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The real solution to "Mom Popping" in Incursions

Author
Amyclas Amatin
SUNDERING
Goonswarm Federation
#21 - 2014-09-14 02:18:16 UTC
This whole PVE competition thing is the problem.

Give groups a means to shoot each other.

For more information on the New Order of High-Sec, please visit: http://www.minerbumping.com/

Remember that whenever you have a bad day in EVE, the correct reponse is "Thank you CCP, may I please have another?"

Benjamin Aurilen
Son's of Minerva
#22 - 2014-09-14 03:40:11 UTC
I like some of this. opposing sites that push the bar red, and give out pirate LP that can be converted to pirate faction
LP, paid out only if the incursion ends without the mom being popped. as for the standings decrease them the same way running normal sites increases them, that way you cant run just the pirate ones without risking going negative but its not going to destroy you to run a few incursions playing the bad guy.
elitatwo
Zansha Expansion
#23 - 2014-09-14 11:22:42 UTC
Gizznitt Malikite wrote:
-snip-

I could be wrong, but I thought that repairing Concord Standings is rather difficult as there are no Concord agents to run missions for. While a temporary block from concord LP payouts may be reasonable, I have an issue if there is no way to reverse it.
-snip-


It isn't, that is what those lowsec ratting tags are for. Combined with the skill 'Fast Talk' from the 'social' skills.

There are also two more skills that influence your standings, 'connections' and 'social'.

And at last, there are two CONCORD agents still in the game that provide level 2 missions as a one time offer per character, so once you did them, that's it. You cannot run those missions again with your character.

As a sidenote,
a level 2 mission doesn't sound like a big deal but be warned those are not as easy as they seem.

The security status bump isn't something to shrug of either. If you have a security status of 5.0 at the time you do the first mission, your security status after completing the first of the two will be 5.6 and I can only guess how far the second one will bump you up in points since I didn't run it yet.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Donnachadh
United Allegiance of Undesirables
#24 - 2014-09-14 14:33:09 UTC
A quote from a Disney movie my kids watched when they were little "bad idea I said".
No matter how you stack it up, no matter how you try to justify this and no matter what pretty descriptions or names you give it this is just another of the I want CCP to eliminate the "perceived" early end to Incursions so I can farm ISK/LP to the bitter end type of post.

And yes this is a "percieved" early ending to these incursions. Wisely CCP put into these incursions the ability for players to end them by wait for it "popping the mother ship". If you go back and look at the dev blog postings prior to the release of incursions it is pretty clear that CCP intended the destruction of the mother ship to be used as a way for players to end the incursion as quickly as possible. So the real question is how can can you classify this as anything but working as intended except to say that it is based on pure unadulterated greed.

Before you jump on me about that I have no problem with greed per say it is a part of what drives this game. What I do have trouble with is when people try to cover up their "GREED" by inventing a problem with a game mechanic that is working exactly as it was intended.

So I have these suggestions.

Stop looking to CCP to solve a player created and player driven problem.

Try a little dose of diplomacy. If they are posting on a web site why they are mom popping "early" they are hurting their own ISK/LP farming abilities so they just might be willing to negotiate a settlement. If not don't try and make your lovers quarrel my problem.

There are game mechanics already in place to deal with these types of player disputes use them. And I do not want to hear about the difficulties of trying etc those are your problems to work out not ours.
Hairpins Blueprint
The Northerners
Pandemic Horde
#25 - 2014-09-14 14:43:18 UTC  |  Edited by: Hairpins Blueprint
Gizznitt Malikite wrote:


Instead, it should be another form of conflict. Give the communities a means of preventing the mom from spawning.






i think incursions are just about that ;p kiling the mom right? right?

Not eldoradon endles farm.
admiral root
Red Galaxy
#26 - 2014-09-14 17:38:53 UTC
Amyclas Amatin wrote:
This whole PVE competition thing is the problem.

Give groups a means to shoot each other.


They already have the means. They also have obscene amounts of money if they want to hire merc rather than doing it themselves.

No, your rights end in optimal+2*falloff

Veers Belvar
Swordmasters of New Eden
#27 - 2014-09-14 18:14:23 UTC
Problems like this are not solved by suicide ganking, mercs, wardeccs, etc.... The sides are all relatively wealthy, and will not be particularly affected by a few ship losses. Highsec disagreements are not solved through shooting people up, they are solved through diplomacy and the proper tweaking of game mechanics. There is absolutely no reason that 30 people with some battleships and a couple of hours to burn should be able to deny the entire highsec the ability to run incursions for 36 hours. That isn't working as designed, that isn't seen anywhere else, and that isn't something you solve through shoot em up Westerns.
Brutalis Furia
Hammer and Anvil Industries
#28 - 2014-09-14 20:08:08 UTC
I believe the mechanic is working as intended (unfortunately), and I don't really see it as a design issue for CCP to fix.

That said, I do have some issue with mechanics that can be used by so few to affect so many. To that end I (if given design freedom) would alter the Incursions mechanic from the ground up.

An incursion would start in one system (picked randomly, but weighted for security status). In this system, the lowest level of incursion sites, Scout, would spawn. In this case "sufficient resistance" means clearing a given number of sites within a short amount of time (4h). If they met with sufficient resistance, the incursion ends, an sew system is selected, and the process begins anew. Incursions that made it past the initial scouting party would stay until removed.

If not, that system starts spawning Vanguard sites, and adjacent systems start spawning Scout sites. If, within the same timer, enough spawned sites are not cleared, it upgrades to Assault spawns, surrounding Scout systems are upgraded to Vanguard systems, and connected systems 2 jumps away start spawning Scout sites. This process repeats until you would spawn a Mothership site in the system, Headquarter sites in adjacent systems, Assault 2 jumps out, Vanguard 3 jumps, and Scout 4 jumps. Existing sites would not despawn, but new sites would spawn at the appropriate level.

Similarly, attacking any system would lower the Incursion within that system and systems away from the initial incursion system. Running Headquarter sites within a system would reduce it to an Assault system, the Assault system(s) next door to Vanguard, the Vanguard systems to Scout and stop the Scout site spawns further out.

Directly attacking the Mothership would reduce the entire incursion by one level, but would not clear it. To fully clear it, you would need to stay in that system and clear Headquarter sites for 4h, then Assault sites for 4h, then Vanguard sites for 4h, then clean up the remaining Scout sites within 4h.

Mechanics not touched on here would not be adjusted, save as minimally as possible to adapt to these changes.

But alas, I do not have design freedom...
Varsua Demilia
Doomheim
#29 - 2014-09-14 22:10:42 UTC
What about a change to the influence bar...the more sites that are completed, the more difficult it becomes to close the gap? Or the sites create additional spawns as it turns blue...like the sansha are getting their butts kicked and call in extra help to "hold" the systems where the incursions are occurring?
Unezka Turigahl
Det Som Engang Var
#30 - 2014-09-14 23:43:00 UTC  |  Edited by: Unezka Turigahl
Ele Rebellion wrote:
The actions of few affect many.

If you want the mom to stay alive longer... well then its simple. Stop Running With ISN
Right now the mom popping is retaliation to the actions of an ISN FC. Had this person shown a little respect, (the respect that the other communities would have shown him had the roles been reversed) then there would be far less mom popping going on.

For those that have not read The End Game know that TVP is popping moms only as ISN undocks their fleets. If ISN stops undocking fleets, then TVP will stop popping moms.

Btw, I highly recommend visiting TVP's website and reading the top article here http://thevalhallaproject.info/news.html to understand why things currently are as they are.
Instead of asking CCP to "fix" this.. lets fix the problem ourselves as is the way the game intends for problems to be solved.


This kind of makes me want to start running incursions again, with ISN of course.

EDIT: CCP should just make hisec incursion pockets into PVP zones. You can only enter if you're part of a fleet of 10. And there can only be two fleets of 10 in a site. And you can't leave until the site is completed.
Donnachadh
United Allegiance of Undesirables
#31 - 2014-09-15 01:19:09 UTC  |  Edited by: Donnachadh
Veers Belvar wrote:
There is absolutely no reason that 30 people with some battleships and a couple of hours to burn should be able to deny the entire highsec the ability to run incursions for 36 hours. That isn't working as designed, that isn't seen anywhere else, and that isn't something you solve through shoot em up Westerns.

Not this again. That 30 players has every right to jump in and end the incursion by popping mom, the design of the incursion portion of the game gives them that right. Others in this game face the same type of denial of ISK/fun that you are experiencing. Miners loose out on the best rocks in the belts because others were there first. Some miners loose out on that randomly spawned low sec ore pocket in high sec because someone beats them to it. Others loose out on choice pieces of salvage from hacking sites etc because someone beat them to it. Some loose extremely expensive ships because they are in the wrong place at the wrong time. And the list goes on and on, why should you be any different?
Veers Belvar
Swordmasters of New Eden
#32 - 2014-09-15 01:20:34 UTC
Donnachadh wrote:
Veers Belvar wrote:
There is absolutely no reason that 30 people with some battleships and a couple of hours to burn should be able to deny the entire highsec the ability to run incursions for 36 hours. That isn't working as designed, that isn't seen anywhere else, and that isn't something you solve through shoot em up Westerns.

Not this again. That 30 players has every right to jump in and end the incursion by popping mom, the design of the incursion portion of the game gives them that right. Others in this game face the same type of denial of ISK/fun that you are experiencing. Miners loose out on the best rocks in the belts because others were there first. Some miners loose out on that randomly spawned low sec ore pocket in high sec because someone beats them to it. Others loose out on choice pieces of salvage from hacking sites etc because someone beat them to it. And the list goes on and on, why should you be any different?


Because no 30 players can entirely shut down all mining, mission running, or any other PvE activity in all of highsec. Simple.
Donnachadh
United Allegiance of Undesirables
#33 - 2014-09-15 01:22:27 UTC
Veers Belvar wrote:
Donnachadh wrote:
Veers Belvar wrote:
There is absolutely no reason that 30 people with some battleships and a couple of hours to burn should be able to deny the entire highsec the ability to run incursions for 36 hours. That isn't working as designed, that isn't seen anywhere else, and that isn't something you solve through shoot em up Westerns.

Not this again. That 30 players has every right to jump in and end the incursion by popping mom, the design of the incursion portion of the game gives them that right. Others in this game face the same type of denial of ISK/fun that you are experiencing. Miners loose out on the best rocks in the belts because others were there first. Some miners loose out on that randomly spawned low sec ore pocket in high sec because someone beats them to it. Others loose out on choice pieces of salvage from hacking sites etc because someone beat them to it. And the list goes on and on, why should you be any different?


Because no 30 players can entirely shut down all mining, mission running, or any other PvE activity in all of highsec. Simple.


And 30 players cannot shut down ALL incursions. They may get his one but another will pop up, they always do.f
Veers Belvar
Swordmasters of New Eden
#34 - 2014-09-15 01:23:32 UTC
Donnachadh wrote:
Veers Belvar wrote:
Donnachadh wrote:
Veers Belvar wrote:
There is absolutely no reason that 30 people with some battleships and a couple of hours to burn should be able to deny the entire highsec the ability to run incursions for 36 hours. That isn't working as designed, that isn't seen anywhere else, and that isn't something you solve through shoot em up Westerns.

Not this again. That 30 players has every right to jump in and end the incursion by popping mom, the design of the incursion portion of the game gives them that right. Others in this game face the same type of denial of ISK/fun that you are experiencing. Miners loose out on the best rocks in the belts because others were there first. Some miners loose out on that randomly spawned low sec ore pocket in high sec because someone beats them to it. Others loose out on choice pieces of salvage from hacking sites etc because someone beat them to it. And the list goes on and on, why should you be any different?


Because no 30 players can entirely shut down all mining, mission running, or any other PvE activity in all of highsec. Simple.


And 30 players cannot shut down ALL incursions. They may get his one but another will pop up, they always do.f


They can shut down all incursions for up to 36 hours. Cannot do that with any other activity in highsec.
Daichi Yamato
Jabbersnarks and Wonderglass
#35 - 2014-09-15 03:48:31 UTC  |  Edited by: Daichi Yamato
36 hours!!!! ohh shii'

do something else?
edit....and ppl argue that war decs stop you doing anything for 7 days

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Veers Belvar
Swordmasters of New Eden
#36 - 2014-09-15 04:46:48 UTC
Daichi Yamato wrote:
36 hours!!!! ohh shii'

do something else?
edit....and ppl argue that war decs stop you doing anything for 7 days


yes, but it is happening OVER AND OVER AND OVER.....5 hours of activity and then 24 hours of none, repeatedly, is not fun.
baltec1
Bat Country
Pandemic Horde
#37 - 2014-09-15 04:48:52 UTC
Veers Belvar wrote:
Donnachadh wrote:
Veers Belvar wrote:
There is absolutely no reason that 30 people with some battleships and a couple of hours to burn should be able to deny the entire highsec the ability to run incursions for 36 hours. That isn't working as designed, that isn't seen anywhere else, and that isn't something you solve through shoot em up Westerns.

Not this again. That 30 players has every right to jump in and end the incursion by popping mom, the design of the incursion portion of the game gives them that right. Others in this game face the same type of denial of ISK/fun that you are experiencing. Miners loose out on the best rocks in the belts because others were there first. Some miners loose out on that randomly spawned low sec ore pocket in high sec because someone beats them to it. Others loose out on choice pieces of salvage from hacking sites etc because someone beat them to it. And the list goes on and on, why should you be any different?


Because no 30 players can entirely shut down all mining, mission running, or any other PvE activity in all of highsec. Simple.


Our corp shut down caldari ice mining for a month with just 30 guys.
Veers Belvar
Swordmasters of New Eden
#38 - 2014-09-15 04:58:34 UTC
baltec1 wrote:


Our corp shut down caldari ice mining for a month with just 30 guys.


A. that's only one small part of mining, they could go mine ice everywhere else in highsec.

B. This was I assume just through suicide ganking. Incursions can also be shut down that way. What is unique is that doing mom site will create a global shutdown, without any possible way of running them. You didn't really shut down ice mining, you just made it dangerous, and the miners were not sufficiently competent to survive the danger.
baltec1
Bat Country
Pandemic Horde
#39 - 2014-09-15 05:07:53 UTC
Veers Belvar wrote:
baltec1 wrote:


Our corp shut down caldari ice mining for a month with just 30 guys.


A. that's only one small part of mining, they could go mine ice everywhere else in highsec.

B. This was I assume just through suicide ganking. Incursions can also be shut down that way. What is unique is that doing mom site will create a global shutdown, without any possible way of running them. You didn't really shut down ice mining, you just made it dangerous, and the miners were not sufficiently competent to survive the danger.


No, we really did shut down caldari ice mining for a month. Note that Nitrogen Isotopes can only be found in caldari space in highsec. This was when we introduced the gank catalyst to EVE for the first time.
Veers Belvar
Swordmasters of New Eden
#40 - 2014-09-15 05:22:31 UTC
baltec1 wrote:
Veers Belvar wrote:
baltec1 wrote:


Our corp shut down caldari ice mining for a month with just 30 guys.


A. that's only one small part of mining, they could go mine ice everywhere else in highsec.

B. This was I assume just through suicide ganking. Incursions can also be shut down that way. What is unique is that doing mom site will create a global shutdown, without any possible way of running them. You didn't really shut down ice mining, you just made it dangerous, and the miners were not sufficiently competent to survive the danger.


No, we really did shut down caldari ice mining for a month. Note that Nitrogen Isotopes can only be found in caldari space in highsec. This was when we introduced the gank catalyst to EVE for the first time.


I'm assuming the miners were wildly incompetent if they couldn't arrange an escort fleet to handle 30 -10 sec status catalysts. I mean it cant be THAT hard.