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Re: Asayanami Dei (You didn't spell it right)

First post
Author
Asayanami Dei
Adhocracy Incorporated
Adhocracy
#81 - 2014-09-12 09:24:03 UTC
Maduin Shi wrote:
Asayanami Dei wrote:

It's on the little things list for w-space already.


OK so I know there was a thread authored by Corby for this. But where's the list? Can you guys post the list and get it stickied?

Actually, yeah - probably. I'll talk to Corbexx

I'm a leaf on the wind, watch how I--THE CAPACITOR IS EMPTY

Youtube: /asayanami

Twitter: @asayanami

wormholefundamentals.com

Aiyshimin
Shiva Furnace
#82 - 2014-09-12 11:28:17 UTC
Anize Oramara wrote:
stup idity wrote:
Aiyshimin wrote:
Many people make excuses to not fight and it's impossible to remove all their imaginary barriers, they will invent new ones.


Did you (killboard of 26:13) just call Rek (killboard of ~1300:50) a risk averse carebear? Seems funny, considering he has lost more than twice of what you have ever participated in killing.

That's OBVIOUSLY not his main, don't you know how wh forum warfare works? Even though you are probably right you cant be sure because you dont know who his main is.

its how risk averse forum worriors fight.


http://eve-kill.net/?a=pilot_detail&plt_id=783630

You really went on the killboards, didn't you. My main is permanently banned for telling a racist **** to go skill himself.
Meytal
Doomheim
#83 - 2014-09-12 18:00:23 UTC
It should use the same cooldowns that clone jumping uses, since it's functionally the same except when you're going from one side of the galaxy to the other. I can understand CCP wanting us to make strategic choices, and choice of clones is such a choice.

It should also require physical transportation of any clones to be used. You take them out of their hisec station where they originate, put them in a hauler, schlep them into the hole, and install them into the Rorq or POS module. You could also take them back into hisec from W-space in the same manner, or even from hisec to hisec if you really wanted.

Clones die and leave corpses when hauler, or Rorq, or POS module are destroyed. Would be nice if they either left killmails for each stored corpse or listed all the implants destroyed on the parent killmail.

Risk should be obvious: you might not lose your 4 bil clone in frigate combat, but if they catch you hauling it or others like it, or if they destroy that POS mod, it still becomes frozen biomass.
scorchlikeshiswhiskey
Totally Abstract
O X I D E
#84 - 2014-09-12 18:07:09 UTC
Question for Asay:
I see in the F&I section that there is a Pre-Summit thread for Null and Sov, will there be such a thread here or do you think that, between corbexx and yourself, you have it handled?

I'm not trying to say we need one, really, I'm just asking.


As for clone swapping, I think the cooldown timer should be different to allow you to go switch back after an op or roam, but either way it will be a vast improvement and we will pay tribute to Bob with many, many pew in numbers of frigates not often seen in his domain.
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#85 - 2014-09-13 23:51:55 UTC  |  Edited by: epicurus ataraxia
I notice that the discussion always bogs down by using an extension of the original mechanic.
how about a lightly sleeper defended data site, where one could swap IMPLANTS. NOT clones.

Disadvantage, you have to carry your extra set of implants to it, and your expensive ones back after unfitting.

This gets expensive stuff into space, but can be managed by astute players.
Shiny killmails for those hunting the careless.

fits very nicely with the whole ethos of wormholes.

and NO-ONE could complain that swapping implants is too easy and risk free when implemented like this.

lore wise the sleepers have the technology. (possibly)

There is one EvE. Many people. Many lifestyles. WE are EvE

Rroff
Antagonistic Tendencies
#86 - 2014-09-14 01:07:17 UTC  |  Edited by: Rroff
Seems a bit of an arbitrary complication.

Don't see a need or anything more complicated than something like I posted here https://forums.eveonline.com/default.aspx?g=posts&m=4895637#post4895637 and possibly rorqual if you want more than 1 additional clone.
Maduin Shi
MAGA Inc
#87 - 2014-09-14 04:43:36 UTC
Rroff wrote:
Seems a bit of an arbitrary complication.

Don't see a need or anything more complicated than something like I posted here https://forums.eveonline.com/default.aspx?g=posts&m=4895637#post4895637 and possibly rorqual if you want more than 1 additional clone.


Not arbitrary... I mean, yeah you could make it a POS array. But it would end there, barring an eviction or negligence. That's mostly boring.

Would be better if this had to be done outside the POS shield in one form or another... I.e. for the privilege of swapping clones you need to put some assets at immediate risk. And then balance that around potentially billion isk clones going into this swapping device.

I like epi's idea, but there are two issues. First, implants should be stuck in your head until you die. So I think lore-wise it wouldn't make sense if now all of the sudden you can take them out in exchange for another set. So I would say we would have to relate this still to extra clones like JC's but without the jumping bit. Second problem is site access. The swapping service would be subject to the randomness of the particular site being available. That would hamper its utility.

Obviously I like my idea, because it would make clone swapping available 24/7, but it would require leaving your home system and exposing assets to do it. So even a group like NoHo or LH could get caught by a smaller gang roaming through. And reinforcements from the home system would be limited by the static connection. Naturally, all these groups are skilled at scouting and will easily find an empty static for this and a defense fleet on standby, but if they make any mistakes or get lazy then we have a very nice conflict-driver on our hands.

Small groups can also do the same thing but could attempt a very stealthy swap that nobody will see - using an outermost planet or a deep safe that's out of dscan range. Would be good stuff for everyone if things like time-at-risk are well-balanced.
Eve The Charitable
A.A.A
Goonswarm Federation
#88 - 2014-09-15 12:48:21 UTC
Aiyshimin wrote:
Anize Oramara wrote:
stup idity wrote:
Aiyshimin wrote:
Many people make excuses to not fight and it's impossible to remove all their imaginary barriers, they will invent new ones.


Did you (killboard of 26:13) just call Rek (killboard of ~1300:50) a risk averse carebear? Seems funny, considering he has lost more than twice of what you have ever participated in killing.

That's OBVIOUSLY not his main, don't you know how wh forum warfare works? Even though you are probably right you cant be sure because you dont know who his main is.

its how risk averse forum worriors fight.


http://eve-kill.net/?a=pilot_detail&plt_id=783630

You really went on the killboards, didn't you. My main is permanently banned for telling a racist **** to go skill himself.



Lol, shows your stats are centered on memory, charisma, and willpower.
Moloney
University of Caille
Gallente Federation
#89 - 2014-09-15 15:10:06 UTC  |  Edited by: Moloney
Asayanami Dei wrote:
scorchlikeshiswhiskey wrote:
2 Quick questions: Do you think that the mass regeneration on the frigate holes, leading to them being an uncloseable PITA for 16hrs, is a good/bad thing? Do you think we could see a trend of more mass regenerating holes?

The second question might not be something you can answer yet, seeing as you're still warming up your CSM seat but I figured I would pose the question anyway.

We already had mass regenerating wormholes in game, not as drastic but they were there. http://wiki.eveuniversity.org/Wormhole_Information I don't think holes regenerating mass on such a high rate as the frigate one (when considering max jump mass allowed) will become a trend.

As for is it good or bad? It's interesting. I would lean towards good, because it's different, provides different gameplay than what we had before, new tactics, new things people can or can't do.


Get out.

1st year developers are thought Don't do it just because you can.

Different is not by default good. Get that **** out of you head before you go any further.

Further to this the idea of FRIGATE holes not being collapsable is directly against the concept of wormholes.

I.e: we do not have persistent gates in wh space.