These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Wormholes

 
  • Topic is locked indefinitely.
Previous page123Next page
 

To Bring Reward to Wh's

Author
Ruffio Sepico
Hidden Agenda
Deep Space Engineering
#21 - 2014-09-15 12:21:20 UTC

If anything wspace need resources that is only used in items possible to make from wspace. More t3 items/mods not necessary that much better than other things out there, just other functions or combination of effects. Just have sleepers drop mods that is wrecked that can be reverse engineered. Would help boost value of sleeper salvage too.

I remember CCP talked about comet mining in the past. Sounds dangerous enough for wspace right? Could yield new materials not found elsewhere.

Why does a POS need to be fueled the way it does? How about alternative fuel cells possible to make from sleeper tech, just something that would enhance industry or at least give people options in wspace. Give people more things to do that is worth the while doing. Catching someone harvesting resources for fuel, or catching someone hauling fuel, interaction all the same right?


Meytal
Doomheim
#22 - 2014-09-15 12:36:07 UTC
It should not be "moon goo" at any rate. That is a passive income activity which should be discouraged. You could argue the same about mining in general, but this is not the thread for proposing mining changes.

The same resources should be made available in scannable signatures; I would have dumped them into the generic "Grav" sites category in the past, which would also have included the occasional and random ice field. I believe harvesting/mining comets was an idea that was floated.

It would be interesting to have the stuff there, but it should neither be static, predictable, nor consistent. If it's present at all (still questionable). There should be more reasons to leave the home wormhole, not more reasons to turtle up.

There are also still a number of wormhole resources that are so infrequently used and available in such quantities as to render them useless. Rebalance the Sleeper salvage usage in blueprints, and add new items to the game that require Sleeper salvage and other WH "goo" first.


But don't expect these things any time soon, especially moon materials. That would come dangerously close to touching Nullsec industry and would therefore never happen.
Nash MacAllister
Air
The Initiative.
#23 - 2014-09-15 14:39:30 UTC
#3 Perhaps it could be based off mass-on-grid triggers which have some +/- factor, say 20%, versus solely Marauders. This would allow the idea to be used for all C1-C4 as nobody would ever use a Marauder in a C1 or C2, or likely even a C3. However, I would love to see more risk/randomness injected into C1-4 site running. I always loved the random triggers in the C5 Quarantine sites as well, would be a welcome addition. I don't think there is a need to significantly boost ISK/site, but something on the order of 25% - 30% increase over current would encourage site runners. These numbers would be for a C4, lower class could scale from there. C3 difficulty vs reward does seem to be a little skewed high against the other low class wh though...

Yes, if you have to ask yourself the question, just assume we are watching you...

Incindir Mauser
Caldari Provisions
Caldari State
#24 - 2014-09-15 15:53:36 UTC

At the risk of sounding like a broken record, WH Moon Goo is a non starter for me personally.

W-space needs a new entirely different economic driver outside of T3 production, and outside of resources used or gathered from K-space.

For example, if we take income sourced from L4 security missions as kind of a baseline. C1 income should beat that easily. C2's would be a step above that. C3's would start around the same level as what the average incursion runner would expect to make hourly, C4's a step above that. C5's and C6's should be flat out the best personal income available considering the resources needed to extract that income and the personal risks pilots are putting on the line to keep making it.

Most folks would probably prioritize POS revamps ahead of this. It's my opinion that W-space needs to re-establish itself as the best isk making venture for small to medium sized corps and alliances. 20-500 pilots respectively. It would make sense that C6 space would be a logical stepping stone for W-space corps to make a transition from there to null-sov if they so chose to take that route. Something of a stepping stone or a place for disenfranchised null blobbers to regroup and make isk to restablish themselves.

This has a two fold benefit of bringing in more pilots for W-space dedicated residents to shoot at, and making W-space more attractive versus high-reward low-risk Incursions.
Ruffio Sepico
Hidden Agenda
Deep Space Engineering
#25 - 2014-09-15 17:01:28 UTC
Incindir Mauser wrote:

At the risk of sounding like a broken record, WH Moon Goo is a non starter for me personally.

W-space needs a new entirely different economic driver outside of T3 production, and outside of resources used or gathered from K-space.

For example, if we take income sourced from L4 security missions as kind of a baseline. C1 income should beat that easily. C2's would be a step above that. C3's would start around the same level as what the average incursion runner would expect to make hourly, C4's a step above that. C5's and C6's should be flat out the best personal income available considering the resources needed to extract that income and the personal risks pilots are putting on the line to keep making it.

Most folks would probably prioritize POS revamps ahead of this. It's my opinion that W-space needs to re-establish itself as the best isk making venture for small to medium sized corps and alliances. 20-500 pilots respectively. It would make sense that C6 space would be a logical stepping stone for W-space corps to make a transition from there to null-sov if they so chose to take that route. Something of a stepping stone or a place for disenfranchised null blobbers to regroup and make isk to restablish themselves.

This has a two fold benefit of bringing in more pilots for W-space dedicated residents to shoot at, and making W-space more attractive versus high-reward low-risk Incursions.


If you expand on t3 and what you can build from sleeper salvage. It would ramp up the value of salvage though. Not necessary new t3 ships, but modules or what not. But yeah better pos's and infrastructure to make it easier to include new players would help a lot too.
Incindir Mauser
Caldari Provisions
Caldari State
#26 - 2014-09-15 18:00:57 UTC
Ruffio Sepico wrote:

If you expand on t3 and what you can build from sleeper salvage. It would ramp up the value of salvage though. Not necessary new t3 ships, but modules or what not. But yeah better pos's and infrastructure to make it easier to include new players would help a lot too.


Good points.

POS revamp really only affects a handful of people per corporation usually. Would we all benefit from a standard of living change to them to make them easier to use and easier to secure? Sure. Absolutly, CCP has a buttload of work to do to make them compartmentalized enough from the existing code to make radical changes that would be neccessry to give us those QoL changes.

From what I've heard and seen in the past is that tweaking WH income and putting in new economic ventures tied to Sleepers, W-space anoms and PI could be implimented far quicker than fundamental changes to POS code.

Simply adjusting WH income to be competitive with Hisec Incursions would be a boon, since Incursions came out, it feels like W-space has seen steady declines in interest from pilots over the years.
Billy Hardcore
Caldari Provisions
Caldari State
#27 - 2014-09-15 18:07:35 UTC
Incindir Mauser wrote:
Ruffio Sepico wrote:

If you expand on t3 and what you can build from sleeper salvage. It would ramp up the value of salvage though. Not necessary new t3 ships, but modules or what not. But yeah better pos's and infrastructure to make it easier to include new players would help a lot too.


Good points.

POS revamp really only affects a handful of people per corporation usually. Would we all benefit from a standard of living change to them to make them easier to use and easier to secure? Sure. Absolutly, CCP has a buttload of work to do to make them compartmentalized enough from the existing code to make radical changes that would be neccessry to give us those QoL changes.

From what I've heard and seen in the past is that tweaking WH income and putting in new economic ventures tied to Sleepers, W-space anoms and PI could be implimented far quicker than fundamental changes to POS code.

Simply adjusting WH income to be competitive with Hisec Incursions would be a boon, since Incursions came out, it feels like W-space has seen steady declines in interest from pilots over the years.



well of course they have. You can bear all day and never once be afraid of loosing your ship.

#BillyFleet

Sinwalker
Perkone
Caldari State
#28 - 2014-09-15 18:36:20 UTC  |  Edited by: Sinwalker
Agreed, you need something to drive conflict. We are a pvp corp and we want to kill things. That is my motivation for these comments, not to become space rich..

Currently we have a number of members that run incursions to make isk, wormhole risk vs reward is very skewed as nanoribbons have dropped in price over the years. Once you get a certain number of people running sites together, the isk per hour drops dramatically, even in things like c4s. When even level 4's can generate almost equal isk per hour, let alone incursions, something is wrong. If people aren't dual/triple boxxing, you aren't going to make very good money. Here we are in 0.0 with no local, and we can make almost just as much money in highsec? That seems silly. The amount of "daytrippers" has dropped significantly due to this.

I agree Moon Goo is not the answer, as it doesn't drive conflict. At least with PI, you can catch haulers at a customs office. And PI barely covers your tower fuel costs unless again you are multiboxxing. My idea would be to make nanoribbons useful for more things, to get our prices back to what they once were. Or you could even create a "sleeper faction" to drop faction modules. Then even c1 sites are potentially worth running. More people running sites = more people to kill. More people with more money = more pvp as overall population increases and they aren't worried about losing 3 days of carebearing in one go. Perhaps then my members wouldn't have to leave wormholes to make semi-decent isk or farm for a week to make up a t3/faction battleship loss. I'm fine with more escalations, give us super battleships in c4s or something, wormholes are supposed to be challenging. But increasing nanoribbon counts aren't the answer, as you will just dilute the market even more.
Pro TIps
Doomheim
#29 - 2014-09-15 19:03:00 UTC
Billy Hardcore wrote:
3. New Types of Sleeper escalations (spawned from Marauders?)

This would be a nerf to guys who solo combat anoms in Marauders. I don't know if I'm for or against that; just an observation.


When the Hyperion changes were announced, there seemed to be a very large divide between "PVP" posters and carebears. I have noticed a lot more food-chain oriented "PVP" posters of late. I think that's a good thing. If the sun doesn't shine on us plankton, you sharks will eventually starve. I don't mind fighting you guys and losing if I'm not rapidly going broke in the process.
Billy Hardcore
Caldari Provisions
Caldari State
#30 - 2014-09-15 19:06:12 UTC
Pro TIps wrote:
Billy Hardcore wrote:
3. New Types of Sleeper escalations (spawned from Marauders?)

This would be a nerf to guys who solo combat anoms in Marauders. I don't know if I'm for or against that; just an observation.


When the Hyperion changes were announced, there seemed to be a very large divide between "PVP" posters and carebears. I have noticed a lot more food-chain oriented "PVP" posters of late. I think that's a good thing. If the sun doesn't shine on us plankton, you sharks will eventually starve. I don't mind fighting you guys and losing if I'm not rapidly going broke in the process.


I would like to point out that even the largest "PVP" groups CAN and DO carebear right there with the most affluent of bear. It comes with living in wh space. Don"t let them fool you. P

#BillyFleet

Incindir Mauser
Caldari Provisions
Caldari State
#31 - 2014-09-15 19:28:35 UTC
Pro TIps wrote:
Billy Hardcore wrote:
3. New Types of Sleeper escalations (spawned from Marauders?)

This would be a nerf to guys who solo combat anoms in Marauders. I don't know if I'm for or against that; just an observation.


When the Hyperion changes were announced, there seemed to be a very large divide between "PVP" posters and carebears. I have noticed a lot more food-chain oriented "PVP" posters of late. I think that's a good thing. If the sun doesn't shine on us plankton, you sharks will eventually starve. I don't mind fighting you guys and losing if I'm not rapidly going broke in the process.


Everyone is a bear at some point, unless they are wallet warriors totally funding their PvP with PLEX. Even us "sharks" must go bearing in order to PvP.

Bob the God of Wormholes has provided us with Sleepers, PI, nanoribbons, and blue loot to fund our Pew. PvE and PvP go hand in hand you need one to enjoy the other.

Tip of the Day: Bearing is baiting. Baiting leads to Sacred Violence in the Name of Bob.

Pro TIps
Doomheim
#32 - 2014-09-15 20:01:38 UTC
Billy Hardcore wrote:
I would like to point out that even the largest "PVP" groups CAN and DO carebear right there with the most affluent of bear. It comes with living in wh space. Don"t let them fool you. P

I imagine they do, or they fund their PVP with other chars, or whatever. W-space was my primary source of income until Hyperion though, and the reason I don't do PvE there anymore is the PVP guys are noticeably more hungry. I've watched 12 guys in a PVP corp spin their wheels for 3 hours today, getting 1 kill between them. That can't be very fun. Hell, I'm probably having more fun watching them under cloak than they are trying to bait with Ventures and getting no takers.

So there's a PVP corp of 12 (online) guys reduced to ship spinning. Really sad. Just as sad as me not making any ISK since Hyp! :(
Billy Hardcore
Caldari Provisions
Caldari State
#33 - 2014-09-15 20:18:31 UTC
Pro TIps wrote:
Billy Hardcore wrote:
I would like to point out that even the largest "PVP" groups CAN and DO carebear right there with the most affluent of bear. It comes with living in wh space. Don"t let them fool you. P

I imagine they do, or they fund their PVP with other chars, or whatever. W-space was my primary source of income until Hyperion though, and the reason I don't do PvE there anymore is the PVP guys are noticeably more hungry. I've watched 12 guys in a PVP corp spin their wheels for 3 hours today, getting 1 kill between them. That can't be very fun. Hell, I'm probably having more fun watching them under cloak than they are trying to bait with Ventures and getting no takers.

So there's a PVP corp of 12 (online) guys reduced to ship spinning. Really sad. Just as sad as me not making any ISK since Hyp! :(


Thus the reason CCP needs to give some PR attention(Maybe a cool trailer or something?) to WH-Space as well as these needed changes to increase WH attractiveness to the everyday EVE player.

#BillyFleet

Ruffio Sepico
Hidden Agenda
Deep Space Engineering
#34 - 2014-09-15 20:30:08 UTC
Billy Hardcore wrote:
Pro TIps wrote:
Billy Hardcore wrote:
I would like to point out that even the largest "PVP" groups CAN and DO carebear right there with the most affluent of bear. It comes with living in wh space. Don"t let them fool you. P

I imagine they do, or they fund their PVP with other chars, or whatever. W-space was my primary source of income until Hyperion though, and the reason I don't do PvE there anymore is the PVP guys are noticeably more hungry. I've watched 12 guys in a PVP corp spin their wheels for 3 hours today, getting 1 kill between them. That can't be very fun. Hell, I'm probably having more fun watching them under cloak than they are trying to bait with Ventures and getting no takers.

So there's a PVP corp of 12 (online) guys reduced to ship spinning. Really sad. Just as sad as me not making any ISK since Hyp! :(


Thus the reason CCP needs to give some PR attention(Maybe a cool trailer or something?) to WH-Space as well as these needed changes to increase WH attractiveness to the everyday EVE player.


A cool trailer wont fix wspace though, lol. It would be like put lipstick on a pig :p If can make it more attractive to interact with, either live in or daytrip too. Then, after that, perhaps a cool trailer, hehe.




Pro TIps
Doomheim
#35 - 2014-09-15 20:32:00 UTC
Billy Hardcore wrote:
Thus the reason CCP needs to give some PR attention(Maybe a cool trailer or something?) to WH-Space as well as these needed changes to increase WH attractiveness to the everyday EVE player.

The wormhole changes have been featured in the launcher and, you know, patch notes etc.

A lot of people in Eve go where the money is. Put some money here, people will come, and you sharks can pewpew them.

There is a tremendous amount of complexity to some of the suggestions offered. Add new mats and new modules, things like that. This would be neat, but CCP has such a bad understanding of W-space that I fear complicated levers will do more harm than good. Simply raising the ask on blue sleeper loot is an easy and effective way to bring more ISK into the system.

I used to think that increasing the anom spawn rate would be nice, but honestly, I wouldn't run combat anoms right now if my system had 100 of them. It still wouldn't be worth the risk as the ISK/hour doesn't change and the risk is still bad.
Proclus Diadochu
Mar Sarrim
Red Coat Conspiracy
#36 - 2014-09-15 20:39:12 UTC
Pro TIps wrote:
CCP has such a bad understanding of W-space.

The first step, and Hyperion was not exactly a "step", would be for CCP to actually start viewing wormholes as an "intended" place for players to live and reside. The whole "we never intended for players to live in wormholes" is an old, tired cop-out, meaning that players are making a partially developed section of the game viable.

This is that part, 5 years later, where CCP actually looks at wormholes and makes adjustments, changes, and applies content to drive people into a completely developed section called "wormholes".

Minister of High Society | Twitter: @autoritare

E-mail: diogenes.proc@gmail.com

My Blog: http://diogenes-club.blogspot.com/

The Diogenes Club | Join W-Space | Down The Pipe

Maker Atavuli
Atavuli Exploration Society
#37 - 2014-09-17 18:01:39 UTC
I consider difficult logistics like getting in ice (fuel) a part of living in a hole. If you make it possible to get fuel in system why in BOB's name would we ever go to k space. I believe that hauling in crap should remain a part of WH life.

Marauder escalations would be fine and could help smaller corps cover the costs of investment needed to live on the fringe.

I just wonder if moon goo would draw the 0.0 crowd to try and eat some of the small WH corps would be interesting to see.

I am NOT crazy they made me take my medication this morning!

Ruffio Sepico
Hidden Agenda
Deep Space Engineering
#38 - 2014-09-17 18:10:20 UTC
Maker Atavuli wrote:
I consider difficult logistics like getting in ice (fuel) a part of living in a hole. If you make it possible to get fuel in system why in BOB's name would we ever go to k space. I believe that hauling in crap should remain a part of WH life.

Marauder escalations would be fine and could help smaller corps cover the costs of investment needed to live on the fringe.

I just wonder if moon goo would draw the 0.0 crowd to try and eat some of the small WH corps would be interesting to see.


Moon goo would be terrible to introduce to wspace. Only exception would be if a "new type" of moon go was introduced used in some new type of production. (and it still would be terrible passive income). Rewards should always be based on effort and activity imho.

Billy Hardcore
Caldari Provisions
Caldari State
#39 - 2014-09-17 18:13:19 UTC
Ruffio Sepico wrote:
Maker Atavuli wrote:
I consider difficult logistics like getting in ice (fuel) a part of living in a hole. If you make it possible to get fuel in system why in BOB's name would we ever go to k space. I believe that hauling in crap should remain a part of WH life.

Marauder escalations would be fine and could help smaller corps cover the costs of investment needed to live on the fringe.

I just wonder if moon goo would draw the 0.0 crowd to try and eat some of the small WH corps would be interesting to see.


Moon goo would be terrible to introduce to wspace. Only exception would be if a "new type" of moon go was introduced used in some new type of production. (and it still would be terrible passive income). Rewards should always be based on effort and activity imho.



The moon-goo would have to be used for making t3's or some other material not already in the game.

#BillyFleet

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#40 - 2014-09-19 09:30:55 UTC  |  Edited by: epicurus ataraxia
I think that corbexx work in identifying exactly what the real income in lower class holes will be invaluable, and I hope that he has the time to revisit the ones he has already done post hyperion, as the risk reward equation is significantly skewed towards risk since. There certainly needs to be a real effort put into resolving the issues created by the patch.

If we add income, there is a real benefit in getting people into space, adding more passive income, whilst simple to predict, does not really bring more vitality to wormhole space, so I personally am not in favour of moon goo type operations.

There is a real issue, that when small corps have one or two members on, that apart from scanning, ganking, pos spinning, or ninja gas mining,there is little to do, as the c1-2 sites are simply not worth running, in relation to risk and C3 sites tend to mean the actual loss of ships to reward, does not actually make a lot of sense. (Your mileage may vary)

If there was an activity, that would encourage one to go down the chain a jump or two, and NOT need to go to KS or pos spin waiting for others, that would increase both daytrippers and residents.

CCP, It is like a restaurant, if customers are going out to macdonalds after the main course to get a quick cheeseburger, coffee or an apple pie because they are not satisfied, isn't it time to look at sorting out your menu and portions?Big smile

There is one EvE. Many people. Many lifestyles. WE are EvE

Previous page123Next page