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Dev blog: Upcoming API Changes for Industry

First post First post
Author
Zifrian
The Frog Pond
Ribbit.
#81 - 2014-08-11 13:38:11 UTC  |  Edited by: Zifrian
CCP FoxFour wrote:
The bug with probability will be fixed with Hyperion.
ME/TE will have to come from the blueprints API endpoint which is coming in Hyperion.
The outputProductID will only exist in completed jobs. Not sure why you are not getting it for completed jobs. Will try and do some digging. If you don't hear anything yell at me in the tech lab forums.
I will double check about the status thing as well.

Thanks for all your patience guys. :)

OK thanks.

On the input/output ME/TE, it's not that I need it for research but for knowing what the invention inputs were for the job. It was a workaround for me to figure out the invention inputs. I guess there are probably on a few people that use this but it existed in the old API. I'm not sure how hard it would be to recover that but is it possible? If not, is it possible to add optional items' ID for things like decryptors instead?

Outside of that though, I could see people using the input/output ME/TE for current jobs to see what they have in research and what is coming out through 3rd party program. For instance in IPH I plan to add an option where you can see multiple character jobs on the same screen across multiple accounts. This would be very useful to a heavy industrialist to see all jobs and pertinent information on one page, especially what is in research for what levels. ME/TE of owned blueprints is separate from all of this.

I realize that there is server load issues and such but while the old API was clearly needing an update, we did lose a lot of data we had previously so I'm just wondering why we couldn't have it back now.

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Aineko Macx
#82 - 2014-09-15 18:08:07 UTC  |  Edited by: Aineko Macx
Bug:
The IndustryJobs endpoint for both char and corp is returning productTypeID=0 for all jobs. EBR-23832.