTC
Steppa Musana wrote:


Worms with holes, worms with holes, worms, with, holes.

Danika it would seem you are simply being risk-averse and arguing that as a reason to not inact such a change. You don't need a second account to collect tags. You can use an MTU, or you can switch into a Noctis when you've run enough sites.

If you feel this would reduce overall income, then the correct solution is to argue for greater overall rewards thereby mitigating the extra time spent and risk.

As for highseccers running missions for LP and rewards, perhaps that should be nerfed. Mission running in high-sec is highly unengaging, the OPs idea increased the chance of engagement and brings back ninja looting as a viable tactic for ISK earning.

Sorry but risk-aversion and profit maximization do not outweigh good game mechanics, and this would be a good one.

+1 OP.


Typical I suppose...the true agenda is more ganking of people in highsec...mission runners this time. And the way to do it is through a convoluted tag mechanic wasting everyone's time and making missions even more boring than now. If you wan't to gank mission runners go scan them down and gank them. Don't accomplish it by forcing the entire universe to start dragging tags around to get paid for misisons.
Tabyll Altol
Viziam
Amarr Empire
#48 - 2014-09-16 05:57:41 UTC
I dislike the part of carry the whole things to the highsec.

But i like the idea that you can loose your income or it won´t get so easy.

The problem would happen to the new bountycollector ? How does it know that you killed a rat and when did it collect something or get something more.

Rivr Luzade
Coreli Corporation
Pandemic Legion
#49 - 2014-09-16 08:04:04 UTC
Tabyll Altol wrote:
I dislike the part of carry the whole things to the highsec.


No one said that you'd need to bring the tags to High sec. You interpret too much into non-existing text. Roll Besides, considering the sheer number of CFC and 00 people in general that I see in High sec, you don't really seem to have a problem with staying in High sec to begin with.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#50 - 2014-09-16 08:05:44 UTC
Antillie Sa'Kan wrote:
I am against anything that makes nullsec need to go to empire for anything.

-1


So I suppose you would support deleting JF from the game then?
Tabyll Altol
Viziam
Amarr Empire
#51 - 2014-09-16 08:38:13 UTC
Rivr Luzade wrote:
Tabyll Altol wrote:
I dislike the part of carry the whole things to the highsec.


No one said that you'd need to bring the tags to High sec. You interpret too much into non-existing text. Roll Besides, considering the sheer number of CFC and 00 people in general that I see in High sec, you don't really seem to have a problem with staying in High sec to begin with.


so where i get these tag into isk i doubt that the guristas pay me for killing their friends, so alternative is low/highsec. And i´m honest i went to 0.0 space to get PVP, the ratting is an good income for me no doubt, but i need that to buy new ships and fancy things to play.

I don´t like to shoot rats at all but i have to finanze my ships so i can have fun.

And by the way that a "Incursion" takes place in a highsecsytem without any intervention of the fraktion and/or the concord is also not really logical.
Paikis
Vapour Holdings
#52 - 2014-09-17 05:08:48 UTC
Danika Princip wrote:
And in highsec, you're not running missions for the bounties. You're running them for the mission rewards and the LP you get. No tags required.


Bounties and loot in level 4 missions can total upwards of 50-60mil in some missions (Angel Extra, Blockade etc) and some missions you can't blitz also have large bounties.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#53 - 2014-09-17 05:56:01 UTC
Tabyll Altol wrote:
Rivr Luzade wrote:
Tabyll Altol wrote:
I dislike the part of carry the whole things to the highsec.


No one said that you'd need to bring the tags to High sec. You interpret too much into non-existing text. Roll Besides, considering the sheer number of CFC and 00 people in general that I see in High sec, you don't really seem to have a problem with staying in High sec to begin with.


so where i get these tag into isk i doubt that the guristas pay me for killing their friends, so alternative is low/highsec. And i´m honest i went to 0.0 space to get PVP, the ratting is an good income for me no doubt, but i need that to buy new ships and fancy things to play.

I don´t like to shoot rats at all but i have to finanze my ships so i can have fun.

And by the way that a "Incursion" takes place in a highsecsytem without any intervention of the fraktion and/or the concord is also not really logical.


As stated numerous times, you could turn in these tags in Low sec stations just as fine as in High sec stations; you could also just sell them to someone in your alliance who then takes care of the turning-in part. Nothing really would change with the "good income for [you]" part, it would just be a different method of getting your money, which involves either a change in attitude towards playing or more effort from the individual. I am perfectly fine with both.

If you only wanted to do PVP, you'd PLEX your account and expenditures and don't waste time hunting NPCs.

That Incursions take place without any faction or Concord intervention is thanks to your power block (and others) , who are lobbying for as little NPC intervention as possible in the and as well as CCP's game design choices to provide the players with farming and grinding grounds.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Schmata Bastanold
In Boobiez We Trust
#54 - 2014-09-17 09:15:57 UTC
I like OP's idea, frakk lore and reasons but rats bounties remind me a little all those platform games where coins just pop out of enemies. Or diablo with heaps of gold just jumping out of slayed monsters.

+1 OP.

CCP do eeeet!

Invalid signature format

Fer'isam K'ahn
SAS Veterinarians
#55 - 2014-09-17 11:56:35 UTC
-1

Overcomplicationg a system which doesn't need it. usually 1/3 to 1/2 of the income is lot and slavage, pilots not bothering is their own fault.

And this invites even more griefing via intruders. Many more blinky Pirate AS' and HACs looting mission areas and such from players unable to defend them.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#56 - 2014-09-17 12:36:02 UTC
Fer'isam K'ahn wrote:
-1

Overcomplicationg a system which doesn't need it. usually 1/3 to 1/2 of the income is lot and slavage, pilots not bothering is their own fault.

And this invites even more griefing via intruders. Many more blinky Pirate AS' and HACs looting mission areas and such from players unable to defend them.


Then people spread out a bit again to make it harder for the ninja looter vultures to find them en masse. I can't really see a problem here, except for the herding systems like SOE.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

chaosgrimm
Synth Tech
#57 - 2014-09-17 12:47:47 UTC  |  Edited by: chaosgrimm
Eh I like having the choice to loot and not to loot
I think ninjaing might be tackled better by allowing owned wrecks to be tractored or maybe keep it unchanged and create a t2 noctis that has ridiculous salvage range instead of tractor range.

There is already enough value being dropped, just not an easy way to take it if you don't own the wrecks. Maybe scan mtus instead?
Donnachadh
United Allegiance of Undesirables
#58 - 2014-09-17 14:41:23 UTC
chaosgrimm wrote:
Eh I like having the choice to loot and not to loot
I think ninjaing might be tackled better by allowing owned wrecks to be tractored or maybe keep it unchanged and create a t2 noctis that has ridiculous salvage range instead of tractor range.

There is already enough value being dropped, just not an easy way to take it if you don't own the wrecks. Maybe scan mtus instead?

News flash sir, gankers and others looking to engage a mission runner in PvP already do this. Ninja looters use them as well to help locate mission runners it is more reliable than scanning for ships since there is very little use for an MTU outside of missions although I see some using them to collect rat wrecks when mining.

I have a different take on the ninja looter, gankers and the PvP folks that try to catch mission runners out by challenging them to a dual hoping they will not read the pop up window and will just click OK. And you can blame, thank CCP for this depending on your position on all of the shenanigans. Especially in lvl 4 mission with the changes to the NPC AI it is easy for a mission runner to use the NPC themselves to protect your loot from the would be ninja's. Simply leave the really nasty ships in the pocket until the vary last and when that ninja warps in they draw the agro and poof ninja looter problem over. Not sure CCP intended mission runners to use the new AI as a tool for self protection but hey I will take it anyway.

But I wonder off track and off topic here.

As originally posted I still give this idea a thumbs down because of the unfair amount of additional risk it adds to the new players, because of lack of skill, lack of ISK, they do not have the tools to try and offset this new risk.
But thinking about this since my first post perhaps there are ways that this could be made to meet both sets of seemingly opposite goals. And trying to take into account the back side hassles for CCP I offer these ideas.

Making this system an OP in/OP out situation for each player. If you opt in then you deal with tags for all PvE activities like missions, ratting, exploration sites etc. Op out and it would be system as it currently is for all PvE activities. For those that opt in the potential for ISK rewards could be made higher than for those who opt out to offset the additional risk those who opt in are taking. But there would have to be an increase for the opt in crowd not a decrease for the opt out.

Another option would be to base this on the sec status of the system. Say 1.0 to .7 gets the current system, while .6 and below get the new?

Yet another would be to base the change over on skill points. Below a certain skill point level you get current, above that you automatically change to this new system.
Paikis
Vapour Holdings
#59 - 2014-09-18 06:45:36 UTC
Fer'isam K'ahn wrote:
And this invites even more griefing via intruders. Many more blinky Pirate AS' and HACs looting mission areas and such from players unable to defend them.


You call it griefing, I call it content. Welcome to EVE, where your mission space is just space, and it isn't yours.
Lyra Gerie
Garoun Investment Bank
Gallente Federation
#60 - 2014-09-18 07:19:33 UTC
What if the bounty was something like half up front (from the kill) and half from bringing a tag in (loot and profit)?