These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
12Next page
 

Models vs stats rebalance

Author
Zmikund
Center for Advanced Studies
Gallente Federation
#1 - 2014-09-12 20:42:16 UTC  |  Edited by: Zmikund
Hi ... few days ago i was thinking about ship and hangar sizes and i thought ... did guy who creates stats for ship size and mass ever finished 5th grade math on elementary school? or CCP is completely ignoring size of ship models when they create those stats? because anyone with finished elementary school can see how big fails are there ... (and not just there)
Lets take one example for all:
Fenrir:
Volume: 15 500 000m3 unpackaged
Ship size: 1 926M long axis

When you look at the model u see that ship height is around 1/3 of ship length, so lets say ship height is around 600m.
Using simple math to calculate width of ship with parameters above (15 500 000m3 volume, 1926m length and 600m height) u get to number 13,41m which is ridiculous when you look at ship model, it would have to look like table of glass if u would like to preserve its volume, length and height.

Another mathematical fail comes POS structures ... if you look at model of X-large SMA, and you work with 25k size it has written in description u can pretty simpyl calculate that this structure should have over 1000 times bigger storage capacity.

Similar problem comes with carriers. if i skip problem written above with fenrir u still have ship, that is supposted to fit two battleships inside of it together with hundreds (thousands) of drones, fighters, crew and technology and yet, single battleship is almost same size as carrier itself, not to mention size of dock entrance on some carriers.

So what am i trying to say there is that it wouldnt be bad if you could look at model and its parameters and say "is this for real? even 10YO kid could do theese atributes better" ...
I mean ... you can fool mass by saying "we have materials that arent on earth and they can be light as cotton while hard as diamond", but u cant fool simple math by saying "this cube with 10m side has 150m3 volume", that is ridiculous and game that is played by hundred thousands of players shouldnt have build-in fails like this.

My proposal is to rebalance theese stats/model size so it would at least approximately fit one to another. Same comes with model size vs storage capacity, because right now this one is like 1 liter aquarium with size of smaller bath tub.

Btw ... i dont think argument like "it would have big gameplay consequences" is valid because if this would be little more realistic since beggining nobody would even notice and care.
FleetWarp Ichoriya
#2 - 2014-09-12 20:46:48 UTC
Models and stats are disjunct.
Models are merely eyecandy while stats are the numbers for balancing.

Nothing sweeter than tears of tearcollectors. mhh yummy!

Zmikund
Center for Advanced Studies
Gallente Federation
#3 - 2014-09-12 20:50:35 UTC
FleetWarp Ichoriya wrote:
Models and stats are disjunct.
Models are merely eyecandy while stats are the numbers for balancing.


yeah, but why cant be model size just rebalanced ... simply makig it few times smaller ... they would remain eyecandy but they would at least approximately fit into stats ... if someone want to look how nice his ship is he scrolls it closer no matter if its 2km or 400m long
Summer Isle
Autumn Industrial Enterprises
#4 - 2014-09-12 20:52:12 UTC
Every time you bring real physics into a fantasy setting, god kills a catgirl.

Please, think of the catgirls.

 Talk is cheap, but Void S and Quake L are cheaper.

Zmikund
Center for Advanced Studies
Gallente Federation
#5 - 2014-09-12 20:56:51 UTC
Summer Isle wrote:
Every time you bring real physics into a fantasy setting, god kills a catgirl.

Please, think of the catgirls.


And how about real math? we can ignore it too? because 2+2 isnt 4 in EVE?
Summer Isle
Autumn Industrial Enterprises
#6 - 2014-09-12 21:01:40 UTC
Zmikund wrote:
Summer Isle wrote:
Every time you bring real physics into a fantasy setting, god kills a catgirl.

Please, think of the catgirls.


And how about real math? we can ignore it too? because 2+2 isnt 4 in EVE?

Real math is critical for balancing issues. Real physics isn't.

EvE isn't even a game about spaceships, if you want to start bringing real physics into it: it's a game about submarines with a space-like overlay.

Top speeds exist despite constant acceleration. Turret-based projectiles have no travel time. Ships, with asymmetrical thrust on asymmetrical mass, would be pushed off into directions that are definitely not straight lines.

If you want to bring real physics into something, let's first worry about the above three things (top speeds vs. constant accel., travel time on turrets, and accurate thrust representation) before worrying about something related to a mere cosmetic appearance.

That being said, none of the above matter, nor do the cosmetic appearances. It's a game. It's more important to be balanced than it is to look exactly like it should.

Also, after mentioning catgirls...

CCP, I need cat ears and a cat tail, stat. I will buy your Aurum with my cold, lifeless cash in order to acquire these two objects.

 Talk is cheap, but Void S and Quake L are cheaper.

Nevyn Auscent
Broke Sauce
#7 - 2014-09-12 22:47:13 UTC
'Volume' is the effective volume of a carrying ship or SMA that it takes up. Not it's water displacement volume.
Obviously it can be slightly packed up for transport even if it can't be entirely packaged down due to rigs. Using either space magic or just folding in some parts using advanced manufacturing methods.

The problem in your physics is that you are misunderstanding what volume represents in the stats. Nothing wrong with the physics.
Arya Regnar
Darwins Right Hand
#8 - 2014-09-13 00:06:26 UTC
Planck containers * insert female dog here*!

EvE-Mail me if you need anything.

ShahFluffers
Ice Fire Warriors
#9 - 2014-09-13 00:27:20 UTC
Yet another thread where someone's obsessive OCD both fascinates and amuses me.
Zmikund
Center for Advanced Studies
Gallente Federation
#10 - 2014-09-13 01:11:27 UTC  |  Edited by: Zmikund
ShahFluffers wrote:
Yet another thread where someone's obsessive OCD both fascinates and amuses me.


Yet another post where someone's ignorance to most basic stuff both fascinates and amuses me.

And FYI ... "obsessive" is alredy included in OCD (Obsessive-compulsive disorder), so next time u try to create another "smart" and out of topic reply, learn at least about stuff u write. Thanks
Zmikund
Center for Advanced Studies
Gallente Federation
#11 - 2014-09-13 01:20:05 UTC
Everyone is arguing witch game physics there ... i didnt write anything about game physics (which is worse than bad, but maybe another time), all i was pointing out is wrong model size compared to written atributes of ships (unpackaged volume specifically)
ShahFluffers
Ice Fire Warriors
#12 - 2014-09-13 01:30:56 UTC
Zmikund wrote:
Everyone is arguing witch game physics there ... i didnt write anything about game physics (which is worse than bad, but maybe another time), all i was pointing out is wrong model size compared to written atributes of ships (unpackaged volume specifically)

They are simply illustrating a point.

Game balance trumps realism.

It's nice to have both... but ultimately the former is the main factor in making a game fun. In fact, the latter (more often than not) simply makes things more tedious and unintuitive.

Zmikund wrote:

ShahFluffers wrote:
Yet another thread where someone's obsessive OCD both fascinates and amuses me.



Yet another post where someone's ignorance to most basic stuff both fascinates and amuses me.

And FYI ... "obsessive" is alredy included in OCD (Obsessive-compulsive disorder), so next time u try to create another "smart" and out of topic reply, learn at least about stuff u write. Thanks

::trollface::
Alvatore DiMarco
Capricious Endeavours Ltd
#13 - 2014-09-13 02:16:52 UTC
What nobody realizes when they start to complain about model sizes is that your camera is very very heavily fish-eyed. The default FOV in EVE is so high that you're actually able to see things that are behind you, to an extent. Turn off the fish-eye effect and suddenly you realize that everything in EVE is ... well ... stupidly massive. Except your pod, which is actually really freaking tiny.

"But Alva, how do I do that?" I hear you asking half-heartedly. Well, here's how:

Hold down ctrl while keeping the left and right mouse buttons pressed. Now move your mouse to the left to decrease the fish-eye and to the right to increase it.

Go try it.
Summer Isle
Autumn Industrial Enterprises
#14 - 2014-09-13 04:49:24 UTC
Alvatore DiMarco wrote:
What nobody realizes when they start to complain about model sizes is that your camera is very very heavily fish-eyed. The default FOV in EVE is so high that you're actually able to see things that are behind you, to an extent. Turn off the fish-eye effect and suddenly you realize that everything in EVE is ... well ... stupidly massive. Except your pod, which is actually really freaking tiny.

"But Alva, how do I do that?" I hear you asking half-heartedly. Well, here's how:

Hold down ctrl while keeping the left and right mouse buttons pressed. Now move your mouse to the left to decrease the fish-eye and to the right to increase it.

Go try it.

That's a new one to me... Very, very interesting perspective change.

 Talk is cheap, but Void S and Quake L are cheaper.

Daichi Yamato
Jabbersnarks and Wonderglass
#15 - 2014-09-13 05:05:47 UTC
OP you owe me 30 seconds of my life back

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Bree Okanata
Perkone
Caldari State
#16 - 2014-09-13 06:32:05 UTC
FleetWarp Ichoriya wrote:
Models and stats are disjunct.
Models are merely eyecandy while stats are the numbers for balancing.


Exactly. I remember when they "updated" the Drake model somewhat recently (last year?). It had all these nifty spots on the wings where launchers could go. The problem is that they added 8 visible Launcher hardpoints, but the ship only had 7, and now it only has 6. Model doesn't reflect stats at all.
Zan Shiro
Doomheim
#17 - 2014-09-13 07:32:35 UTC  |  Edited by: Zan Shiro
Going to say op not a Doctor Who fan. Might warp thier fragile mind with the tardis being rather cozy for a police box on the inside.

game devs have some numbers, graphics artists may have went on their own path. Accept and move on. This is what graphics artists do. YOU give them a direction and let the creative process flow. Hopefully at the end you like what they did and suspend the thinking in box mindset if really good.

If the end result not meeting the law of physics and will never be something turned over to real engineers and real construction personnel to be a real object unless model making for NASA...Houston, we have no problem.
Sara Tosa
School of Applied Knowledge
Caldari State
#18 - 2014-09-13 09:54:52 UTC
Zmikund wrote:
Summer Isle wrote:
Every time you bring real physics into a fantasy setting, god kills a catgirl.

Please, think of the catgirls.


And how about real math? we can ignore it too? because 2+2 isnt 4 in EVE?

yes, that's what fantasy means.
Sobaan Tali
Caldari Quick Reaction Force
#19 - 2014-09-13 12:13:44 UTC
Zmikund wrote:
Summer Isle wrote:
Every time you bring real physics into a fantasy setting, god kills a catgirl.

Please, think of the catgirls.


And how about real math? we can ignore it too? because 2+2 isnt 4 in EVE?


Problem here is that you could argue the same damn thing to just about everything in Eve. How is it that when I'm physically many kilometers away from something in Eve, everything else says I'm at zero? Or how can I sit ten meters from a black hole
without TiDi going completely bananas? Maybe you could explain why energy weapons hit no sooner than any chemically fired solid matter projectile can, or how atmospheric effects seem to happen in space according to Eve? Try figuring out how we managed to find, by chance, seemingly the only star cluster in existence without a single binary system, or why none of the planets or other major celestial bodies never seem to orbit around each other.

tl:dr ... Stop overthinking it, you'll hurt yourself, mang. This is the part where you're suppose to let imagination wander off a bit.

It's a game, they are ment to occasionally defy the laws of physics as we know them in reality; that's kind of the point with video games, they aren't real. Some bit of adherence to reality is justifiable, but only up to a certain point. For instance, out of mere practicality, most (if not all) of what I just listed off would require ungodly amounts of dev time rewriting and rebalancing Eve just for the sake of "Well, that's how it would happen in real life."

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Katia Echerie
The Tuskers
The Tuskers Co.
#20 - 2014-09-13 12:13:51 UTC
Alvatore DiMarco wrote:
What nobody realizes when they start to complain about model sizes is that your camera is very very heavily fish-eyed. The default FOV in EVE is so high that you're actually able to see things that are behind you, to an extent. Turn off the fish-eye effect and suddenly you realize that everything in EVE is ... well ... stupidly massive. Except your pod, which is actually really freaking tiny.

"But Alva, how do I do that?" I hear you asking half-heartedly. Well, here's how:

Hold down ctrl while keeping the left and right mouse buttons pressed. Now move your mouse to the left to decrease the fish-eye and to the right to increase it.

Go try it.



You sir have just exploded my mind.
12Next page