These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Remove griefing from highsec, but allow PvP

Author
Kaarous Aldurald
Black Hydra Consortium.
#61 - 2014-09-11 09:58:56 UTC
Kagura Nikon wrote:
The only thing I agree is removal of in Corp high sec awoxing. It is bad for the game becuse make new players have a hard tiem to get into corps, because most corps do not trust new players, fearing awoxing.

And staying in NPC corps is one of the most serious obstacles to make people stay in this game.


As a prolific awoxer, I would like to point out to you that I have absolutely no problem getting into corps with a new account.

The claim that "most corps" don't let in new players is a complete falsehood. In fact, in the last 8 months I would venture to say that it's gotten easier.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Debora Tsung
Perkone
Caldari State
#62 - 2014-09-11 10:23:23 UTC
ShahFluffers wrote:
Heather Tsukaya wrote:
#1: Only allow players who are criminals (-5 sec status or below) to suicide gank. This allows players to defend themselves and each other from suicide ganks. CONCORD should NOT be protecting suicide gankers.

To compensate for these changes, the NPC police should be removed from highsec, and players should have an option to "go criminal" if they choose to do so.

So in order to do "criminal" things a player must do criminal things. And to do criminal things a player has the option to "go criminal" at will. But they can't go criminal in the first place because they must be criminals first.
Flawless circular logic there! Roll

No Señor, there still be lowsec.

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

Kaarous Aldurald
Black Hydra Consortium.
#63 - 2014-09-11 10:38:34 UTC
Debora Tsung wrote:
ShahFluffers wrote:
Heather Tsukaya wrote:
#1: Only allow players who are criminals (-5 sec status or below) to suicide gank. This allows players to defend themselves and each other from suicide ganks. CONCORD should NOT be protecting suicide gankers.

To compensate for these changes, the NPC police should be removed from highsec, and players should have an option to "go criminal" if they choose to do so.

So in order to do "criminal" things a player must do criminal things. And to do criminal things a player has the option to "go criminal" at will. But they can't go criminal in the first place because they must be criminals first.
Flawless circular logic there! Roll

No Señor, there still be lowsec.


And you missed the point.

He illustrated quite clearly how the person he was quoting was just using a variation of the "PvP doesn't belong in highsec" fallacy.

It's just a spin on "force all neg sec status players into lowsec".

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Angeal MacNova
Holefood Inc.
Warriors of the Blood God
#64 - 2014-09-11 11:58:25 UTC
Lugh Crow-Slave wrote:


There are far more things that cause a lot more ppl to leave the game


Yeah, it's called suicide ganking.

http://www.projectvaulderie.com/goodnight-sweet-prince/

http://www.projectvaulderie.com/the-untold-story/

CCP's true, butthurt, colors.

Because those who can't do themselves keep others from doing too.

Fourteen Maken
Karma and Causality
#65 - 2014-09-11 12:20:44 UTC
Alvatore DiMarco wrote:
Fourteen Maken wrote:

Eve isn't a game for new players at all, that's the problem. The older the game gets the bigger the gap between new players and established players gets. Even though they might like the concept, and the enormous scope of the game there is such a huge gap in skills and resources between mature toons and new toons it feels insurmountable. I think the least they should expect is to be afforded additional protection from bittervets without being forced to spend most of their time hiding in dead npc corps or afraid to undock. There should be beginners protection where new accounts can choose to participate in war decs or not without having to leave their player corp. When their corp gets war decced new toons should have to actually opt in before they can be shot at for at least 6 months while they train BASIC skills needed for pvp.


Really? This again? Clearly you do not understand how skills work. There isn't nearly as much of a "gap" or "divide" between new players and old in terms of skills as people like to think. A newbie can specialize into an area and be just as good at it, training-wise, as even the oldest of old players. Not only can they do this, they can do it in a mere fraction of the time that the old player has spent playing the game.

Is there a gap in wealth? Probably, but if you're really that obsessed with ISK you can sell a few PLEX and be right up there with the other billionaires.

New players don't need to be protected from old players. They need to be protected from the ridiculous stupid ideas they bring with them from themepark MMOs and they need to be protected from the ridiculous stupid notion that those ideas should apply in EVE too.


cool story. start a new toon and duel on the jita undock, or war dec one of the high sec pvp corps, or go to sujarento and sit in a fw plex to see how well you do in a **** fit t1 frigate against established toons. If you get a single decent kill I'll be surprised, mostly you'll be running away and fortunately you'll probably know how to pick your fights, and how to disengage and get away when you need to, but a new player has to learn about all that as well, in the meantime it's like shooting fish in a barrel.

Now factor in the fact that most new players are spending their early skills on industry and mining as a way to earn isk, and the fact that they barely understand the UI let alone all the different fits and counters and what they can and cannot fight... it takes months to learn the basics of pvp in eve, and years to master it. It's a huge learning curve everyone knows that (unless your idea of pvp is sitting in a gang of nado's on the jita undock instapopping noobs)

I don't think it's too much to ask that they be given 6 months to settle in before they are thrown to the dogs, if that's too much how about 3 months. You can still shoot at most of the players in the game, and the new players can still opt into wars if they want, and they can still be suicide ganked. I'm not talking about making High sec any safer than it already is: new players can avoid war even now by jumping into an NPC corp, the only difference is this way they get to stay in their player corp and continue their normal activities, and maybe learn something about pvp by watching their experienced corp mates take on the reds without having to get involved themselves until they feel ready. Why is this an issue? The only people who should be opposed to it are those who purposely hunt noobs to pad their killboards, or want to grief them out of player corps.

High sec should be a training ground for new players, but right now all the mechanics work in favor of the carebears who hunt them: Concord is what allows them to fly around in small gangs of battlecruisers picking off noobs with impunity. You don't see nearly as many gangs of BC's and battleships operating in low sec: because no concord to save them from real pvp corps. it's a bit pathetic, looks to me like carebears hide in high sec because they don't think they should be forced to fight better players, but don't think new players should be offered the same protection from them. Have I got that right or am I missing something because thats how it looks to me. I hate to say this because I like going to high sec to play casually and ponce around in a faction battleship every now and then, but if new players can't be afforded additional protection then maybe high sec should be purged of high skilled toons by nerfing all high sec income to a level that only new players would be happy with.
Steppa Musana
Doomheim
#66 - 2014-09-14 13:26:53 UTC  |  Edited by: Steppa Musana
baltec1 wrote:
Griefing is already banned in EVE.

LMAO!
My keyboard. It's got coffee all over it.


OP:

Idea #1 - I'm confused tbh.

Idea #2 - Eh, not quite like that, but I see what you're doing and I like it. Make those non-wardeccable corps have a few more disadvantages - like profit reduction across the board, no hangars... pretty much an even crappier NPC corp but with a player CEO - and I'm game

Idea #3 - Sure, but apply it to idea #2. "Real corps" can still be AWOX'd.

Hey guys.

Donnachadh
United Allegiance of Undesirables
#67 - 2014-09-14 16:04:47 UTC
Alvatore DiMarco wrote:
Fourteen Maken wrote:

Eve isn't a game for new players at all, that's the problem. The older the game gets the bigger the gap between new players and established players gets. Even though they might like the concept, and the enormous scope of the game there is such a huge gap in skills and resources between mature toons and new toons it feels insurmountable. I think the least they should expect is to be afforded additional protection from bittervets without being forced to spend most of their time hiding in dead npc corps or afraid to undock. There should be beginners protection where new accounts can choose to participate in war decs or not without having to leave their player corp. When their corp gets war decced new toons should have to actually opt in before they can be shot at for at least 6 months while they train BASIC skills needed for pvp.


Really? This again? Clearly you do not understand how skills work. There isn't nearly as much of a "gap" or "divide" between new players and old in terms of skills as people like to think. A newbie can specialize into an area and be just as good at it, training-wise, as even the oldest of old players. Not only can they do this, they can do it in a mere fraction of the time that the old player has spent playing the game.

Is there a gap in wealth? Probably, but if you're really that obsessed with ISK you can sell a few PLEX and be right up there with the other billionaires.

New players don't need to be protected from old players. They need to be protected from the ridiculous stupid ideas they bring with them from themepark MMOs and they need to be protected from the ridiculous stupid notion that those ideas should apply in EVE too.


And clearly you do not understand that ISK and a characters trained skills are not the only thing that matters here.

In my corp we hold our own form of competitions to give the new players a bit of exposure to PvP and to allow them to see how they staack up against the vets in the corp. If I give a vet and a new player exactly the same ship with exactly the same fit the vet will win about 90% to 95% of these because they as human beings posses a better understanding of how to apply the tools they have at their disposal. Turn these competitions the other way and let each player decide on ship and fit and the vets win 100% of these because of those same human skills and knowledge.

I know that my 4 years of these experiences is not a definitive study on this issue but it does strongly indicate that we need to have some form of "protection" for lack of a better word in place to help encourage and retain our new players.
What form those "protections" shoudl take is really the big issue in my mind.
Dave Stark
#68 - 2014-09-14 17:10:29 UTC
Heather Tsukaya wrote:
baltec1 wrote:
Griefing is already banned in EVE.

Well surely you agree with your leader on #3 at least.

no, awoxing is fine.

it's neutral logi that's broken beyond belief.
Lugh Crow-Slave
#69 - 2014-09-14 17:20:37 UTC
Dave Stark wrote:
Heather Tsukaya wrote:
baltec1 wrote:
Griefing is already banned in EVE.

Well surely you agree with your leader on #3 at least.

no, awoxing is fine.

it's neutral logi that's broken beyond belief.



no you can deal with them at least neutral boosters are a much bigger problem
Fr3akwave
Mercury Arms Inc.
Ghostbirds
#70 - 2014-09-14 17:36:33 UTC
Heather Tsukaya wrote:
(quoting first post)


Ill put that into other words for me:

#1 enable ability to activate/deactivate a flag whether you are willing to do pvp or not
#2 reduce wardecs to be a mechanic to capture moons
#3 (together with #2) remove non-consentual pvp

All together that makes a nice combination of "pvp flagging" and "war for control over a fortress and its economic advantages" of some kind... just a bit obscurred to avoid being called out instantly.

So the main questions i have: Which other MMO do you come from and more importantly, why do you want EVE to be like it instead of being the EVE we all love and play because it is NOT like those other MMOs?



PS: Safaris are not a problem. Ganking is not a problem either. People do not leave because of that aside from an insignificant amount of individual players who funded their account with PLEX anyway. People leave because they cant grasp EVE either because the NPE is terrible or because it just is not their game.
chaosgrimm
Synth Tech
#71 - 2014-09-14 18:24:32 UTC
I don't agree with everything, but overall +1

#1 would just be nice so that gankers can't hide behind concord. If you have the incentive to prey on ships that can't fight back, i see nothing wrong with giving ppl incentive to prey on you. It may also create some content by adding more players with criminal status in highsec.

#2 not quite sold on. Wardecking is kinda broken as it is.

#3 agree. It won't stop someone from screwing the corp over which is good, but hopefully will result in increased recruitment and a decrease in noobs leaving / staying in NPC corps etc.
Daichi Yamato
Jabbersnarks and Wonderglass
#72 - 2014-09-15 03:53:46 UTC  |  Edited by: Daichi Yamato
Heather Tsukaya wrote:


In the words of The Mittani:

The Mittani wrote:
hisec awoxing is absolutely stupid from a business and retention perspective as it disincentivizes players from reaching out to genuine confused newbies. The dueling mechanic completely removes the 'need' for corp members to shoot one another outside of Concord enforcement.


The Mittani also said ppl's opinions on areas of the game they are not invested in are worthless...

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Daichi Yamato
Jabbersnarks and Wonderglass
#73 - 2014-09-15 04:01:21 UTC  |  Edited by: Daichi Yamato
Kagura Nikon wrote:
The only thing I agree is removal of in Corp high sec awoxing. It is bad for the game becuse make new players have a hard tiem to get into corps, because most corps do not trust new players, fearing awoxing.


How? Not a single corp that is publicly recruiting but closed to new players even thinks of AWOXing for the reasons of their discrimination. Not a SINGLE one.

They all mentioned lack of experience and little desire to teach new players as the reasons for auto-rejecting new bros.

Most
corps are in fact 'New player friendly'.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

baltec1
Bat Country
Pandemic Horde
#74 - 2014-09-15 04:04:02 UTC
chaosgrimm wrote:
I don't agree with everything, but overall +1

#1 would just be nice so that gankers can't hide behind concord. If you have the incentive to prey on ships that can't fight back, i see nothing wrong with giving ppl incentive to prey on you. It may also create some content by adding more players with criminal status in highsec.


A great bulk of them are -10 and can be attacked by anyone.
[/quote]
Debora Tsung
Perkone
Caldari State
#75 - 2014-09-15 13:10:55 UTC
Kaarous Aldurald wrote:
And you missed the point.

He illustrated quite clearly how the person he was quoting was just using a variation of the "PvP doesn't belong in highsec" fallacy.

It's just a spin on "force all neg sec status players into lowsec".

No Señor, Poco oso del cuidado Tsung never miss such things. There just was no circular logic in the OP. ;)

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

Amyclas Amatin
SUNDERING
Goonswarm Federation
#76 - 2014-09-15 13:52:05 UTC
You realize that while the occurrence of suicide ganking has actually decreased, it is the media control and propaganda of groups like CODE that cause most of the havoc.

You have reached the point where there are hardly that many random pirates looking to gank you for iskies, now you have to deal with goon funded fanatics.

For more information on the New Order of High-Sec, please visit: http://www.minerbumping.com/

Remember that whenever you have a bad day in EVE, the correct reponse is "Thank you CCP, may I please have another?"

Dave Stark
#77 - 2014-09-15 19:33:50 UTC
Lugh Crow-Slave wrote:
Dave Stark wrote:
Heather Tsukaya wrote:
baltec1 wrote:
Griefing is already banned in EVE.

Well surely you agree with your leader on #3 at least.

no, awoxing is fine.

it's neutral logi that's broken beyond belief.



no you can deal with them at least neutral boosters are a much bigger problem


except you can't, because you get concorded. and that protection is why 20m t1 cruisers turn other 20m t1 cruisers in to nigh invulnerable killing machines.

i'd rather deal with an awoxer using links, than neutral logi i can't shoot at.
afkalt
Republic Military School
Minmatar Republic
#78 - 2014-09-15 19:37:58 UTC
Dont they go suspect? I could have sworn they did.
Lugh Crow-Slave
#79 - 2014-09-15 19:41:59 UTC
they do go suspect or at least they used to
afkalt
Republic Military School
Minmatar Republic
#80 - 2014-09-15 19:43:46 UTC
That being said, I've seen anything up to 6-8 logi behind a single ship, good luck breaking that chain.