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Skill loss on pod loss without updating

Author
Jake Lander
The Scope
Gallente Federation
#1 - 2014-09-14 16:58:03 UTC
Well, I screwed up. For the benefit of all, I am a total complete and utter idiot and deserved what I got. I knew the rules, played and lost 640,000skp last night through my own total pure idiocy.

I am not trying to make excuses for myself.

However I have an opinion on the mechanic. That opinion is that its without warning, vindictive, negative to the pvp nature of the game, outdated and should be changed.

I just dont see how it adds to anything in what is already a brutal game.

Please, if a dev sees this let me know your opinion on how this is a sensible (or balanced) game feature.
Iain Cariaba
#2 - 2014-09-14 17:18:32 UTC
Jake Lander wrote:
Well, I screwed up. For the benefit of all, I am a total complete and utter idiot and deserved what I got. I knew the rules, played and lost 640,000skp last night through my own total pure idiocy.

I am not trying to make excuses for myself.

However I have an opinion on the mechanic. That opinion is that its without warning, vindictive, negative to the pvp nature of the game, outdated and should be changed.

I just dont see how it adds to anything in what is already a brutal game.

Please, if a dev sees this let me know your opinion on how this is a sensible (or balanced) game feature.

So the flashy medical icon on your station overview didn't grab your attention, or the warning on the character selection screen?

There is warning you need to update your clone, the biggest warning being that you died.
Your own failure to heed warnings cannot be vindictive.
Giving you reason to try to save your pod is not negative to the nature of PvP.
Jake Lander
The Scope
Gallente Federation
#3 - 2014-09-14 17:32:53 UTC
Iain Cariaba I see your point but if you look in your own people whoever they are, lots have made this mistake. To lose your biggest skills is huge. 2 weeks for me.

PVP especially in frigs your pod might as well go pop with the ship, this is just fact.

Would you complain if you were warned on trying to undock rather than had a flashy med icon?

Would that alter your game experience, have a negative effect on anyone or really cause harm in any way, shape or form?
Danika Princip
GoonWaffe
Goonswarm Federation
#4 - 2014-09-14 17:43:42 UTC
Two weeks? Cry me a river. I once lost FC V, and you don't see me whining about the mechanic.
Iain Cariaba
#5 - 2014-09-14 17:48:26 UTC  |  Edited by: Iain Cariaba
Jake Lander wrote:
Iain Cariaba I see your point but if you look in your own people whoever they are, lots have made this mistake. To lose your biggest skills is huge. 2 weeks for me.

PVP especially in frigs your pod might as well go pop with the ship, this is just fact.

Would you complain if you were warned on trying to undock rather than had a flashy med icon?

Would that alter your game experience, have a negative effect on anyone or really cause harm in any way, shape or form?

As you said, lots have had this happen. As a matter of fact, I've had it happen. Once. I've made it part of my daily EvE routine to open EVEMon and let it tell me if I have any toons needing updated because of skill training. I also update my clone as the very first thing I do after losing a pod.

I don't need any new warnings because I learn from my mistakes. CCP should not need to constantly implement more and more hand holding code for people unable to correct their own errors. That is why this game is considered as difficult as it is, because the game doesn't constantly hold your hand and guide you along. You are expected to learn, and to do it rather quickly, if you want to succeed.

Edit: After looking over your killboard, it is apparent that what you need is not another warning on whether or not your clone is up to date. What you really need to learn is how to not lose your pod. Seriously, there is no reason at all why you should have lost that pod in a 0.9 system a few days ago. More than half your losses on zkill are pods.
Jake Lander
The Scope
Gallente Federation
#6 - 2014-09-14 18:21:51 UTC
Most pods I lost involved no chance to get out, some, you have a blank clone and just want to get back faster..

The thread is about whether its a sensible game mechanic.

Where are you on this?
Iain Cariaba
#7 - 2014-09-14 18:29:47 UTC
Jake Lander wrote:
Most pods I lost involved no chance to get out, some, you have a blank clone and just want to get back faster..

The thread is about whether its a sensible game mechanic.

Where are you on this?

This thread isn't about sensible game mechanics. It's just you being butthurt over the fact you keep losing pods. Unless you're in a bubble of some kind, the only way to catch a pod is with an insta-lock point, and then only if they get lucky on the server ticks since pods damn near insta-warp.

Here's a hint: if you're waiting til your ship pops to begin trying to get your pod out, you're doing it wrong.
Jake Lander
The Scope
Gallente Federation
#8 - 2014-09-14 18:45:03 UTC
Direct question, do you think losing skill points for not updating pod is sensible?
Iain Cariaba
#9 - 2014-09-14 18:54:41 UTC
Jake Lander wrote:
Direct question, do you think losing skill points for not updating pod is sensible?

Yes, I do.

Before you ask why, I will tell you. The reason losing SP for not updating clone is a sensible mechanic is because if a pilot flies in PvP without implants, which many do, then there would be zero penalty for losing a pod. As it currently sits, the penalty for losing an update clone is the loss of implants, if any, and the loss of the isk to reupdate the clone. This upgrade cost gets progressivly steeper as you accumulate more and more SP.
Lugh Crow-Slave
#10 - 2014-09-14 18:57:25 UTC
i'd rather see it that you lose all sp your clone couldn't handle (maybe with a toggle warning b4 you undock.) Twisted
Hopelesshobo
Hoboland
#11 - 2014-09-14 19:02:36 UTC
Well, since we have automatic payment for various alliance and station bills, why can't we have automatic payment for clones as well? Just need to make sure to check the box.

Lowering the average to make you look better since 2012.

Adrie Atticus
Caldari Provisions
Caldari State
#12 - 2014-09-14 19:02:56 UTC
Jake Lander wrote:
Direct question, do you think losing skill points for not updating pod is sensible?


It's sensible and acts as an isk sink on top of that.
Iain Cariaba
#13 - 2014-09-14 19:06:43 UTC
Hopelesshobo wrote:
Well, since we have automatic payment for various alliance and station bills, why can't we have automatic payment for clones as well? Just need to make sure to check the box.

Because there is potential for there to be many different alliance and station bills, where there is only one medical clone per toon to keep track of.
Destination SkillQueue
Doomheim
#14 - 2014-09-14 19:25:10 UTC  |  Edited by: Destination SkillQueue
Iain Cariaba wrote:
Jake Lander wrote:
Direct question, do you think losing skill points for not updating pod is sensible?

Yes, I do.

Before you ask why, I will tell you. The reason losing SP for not updating clone is a sensible mechanic is because if a pilot flies in PvP without implants, which many do, then there would be zero penalty for losing a pod. As it currently sits, the penalty for losing an update clone is the loss of implants, if any, and the loss of the isk to reupdate the clone. This upgrade cost gets progressivly steeper as you accumulate more and more SP.


The only decent reason to have a cost for pods is to keep pod traveling under control and the ISK cost already covers that. A pod is after all useless in battle and a bad form of transport in general. It's not a danger, can't use modules and is trivial to kill. It's a piece of crap ship and doesn't need massive penalties associated to its loss and certainly not SP loss. At the minimum an automated upgrade of your medical clone should be the default option after being podded. There is no reasonable scenario for your average player where not keeping your medical clone up-to-date is a sensible option. SP losses to this mechanic are not a result of meaningful choices and trade-offs that are at the center of good gameplay. The podding SP loss is just a system that punishes people for for no good reason.
Jake Lander
The Scope
Gallente Federation
#15 - 2014-09-14 19:28:51 UTC  |  Edited by: Jake Lander
"Before you ask why, I will tell you. The reason losing SP for not updating clone is a sensible mechanic is because if a pilot flies in PvP without implants, which many do, then there would be zero penalty for losing a pod. As it currently sits, the penalty for losing an update clone is the loss of implants, if any, and the loss of the isk to reupdate the clone. This upgrade cost gets progressivly steeper as you accumulate more and more SP."


Thanks for the answer, and i see your point but is the penalty not losing the ship?

And is the penalty for using implants not losing the implants?

Why go to skill points, its just unnecessary. If your point stands why even have clones?

At the very least an undocking pilot should be warned.

"It's sensible and acts as an isk sink on top of that."

How much would you pay to not lose an integral skill off your toon? I m guessing a billion. I would have paid that price right away.
Erroch
STK Scientific
The Initiative.
#16 - 2014-09-14 19:48:03 UTC
The mechanic has a few uses.

It's relatively forgiving for newer players (900k free clone, low clones are pretty cheap)
It's an incentive for players to protect their pod (their player) and not just free boat around in it.
It makes it more expensive for older players to engage in careless activity.
It also adds a cost for the near-instant travel that medical clones provide.

To me, the purpose of the feature is risk, to make you care about flying safely, that death is indeed non-trivial can still suck even as a capsuleer.

Given this post, I think it's doing that last part nicely.

Coming from someone who lost Jump Cal 5 on his Jump Freighter alt, I can guarantee you, you'll double check that clone before undocking next time.
Iain Cariaba
#17 - 2014-09-14 20:05:54 UTC
Jake Lander wrote:
"Before you ask why, I will tell you. The reason losing SP for not updating clone is a sensible mechanic is because if a pilot flies in PvP without implants, which many do, then there would be zero penalty for losing a pod. As it currently sits, the penalty for losing an update clone is the loss of implants, if any, and the loss of the isk to reupdate the clone. This upgrade cost gets progressivly steeper as you accumulate more and more SP."


Thanks for the answer, and i see your point but is the penalty not losing the ship?

And is the penalty for using implants not losing the implants?

Why go to skill points, its just unnecessary. If your point stands why even have clones?

At the very least warn an undocking pilot should be warned.

"It's sensible and acts as an isk sink on top of that."

How much would you pay to not lose an integral skill off your toon? I m guessing a billion. I would have paid that price right away.


If you get podded, you lose any implants you have plugged in, SP if your clone isn't updated, and the cost of a new updated clone. If you have no implants plugged in and have an up to date clone, then you lose only the cost of a new updated clone. Even though the price of medical clones go up as you need a larger clone, this cost is not difficult for someone needing that clone to come up with. Therefore potential SP loss is sometimes the only real penalty for losing a pod.

You know that really bright white screen followed by a picture of your burnt corpse floating in space before you awaken in your new body? That's your warning that you need to buy a new clone. Actually, if you read the text that comes on screen in the lower right corner, it tells you to update your clone. Any sensible PvPer knows to replace that medical clone immediatly upon waking in a new clone, though to be honest, most of them probably learned why this is important the same way you did.
Igor Nappi
Doomheim
#18 - 2014-09-14 20:51:09 UTC
I agree that the current mechanic is a bit silly. If dying needs to remain an ISK sink, I'd like to see at least an option for 'clone insurance' which would enable you to pay a fixed amount of ISK for automatic clone updates for a period of time.

Furthermore, I think that links must be removed from the game.

Iain Cariaba
#19 - 2014-09-14 21:09:32 UTC
Igor Nappi wrote:
I agree that the current mechanic is a bit silly. If dying needs to remain an ISK sink, I'd like to see at least an option for 'clone insurance' which would enable you to pay a fixed amount of ISK for automatic clone updates for a period of time.

Why? You don't, as a player, get anything else automated. Even manufacturing jobs have to be delivered after they're done. As I've, now repeatedly, stated, updating your clone should be the first thing you do upon waking in station after death. This is not a difficult concept to most everyone else that plays the game and actively engaging in PvP.

There is no need for some kind of 'clone insurance.' The clone is insurance that you don't lose your SP. This is like saying you want insurance insurance so that you don't have to remember to insure your ship. You do insure your ships, right?

Another problem with 'clone insurance' is that, inevitibly, there will be someone who 'forgets' or 'didn't know' to pay for it, then they will come on forums and shiptoast all about how they 'need a warning to remind them.' Sound familiar?
Igor Nappi
Doomheim
#20 - 2014-09-14 21:50:03 UTC
Iain Cariaba wrote:
Igor Nappi wrote:
I agree that the current mechanic is a bit silly. If dying needs to remain an ISK sink, I'd like to see at least an option for 'clone insurance' which would enable you to pay a fixed amount of ISK for automatic clone updates for a period of time.

Why? You don't, as a player, get anything else automated. Even manufacturing jobs have to be delivered after they're done. As I've, now repeatedly, stated, updating your clone should be the first thing you do upon waking in station after death. This is not a difficult concept to most everyone else that plays the game and actively engaging in PvP.

There is no need for some kind of 'clone insurance.' The clone is insurance that you don't lose your SP. This is like saying you want insurance insurance so that you don't have to remember to insure your ship. You do insure your ships, right?

Another problem with 'clone insurance' is that, inevitibly, there will be someone who 'forgets' or 'didn't know' to pay for it, then they will come on forums and shiptoast all about how they 'need a warning to remind them.' Sound familiar?


I assume I'm just feeding a troll here, but for example in this article the case is argued in some detail.

Any mechanic that unnecessarily dissuades people from participating in PVP is a bad one.

Furthermore, I think that links must be removed from the game.

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