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EVE New Citizens Q&A

 
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Noob question about Amarr ships

Author
Rodney Spears
Deep Core Mining Inc.
Caldari State
#1 - 2011-12-11 03:18:19 UTC
I'm not really completely new to the game, however, i just had a question that felt like a noobie question, so i'm asking here.

Amarr ships, how horible would it be to try and fly them in like Minmatar or Gallente space for missioning? I'm asking because the corp I joined is in Minmatar space and out POS is there too. I moved my character to be closer to the the Corp stuff and people, started flying Gallente boats and I'm not really liking them. I'm missing my Amarr beauties. The Closest Amarr space is like 14jumps away. :(
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#2 - 2011-12-11 03:46:33 UTC
Spaceships don't become arbitrarily more or less effective depending on what type of space they are in.
Temo Pher
#3 - 2011-12-11 03:53:54 UTC
I live in Federation space and have all Amarr and Gallente ships trained to V. I presume this question is about mission rat resistances to damage types?

Unfortunatly I didnt actualy start flying Amarr ships untill I had Assult and HAC ships trained so I realy dont know how easy it is to get by with low SP. But with fully trained skills missions are very doable even with the wrong damage types. I would probably recomend using an arbitrator if you dont have so much SP though. Drones will eat prity much anything no matter what space your flying in.
Toshiro GreyHawk
#4 - 2011-12-11 03:55:30 UTC  |  Edited by: Toshiro GreyHawk
For the most part - you can fly Amarr ships to do missions anywhere - it's just a question of how fast you'll complete them.

Lasers do EM & Thermal damage - whereas the damage of choice against rats in Minmatar space is mostly Explosive.

You can however check the ship bonuses to see if your ship is receiving a bonus to it's Lasers - if not - then you could fit Projectile Turrets on it and lose nothing.

Also some Amarr ships have primary weapons systems that are not Lasers.

The Arbitrator is a drone boat that has a missile slot - for example.

It also receives no bonuses to Lasers - so - if you don't already have a Drone Upgrade in one of those high slots you could put a Projectile Turret there.

When you use your drones - just note which ones do explosive damage (such as the Warrior).


The Inquisitor frigate is a Missile Boat and of course it's Stealth Bomber cousin the Purifier uses torpedoes.


Other Amarr ships, while primarily equipped with Lasers - also have a missile battery or drones.


So - you can use Amarr ships in Minmatar Space - they just aren't optimized for it.

You can check the damage to deal and damage to tank in the Players Guide: Missions under Know Your Enemy.

.
Kahega Amielden
Rifterlings
#5 - 2011-12-11 04:14:42 UTC
Quote:
Spaceships don't become arbitrarily more or less effective depending on what type of space they are in.


No, but certain types of rats do inhabit certain types of space...And certain types of rats have different damage type vulnerabilities (which is to say, not EM/therm).


Not optimizing damage types, OP, hurts, but isn't the end of the world. You're still more than capable of running the missions even still.
Rodney Spears
Deep Core Mining Inc.
Caldari State
#6 - 2011-12-11 04:25:11 UTC  |  Edited by: Rodney Spears
Toshiro GreyHawk wrote:


For the most part - you can fly Amarr ships to do missions - it's just a question of how fast you'll complete them.

Lasers do EM & Thermal damage - whereas the damage of choice against rats in Minmatar space is mostly Explosive.

You can however check the ship bonuses to see if your ship is receiving a bonus to it's Lasers - if not - then you could fit Projectile Turrets on it and lose nothing.

Also some Amarr ships have primary weapons systems that are not Lasers.

The Arbitrator is a drone boat that has a missile slot - for example.

It also receives no bonuses to Lasers - so - if you don't already have a Drone Upgrade in one of those high slots you could put a Projectile Turret there.

When you use your drones - just note which ones do explosive damage (such as the Warrior).


The Inquisitor frigate is a Missile Boat and of course it's Stealth Bomber cousin the Purifier uses torpedoes.


Other Amarr ships, while primarily equipped with Lasers - also have a missile battery or drones.


So - you can use Amarr ships in Minmatar Space - they just aren't optimized for it.

You can check the damage to deal and damage to tank in the Players Guide: Missions under Know Your Enemy.

.





Thanks for the replies. In Amarr space of course it's Em/Therm, the kind of damage you want to deal. Just to help me understand this a little more clearer. If it recommends em/therm, is that like 1+1=2 when compared to missioning in space, like in Gallente Space, where it says Therm/Kin, would that make it like 1+0=1?

I'm actually kind of confusing myself, yet I know what i'm trying to say. If I'm dealing em/therm and the target is weak vs Therm/Kin, would I still deal more damage to a target weak against EM/therm?

One reason I like Amarr, it's not only because i like their looks the best, but also the way the entire picture fits together for me when it comes to Amarr. Their ships + laser graphics/sounds to me are win. I've tried flying a Mrymidon and a Brutix, while I think both of those ships are great looking, the graphics of the Hybrid weapons/sounds, I just don't like. Also, Drone boats for me feel less engaging, that's just personal preference there.
Kahega Amielden
Rifterlings
#7 - 2011-12-11 05:05:50 UTC
When they say weak to therm/kin, therm is the primary weakness, kin is the secondary weakness. If your laser crystals do primarily thermal damage, then you are fine. If they deal primarily EM damage, you might have problems.

Rodney Spears
Deep Core Mining Inc.
Caldari State
#8 - 2011-12-11 05:29:30 UTC
Kahega Amielden wrote:
When they say weak to therm/kin, therm is the primary weakness, kin is the secondary weakness. If your laser crystals do primarily thermal damage, then you are fine. If they deal primarily EM damage, you might have problems.



Ahh good to know. Then I can mission with Amarr ships in Gallente space for the most part and be okay. Gallente space is only 5 -8 jumps from where my Corp operates for the most part, that will be nice.
ShahFluffers
Ice Fire Warriors
#9 - 2011-12-11 07:43:56 UTC
I've found that Amarr gunboats only have serious issues when dealing with Angel Cartel rats (whose primary weakness is Explosive and Kinetic damage). Outside of that, stick to Standard and Multifrequency ammo and you should be fine.
Rodney Spears
Deep Core Mining Inc.
Caldari State
#10 - 2011-12-11 07:55:03 UTC
Cool thanks.
Aine Morchet
Beautiful Space
#11 - 2011-12-11 11:55:30 UTC  |  Edited by: Aine Morchet
Another thing to be aware of is that it's far harder to punch above your weight vs high resists. So if you're pushing the limits of your ships/skills in Amarr space be careful elsewhere.

I'm posting thing while orbiting a Gurista battleship with a Coercer. Since I'm a stubborn git I'm going to spend the 10 minutes required to break his tank, but it would be better if I wasnt using lasers ><
Toshiro GreyHawk
#12 - 2011-12-11 12:23:54 UTC  |  Edited by: Toshiro GreyHawk
Here's the formula for calculating DPS to Passive Shield Tanking including the resistances:

Passive Shield Tanking Formula's.


Hopefully that will give you an idea of how the resistances are applied.



And an older thread with general explanations:

Damage types, Armour and Shield Tanking explained

.
Pinaculus
Aliastra
Gallente Federation
#13 - 2011-12-12 16:10:14 UTC
http://www.ogrank.com/content/view/698/59/

I remember that table being very helpful when I was a mission bear

I know sometimes it's difficult to realize just how much you spend on incidental things each month or year, but seriously, EVE is very cheap entertainment compared to most things... If you are a smoker, smoke one less pack a week and pay for EVE, with money left over to pick up a cheap bundle of flowers for the EVE widow upstairs.