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So why are people still running level 4 missions?

Author
Mara Rinn
Cosmic Goo Convertor
#41 - 2014-09-13 02:27:33 UTC
Paikis wrote:
So depending on who you talk to, Incursions can make you anywhere from 100mil/h right up to 240mil/h plus LP. You can probably average these numbers out to something like 120mil/h plus LP once you take wait times into account.


That might be true for the folks in tight-knit communities that can start running incursions the moment they log on, and keep running without interruption until they're done. They're very likely also preying on other incursion runners, jumping into sites that other people have started and finishing them off (the fleet that did the most damage in any given site is the one that gets the payout).

Paikis wrote:
The best numbers I've ever seen for level 4 missions is 90mil/h and that included LP, a pimped out ship and declining bad missions, as well as market trading while you're running the missions. Most people can reasonably expect to get about 30mil/h plus LP with level 4s.


Nonsense. 60M ISK/hr is easily achievable with a T2-fit battleship or Tengu, only declining faction missions to avoid standings penalties with other factions. You can get even better by contracting out your salvaging. Of course 30M ISK/hr is what you'll see in your wallet if you completely ignore your LP.

I can push 90M ISK/hr in a T2-fit battleship by blitzing missions because LP per mission is constant, and shortening your mission completion time by skipping a few million in bounties increases your payout per hour.

My mission agent doesn't move systems. Incursions disappear and respawn dozens of jumps away, which means the logistical nightmare of moving my incursion ships, ammo, spare modules, etc over to the new location.
Hasikan Miallok
Republic University
Minmatar Republic
#42 - 2014-09-13 15:47:10 UTC
To get as low as 30 mill an hour you would need to take the totally wrong approach to level IVs, completing whole missions whether necessary or not, running for a low ISK/LP ratio corp and wasting time looting as well.
Celthric Kanerian
Viziam
Amarr Empire
#43 - 2014-09-13 20:00:44 UTC
I do them because of a few reasons:
1. Soloable
2. I can go afk whenever I want (Bastion mode ftw)
3. I can listen to heavy rock while blasting away
Agondray
Avenger Mercenaries
VOID Intergalactic Forces
#44 - 2014-09-14 18:26:50 UTC
I'm mostly incursions but as I took a break just to train some of my skills for a few months and come back I find that they are doing childish games for as soon as the mom shows its a race to kill it then all of the inc channels are full of runner whining. My idk I was making before of around 120m an hour to nothing so I went back to missions. Also all of the bs in the inc community is a headache

"Sarcasm is the Recourse of a weak mind." -Dr. Smith

Ilaya
Native Freshfood
Minmatar Republic
#45 - 2014-09-15 09:43:32 UTC  |  Edited by: Ilaya
Serpentis level 4's are ~300-350mil/h depending on how much :effort: you put into actual blitzing and converting the LP.

All in a t2 fit Ishtar too
Kaivar Lancer
Doomheim
#46 - 2014-09-15 10:43:10 UTC
If you know what you're doing and optimised your setup for blitzing, and know how to spend your LP wisely, you should be able to crank out over 500m isk/hr.
Jill Antaris
Jill's Open Incursion Corp
#47 - 2014-09-15 15:05:31 UTC
I guess the average 80M that was quoted sounds about right, last year with IIC had 112M/h in VGs as average(not for a hour that was ISK/hours in fleet and over 12h for most days, including all breaks and the form-up time) and this was already a very fancy setup and with most people completely maxed out on skills and knowing what they did. Sure HQ fleets can produce more but only under optimal condition's and if you can win the contests, else you will likely have less and most channels only run for a few hours a day.

Noferatu wrote:
I use two chars for L4 missions, with clones in each of the four racial regions (although actually you can do the following with, say, Amarr and Metropolis). I have several L4 agents nearby or in-station in each region, and use RR Domis/Ishtars or specific fitted boats for all blitzes and faction missions.

When standings to a faction dip too far, I j/c across and run/blitz for storylines then mostly chain faction missions (which are extremely lucrative) until I have to j/c to where standings have dipped again elsewhere.

It takes a lot of time, ISK and preparation to get standings right in the first place; to research and find the optimal (or just plain preferred) L4 mission-running area in each region; to arrange jump clones, and amass the not insubstantial regional assets you need.

It started out as an idle thought, became a project, and took me eight months to sort out. But I can categorically say that I earn a great deal more than I used to running incs.


Yeah it mostly depends on the setup and the amount of chars you can effectively multi box. I did something like 1.3-1.6B a day last year during the time DIN closed all the Incs with L4s with a selection of various pirate/faction BS to multi box and a Noctis to acquire a certain amount of ISK for other projects. I don't really think L4s make less isk, it is probably just more effort for most(I actually found it to be a bit less work than I have in Incs with my fleets but this is probably just me) to come up with a good setup and find high isk/LP items to convert to, compared to just putting a X into a channel and shoot some tags for a high payout and Incs do carry people to a certain amount very well while in L4s you have to do everything yourself and you are your own benchmark for performance.
Sentenced 1989
#48 - 2014-09-18 14:07:53 UTC
Mara Rinn wrote:
Paikis wrote:
So depending on who you talk to, Incursions can make you anywhere from 100mil/h right up to 240mil/h plus LP. You can probably average these numbers out to something like 120mil/h plus LP once you take wait times into account.

That might be true for the folks in tight-knit communities that can start running incursions the moment they log on, and keep running without interruption until they're done. They're very likely also preying on other incursion runners, jumping into sites that other people have started and finishing them off (the fleet that did the most damage in any given site is the one that gets the payout).


Yes, we can make 100-110 mill/h in VG's without contesting and 100-120 with contesting (depends who we are contesting and who is contesting us). However we rarely contest other fleets, we only do it when both fleets arrive at gate same time, we give others the choice to back out, and there are certain FC's as well that I refuse to contest.

But yea, most of these numbers are based on active running. I run private channel only so I can always keep optimal number of pilots online most of the days, so we don't end up with wait lists, and we announce fleet formups a day or two before so people usually log in at time to get in and it usually takes us up to 30 minutes to form up first time in that constellation and up to 15 minutes for fleets any day after that.

Problem with HQ's is that you can make 240 mill per hour, if you get there in time, for example, look at TVP now, you log in to get put on wait list and sit there for hour or two, then they pop the mom, so you spent 2-3 hours of your game time (wait list and moving part) for 0 isk/hour. And that is also one of the reasons people fly in multiple channels, and you get in fleet which has room at that moment.
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#49 - 2014-09-19 14:21:39 UTC
Sentenced 1989 wrote:
Mara Rinn wrote:
Paikis wrote:
So depending on who you talk to, Incursions can make you anywhere from 100mil/h right up to 240mil/h plus LP. You can probably average these numbers out to something like 120mil/h plus LP once you take wait times into account.

That might be true for the folks in tight-knit communities that can start running incursions the moment they log on, and keep running without interruption until they're done. They're very likely also preying on other incursion runners, jumping into sites that other people have started and finishing them off (the fleet that did the most damage in any given site is the one that gets the payout).


Yes, we can make 100-110 mill/h in VG's without contesting and 100-120 with contesting (depends who we are contesting and who is contesting us). However we rarely contest other fleets, we only do it when both fleets arrive at gate same time, we give others the choice to back out, and there are certain FC's as well that I refuse to contest.

But yea, most of these numbers are based on active running. I run private channel only so I can always keep optimal number of pilots online most of the days, so we don't end up with wait lists, and we announce fleet formups a day or two before so people usually log in at time to get in and it usually takes us up to 30 minutes to form up first time in that constellation and up to 15 minutes for fleets any day after that.

Problem with HQ's is that you can make 240 mill per hour, if you get there in time, for example, look at TVP now, you log in to get put on wait list and sit there for hour or two, then they pop the mom, so you spent 2-3 hours of your game time (wait list and moving part) for 0 isk/hour. And that is also one of the reasons people fly in multiple channels, and you get in fleet which has room at that moment.


Yeah, and when you run the numbers for level fours and only consider best case scenario and dont include travel time you make 120mil + LP also.

internet spaceships

are serious business sir.

and don't forget it

Sentenced 1989
#50 - 2014-09-19 14:57:20 UTC
Cipher Jones wrote:

Yeah, and when you run the numbers for level fours and only consider best case scenario and dont include travel time you make 120mil + LP also.

Yea, but like I've said on page before, with everything in place I can do 100 mill/hour missioning with 2 battleships + noctis alt, but

Pros:
No travel, everything can be at one place ready to go
Work your own hours, start whenever, break whenever, finish whenever

Negatives:
No company on comms, well, you can still have people an comms and stuff, but its not the same if you aren't participating in same activity
Desimus Maximus
Deep Core Mining Inc.
Caldari State
#51 - 2014-09-19 15:11:54 UTC
Because Incursions are farmed by a small handful of anal retentive groups with uber-high standards in most situations... TVP, WTM, TDF, etc... There's room for maybe 120-150 pilots to do incursions on a consistent basis. Whereas anyone who has grinded enough missions and wants to farm lvl IVs, there is no arrogant fleet comp guy to tell you 'no you can't play'.
Sentenced 1989
#52 - 2014-09-19 15:25:50 UTC
Number is far greater then that, there are 20 communities at least. Only handfull of them do HQ. And most of them but few allow T1 battleships for new members.

For example, my channel takes meta IV gunnery Maels, Rokhs, Apocs as long as there is intend of pilot to upgrade. We provide opportunity, it's up to you to take and follow doctrines or not. I can name at least 5 more communities which are going to take same, and some of them won't even require you to upgrade.

Now the problem with those channels you mentioned is that they easily get buthurt and close down incursions when they start touching each other inappropriately, which leads to current incursion state :)
Jill Antaris
Jill's Open Incursion Corp
#53 - 2014-09-19 18:32:45 UTC
Desimus Maximus wrote:
Because Incursions are farmed by a small handful of anal retentive groups with uber-high standards in most situations... TVP, WTM, TDF, etc... There's room for maybe 120-150 pilots to do incursions on a consistent basis. Whereas anyone who has grinded enough missions and wants to farm lvl IVs, there is no arrogant fleet comp guy to tell you 'no you can't play'.


Well there are a lot of groups listed in the Incursion Public channel to chose from, including a lot of new player friendly channels. WTM is defiantly new player friendly(they have certain requirements for tank, but that is just to ensure safety on grid and I never seen people pointing out the lack of expensive modules on hulls), Helix tries to put them on grid, Xiao in particular there, in D-Inc T1 BS with T2 fitting are no issues(yeah I even put BCs on grid as FC there). In OIC we even go far beyond what any other channel ever done in that direction and I guess nearly everybody with a few core skills can be on grid(even T1 cruisers, T1 Logis are even flown nearly every day by somebody in our fleets as fully responsible 2. logi) if he wants to participate and I get a few minutes to sort the fitting out.

Then again nothing is harder than changing a public opinion about the thing and many people often try to put her first X in big channels with lots of bling and get a rather negative response, because there are most of the time like 30 more people in much better skilled and fitted ships that want to get on grid to or some FCs/Channels even state that you don't need to come back before you have T2 guns/Logi 5. While it is the standard for some channels, not every channel handles it like this.
Mara Rinn
Cosmic Goo Convertor
#54 - 2014-09-23 21:34:27 UTC
Sentenced 1989 wrote:
Negatives:
No company on comms, well, you can still have people an comms and stuff, but its not the same if you aren't participating in same activity


Yup Sad

Losing 100M ISK/hr with company is far more fun than making 100M ISK/hr alone.
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#55 - 2014-09-23 22:40:18 UTC
Desimus Maximus wrote:
Because Incursions are farmed by a small handful of anal retentive groups with uber-high standards in most situations... TVP, WTM, TDF, etc... There's room for maybe 120-150 pilots to do incursions on a consistent basis. Whereas anyone who has grinded enough missions and wants to farm lvl IVs, there is no arrogant fleet comp guy to tell you 'no you can't play'.


Sentenced 1989 wrote:
Number is far greater then that, there are 20 communities at least. Only handfull of them do HQ. And most of them but few allow T1 battleships for new members.

For example, my channel takes meta IV gunnery Maels, Rokhs, Apocs as long as there is intend of pilot to upgrade. We provide opportunity, it's up to you to take and follow doctrines or not. I can name at least 5 more communities which are going to take same, and some of them won't even require you to upgrade.

Now the problem with those channels you mentioned is that they easily get buthurt and close down incursions when they start touching each other inappropriately, which leads to current incursion state :)


So either run with the assholes or lose every contest. Lose/Lose IMHO. I can't imagine that anyone does it for the "fun" as opposed to "ISK" unless they are "griefing" which some consider "fun".

internet spaceships

are serious business sir.

and don't forget it

Sentenced 1989
#56 - 2014-09-23 23:33:03 UTC
Cipher Jones wrote:

So either run with the assholes or lose every contest. Lose/Lose IMHO. I can't imagine that anyone does it for the "fun" as opposed to "ISK" unless they are "griefing" which some consider "fun".


First of all, there are fleets out there that can take on pretty much most of the contests and win, we just choose not to.
Second of all, you can always avoid contesting, especially in VG's.
If your fleet is losing contests, then it prolly takes about 6 minutes from pay to pay. Other fleet ins't that much faster, 5 minutes pay to pay, which means you can time your start time of an site after they pick an site already. It's not easy nor optimal to leave unfinished site to go contest other bad, especially with new warp changes.
So you are getting pounded? Try switching systems. Use scout to follow other fleet that's giving you bad time and wait for them to go into an site then start another one, etc...
Veers Belvar
Swordmasters of New Eden
#57 - 2014-09-24 00:18:45 UTC
Incursion income right now is worse than SOE L4s in a decently fitted mach (2 bil or so). Incursions happen to be a lot more fun because of the social element and contests. Right now L4s are definitely better isk, and 80 mil/hour on a single account is reasonably achievable. Hopefully the stupid incursion drama will subside soon and they will become a viable source of ISK again.
Creamdream
Whatever Brah
#58 - 2014-10-07 11:09:40 UTC
Ehh... I make 110 mil per hour doing l4s in a Dom. Why do the hassle of incursions?
Estella Osoka
Cranky Bitches Who PMS
#59 - 2014-10-07 17:39:23 UTC
Veers Belvar wrote:
Incursion income right now is worse than SOE L4s in a decently fitted mach (2 bil or so). Incursions happen to be a lot more fun because of the social element and contests. Right now L4s are definitely better isk, and 80 mil/hour on a single account is reasonably achievable. Hopefully the stupid incursion drama will subside soon and they will become a viable source of ISK again.


I hope they never become a "viable" source of isk. Never should have been farmable to begin with.
Noferatu
Academy of Arms Distribution and Manufacturing
#60 - 2014-10-07 22:50:10 UTC
Hisec Level 4 Mission running is, by far and away, the largest source of isk-generation in Eve.; there are dev blogs, graphs and numbers to prove it.

Fact is, there's a *very* large number of Eve players who like to log on, pew some L4 rats, play with fits and maybe earn a couple hundred mill in an evening.. without any hassle at all.

They're called Carebears, and they are a large factor driving the entire Eve economy. A very, very large factor.

It may be an MMORPG, but you can still relax, enjoy, and play a solo game. That's the beauty of Eve.