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A change to (all) NPC bounties.

Author
Paikis
Vapour Holdings
#1 - 2014-09-15 10:27:05 UTC  |  Edited by: Paikis
Everybody flys around in space shooting things. Those things grant ISK for killing them. But how? Are we expected to believe that CONCORD is watching every single NPC in the entire universe? In nullsec, where CONCORD doesn't exist, they somehow know instantly that you've killed Gistatis Nullifier_158473 and pay you your 120,000 ISK? They would want proof surely?

I propose we remove the NPC bounty system in exchange for dropped tags, much like the blue loot from sleeper NPCs, that you can sell at NPC stations. These stations would be one per region and would not exist in sov null. To compensate for this, sov null NPCs could drop higher value tags.

This would change:
- You have to loot all the wrecks if you want your ISK. While you're looting, you might as well salvage. This creates another use for mobile tractors and noctises. It also puts those things in space with valuable cargo, where they can be shot at. Hostiles come into your ratting system, do you dock up and abandon all the loot from the site you just finished, or do you fight them off?

- Are you roaming nullsec and annoyed that no one will fight you? Well now you can make money with your 20-man interceptor gang. Those bears that docked up left several million ISK on the field when they bailed from their site.

- You now have to get your tags to the NPC station in order to get paid. This again, puts ships in space with valuable cargo. Sov null has farther to travel to sell their tags, but their tags are worth more.

- Creates an opportunity for an enterprising individual to buy your tags in the ratting/missioning hubs at less than value and then move said tags to the NPC buy orders 22 jumps away. Once more, valuable cargo in space able to be shot at.

- Creates an opportunity for actual ninja salvaging. At present, the salvage in a level 4 mission is rarely worth more than 4-5million. People do it in the hopes of getting a clueless mission bear to shoot them. But if there was also 20million in bounty-tags in those wrecks, suddenly it might be worth bringing a friend along to shoot that pesky little Incursus that's been ninja looting your wrecks.

In short, CONCORD doesn't exist in a large amount of the space that generates instant bounties. Removing these instant bounties and instead tieing the payouts to an item that you have to sell to NPC orders creates content as well as new proffessions.

You may now commence calling me names. o/
Nimrodion
Xanthium Prime
#2 - 2014-09-15 11:15:41 UTC
CONCORD operates all stargates/TCUs/whatever as well as being plugged into systems of all capsuleer ships (example: when you agress someone in HS and get the red flag, CONCORD remotely disables your warp drive). As such, CONCORD can see all we do in space, and is then just a matter of adding up the numbers and calculating the bounty to be paid..
Alvatore DiMarco
Capricious Endeavours Ltd
#3 - 2014-09-15 11:20:06 UTC  |  Edited by: Alvatore DiMarco
Nimrodion's post is accurate enough, but the full answer is that your ship's targeting computer communicates with CONCORD and informs them of when a target has been aggressed/destroyed. It's not something that can be shut off (for whatever reason) and so that's how CONCORD knows when you've killed this rat or aggressed that neutral in lowsec or when that freighter you're ganking returns fire.
Paikis
Vapour Holdings
#4 - 2014-09-15 11:27:45 UTC  |  Edited by: Paikis
Any comments on the actual idea, rather than the lore behind it? We can justify it however we like.
Ix Method
Doomheim
#5 - 2014-09-15 11:57:21 UTC
Paikis wrote:
Any comments on the actual idea, rather than the lore behind it? We can justify it however we like.

Okay, it's terrible.

Forcing people to constantly loot makes the game more unpleasant and while yes, theoretically its nice to have people putting assets in danger its not like this doesn't already happen. People haul stuff every day and die every day. This would continue to happen with or without your idea, the only real difference being PVE has become even more of a ballache than it already is.

And scene.

Travelling at the speed of love.

Rivr Luzade
Coreli Corporation
Pandemic Legion
#6 - 2014-09-15 13:18:34 UTC
Ix Method wrote:
Paikis wrote:
Any comments on the actual idea, rather than the lore behind it? We can justify it however we like.

Okay, it's terrible.

Forcing people to constantly loot makes the game more unpleasant and while yes, theoretically its nice to have people putting assets in danger its not like this doesn't already happen. People haul stuff every day and die every day. This would continue to happen with or without your idea, the only real difference being PVE has become even more of a ballache than it already is.

And scene.


This already a forced method if you fly missions against empire factions. You have to loot them to get the tags in order to get the "bounties" paid out from the pirate factions. And I don't find it annoying or otherwise unpleasant.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#7 - 2014-09-15 14:33:04 UTC
I am against anything that makes nullsec need to go to empire for anything.

-1
Paikis
Vapour Holdings
#8 - 2014-09-15 15:09:22 UTC
Antillie Sa'Kan wrote:
I am against anything that makes nullsec need to go to empire for anything.

-1


You could always use the stations in NPC null or low sec :)
Danika Princip
GoonWaffe
Goonswarm Federation
#9 - 2014-09-15 15:27:53 UTC
So it becomes essentially mandatory to run a second account to actually rat?

Genius!
Rivr Luzade
Coreli Corporation
Pandemic Legion
#10 - 2014-09-15 16:13:44 UTC
Danika Princip wrote:
So it becomes essentially mandatory to run a second account to actually rat?

Genius!


Why would you? MTU is your friend, and you sell the tags to someone in your alliance/corp who in turn doesn't need to rat and brings the stuff out. You know, cooperation and division of labor. I run missions solo with my alt and he collects the MTUs and tags solo. And he still makes a lot of money, so I don't see how you'd need a second account for ratting.

vOv

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Danika Princip
GoonWaffe
Goonswarm Federation
#11 - 2014-09-15 16:19:49 UTC
Rivr Luzade wrote:
Danika Princip wrote:
So it becomes essentially mandatory to run a second account to actually rat?

Genius!


Why would you? MTU is your friend, and you sell the tags to someone in your alliance/corp who in turn doesn't need to rat and brings the stuff out. You know, cooperation and division of labor. I run missions solo with my alt and he collects the MTUs and tags solo. And he still makes a lot of money, so I don't see how you'd need a second account for ratting.

vOv



Because in order to make the most money right now, you don't stop to loot/salvage anything? If you were trying to maximise your ISk, a second account would be needed to go scoop all those MTUs while the first kept on shooting rats, then to haul the tags to wherever your alliance's JF service operated out of.

Would you raise the bounties, or would you rather just lower income so people moved to highsec to run missions instead?
Daichi Yamato
Jabbersnarks and Wonderglass
#12 - 2014-09-15 16:25:00 UTC
There is potential for content here, and im someone who does loot after each mission, but i wouldnt force this on blitzers and null sec ratters.

+0.5...?

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Paikis
Vapour Holdings
#13 - 2014-09-15 16:27:04 UTC
Danika Princip wrote:
Would you raise the bounties, or would you rather just lower income so people moved to highsec to run missions instead?

Paikis wrote:
To compensate for this, sov null NPCs could drop higher value tags.

Rivr Luzade
Coreli Corporation
Pandemic Legion
#14 - 2014-09-15 16:43:32 UTC
Danika Princip wrote:
Because in order to make the most money right now, you don't stop to loot/salvage anything? If you were trying to maximise your ISk, a second account would be needed to go scoop all those MTUs while the first kept on shooting rats, then to haul the tags to wherever your alliance's JF service operated out of.

Would you raise the bounties, or would you rather just lower income so people moved to highsec to run missions instead?


There it is again. Maximize the income. That is the only thing people are after, and that's why EVE is a less fun place and considered a grind-fest not different to any other game. I wouldn't change anything. Blink As far as I understood his OP, all rats have tags with this system, so High sec as well.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Paikis
Vapour Holdings
#15 - 2014-09-15 16:44:49 UTC
Rivr Luzade wrote:
As far as I understood his OP, all rats have tags with this system, so High sec as well.


Correct. ALL rats. If you want any ISK, you get to go sell tags.
Danika Princip
GoonWaffe
Goonswarm Federation
#16 - 2014-09-15 16:53:57 UTC
Paikis wrote:
Rivr Luzade wrote:
As far as I understood his OP, all rats have tags with this system, so High sec as well.


Correct. ALL rats. If you want any ISK, you get to go sell tags.



How does this work with mission and incursion rewards? Are you removing those as well, or are you just going to drive people OUT of null?

We already have the ESS if you want something for small gangs to go steal, why would we need to have them steal literally all of someone's income?
Bugsy VanHalen
Society of lost Souls
#17 - 2014-09-15 17:08:08 UTC
I like the idea, it would make ratters have to work a little more for their isk. But is that what EVE needs?

Most null sec dwellers get their main isk from ratting. Many never leave null sec, or enter high sec. Some even can not enter high sec due to low security status. How are they suposed to get their isk? use an alt? Get sell the tags for someone else to cash in? That would require to much time devoted to PVE activities for most avid PVPers.

Ratting is a far to engrained in null sec life to handle such a change. Athough an improvement in some ways, it would very much hurt the game in other ways.

Most PVPers want to spend as little time doing PVE as possible. ratting while in a PVP area, is PVE, and this change could possibly double the amount of time required to make the same isk. What if half of null sec decided that was enough to make EVE no longer worth their time? What they really want is to PVP, not spend even more time in PVE to support their PVP activities. What then would happen to EVE?

A mass rage quit of null sec dwellers would be possible if ratting was nerfed to this extent. That could seriously decrease CCP's income. And that means less money to suport the develpment of the game, resulting in CCP having to cut costs by reducing the number of developers working for them.

What you ask, although it may sound like a good idea from the right perspective, could just never happen. It would hurt the game far more than it helped, and possibly hurt CCP's income which makes it even less likely to get develper support.
afkalt
Republic Military School
Minmatar Republic
#18 - 2014-09-15 17:23:11 UTC
I'd stop running a mission ship and just ninja like a son of a *****.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#19 - 2014-09-15 17:40:44 UTC
Danika Princip wrote:
Paikis wrote:
Rivr Luzade wrote:
As far as I understood his OP, all rats have tags with this system, so High sec as well.


Correct. ALL rats. If you want any ISK, you get to go sell tags.


How does this work with mission and incursion rewards? Are you removing those as well, or are you just going to drive people OUT of null?


Incursions don't give Bounty, they only give CONCORD site completion rewards. Missions in NPC 00 sec (such as Curse, Stain, Delve, Venal, Fountain) have mission rats with no bounty. These are empire rats which drop tags in return (you remember the fancy Republic Fleet Commander I Insignia?) And missions are as above.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Lady Rift
His Majesty's Privateers
#20 - 2014-09-15 17:45:42 UTC  |  Edited by: Lady Rift
Want a button for loot all cans in range. no need to open each one just loots anything within 2500m

and

I want a t1 destroyer with t2 resists a resist bonus and range bonus to tractor beams. Or just longer range tractor beams (45km base) (aim is to have a really cheap ship)

edit: new ship should also auto target wreaks
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