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Pre-CSM Summit Nullsec and Sov Thread

First post First post
Author
Atum' Ra
The Scope
Gallente Federation
#241 - 2014-09-13 15:26:45 UTC
The question is not how to get Sovereignty. The question is how to hold it. To make Sovereignty dynamic, you must enter an introductory on which Sovereignty is in danger of losing weekly.
I propose the following ideas:
1 NPC trying to take away Sovereignty. The lower the level of security - those big ships come. At the same time it is also a fan for many players.
2 The possibility of "breaking" Sovereignty and neutralization protection (activation protocol of self-destruction).
3 Enter the timer Sovereignty at which Sovereignty will go to the NPC faction. Timer increases due to the destruction of the NPC (as an option due to the passage of certain tasks in the system)
4 Create a module that temporarily disables the gate.
5 Enter the ability to install guns on the gates. So few people can handle driving tools with a lot of the enemy. In any case, I think it justified to significantly increase the volume of TCU.
Verdis deMosays
Center for Advanced Studies
Gallente Federation
#242 - 2014-09-13 15:51:15 UTC
MASSADEATH wrote:
Being one of the small null sec alliances that fights the CFC and goons daily here is my take.

Even though we have 1300 in alliance and in the range of 60+ capitals we can never field them or we will be crushed. The speed at which the enemy can bridge ships in our area makes most of our capital usage rare and ninja in fashion. (in fact that goes for subcapitals as well)

The JB network allows the enemy to bridge ahead of us even using ceptors, it has basically made gate travel non existant in vast portions of null.

The defensive SBU ability is silly.


and the vast HP to take out structures and multi tiered timers actually makes it every hard for smaller groups to try and disrupt and hurt the enemy. Since they can travel vast distances with their capital forces to defend for timers.

so fast and quick attacks cannot be done. Even though most of the time there is no one around in most of the enemy space, the quick time to build a blob and move it is a huge restriction for small attacking forces.


Most of their vast area lies undefended 99% of the time, however timers allow these much larger numerical forces to bring blobs to bear, compound that with instant travel times for capital and subcapital forces, and it makes it almost impossable for smaller entities to take ground.


The enemy like in any war should have to choose where to place defensive fleets....and by that choice leave areas weak for attack.

Thats not the case now... they are equally positioned to defend everywhere.

I dont think "the alpha" wrecking ball ect is the issue.... the issue is the wrecking ball can be anywhere and everywhere instantly. Especially since they know when and where the timers will be.




This is the nullsec problem summed up. I can attest to the accuracy of this from both sides, since I was usually in a cloaky probing T3 spying on MOA during my time with SMA (part of the CFC to the nullnoobs) and got to see how fights unfolded from recon to salvage. CFC forces could move almost anywhere on a moments notice and counter the guerilla tactics of MOA.

The only thing they couldn't counter was the tactic of afk cloakers who did a great job demoralizing the grunts of the CFC. Can't rat or mine with a hotdropper in system, and as soon as you tried here came the covert cyno and bombers. Effective tactic, and one that caused isk flow to stop, and more than one corp to dissolve, but against the coalition juggernaut its as useless as a civilian blaster against a supercarrier.

Still, keep fighting the good fight, MOA!
Azami Nevinyrall
172.0.0.1
#243 - 2014-09-13 16:01:08 UTC  |  Edited by: Azami Nevinyrall
Dinsdale Pirannha wrote:
Contrary to what the failed lawyer states on his Eve Pravda site, the people CCP should be talking to about overhauling null sec sov are NOT the current owners, who have huge vested interests in maintaining the status quo when it comes to power / wealth distribution.

Talk to the people that want in to null sec, but are shut out by the cartels.
That means IGNORING the cartel reps on the CSM, and dealing with anyone else, and I mean anyone else.

But that won't happen. The incestuous relationship will continue, and the hegemony of the cartels will continue, no matter what changes are made, because CCP makes posts talking about how they are discussing with the CSM.

CCP, you want to save null sec, and ultimately Eve and your company?
Destroy every game construct that allows any space in the game to be under the total control of a handful of people.
Build new game mechanics that make it impossible for any group to control vast swaths of space.

If you don't, the gridlock and boredom will continue, and CCP will continue to bleed subs.
Oh and BTW, might be smart to actually cater to the casual player base, which regardless of all your propaganda, is still your largest customer demographic.


This...


...but sadly CCP will listen to the ones who currently own Nullsec and like it the way it is. Subs will continue to bleed just like Devs!

...

Kagura Nikon
Native Freshfood
Minmatar Republic
#244 - 2014-09-13 16:26:12 UTC
My take on capital ship travel issue. Create a traffic control for the capital ships.

What that means? Every minute a SINGLE capital ship can jump into a system. From ALL the ships that had activated a cyno to jump into the system, ONE will be randomly drawn and jump, the others wait another chance on next minute. YES that would make HUGE hot drops VERY VERY hard to do.

Capitals would still be present, but bringing more than 20-30 would be a nightmare and would be better to bring subcapitals.

Aa before I forget, make titan bridges compete with the capitals for the jump slot.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Adrie Atticus
Caldari Provisions
Caldari State
#245 - 2014-09-13 17:06:40 UTC
Kagura Nikon wrote:
My take on capital ship travel issue. Create a traffic control for the capital ships.

What that means? Every minute a SINGLE capital ship can jump into a system. From ALL the ships that had activated a cyno to jump into the system, ONE will be randomly drawn and jump, the others wait another chance on next minute. YES that would make HUGE hot drops VERY VERY hard to do.

Capitals would still be present, but bringing more than 20-30 would be a nightmare and would be better to bring subcapitals.

Aa before I forget, make titan bridges compete with the capitals for the jump slot.


Bridge carrier into the field with the titan, problem solved.
Adrie Atticus
Caldari Provisions
Caldari State
#246 - 2014-09-13 17:36:39 UTC
Nullsec - "NERF IT NAO"?

Eve is a game of commitment and even advertised as such with possibilities of specialization or jack-of-all-trades. This can scale from someone wanting to train into a battleship taking a month to people wanting to max out a carrier for some reason spanning over 3 years in skill training alone. Other wanted to dominate the market on a commodity and others want to live permanently in wormhole space. Some want to dominate a FW war zone and work towards that (GJ GalMil).

At some point people went and decided that they want to commit themselves into nullsec and gathering as much space, resources and man power as possible. These alliances and coalitions have flared up quickly and burned down even more quickly.

All the types listed are one sort of commitment and are endorsed by CCP to be great game play and content creators. Now people want one of those commitments nullified because the current status quo is deeply entrenched due to the groups having power being extremely large and powerful in their respective areas, mainly logistics and man power. Why would one commitment need to be erased and others left alone? Clearly people who have worked for something don't deserve to keep their achievements untouched and all their work should be stripped from them.

Most of the ideas people have posted promote "1 person can capture a system but will be overrun by 3 and they will take the system". Some want to limit power projection by cutting jump distance, amount of ships passing per cyno or increasing fuel requirements. All these ideas have a base thinking that the issue is something being easily transported immediately to a battle field or that logistics to handle tower fuel is done too efficiently.

What is being missed with almost all of the suggestions is that the "new guys" wanting to take sov under a new system would still be outnumbered badly. If you cannot exceed numbers of the defenders, occupancy sov wouldn't hold much worth. Cutting jump distance would just force to use more cynos. Limitations on ships per cyno means you'd just have extra alts lighting N+1 cynos so you can drop ships fast enough. Increased fuel requirements only hurt those who cannot produce isotopes fast enough.

All the changes are seen as "yay nullsec is saved" but almost all arbitrary limitations forget that there are players who need these mechanics in day-to-day operations which are not directly related to nullsec. Are you willing to cripple the whole game just to fix nullsec?

Arbitrary limits to e.g. amount of players allowed to enter a system at one time (via a cyno, been proposed many times) could also be extended to normal means of travel. How would a station in hisec where you can only have 20 players docked at a time sound like? Stargate which only allows 100 jumps per hour? Agent which will only give out 50 missions per hour? Arbitrary limits are arbitrary because they are used to limit what is allowed in certain content. FW complexes have ship requirements on the gate and dominant faction can deny docking rights for opposing factions. Ship size restriction has been quoted as a feature which levels out the playing field and disallows shipping up to win the fight.

On the point of FW, Gallente recently dominated the field by having more numbers willing to fight at all time zones; they had superior amount of man power and committed themselves to finish the job once and for all. Current nullsec blocs had a superior amount of man power to commit into capturing all the systems they currently have. Politics was involved in both cases, but why is former allowed and cheered at and latter yelled as unfair?

If nothing else comes from this whole post; please think how the changes will affect people outside of nullsec when you are trying to think heavily-limiting arbitrary rules which will be applied to all the space in the game.

Also screw typos CBA to check for them.
JoJo Oraipy
Doomheim
#247 - 2014-09-13 17:41:15 UTC  |  Edited by: JoJo Oraipy
Hello,

The cycle of life of gaining and losing systems is the way it should be....
When ever a large alliance drops sov off the map people go after it faster then ****!


here how the idea works below... the campaigning has began 'USE IT OR LOSE IT" No more afking owner space....

hunting levels - mining levels
both indexes must be at the same level in order for upgrades to work.
other index level is removed from the game.

index 0 -
-> Station drop to NPC corp any one can dock.
-> PI planets drop to NPC corp.Tax rates anyone can use them.
-> Claim is gone.

index 1 -
-> 20% reduction of all upkeep costs
-> 2% less fuel needed for starbases
-> Allows PI ownership of planets no longer NPC
-> Station can be taken after claiming

index 2 -
-> 20% reduction of all upkeep costs
-> 2% less fuel needed for starbases
-> Capital production allowed

index 3 -
-> 20% reduction of all upkeep costs
-> 2% less fuel needed for starbases
-> Cyno Nav allowed

index 4 -
-> 20% reduction of all upkeep costs
-> 2% less fuel needed for starbases
-> Cyno Jammer allowed

index 5 -
-> 20% reduction of all upkeep costs (making zero up keep costes)
-> 2% less fuel needed for star-bases (total of 10% less fuel needed)
-> Jump Bridges are allowed.
-> Pathing your star-gate routes.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#248 - 2014-09-13 17:41:38 UTC
Azami Nevinyrall wrote:
This...


...but sadly CCP will listen to the ones who currently own Nullsec and like it the way it is. Subs will continue to bleed just like Devs!



What I'm seeing is that no-one likes sov the way it is. What?

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

JoJo Oraipy
Doomheim
#249 - 2014-09-13 17:44:24 UTC
I still believe the best path now is use or lose it. No one wants to see afking systems any more.


Steve Ronuken wrote:
Azami Nevinyrall wrote:
This...


...but sadly CCP will listen to the ones who currently own Nullsec and like it the way it is. Subs will continue to bleed just like Devs!



What I'm seeing is that no-one likes sov the way it is. What?

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#250 - 2014-09-13 17:53:56 UTC
JoJo Oraipy wrote:
I still believe the best path now is use or lose it. No one wants to see afking systems any more.


Steve Ronuken wrote:
Azami Nevinyrall wrote:
This...


...but sadly CCP will listen to the ones who currently own Nullsec and like it the way it is. Subs will continue to bleed just like Devs!



What I'm seeing is that no-one likes sov the way it is. What?




Heh. I have a basic outline of the kind of thing I'd like to see for Sov, on my site.

Short version: People can attack your indexes, which form a cap on your main Sov index. Over time, a small group could grind down a larger, but more AFK groups indexes, to the point there they lose Sov.

Go shoot NPCs in your enemies space (but not the regular NPCs. Specific complexes relating to sov.) If people don't show up to run off the invaders, their systems get worse, their upgrades shut off, possibly their moongoo gets stolen/destroyed, etc.

Has the added benefit of making space seem somewhat more alive. As I see it, it's not just PCs out in null. They have NPC minions who can be targetted.

Sure, you might have an apex force that can take out any particular attacker. But it may not be able to take them all out. And not at specific times.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Atum' Ra
The Scope
Gallente Federation
#251 - 2014-09-13 18:10:19 UTC
JoJo Oraipy wrote:
I still believe the best path now is use or lose it. No one wants to see afking systems any more.



That's true !
Sentinel Eeex
School of Applied Knowledge
Caldari State
#252 - 2014-09-13 19:40:28 UTC
MASSADEATH wrote:
Being one of the small null sec alliances that fights the CFC and goons daily here is my take.

Even though we have 1300 in alliance and in the range of 60+ capitals we can never field them or we will be crushed. The speed at which the enemy can bridge ships in our area makes most of our capital usage rare and ninja in fashion. (in fact that goes for subcapitals as well)

The JB network allows the enemy to bridge ahead of us even using ceptors, it has basically made gate travel non existant in vast portions of null.

The defensive SBU ability is silly.


and the vast HP to take out structures and multi tiered timers actually makes it every hard for smaller groups to try and disrupt and hurt the enemy. Since they can travel vast distances with their capital forces to defend for timers.

so fast and quick attacks cannot be done. Even though most of the time there is no one around in most of the enemy space, the quick time to build a blob and move it is a huge restriction for small attacking forces.


Most of their vast area lies undefended 99% of the time, however timers allow these much larger numerical forces to bring blobs to bear, compound that with instant travel times for capital and subcapital forces, and it makes it almost impossable for smaller entities to take ground.


The enemy like in any war should have to choose where to place defensive fleets....and by that choice leave areas weak for attack.

Thats not the case now... they are equally positioned to defend everywhere.

I dont think "the alpha" wrecking ball ect is the issue.... the issue is the wrecking ball can be anywhere and everywhere instantly. Especially since they know when and where the timers will be.




You can't be serious.
Azami Nevinyrall
172.0.0.1
#253 - 2014-09-13 19:52:59 UTC
Steve Ronuken wrote:
Azami Nevinyrall wrote:
This...


...but sadly CCP will listen to the ones who currently own Nullsec and like it the way it is. Subs will continue to bleed just like Devs!



What I'm seeing is that no-one likes sov the way it is. What?


I've lived on every side of the Nullsec fence...

I really dislike it's current form! I *REALLY* hope CCP actually does this revamp of Nullsec right! They can actually make this an awesome game or **** it up and "Summer of Rage that we can't fix 2015"

If you have a fraction of a moment free, like to listen to my suggestions?

...

Silent Twilight
Zero Transversal
#254 - 2014-09-13 20:13:34 UTC
One of the biggest problems with current sov mechanics is that once the system has been claimed, there is no way to disrupt or harass it besides grinding through structures and timers. Small groups have to spend hours and hours of structure bashing, which burns people out and gives large groups plenty of time to gather a blob and drop it on top of attackers. Unless the current "ehp wall" mechanic is radically changed, there should be ways to harass sov without taking it to discourage holding vast number of barely used system.

For example, this could be cheap (spammable enough), small (to fit into a cruiser or even a frigate), not too easy to detect, anchorable low-ehp structures that add to the sov or station services cost and transfer this extra amount of isk to the owner of said structure. Or a similar structure that slowly (in a matter of week or so) captures sov without the need of sbu-s and timers or lowers sov level. Something that leeches or lowers bounty isk from ratting, and other stuff like that. And no notification for the sov owner. The idea is to make owners constantly look after their space if they want to keep it clean. If they do, any guy or two in common ships should be able to easily kill these structures. If they don't, then the guys who placed the structures should get some profit. So when they roam, and the sov owners either dock up or aren't even there, they could at least leave something nasty behind to punish them.
Sentinel Eeex
School of Applied Knowledge
Caldari State
#255 - 2014-09-13 20:47:24 UTC
If ideas in that WH thread were anything like ideas here, no wonder CCP didn't listen to you.
Kagura Nikon
Native Freshfood
Minmatar Republic
#256 - 2014-09-13 21:15:03 UTC
Adrie Atticus wrote:
Kagura Nikon wrote:
My take on capital ship travel issue. Create a traffic control for the capital ships.

What that means? Every minute a SINGLE capital ship can jump into a system. From ALL the ships that had activated a cyno to jump into the system, ONE will be randomly drawn and jump, the others wait another chance on next minute. YES that would make HUGE hot drops VERY VERY hard to do.

Capitals would still be present, but bringing more than 20-30 would be a nightmare and would be better to bring subcapitals.

Aa before I forget, make titan bridges compete with the capitals for the jump slot.


Bridge carrier into the field with the titan, problem solved.



Changes nothing. You clearly did not read what I wrote. You cannot bring another capital . Is not PER cyno. THis is to be a per SYSTEM limit. IT still completely removes massive hotdrops.

Capital numbers on each combat would be MUCH smaller.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kagura Nikon
Native Freshfood
Minmatar Republic
#257 - 2014-09-13 21:22:27 UTC  |  Edited by: Kagura Nikon
Adrie Atticus wrote:
Nullsec - "NERF IT NAO"?

Eve is a game of commitment and even advertised as such with possibilities of specialization or jack-of-all-trades. This can scale from someone wanting to train into a battleship taking a month to people wanting to max out a carrier for some reason spanning over 3 years in skill training alone. Other wanted to dominate the market on a commodity and others want to live permanently in wormhole space. Some want to dominate a FW war zone and work towards that (GJ GalMil).

At some point people went and decided that they want to commit themselves into nullsec and gathering as much space, resources and man power as possible. These alliances and coalitions have flared up quickly and burned down even more quickly.

All the types listed are one sort of commitment and are endorsed by CCP to be great game play and content creators. Now people want one of those commitments nullified because the current status quo is deeply entrenched due to the groups having power being extremely large and powerful in their respective areas, mainly logistics and man power. Why would one commitment need to be erased and others left alone? Clearly people who have worked for something don't deserve to keep their achievements untouched and all their work should be stripped from them.

Most of the ideas people have posted promote "1 person can capture a system but will be overrun by 3 and they will take the system". Some want to limit power projection by cutting jump distance, amount of ships passing per cyno or increasing fuel requirements. All these ideas have a base thinking that the issue is something being easily transported immediately to a battle field or that logistics to handle tower fuel is done too efficiently.

What is being missed with almost all of the suggestions is that the "new guys" wanting to take sov under a new system would still be outnumbered badly. If you cannot exceed numbers of the defenders, occupancy sov wouldn't hold much worth. Cutting jump distance would just force to use more cynos. Limitations on ships per cyno means you'd just have extra alts lighting N+1 cynos so you can drop ships fast enough. Increased fuel requirements only hurt those who cannot produce isotopes fast enough.

All the changes are seen as "yay nullsec is saved" but almost all arbitrary limitations forget that there are players who need these mechanics in day-to-day operations which are not directly related to nullsec. Are you willing to cripple the whole game just to fix nullsec?

Arbitrary limits to e.g. amount of players allowed to enter a system at one time (via a cyno, been proposed many times) could also be extended to normal means of travel. How would a station in hisec where you can only have 20 players docked at a time sound like? Stargate which only allows 100 jumps per hour? Agent which will only give out 50 missions per hour? Arbitrary limits are arbitrary because they are used to limit what is allowed in certain content. FW complexes have ship requirements on the gate and dominant faction can deny docking rights for opposing factions. Ship size restriction has been quoted as a feature which levels out the playing field and disallows shipping up to win the fight.

On the point of FW, Gallente recently dominated the field by having more numbers willing to fight at all time zones; they had superior amount of man power and committed themselves to finish the job once and for all. Current nullsec blocs had a superior amount of man power to commit into capturing all the systems they currently have. Politics was involved in both cases, but why is former allowed and cheered at and latter yelled as unfair?

If nothing else comes from this whole post; please think how the changes will affect people outside of nullsec when you are trying to think heavily-limiting arbitrary rules which will be applied to all the space in the game.

Also screw typos CBA to check for them.



When peopel suggest limits to capitals ship they indeed want them nerfed as well in low sec. Large blobs of capital ships are an issue everywhere.

When we present one optiont aht solves that thing you poitnt, that the new guys will be outnumbered, you simply throw it away ignoring. You are not helping. The only way to make massive numeric advantage not be a neccessity (and only a luxury) is to impose limits not circunvented by having more ships and more people. BE those jumps per minute into a system, or 1 jump per day per capital ship.

No other idea, you may wish whatever you want will avoid giving a huge advantage to massive super blocs .

And btw I doubt any operation thta is not classified as a BLOB would have problem with the propositions of how many ships can jump at same time. If you are bothered by that, then YES you NEED TO BE NERFED, because YOU ARE PART OF THE CANCER!

"If brute force does not solve your problem....  then you are  surely not using enough!"

Taconia
Space Spuds
#258 - 2014-09-13 21:44:54 UTC
Be very careful CCP. If you break null, I will leave game. Burn Jita will be a tea party. Solve your problems. I remember how you fixed drone regions. You merely took things away. That was not a solution then, and will not be now.
Heat-seeking Moisture Missile
Deep Thought Labs
#259 - 2014-09-13 22:11:34 UTC
This isn't meant an an attack, but the fact that we have such large amounts of 0.0 dedicated to renters is indicative of the sad state of affairs in null today. damn you power blocs.
Adrie Atticus
Caldari Provisions
Caldari State
#260 - 2014-09-13 22:44:50 UTC
Kagura Nikon wrote:
Adrie Atticus wrote:
Nullsec - "NERF IT NAO"?

Eve is a game of commitment and even advertised as such with possibilities of specialization or jack-of-all-trades. This can scale from someone wanting to train into a battleship taking a month to people wanting to max out a carrier for some reason spanning over 3 years in skill training alone. Other wanted to dominate the market on a commodity and others want to live permanently in wormhole space. Some want to dominate a FW war zone and work towards that (GJ GalMil).

At some point people went and decided that they want to commit themselves into nullsec and gathering as much space, resources and man power as possible. These alliances and coalitions have flared up quickly and burned down even more quickly.

All the types listed are one sort of commitment and are endorsed by CCP to be great game play and content creators. Now people want one of those commitments nullified because the current status quo is deeply entrenched due to the groups having power being extremely large and powerful in their respective areas, mainly logistics and man power. Why would one commitment need to be erased and others left alone? Clearly people who have worked for something don't deserve to keep their achievements untouched and all their work should be stripped from them.

Most of the ideas people have posted promote "1 person can capture a system but will be overrun by 3 and they will take the system". Some want to limit power projection by cutting jump distance, amount of ships passing per cyno or increasing fuel requirements. All these ideas have a base thinking that the issue is something being easily transported immediately to a battle field or that logistics to handle tower fuel is done too efficiently.

What is being missed with almost all of the suggestions is that the "new guys" wanting to take sov under a new system would still be outnumbered badly. If you cannot exceed numbers of the defenders, occupancy sov wouldn't hold much worth. Cutting jump distance would just force to use more cynos. Limitations on ships per cyno means you'd just have extra alts lighting N+1 cynos so you can drop ships fast enough. Increased fuel requirements only hurt those who cannot produce isotopes fast enough.

All the changes are seen as "yay nullsec is saved" but almost all arbitrary limitations forget that there are players who need these mechanics in day-to-day operations which are not directly related to nullsec. Are you willing to cripple the whole game just to fix nullsec?

Arbitrary limits to e.g. amount of players allowed to enter a system at one time (via a cyno, been proposed many times) could also be extended to normal means of travel. How would a station in hisec where you can only have 20 players docked at a time sound like? Stargate which only allows 100 jumps per hour? Agent which will only give out 50 missions per hour? Arbitrary limits are arbitrary because they are used to limit what is allowed in certain content. FW complexes have ship requirements on the gate and dominant faction can deny docking rights for opposing factions. Ship size restriction has been quoted as a feature which levels out the playing field and disallows shipping up to win the fight.

On the point of FW, Gallente recently dominated the field by having more numbers willing to fight at all time zones; they had superior amount of man power and committed themselves to finish the job once and for all. Current nullsec blocs had a superior amount of man power to commit into capturing all the systems they currently have. Politics was involved in both cases, but why is former allowed and cheered at and latter yelled as unfair?

If nothing else comes from this whole post; please think how the changes will affect people outside of nullsec when you are trying to think heavily-limiting arbitrary rules which will be applied to all the space in the game.

Also screw typos CBA to check for them.



When peopel suggest limits to capitals ship they indeed want them nerfed as well in low sec. Large blobs of capital ships are an issue everywhere.

When we present one optiont aht solves that thing you poitnt, that the new guys will be outnumbered, you simply throw it away ignoring. You are not helping. The only way to make massive numeric advantage not be a neccessity (and only a luxury) is to impose limits not circunvented by having more ships and more people. BE those jumps per minute into a system, or 1 jump per day per capital ship.

No other idea, you may wish whatever you want will avoid giving a huge advantage to massive super blocs .

And btw I doubt any operation thta is not classified as a BLOB would have problem with the propositions of how many ships can jump at same time. If you are bothered by that, then YES you NEED TO BE NERFED, because YOU ARE PART OF THE CANCER!


I'm still not getting the point of "if you have more than 20 friends you shouldn't be allowed to fly with them at the same time". Blobs happen because people band together via social interaction to work towards a single goal. Could the GlaMil have taken the warzone without working together on the last constellation? Probably not as all of them had different agendas on what should be done.

Limit sandbox or MMO from a sandbox MMO and it falls apart as a game. EvE isn't a game which can be played solo or with just 2 friends at the highest level if the interaction is ships-in-space. Market PvP can be done solo easily, but people will band together to achieve goals and they will travel together.

Also I don't understand what you mean with "YOU ARE PART OF THE CANCER!", can you elaborate what this "CANCER" is? Social interaction?