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Any info available yet on the "Space Object Factory" code?

First post
Author
Ranger 1
Ranger Corp
Vae. Victis.
#21 - 2014-09-15 21:47:40 UTC  |  Edited by: Ranger 1
Carmen Electra wrote:
Ranger 1 wrote:
There is literally zero difference other than the button you push and how CCP tracks the transaction.

There is tons of difference. Look at how much fun and variety (read: content) players get out of the character customizer. Granted, there are vanity items, but I think that's a bit different since those are one-time purchases unless you do something silly like undock with monocles in your cargohold.

Now imagine having to pay 50m ISK each time you feel like snapping a new portrait. (Not same as resculpt). The beta ship skin program included special skins where you have to pay to paint your space pixels. If CCP is going to go to the work to let us actually paint these ourselves, please make it free to use like the character creator so as to avoid curbing player creativity.

I respect your opinion, however you don't get those snazzy new outfits for free either (which is a more apt. example)... you pay ISK for them as well (or cash if you're really, really ISK poor).

I do agree that the difference between 1 purchase allowing you a piece of clothing forever vs. losing a ship skin every time you lose the ship needs to be addressed. It needs to be one way or the other, and prices adjusted accordingly.
(In other words you pay more if they are both one time only purchases, or less if you lose them every time you die).

We are making some assumptions though as to what will and what will not be possible. This could go beyond just ship skins, or it could simply be back end stuff that helps them manage ships/skins from a data or inventory point of view... and perhaps nothing more than that.

However this ends up playing out, I really don't think too many people have an issue with there being a cost for customization options that have no affect on game play. That way the cost is paid by those that want those options, and does not affect those who could care less at all. I might have an issue if the only form of payment accepted was cash, but that hasn't been and likely won't ever be the case.

I don't get my ships for free, or my modules/rigs for free to equip them, and I don't expect to get "extra" options for them for free either. As long as the process is tied in at some point to player manufacture and marketing, I'm good with it. Needless to say, I believe clothing should be tied to those things as well at some point.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

DaReaper
Net 7
Cannon.Fodder
#22 - 2014-09-15 22:59:45 UTC  |  Edited by: DaReaper
Ranger 1 wrote:
Carmen Electra wrote:
Ranger 1 wrote:
There is literally zero difference other than the button you push and how CCP tracks the transaction.

There is tons of difference. Look at how much fun and variety (read: content) players get out of the character customizer. Granted, there are vanity items, but I think that's a bit different since those are one-time purchases unless you do something silly like undock with monocles in your cargohold.

Now imagine having to pay 50m ISK each time you feel like snapping a new portrait. (Not same as resculpt). The beta ship skin program included special skins where you have to pay to paint your space pixels. If CCP is going to go to the work to let us actually paint these ourselves, please make it free to use like the character creator so as to avoid curbing player creativity.

I respect your opinion, however you don't get those snazzy new outfits for free either (which is a more apt. example)... you pay ISK for them as well (or cash if you're really, really ISK poor).

I do agree that the difference between 1 purchase allowing you a piece of clothing forever vs. losing a ship skin every time you lose the ship needs to be addressed. It needs to be one way or the other, and prices adjusted accordingly.
(In other words you pay more if they are both one time only purchases, or less if you lose them every time you die).

We are making some assumptions though as to what will and what will not be possible. This could go beyond just ship skins, or it could simply be back end stuff that helps them manage ships/skins from a data or inventory point of view... and perhaps nothing more than that.

However this ends up playing out, I really don't think too many people have an issue with there being a cost for customization options that have no affect on game play. That way the cost is paid by those that want those options, and does not affect those who could care less at all. I might have an issue if the only form of payment accepted was cash, but that hasn't been and likely won't ever be the case.

I don't get my ships for free, or my modules/rigs for free to equip them, and I don't expect to get "extra" options for them for free either. As long as the process is tied in at some point to player manufacture and marketing, I'm good with it. Needless to say, I believe clothing should be tied to those things as well at some point.



I would not mind a thing like the char resulpt. You pay a one time fee to set up. say a hello kitty thorax. You then keep that customization and can make hello kitty thoraxes with your design an sell them on the market as much as you want. Now, lets say you decide you want to add a goonswarm bee to the hello kitty thorax. You will pay a AUR fee to 'resculpt' the ship. But now you have the hello kitty thorax and the Hello kitty GS edition thorax.

Sort of like how Forza did it with cars, you design the skin, paint the car then auction it off. You can make another car with the same skin later. All you will pay AUR for is the ability to make a custom skin. once that's done you have unlimited use of said skin.

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Carmen Electra
AlcoDOTTE
Test Alliance Please Ignore
#23 - 2014-09-15 23:10:22 UTC
I'm mostly ok with the last 2 suggestions. I just don't want my creative juices to be stifled by my tendency to explode ships.
Arthur Aihaken
CODE.d
#24 - 2014-09-15 23:46:46 UTC
CCP BunnyVirus wrote:
A DevBlog about the Space Object Factory is coming out soon

When we will be able to paint our Raven black? Big smile

I am currently away, traveling through time and will be returning last week.

Evelyn Meiyi
Corvidae Trading and Holding
#25 - 2014-09-16 00:33:16 UTC  |  Edited by: Evelyn Meiyi
Noriko Mai wrote:
I guess they mean a Object Factory as described by the factory method pattern [1]. A Object Factory in OOP is used to generate objects on the fly. The Object Factory in your client generates objects (currently only in use for ships) if the object appears in your client (for ships it's the grid you are in). I thought this was the way they did it all the years, but it seems they had some old black python magic doing the work.


In programming terms, a 'factory' is usually a specific sub-system designed to handle the generation of objects; for a roguelike (which is my own project), an 'item factory' spawns the items into the game world and controls their properties (cursed/enchanted items, randomized names, etc).

From the description, it sounds like CCP is re-building the 'factory' so it handles ships and items in the same manner. Since a ship is, from the server's perspective, just another 'object in space' (i.e, the model itself has no special properties), a 'unified' factory would treat the model as it would any other asteroid or station.

In short: an 'Object Factory' would allow new items to be created with much less work, since an asteroid and ship are technically the same thing. It also permits the re-painting of stations, since they would then use the same 'factory' as a ship.
Ranger 1
Ranger Corp
Vae. Victis.
#26 - 2014-09-16 02:50:56 UTC
Evelyn Meiyi wrote:
Noriko Mai wrote:
I guess they mean a Object Factory as described by the factory method pattern [1]. A Object Factory in OOP is used to generate objects on the fly. The Object Factory in your client generates objects (currently only in use for ships) if the object appears in your client (for ships it's the grid you are in). I thought this was the way they did it all the years, but it seems they had some old black python magic doing the work.


In programming terms, a 'factory' is usually a specific sub-system designed to handle the generation of objects; for a roguelike (which is my own project), an 'item factory' spawns the items into the game world and controls their properties (cursed/enchanted items, randomized names, etc).

From the description, it sounds like CCP is re-building the 'factory' so it handles ships and items in the same manner. Since a ship is, from the server's perspective, just another 'object in space' (i.e, the model itself has no special properties), a 'unified' factory would treat the model as it would any other asteroid or station.

In short: an 'Object Factory' would allow new items to be created with much less work, since an asteroid and ship are technically the same thing. It also permits the re-painting of stations, since they would then use the same 'factory' as a ship.

Customized Outposts (or even POS's) would be cool.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Ranger 1
Ranger Corp
Vae. Victis.
#27 - 2014-09-16 03:01:43 UTC
Wow, I'm a bit slow sometimes.

This also could very well be the foundation for being able to apply corp/alliance logos to ships as well, although I've always thought that would be best done like the emblems in War Thunder are handled... sort of a "sticker" you can move around and apply to any ship and scaling/orienting it to your taste.

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Crumplecorn
Eve Cluster Explorations
#28 - 2014-09-16 03:08:22 UTC
I can understand the microtransaction bs being attached to dolly dress up mode because CCP have to make the clothes.

I'll be mighty unimpressed if CCP add a system to the game where players can paint their ships, and players can design the paint that goes on ships, but somewhere in the middle we have to use this aurum thing for something or other just because.

Witty Image - Stream

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Ranger 1
Ranger Corp
Vae. Victis.
#29 - 2014-09-16 03:47:05 UTC
Crumplecorn wrote:
I can understand the microtransaction bs being attached to dolly dress up mode because CCP have to make the clothes.

I'll be mighty unimpressed if CCP add a system to the game where players can paint their ships, and players can design the paint that goes on ships, but somewhere in the middle we have to use this aurum thing for something or other just because.

Understandable.

I was looking at it from the "buying an established corp color scheme" point of view... but they did show that clip at fan fest of an engine that allowed different patterns and stripes and such to be applied, stretched, etc. that looked as if it might be something the players could use to customize with and still keep the TTP factor under control.

I looked to be fairly complicated though. If they can simplify the control/adjustment mechanism so that us untalented apes can manipulate it... well, that's a horse of a different color. Smile

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