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ISO Passive-shield BS w/ toredoes and bonused light and medium drones.

First post
Author
NoLife NoFriends StillPosting
Doomheim
#1 - 2014-09-12 17:07:44 UTC  |  Edited by: NoLife NoFriends StillPosting
Hi. I'm looking for a passive shield-tanked Battleship that has torpedo viability (such as missile velocity bonus) in missions and has bonuses on light and medium drones, and enough drone bay space to to carry the optimal medium and light drones for whatever faction I encounter along with a set of Warden IIs for distant targets. This is the playstyle I have chosen for EVE. It fits in with everything I want to do and what suits me best, perfectly.

What battleship could I do this on?

edit: Accidentally posted this is the wrong section, this was supposed to be in ships and modules.
Rowells
Pator Tech School
Minmatar Republic
#2 - 2014-09-12 17:13:10 UTC
you cant hide those tears from me
Paranoid Loyd
#3 - 2014-09-12 17:15:32 UTC
Is this a feature or idea?

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

ISD Dorrim Barstorlode
ISD Community Communications Liaisons
ISD Alliance
#4 - 2014-09-12 17:53:48 UTC
Moving this from Features and ideas to Ships and Modules.

ISD Dorrim Barstorlode

Senior Lead

Community Communication Liaisons (CCLs)

Interstellar Services Department

Elena Thiesant
The Scope
Gallente Federation
#5 - 2014-09-12 18:06:19 UTC
I suspect you're going to be disappointed.

The Armageddon has drone bonuses and can fit missile launchers, but it has no missile bonuses and it's armour-tanked
The Raven has bonuses to torpedo velocity and is shield-tanked but has no drone bonuses and a very small drone bay
The Dominix has drone bonuses but can't fit launchers
The Typhoon has the torpedo bonuses but no drone bonuses

Rattlesnake's the closest, but it only has bonuses to heavy and sentry drones and no missile speed bonus.
Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#6 - 2014-09-12 18:19:09 UTC
None. No ship does that many things well all at once.
Battle BV Master
Bacon Never Dies
#7 - 2014-09-12 20:58:07 UTC
Antillie Sa'Kan wrote:
None. No ship does that many things well all at once.



Jup you ask for too much. May as well as for frigate speed and 5k DPS Shocked
Aerie Evingod
Midwest Miners LLC
#8 - 2014-09-12 21:01:16 UTC
Battle BV Master wrote:
Antillie Sa'Kan wrote:
None. No ship does that many things well all at once.



Jup you ask for too much. May as well as for frigate speed and 5k DPS Shocked


Cyno bump sieged dread?
Chris Winter
Science and Trade Institute
Caldari State
#9 - 2014-09-12 21:27:35 UTC
The rattlesnake prior to the recent change came close to what you want, but not after the change. However, I think you need to look at what you want and evaluate why you're actually wanting it, because it seems somewhat unreasonable...

Why do you want passive shield tank on a battleship? There aren't many battleships that can do that anyway (it's pretty much the Rattlesnake and that's it), and you lose a lot of slots you could be using to do more damage instead. If you really want a tank that takes no work, you can fit a cap stable active tank. You're still wasting slots (since you don't need a cap stable tank anyway), but there you have it.

Why do you insist on torpedoes? Cruise missiles have significantly better range, better application, and comparable damage.

Why do you insist on bonused light/medium drones? With a proper fit, cruise missiles apply plenty of damage to cruisers, and unbonused light drones can take care of frigates just fine.

Why do you need to carry every possible type of light/medium drone in your bay? Are you unable to switch before the mission? Note that 4 flights of lights and 4 flights of mediums ends up being 300m3 on its own, and trying to have a flight of sentries on top of that would be 425m3. The only battleship with a drone bay that big is the Nestor, which is usually armor tanked and doesn't use missiles. Can you not just carry the extra drones in your cargo bay and use a mobile depot to switch in space if you really can't stand to switch in station?

Really, the rattlesnake and the Typhoon Fleet Issue come closest to what you're asking, but both fall short in a couple ways. The Rattlesnake can do the passive shield tank and a good amount of damage from missiles, but isn't bonused for light/medium drones--but that doesn't really matter anyway since a Gecko can make short work of frigs anyway. The Typhoon Fleet Issue does more damage with missiles but doesn't have bonused drones and has a small drone bay.
Gefen Orion
Icebox Industries
#10 - 2014-09-13 03:00:40 UTC
stealth troll post?
iu'ra
Criterion.
Minmatar Fleet Alliance
#11 - 2014-09-13 05:07:02 UTC
You're all so dense lol he is complaining about his precious Rattler of old
Steppa Musana
Doomheim
#12 - 2014-09-14 15:13:51 UTC  |  Edited by: Steppa Musana
Apologies that you're now stuck with a ship that projects 1,200 DPS at 80km with optimal range scripts. And has drones so strong they rarely dip past shields in any mission, therefore not requiring any management.

Clearly the previous Rattler was better, because :torps:

Hey guys.

ShahFluffers
Ice Fire Warriors
#13 - 2014-09-14 20:41:04 UTC
Gefen Orion wrote:
stealth troll post?

Nope. The OP is Fabulous Rod and is VERY serious about not wanting to change his/her playstyle/tactics in any way shape or form.

Look into the posting history of both the OP and Fabulous Rod for proof.
Val'Dore
PlanetCorp InterStellar
#14 - 2014-09-14 21:33:07 UTC
Steppa Musana wrote:
Apologies that you're now stuck with a ship that projects 1,200 DPS at 80km with optimal range scripts. And has drones so strong they rarely dip past shields in any mission, therefore not requiring any management.

Clearly the previous Rattler was better, because :torps:


I think your EFT is on drugs.

Star Jump Drive A new way to traverse the galaxy.

I invented Tiericide

GordonO
BURN EDEN
#15 - 2014-09-15 00:34:52 UTC  |  Edited by: GordonO
not at home so can't check if it will work, but a widow has a velocity bonus to torps and has enough slots that it may just work, except for the drone bits... not going to be super optimal.. but hey each to his own..

EDIT -- derp.. so do the ravens and golem.. none however meet you're drone needs

... What next ??

ShahFluffers
Ice Fire Warriors
#16 - 2014-09-15 02:15:00 UTC  |  Edited by: ShahFluffers
Val'Dore wrote:
Steppa Musana wrote:
Apologies that you're now stuck with a ship that projects 1,200 DPS at 80km with optimal range scripts. And has drones so strong they rarely dip past shields in any mission, therefore not requiring any management.

Clearly the previous Rattler was better, because :torps:


I think your EFT is on drugs.

Nope. Steppa's fit is probably similar to mine.

[Rattlesnake, PvE]

Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Ballistic Control System II
Ballistic Control System II
Co-Processor II

Shield Boost Amplifier II
X-Large Shield Booster II
Heavy Capacitor Booster II, Cap Booster 800
Large Micro Jump Drive
Adaptive Invulnerability Field II
Phased Weapon Navigation Array Generation Extron
Omnidirectional Tracking Link II, Optimal Range Script

Cruise Missile Launcher II, Inferno Cruise Missile
Cruise Missile Launcher II, Inferno Cruise Missile
Cruise Missile Launcher II, Inferno Cruise Missile
Cruise Missile Launcher II, Inferno Cruise Missile
Cruise Missile Launcher II, Inferno Cruise Missile
Drone Link Augmentor II

Large Core Defense Capacitor Safeguard I
Large Core Defense Capacitor Safeguard I
Large Core Defense Operational Solidifier I

Garde II x2
Curator II x2 (or Warden II x2)
Gecko x1 (or Ogre II x2)
Hobgoblin II x5


- Warp in, MJD away if you have to, deploy sentries, nuke inbound frigates, nuke inbound cruisers, nuke everything else.
- Range is your tank. You shouldn't be taking more damage than the repper can handle. If you are, pull drones in, and MJD again.
Val'Dore
PlanetCorp InterStellar
#17 - 2014-09-15 04:28:57 UTC
ShahFluffers wrote:
Val'Dore wrote:
Steppa Musana wrote:
Apologies that you're now stuck with a ship that projects 1,200 DPS at 80km with optimal range scripts. And has drones so strong they rarely dip past shields in any mission, therefore not requiring any management.

Clearly the previous Rattler was better, because :torps:


I think your EFT is on drugs.

Nope. Steppa's fit is probably similar to mine.


1200 DPS is low, and 80 km... well I suppose you can limit yourself to that. I'd be curious to see the optimal range scripts that can be useful to a Rattler though.

Star Jump Drive A new way to traverse the galaxy.

I invented Tiericide

baltec1
Bat Country
Pandemic Horde
#18 - 2014-09-15 04:36:27 UTC
OP never did post his old rattler fit.
ShahFluffers
Ice Fire Warriors
#19 - 2014-09-15 19:28:57 UTC
Val'Dore wrote:
ShahFluffers wrote:
Val'Dore wrote:
Steppa Musana wrote:
Apologies that you're now stuck with a ship that projects 1,200 DPS at 80km with optimal range scripts. And has drones so strong they rarely dip past shields in any mission, therefore not requiring any management.

Clearly the previous Rattler was better, because :torps:


I think your EFT is on drugs.

Nope. Steppa's fit is probably similar to mine.


1200 DPS is low, and 80 km... well I suppose you can limit yourself to that. I'd be curious to see the optimal range scripts that can be useful to a Rattler though.

Really? 1200 dps from the relative safety of 80kms and a decently beefy tank strike me a pretty damn good for a PvE ship.

I mean... you certainly COULD increase the dps and range in a few ways... but then you would getting into faction ammo and mod territory (which I see as a "nice to have, but not something you want to set as a baseline" kind of deal).
Than again... I only run missions occasionally. I don't have a reason to invest too much into it. Blink

And Omni-directionals use the optimal range scripts. Cruise missiles already fly out pretty far without any help (~130 kms).
GordonO
BURN EDEN
#20 - 2014-09-15 19:41:04 UTC
ShahFluffers wrote:
Val'Dore wrote:
Steppa Musana wrote:
Apologies that you're now stuck with a ship that projects 1,200 DPS at 80km with optimal range scripts. And has drones so strong they rarely dip past shields in any mission, therefore not requiring any management.

Clearly the previous Rattler was better, because :torps:


I think your EFT is on drugs.

Nope. Steppa's fit is probably similar to mine.

[Rattlesnake, PvE]

Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Ballistic Control System II
Ballistic Control System II
Co-Processor II

Shield Boost Amplifier II
X-Large Shield Booster II
Heavy Capacitor Booster II, Cap Booster 800
Large Micro Jump Drive
Adaptive Invulnerability Field II
Phased Weapon Navigation Array Generation Extron
Omnidirectional Tracking Link II, Optimal Range Script

Cruise Missile Launcher II, Inferno Cruise Missile
Cruise Missile Launcher II, Inferno Cruise Missile
Cruise Missile Launcher II, Inferno Cruise Missile
Cruise Missile Launcher II, Inferno Cruise Missile
Cruise Missile Launcher II, Inferno Cruise Missile
Drone Link Augmentor II

Large Core Defense Capacitor Safeguard I
Large Core Defense Capacitor Safeguard I
Large Core Defense Operational Solidifier I

Garde II x2
Curator II x2 (or Warden II x2)
Gecko x1 (or Ogre II x2)
Hobgoblin II x5


- Warp in, MJD away if you have to, deploy sentries, nuke inbound frigates, nuke inbound cruisers, nuke everything else.
- Range is your tank. You shouldn't be taking more damage than the repper can handle. If you are, pull drones in, and MJD again.



What makes this fit passive or making use of torps?? just curious as that was part of the requirement..

... What next ??

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