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pyfa 1.15.0 (Vanguard)

First post First post First post
Author
No Inspiration
Eldar Army
#581 - 2014-09-14 15:58:28 UTC  |  Edited by: No Inspiration
Great tool !


Quick bug report: copying a fit does not seem to copy the cargo content. :s

CEO, Eldar Army.

Sable Blitzmann
24th Imperial Crusade
Amarr Empire
#582 - 2014-09-14 22:18:45 UTC
No Inspiration wrote:
Great tool !


Quick bug report: copying a fit does not seem to copy the cargo content. :s


Thanks! Fixed!
Dimanus Orlenard
More Guns
#583 - 2014-09-15 10:51:32 UTC
Great tool!
Is there are any possibility to use same "saveddata" dir (located in dropbox) for linux and windows versions? To have same content on both versions. I have used https://github.com/DarkFenX/Pyfa/wiki/Portable-Pyfa to make portable of windows version. Realy useful for me. But launching windows version on linux via wine it is a bad idea, a lot of some small and big problems)). Linux version working very good. But with "-r" it only change location of is saveddata to program dir.

Sable Blitzmann
24th Imperial Crusade
Amarr Empire
#584 - 2014-09-15 15:45:44 UTC  |  Edited by: Sable Blitzmann
Dimanus Orlenard wrote:
Great tool!
Is there are any possibility to use same "saveddata" dir (located in dropbox) for linux and windows versions? To have same content on both versions. I have used https://github.com/DarkFenX/Pyfa/wiki/Portable-Pyfa to make portable of windows version. Realy useful for me. But launching windows version on linux via wine it is a bad idea, a lot of some small and big problems)). Linux version working very good. But with "-r" it only change location of is saveddata to program dir.



Yes! I should update that wiki page (or make a new one) to reflect these options. Use symbolic links!

More info: https://github.com/DarkFenX/Pyfa/issues/133#issuecomment-46266465

EDIT: And here's the official Wiki page:
https://github.com/DarkFenX/Pyfa/wiki/Cross-Platform-Data-Sharing
Dimanus Orlenard
More Guns
#585 - 2014-09-16 08:17:25 UTC
Sable Blitzmann wrote:

Use symbolic links!


Thank you! Realy easy to use)) How can I forgot about symlink?! Done it and I am happy now)
Brophessor Tastyjams
Aliastra
Gallente Federation
#586 - 2014-09-19 09:14:44 UTC
Is there a way to 'Collapse All' Market subgroups? After navigating to various module market groups for a while the entire menu becomes kind of a mess and individually collapsing the Primary Groups becomes a bit tedious.
Sable Blitzmann
24th Imperial Crusade
Amarr Empire
#587 - 2014-09-19 19:44:23 UTC
Brophessor Tastyjams wrote:
Is there a way to 'Collapse All' Market subgroups? After navigating to various module market groups for a while the entire menu becomes kind of a mess and individually collapsing the Primary Groups becomes a bit tedious.


Unfortunately, no. =/
Kimimaro Yoga
School of Applied Knowledge
Caldari State
#588 - 2014-09-22 11:34:42 UTC
Minor bugfix request: The "Skills required:" mouseover book icon in the upper right lists the old Rigging skills requirements for fitted rigs. Since rigs don't need skills to install anymore, would be nifty if these were removed from the list. My OCD demands a green book!

Also, I take it you are the same Blitzmann who made that awesome LP items site. Too much awesome in one person.

Now recruiting: http://dogfacedesign.com/index.php/Recruiting-Posters/recruiting-poster-patr3

Sable Blitzmann
24th Imperial Crusade
Amarr Empire
#589 - 2014-09-22 14:41:30 UTC
Kimimaro Yoga wrote:
Minor bugfix request: The "Skills required:" mouseover book icon in the upper right lists the old Rigging skills requirements for fitted rigs. Since rigs don't need skills to install anymore, would be nifty if these were removed from the list. My OCD demands a green book!

Also, I take it you are the same Blitzmann who made that awesome LP items site. Too much awesome in one person.


The rigs themselves still list the skill as required although the game does not enforce them. I will check to see if we can simply omit rigs from the skill check.

And yes, I'm the same Blitzmann. I thank you =D
Heavypredator Singh
TEMPLAR.
The Initiative.
#590 - 2014-09-23 20:20:55 UTC
My pyfa decided not to start anymore. How to force it to start? Do i need to clean some config?
Sable Blitzmann
24th Imperial Crusade
Amarr Empire
#591 - 2014-09-23 21:02:12 UTC
Heavypredator Singh wrote:
My pyfa decided not to start anymore. How to force it to start? Do i need to clean some config?


Need more info. Does it pop up with a Windows error? Have you tried to reinstall?
Heavypredator Singh
TEMPLAR.
The Initiative.
#592 - 2014-09-23 21:13:30 UTC
Sable Blitzmann wrote:
Heavypredator Singh wrote:
My pyfa decided not to start anymore. How to force it to start? Do i need to clean some config?


Need more info. Does it pop up with a Windows error? Have you tried to reinstall?


No error. It just don't start - and I don't see any logs.

I tried update - still not starting. Don't realy want to install from scratch because I don't want to lose any fits.

Is there debug option or something like that?
Sable Blitzmann
24th Imperial Crusade
Amarr Empire
#593 - 2014-09-23 22:22:35 UTC
Try the steps from here and report back: https://github.com/DarkFenX/Pyfa/issues/166

I do recommend backing up the database first tho (called saveddata.db in you HOME/.pyfa/ directory)
Heavypredator Singh
TEMPLAR.
The Initiative.
#594 - 2014-09-24 21:02:17 UTC
Looks like it fixed itself - working now. Thx.
Aiwha
School of Applied Knowledge
Caldari State
#595 - 2014-09-25 13:10:12 UTC
I had the same issue with launch.


C:\Program Files (x86)\pyfa\sqlalchemy.cresultproxy.pyd

I deleted this file, and Pyfa started right up for me.

Sanity is fun leaving the body.

Austrene Kanenald
Doomheim
#596 - 2014-09-27 12:46:45 UTC
How do I export a character?
Sable Blitzmann
24th Imperial Crusade
Amarr Empire
#597 - 2014-09-28 17:37:38 UTC
Austrene Kanenald wrote:
How do I export a character?


I don't believe you can export a character... curious, but why would you want to?
Lyrja
#598 - 2014-09-28 18:43:00 UTC
Sable Blitzmann wrote:
I don't believe you can export a character... curious, but why would you want to?

One use could be to create a list of skills that constitute the minimal requirements to fly a specific ship fit.

That list or skillplan could then be handed out to everyone interested in participating in that specific fleet doctrine.
Darkblad
Doomheim
#599 - 2014-09-28 19:01:01 UTC
There's options for that which might be a bit easier - at least for immediate access. Copy a fitting to the clipboard and import that into an opened/empty EVEMon plan.
Or check out
http://www.eve-skilltracker.com/
the badges there are like masteries (only better and for a longer time already). There you can download EVEMon plans as well.

NPEISDRIP

Xaldafax Caerleon
Veritas Theory
#600 - 2014-09-28 20:15:27 UTC
Hey there... This is a wonderful tool. There is one thing though that I would really like to see added unless I missed how to do it --

Basically I only have a few ships but it is very hard to find them sometimes. Is there a way to just have a tab that shows ship fits that are created without having to go into each different group to see them. Maybe call it Fits or something.

I hope it's possible.