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What would you do?

First post
Author
Oddsodz
Federal Navy Academy
Gallente Federation
#21 - 2014-09-15 23:23:59 UTC
Paranoid Loyd wrote:
I thought you looked familiar, CCP's three months are up. Can I have your stuff?



you know what,

Your right.

No you can't have my stuff.


But I think I best hold my word.
Marsha Mallow
#22 - 2014-09-15 23:24:31 UTC
Oddsodz wrote:
So what would you do to combat this?

Sometimes fights are unbalanced. If people bring in more numbers/better ships/have more skill or sp/take advantage of mechanics - you can still beat them. But you're going to have to be at least as competent as them to do so. Stop whining, start thinking.

For the links, if you have people online who can d-scan or combat probe quickly, get one in system. Chances are they are sitting on station with the boosting alt or at a spot you can probe (and bm). Add them to watchlist, bide your time, then fight them on your own terms. Even if they are using so-called 'unprobable settups' they probably use a set of bms/aligns you can work out and monitor.

Instead of raging on the forums, you could also try asking them ingame. Or baiting. Come on, use some imagination.

Ripard Teg > For the morons in the room:

Sweets > U can dd my face any day

LUMINOUS SPIRIT
Caldari Provisions
Caldari State
#23 - 2014-09-15 23:30:47 UTC
Oddsodz wrote:
links overpowered


Dude. perfect links are a +30% improvement to performance, i.e. speed and point range. Its not really that much.

Garmur still can only lock to 50, and can only hit out to 50. There are weaknesses in that ship.

So, with no alt, you can do the following:

sensor damp him, warp stab yourself, Get your light missiles with rigs for range... Get into a keres, or a hyena, or t2 griffin, those things are made to counter garmurs.. Plenty of options to tank him, evade him, or deny him the kill.

Inty with a speed drug will go faster then a linked garmur. Drugs are solo man's equivalent to links, better even.

I will admit you will never catch him without a friend. But with a friend, even without probing, you can. Either web him to ****, or chase him in an inty on drugs, and your friend can dps.
Ssabat Thraxx
DUST Expeditionary Team
Good Sax
#24 - 2014-09-15 23:33:44 UTC
While theorycrafting can be a lot of fun (at least for me) I have come to the realization that sometimes in Eve you just plain can't do **** to come out on top of a certain situations. I'd just move.



\m/ O.o \m/

"You're a freak ..." - Solecist Project

KIller Wabbit
MEME Thoughts
#25 - 2014-09-15 23:38:34 UTC
Oddsodz wrote:
DaReaper wrote:
Deploy comabts, either with a friend or an alt. The t3 or whatever will either bounce, and he will have to focus on keeping moving, or he will remain where he is, get a hit on his location, get a bigger ship, warp to him and blow him up. if hes boosting he prolly doesn't have a lot of offisense, so fid a ship that can kill him.

OR. join a corp, get some corp mates to go hunt.

Honestly its not the bloody difficult.

You need a friend or two.



Um Have you every tried to probe down a correctly fitted t3 boosters? Unless you have a prober that has PERFECT SCAN SKILLS and a Virtue implant set. You can not get them. They are 99% un-probeable. And how I am to get to the t3 Booster when I am in a fight with a Garmur?

No matter how you cut it,. My only options to leave the system. All because of a t3 cloaky off grid Booster. A ship that I can not find EVER.

The folks saying "GET FRIENDS". I have them, They are just not interested in wasting hour and hour and hour on trying to kill 1 t1 frig that is UNCATCHABLE.

Getting MORE friends does not help me


The problem is that you are mistaken that you have friends.


Paranoid Loyd
#26 - 2014-09-15 23:38:41 UTC  |  Edited by: Paranoid Loyd
Honest question as I am not too familiar with the speed of a heretic, if the garmur was not boosted would it still have been able to get out of scram range in time?

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Oddsodz
Federal Navy Academy
Gallente Federation
#27 - 2014-09-15 23:41:59 UTC
LUMINOUS SPIRIT wrote:
Oddsodz wrote:
links overpowered


Dude. perfect links are a +30% improvement to performance, i.e. speed and point range. Its not really that much.

Garmur still can only lock to 50, and can only hit out to 50. There are weaknesses in that ship.

So, with no alt, you can do the following:

sensor damp him, warp stab yourself, Get your light missiles with rigs for range... Get into a keres, or a hyena, or t2 griffin, those things are made to counter garmurs.. Plenty of options to tank him, evade him, or deny him the kill.

Inty with a speed drug will go faster then a linked garmur. Drugs are solo man's equivalent to links, better even.

I will admit you will never catch him without a friend. But with a friend, even without probing, you can. Either web him to ****, or chase him in an inty on drugs, and your friend can dps.



So you have a ship that can go 12000kms and stay alive as you burn at him with full sig bloom from your MWD?, Or and remember, I would not be able to warp to you to catch up. As you can not warp when on the grid of a faction warfare plex.

I have been thinking and thinking and talking to friends about this. There is no way to combat this. I can not probe down the t3, And I have 61m Sp with perfect targeting skills. There is no way for me to kill this ship all because if a t3 booster,.

Also the guy that said about lock ranges of the Garmur. You know that most fits have a sensor booster and they can do danage out to 86km right? Most Garmur fits dont' fit tank, They don't need it as nothing can hit to begin with.,
LUMINOUS SPIRIT
Caldari Provisions
Caldari State
#28 - 2014-09-15 23:43:39 UTC
Paranoid Loyd wrote:
Honest question as I am not too familiar with the speed of a heretic, if the garmur was not boosted would it still have been able to get out of scram range in time?


Yeah, momentum. 100% no questions, heretic will NEVER catch a garmur properly piloted.

Scram range is 9km. A unlinked garmur flies 4/5 km/s per server tick. So you turn off its engine, in 2 seconds it will be out of scram range anyways, and just reactivate. Standard tactic.
Oddsodz
Federal Navy Academy
Gallente Federation
#29 - 2014-09-15 23:44:23 UTC
Paranoid Loyd wrote:
Honest question as I am not too familiar with the speed of a heretic, if the garmur was not boosted would it still have been able to get out of scram range in time?



I am not to sure, I don't think so. But even then. Had I not got a scram landing, My missles would have been able to hit at lest t hen I might not kill it, But I would still make it warp off before he can kill me
Paranoid Loyd
#30 - 2014-09-15 23:45:06 UTC
LUMINOUS SPIRIT wrote:
Paranoid Loyd wrote:
Honest question as I am not too familiar with the speed of a heretic, if the garmur was not boosted would it still have been able to get out of scram range in time?


Yeah, momentum. 100% no questions, heretic will NEVER catch a garmur properly piloted.

Scram range is 9km. A unlinked garmur flies 4/5 km/s per server tick. So you turn off its engine, in 2 seconds it will be out of scram range anyways, and just reactivate. Standard tactic.


That's what I figured.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

LUMINOUS SPIRIT
Caldari Provisions
Caldari State
#31 - 2014-09-15 23:51:54 UTC
Oddsodz wrote:
LUMINOUS SPIRIT wrote:
Oddsodz wrote:
links overpowered


Dude. perfect links are a +30% improvement to performance, i.e. speed and point range. Its not really that much.

Garmur still can only lock to 50, and can only hit out to 50. There are weaknesses in that ship.

So, with no alt, you can do the following:

sensor damp him, warp stab yourself, Get your light missiles with rigs for range... Get into a keres, or a hyena, or t2 griffin, those things are made to counter garmurs.. Plenty of options to tank him, evade him, or deny him the kill.

Inty with a speed drug will go faster then a linked garmur. Drugs are solo man's equivalent to links, better even.

I will admit you will never catch him without a friend. But with a friend, even without probing, you can. Either web him to ****, or chase him in an inty on drugs, and your friend can dps.



So you have a ship that can go 12000kms and stay alive as you burn at him with full sig bloom from your MWD?, Or and remember, I would not be able to warp to you to catch up. As you can not warp when on the grid of a faction warfare plex.

I have been thinking and thinking and talking to friends about this. There is no way to combat this. I can not probe down the t3, And I have 61m Sp with perfect targeting skills. There is no way for me to kill this ship all because if a t3 booster,.

Also the guy that said about lock ranges of the Garmur. You know that most fits have a sensor booster and they can do danage out to 86km right? Most Garmur fits dont' fit tank, They don't need it as nothing can hit to begin with.,


Oh stop your butthurt.

fully skilled, linked sensor-boosted garmur can point to 60, lock to 65, apply dps to 90, and go realistically 6.5km (10km on overload). Yes a fast kitey ship, uncatchable except for a warm of interceptors.

Guess what.

A keres with 2 sensor damps, and his lock range is now 16. Keres scrambler range is 16.5, no overload.

A counter for every ship. problem solved.
ShahFluffers
Ice Fire Warriors
#32 - 2014-09-15 23:52:36 UTC
Sensor Dampeners. Make the ****** get closer to scram range.
Oddsodz
Federal Navy Academy
Gallente Federation
#33 - 2014-09-15 23:53:23 UTC
What you all have to remember is, I am in Faction Warfare, I have made this system my home. My objective it to PVP inside the PLEX sites and that is how the Faction Warfare system works,.

Now to stay with in my ISK income range, (never fly what you can't afford to lose). I have to stay at the fig destroyer level.

But even if I was to come out in a big old battleship. Even then I would still not be able to kill this frig., But I know full well that it can kill me when I am in a battleship (fit depending IE: if I fit buffer or active).

Oddsodz
Federal Navy Academy
Gallente Federation
#34 - 2014-09-15 23:54:53 UTC
ShahFluffers wrote:
Sensor Dampeners. Make the ****** get closer to scram range.



Tried that before. And as I have said already. Most Garmur fits can lock out to 90km due the sensor boosters they fit. Plus the fact of a LINk on the tengu gives it even more range.
Marsha Mallow
#35 - 2014-09-16 00:03:41 UTC
Your killboard suggests you know exactly what you are doing. Although Eveboard shows your API is expired which is intriguing given there's no record of a character listed for sale on the eve-o forums, and there's rarely a reason for a pw locked character to expire other than character transfer or API expiry/deletion by a new owner. If you got that alt via a m8 or ebay, remarking like this on the forums - even as a 'troll' - is probably a bit unwise.

Ripard Teg > For the morons in the room:

Sweets > U can dd my face any day

Oddsodz
Federal Navy Academy
Gallente Federation
#36 - 2014-09-16 00:04:45 UTC
LUMINOUS SPIRIT wrote:
Oddsodz wrote:
LUMINOUS SPIRIT wrote:
Oddsodz wrote:
links overpowered


Dude. perfect links are a +30% improvement to performance, i.e. speed and point range. Its not really that much.

Garmur still can only lock to 50, and can only hit out to 50. There are weaknesses in that ship.

So, with no alt, you can do the following:

sensor damp him, warp stab yourself, Get your light missiles with rigs for range... Get into a keres, or a hyena, or t2 griffin, those things are made to counter garmurs.. Plenty of options to tank him, evade him, or deny him the kill.

Inty with a speed drug will go faster then a linked garmur. Drugs are solo man's equivalent to links, better even.

I will admit you will never catch him without a friend. But with a friend, even without probing, you can. Either web him to ****, or chase him in an inty on drugs, and your friend can dps.



So you have a ship that can go 12000kms and stay alive as you burn at him with full sig bloom from your MWD?, Or and remember, I would not be able to warp to you to catch up. As you can not warp when on the grid of a faction warfare plex.

I have been thinking and thinking and talking to friends about this. There is no way to combat this. I can not probe down the t3, And I have 61m Sp with perfect targeting skills. There is no way for me to kill this ship all because if a t3 booster,.

Also the guy that said about lock ranges of the Garmur. You know that most fits have a sensor booster and they can do danage out to 86km right? Most Garmur fits dont' fit tank, They don't need it as nothing can hit to begin with.,


Oh stop your butthurt.

fully skilled, linked sensor-boosted garmur can point to 60, lock to 65, apply dps to 90, and go realistically 6.5km (10km on overload). Yes a fast kitey ship, uncatchable except for a warm of interceptors.

Guess what.

A keres with 2 sensor damps, and his lock range is now 16. Keres scrambler range is 16.5, no overload.

A counter for every ship. problem solved.




Keres is dead in 2 volley from a Garmur. And can Lock to 90KM, Goes 12000KMS. Keres with 2 damps has no tank if it fits 2 damps. It also has only drones for DPS as there is no bonus for any wepons, How long do you think it will hold scram for?
LUMINOUS SPIRIT
Caldari Provisions
Caldari State
#37 - 2014-09-16 00:06:05 UTC
Oddsodz wrote:
ShahFluffers wrote:
Sensor Dampeners. Make the ****** get closer to scram range.



Tried that before. And as I have said already. Most Garmur fits can lock out to 90km due the sensor boosters they fit. Plus the fact of a LINk on the tengu gives it even more range.


So use a corax.

Cheap missile destroyer also locks and hits to 90. You wont catch the garmur, but you do more dps and have more tank.
Oddsodz
Federal Navy Academy
Gallente Federation
#38 - 2014-09-16 00:08:46 UTC
Marsha Mallow wrote:
Your killboard suggests you know exactly what you are doing. Although Eveboard shows your API is expired which is intriguing given there's no record of a character listed for sale on the eve-o forums, and there's rarely a reason for a pw locked character to expire other than character transfer or API expiry/deletion by a new owner. If you got that alt via a m8 or ebay, remarking like this on the forums - even as a 'troll' - is probably a bit unwise.



lol, Um I have been playing fully since 2011 or there abouts, I started the account in 2008. But did not really start to play untill 2011. As for why EveBoard does not show any info, because I change my API, The only time I let eveboard have a look at my skills is for when I am apping to a corp. I don't wish to give free intel out when I don't have too.
LUMINOUS SPIRIT
Caldari Provisions
Caldari State
#39 - 2014-09-16 00:12:44 UTC
Oddsodz wrote:


Keres is dead in 2 volley from a Garmur. And can Lock to 90KM, Goes 12000KMS. Keres with 2 damps has no tank if it fits 2 damps. It also has only drones for DPS as there is no bonus for any wepons, How long do you think it will hold scram for?


You dont kill a garmur by yourself. Thats the point of a fast kitey ship - to kite.

Point of the keres is to make the garmur come closer so someone else can get him.

Look, if you are complaining about links no matter what, then save yourself the trouble and quit the game. People have been complaining about links for 10 years.

Links are no different then getting pre-buffed at base by mages in WoW or whatever. Those that are buffed also out-perform. Of course 1 v 1 you are at a disadvantage, thats the whole point. You are effectively fighting 2 characters.

Get your own links, or get friends with links. Simple as that.
Oddsodz
Federal Navy Academy
Gallente Federation
#40 - 2014-09-16 00:12:52 UTC
LUMINOUS SPIRIT wrote:
Oddsodz wrote:
ShahFluffers wrote:
Sensor Dampeners. Make the ****** get closer to scram range.



Tried that before. And as I have said already. Most Garmur fits can lock out to 90km due the sensor boosters they fit. Plus the fact of a LINk on the tengu gives it even more range.


So use a corax.

Cheap missile destroyer also locks and hits to 90. You wont catch the garmur, but you do more dps and have more tank.



Um did you miss the part where NONE of my missiles would hit due the the fact that he was going to fast? Corax would not hit just like my Heretic would not hit.

And I have LEVEL 4 Missiles certificate (would almost have level 5 if not for the rocket skills). So it's not really down to my skills in missiles, But on that I could be wrong.