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To Bring Reward to Wh's

Author
Billy Hardcore
Caldari Provisions
Caldari State
#1 - 2014-09-13 21:05:09 UTC  |  Edited by: Billy Hardcore
Some simple idea's to increase the reward in the "unknown" after hyperions risk increase.

1. Bring ice belts to wh-space (lore wise might not work)

2. MOON-GOO (Gives a new material to make T-3's) #ContentDriver

3. New Types of Sleeper escalations (spawned from Marauders?)

YA or nay?

#BillyFleet

Glyndi
Doom Generation
Best Intentions.
#2 - 2014-09-13 21:17:11 UTC
Billy Hardcore wrote:
Some simple idea's to increase the reward in the "unknown" after hyperions risk increase.

1. Bring ice belts to wh-space (lore wise might not work)

2. MOON-GOO (Gives a new material to make T-3's) #ContentDriver

3. New Types of Sleeper escalations (spawned from Marauders?)

YA or nay?


I don't mind these too much. The MOON-GOO would be best implemented if it was a 'random' limited spawn. Ice belts would be ok too but again CCP needs to make ore sites scannable again, at least in WSpace. Marauder escalations in c1-c4 would be acceptable as well.
Billy Hardcore
Caldari Provisions
Caldari State
#3 - 2014-09-13 21:26:43 UTC
Glyndi wrote:
Billy Hardcore wrote:
Some simple idea's to increase the reward in the "unknown" after hyperions risk increase.

1. Bring ice belts to wh-space (lore wise might not work)

2. MOON-GOO (Gives a new material to make T-3's) #ContentDriver

3. New Types of Sleeper escalations (spawned from Marauders?)

YA or nay?


I don't mind these too much. The MOON-GOO would be best implemented if it was a 'random' limited spawn. Ice belts would be ok too but again CCP needs to make ore sites scannable again, at least in WSpace. Marauder escalations in c1-c4 would be acceptable as well.



The MOON-GOO would not be the same in every system. Like how PI is good in some and terrible in others. It would create a situation in which ppl would find to take wh's for the isk in it. And the residents would fight back to keep it.

#BillyFleet

Amak Boma
Dragon Factory
xX SERENITY Xx
#4 - 2014-09-13 21:51:51 UTC
i agree to have limited spawn of ice sites but they should be mixed with ore sites so some asteroids and some ice but yes the ore sites should be only scannable ,

moon mining in wormhole is pointless and ccp wont let us to do it we can forget ice belts too. maybe if they add regular asteroid belts somthing could be changed but lower class wormhole only 1 - 2 belts higher up to 10
asterouid belts could have sleeper spawn once per hour up to battleship sleeper spawn in all wormhole class but chance for large spawn in lower class could be small while in higher class higher chance ,
Aquila Sagitta
Blue-Fire
#5 - 2014-09-13 22:22:00 UTC
STOP trying to homogenize space

wh != null
Billy Hardcore
Caldari Provisions
Caldari State
#6 - 2014-09-13 22:46:01 UTC
Aquila Sagitta wrote:
STOP trying to homogenize space

wh != null


Im not. I was thinking of ideas. We still dont have sov thank god. But we do seem to have a Blue donut.

#BillyFleet

Angsty Teenager
Broski North
#7 - 2014-09-13 22:49:18 UTC
I'm ok with this.

Couldn't possibly make w-space any worse than it is now.
Aquila Sagitta
Blue-Fire
#8 - 2014-09-13 22:58:08 UTC
Billy Hardcore wrote:

Im not. I was thinking of ideas. We still dont have sov thank god. But we do seem to have a Blue donut.


Can you expound on this? If you're referring to evictions, they are neither profitable nor fun. Its not because everyone's blue. I assure you anyone will shoot anyone in wspace, but they will also temp blue up with each other in a second to kill a greater foe.
Receg
Sleeper Dreams
D E L E T E L O C A L
#9 - 2014-09-14 00:21:59 UTC
Aquila Sagitta wrote:
STOP trying to homogenize space

wh != null


Moon mining also takes place in lowsec...

Whose to say that ccp couldn't write that in, what were once considered barren moons with no valuable resources have been discovered to contain numerous minerals valuable to making t3's? As is, you occupy a wh for its.....what? static? effect? The amount of isk you can make sitting on your ass doing nothing? And people run eviction ops when they get bored and feel like picking on the little guy, or hold a grudge/one of the bigger groups gets bored, as that's the only way they can generate content due to their size. Wh groups already roam out to nullsec quite often, so why not introduce another content/conflict driver into wspace with moon goo? That way, individuals and groups would have a reason to hold down specific systems, and other groups would have reasons to try and evict them.

Non-sense

The Feuror
The Scope
Gallente Federation
#10 - 2014-09-14 00:39:00 UTC
Receg wrote:
Aquila Sagitta wrote:
STOP trying to homogenize space

wh != null


Moon mining also takes place in lowsec...



it shouldnt be too hard to write in. even the highsec moons have the minerals already your just not able to anchor the array.




3. New Types of Sleeper escalations (spawned from Marauders?)
love this idea. I would even say put them in all the holes not just c5/6. maybe more waves?

VVOOF is recruiting able pvpers for WH BLOPS operations

Rek Seven
University of Caille
Gallente Federation
#11 - 2014-09-14 09:28:17 UTC  |  Edited by: Rek Seven
Apart from the marauder escalations, I'd be okay with these additions. Cap escalations are one of the few things that make it worthwhile living in c5 & c6 space.
Ktersida Nyn'Amanyn
Querschlaeger
#12 - 2014-09-14 11:38:16 UTC
Billy Hardcore wrote:
Some simple idea's to increase the reward in the "unknown" after hyperions risk increase.

1. Bring ice belts to wh-space (lore wise might not work)

2. MOON-GOO (Gives a new material to make T-3's) #ContentDriver

3. New Types of Sleeper escalations (spawned from Marauders?)

YA or nay?


1. Simply no because people should do logistic stuff and interaction with other spaces. Ice Belts in wormeholes will only lead to more game in game. Like null is now.

2. Moongoo is bad too because people should leave their POSs for resource gathering and smaller groups will be faster kicked out of their systems.

3. Don't know. Don't we generate enough ISK in wormholes?

There should be more stuff to RE and build from the sleeper salvage. The forum is full of examples for good mods / rigs etc. That will increase the value of wh resources and we have more to shoot while other people try to gather the resources.

In addition some sleeper / talocan dead space goodies would be nice to attract the exploration guys.Smile
Proclus Diadochu
Mar Sarrim
Red Coat Conspiracy
#13 - 2014-09-15 05:25:15 UTC
Billy Hardcore wrote:
Some simple idea's to increase the reward in the "unknown" after hyperions risk increase.

1. Bring ice belts to wh-space (lore wise might not work)

2. MOON-GOO (Gives a new material to make T-3's) #ContentDriver

3. New Types of Sleeper escalations (spawned from Marauders?)

YA or nay?

Hey space friends, it’s been awhile. So, I logged in this morning, and my old buddy Billy convo’d me up. Asked me what I thought about his ideas and if I’d provide some feedback, and honestly I was very grateful for his request. I have been rather quiet of late, but I’ve followed the Hyperion expansion and the feedback closely, however leaving wormhole space left me with a rather bland sense toward staying involved with the forums/community.

That said I will say that, overall, my impression about Hyperion has been that CCP seemed determined to provide “content” and “change” to the gameplay, however disregarding the community’s feelings on the mass/distance deal was a poor decision. Two things:

  1. I think that the mass/distance arrangement should be removed or reversed. I’d be fine either way.
  2. Frigate wormholes are unappealing. Keep them, but make them closable, or remove them. I’d be fine with either decision.

Quote:
1. Bring ice belts to wh-space (lore wise might not work)

When I started in wormholes in 2009, and I always loved the idea of being able to frontier and “live off the land” so to say, so I’d be interested in having roving ice belts in and throughout wormholes. With the current changes, I’d suggest that both ore belts and ice belts be signatures, and requiring scanning.

Quote:
2. MOON-GOO (Gives a new material to make T-3's) #ContentDriver

My thoughts on moon-goo are simple. Moon-goo should deplete, and respawn in a different moon. I know that setting up POS’s is a PITA, but that would lead into my discontent with POS mechanics, that I’m sure all can relate. CCP should fix the POS design, and also allow moon-goo to deplete in ALL moons.

Moon-goo outside wormholes for T2 production, PI for various production, and Wormhole moons for something new or augment for T3 production. I don’t care, but with moon materials depleting and respawning all over, this idea would be fine.

Quote:
3. New Types of Sleeper escalations (spawned from Marauders?)

This was a discussion point at some point when I was running for CSM. Not sure when, but I thought it was an interesting concept to help with C1-C4 wormhole residents. Allow them with a sleeper escalation based on Marauders landing on grid. With proper attention to the design, CCP could really go places with having PVE content that responded and evolved with the decisions of the players, whether with escalations of Caps, Marauders, Logi, or whatever. Lots of interesting PVE potential can be expanded from this idea.

Overall, wormholers will want more incentive for the increased risk added, not to mention the added risk to smaller organizations and solo players that participate in wormholes. Anyhow, that’s my two cents. Cheers~

Minister of High Society | Twitter: @autoritare

E-mail: diogenes.proc@gmail.com

My Blog: http://diogenes-club.blogspot.com/

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Moloney
University of Caille
Gallente Federation
#14 - 2014-09-15 08:27:59 UTC
No to moon goo.

The rest is fine.
Janeway84
Insane's Asylum
#15 - 2014-09-15 08:47:46 UTC
I would vote yes to a few of these ideas, but moon goo im not sure, it feels like it goes agaisnt the ideas of wh space where you go out there in space and do things and put your stuff on the line.
If they would add moon goo imo they should do it differently from harvesting to what you produce with it.
You could harvest the moon goo with ships instead of pos module and moo go could be used to produce something new like t3 mods instead of old t2 mods. P
But since CCP hasnt finnished ship and module rebalance its just a dream.
Im still wondering where the recon ship pass is?
Pavel Sohaj
Outfit 418
Blue Loot Not Included
#16 - 2014-09-15 09:55:47 UTC
Moongoo is silly. Not a good idea.
Provide something else. BOnus to manufacturing? Better PI? More waves or better loot? Unlike null, we dont get spawns constantly to farm around.
RudinV
Sons Of Mother's Friend
Can i bring my Drake...
#17 - 2014-09-15 10:14:38 UTC
carebears wanna moreeeeeee
Pavel Sohaj
Outfit 418
Blue Loot Not Included
#18 - 2014-09-15 10:18:48 UTC
RudinV wrote:
carebears wanna moreeeeeee


Not liek you guys would ever shoot empty space right?
RudinV
Sons Of Mother's Friend
Can i bring my Drake...
#19 - 2014-09-15 11:01:40 UTC
Pavel Sohaj wrote:
RudinV wrote:
carebears wanna moreeeeeee


Not liek you guys would ever shoot empty space right?

not liek its empty cose of carebear`s whined so hard that ccp smthfour decided to make it easier for ya.
and srsly maradeurs escalations?? Lol
Eve The Charitable
A.A.A
Goonswarm Federation
#20 - 2014-09-15 11:55:51 UTC
RudinV wrote:
Pavel Sohaj wrote:
RudinV wrote:
carebears wanna moreeeeeee


Not liek you guys would ever shoot empty space right?

not liek its empty cose of carebear`s whined so hard that ccp smthfour decided to make it easier for ya.
and srsly maradeurs escalations?? Lol


Think of all the juicy marauder kills, man, just think about it.
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