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Wormholes

 
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Progression... horrible word from other mmos

Author
Moloney
University of Caille
Gallente Federation
#1 - 2014-09-12 17:09:49 UTC
So, now that the chain is 20 long , frig holes cannot be collapsed and more random SPAWNS all over the place:

How do you progress up the wh food chain?

Let me explain.

Previously I guess a group could:

1. Start in a c1-4 (dependant on balls and knowledge)
2. Isk up and prepare a doctrine with some sort of impact and affordable the learning losses.
3. Get combat experience as a group with the ability to replace losses.
4. Move up to c5/6 space and play with the big boys.

Now, it is extremely difficult to maintain enough hole control in the beginning so that your small Corp (remember, just starting out) can isk up past their gank losses.

I have the skills to fly anything but bringing t1 against t2 and t3. Keeps resulting in watching the brief period we had sufficient control to run a few sleeper sites , diaf to people that got through the above cycle before this change.

I wouldn't mind some of the changes if they were for c5 and c6 but in c1-c4 idly feels like killing a possible hittler in the crib.... And left face it we would all like hittler to grow up so we could kick his face in as an adult ( preferably before he started the genocide)
CivilWars
Half Empty
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#2 - 2014-09-12 17:16:50 UTC
I looked at your corp KB. Most of your w-space losses are at the hands of 1-3 hostile pilots. Yes, there are some with 6 or 7, and some in null with 10+, but the majority is 3 or less. If you and your corp are unable to put up a fight against 3 enemies then go do HS incursions or run level 4s.

Hidden Fremen liked your forum post:

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Hatshepsut IV
Un.Reasonable
#3 - 2014-09-12 17:17:45 UTC  |  Edited by: Hatshepsut IV
If your truly having that much trouble your probably better or joining up with another smaller and/or mid sized group. Who knows you might even like having more then 2 people to play with.

There is ABSOLUTELY no substitute for first hand experience and mentoring from people with first hand knowledge.

Public Channel | Un.Welcome

Moloney
University of Caille
Gallente Federation
#4 - 2014-09-12 17:19:15 UTC  |  Edited by: Moloney
And that's why kb is useless.

There were 10+ on all of those occasions. Maybe the others didn't get to who're on time but they were there.

Please stay on topic as it is a legitimate concern.
CivilWars
Half Empty
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#5 - 2014-09-12 17:22:30 UTC
Then you should invite every other WH corp/alliance to move in with you because everyone else is saying they scan chains 20 holes long and never see anyone. I also talk to lots of friends who have 5 person alt corps who farm just fine in both sub-caps and caps, so maybe it's a you problem, and not a w-space problem?

Hidden Fremen liked your forum post:

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Andrew Jester
Collapsed Out
Pandemic Legion
#6 - 2014-09-12 17:23:35 UTC
It doesn't stop does it...

Is it Christmas? Are you weekend dad?

If thuggin' was a category I'd win a Grammy

CivilWars
Half Empty
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#7 - 2014-09-12 17:31:59 UTC  |  Edited by: CivilWars
Ok, now on topic:

Civil's guide to fixing your problems.

1. Allow Civil to put an alt in your corp.
2. Allow Civil to implement safe farming practices that your corp does not appear to have currently.
3. Allow Civil to kick any member too stupid to follow said safe farming practices.
4. You recruit more people that are willing and able to follow Civil, a prophet of Bob.
5. Once you have enough people that you don't feel scared leaving your POS we move up a class and start over at step 3.

My fees are subject to negotiation, but are directly proportional to the autism level of your current pilots.

Hidden Fremen liked your forum post:

Jack Miton liked your forum post:

Obil Que
Star Explorers
Solis Tenebris
#8 - 2014-09-12 18:07:23 UTC
Moloney wrote:
So, now that the chain is 20 long , frig holes cannot be collapsed and more random SPAWNS all over the place:

How do you progress up the wh food chain?

Let me explain.

Previously I guess a group could:

1. Start in a c1-4 (dependant on balls and knowledge)
2. Isk up and prepare a doctrine with some sort of impact and affordable the learning losses.
3. Get combat experience as a group with the ability to replace losses.
4. Move up to c5/6 space and play with the big boys.

Now, it is extremely difficult to maintain enough hole control in the beginning so that your small Corp (remember, just starting out) can isk up past their gank losses.

I have the skills to fly anything but bringing t1 against t2 and t3. Keeps resulting in watching the brief period we had sufficient control to run a few sleeper sites , diaf to people that got through the above cycle before this change.

I wouldn't mind some of the changes if they were for c5 and c6 but in c1-c4 idly feels like killing a possible hittler in the crib.... And left face it we would all like hittler to grow up so we could kick his face in as an adult ( preferably before he started the genocide)


If you're in T1 ships getting ganked, who cares? 70% of your ship value is insured, your loot is being collected by an MTU and can also be put directly into a mobile depot while you're fighting sleepers. The depot has a 2 day timer on it so even if you're jumped, etc. you won't lose any loot except maybe if they try to salvage your wrecks. You can always come back later in something small and fast or with those numbers you talk about and take it all back.

There's options, including getting more than a few of your 10 guys to participate at a time. Being small sucks but it isn't that hard to get ISK. Hell, with all those connecting holes, I'm sure you managed to, or can find, any number of C5 or C6 holes connected to you to raid for gas which in 20 minutes can generate more ISK than a series of C1 anomalies will.
Alundil
Rolled Out
#9 - 2014-09-12 20:24:18 UTC
CivilWars wrote:
Ok, now on topic:

Civil's guide to fixing your problems.

1. Allow Civil to put an alt in your corp.
2. Allow Civil to implement safe farming practices that your corp does not appear to have currently.
3. Allow Civil to kick any member too stupid to follow said safe farming practices.
4. You recruit more people that are willing and able to follow Civil, a prophet of Bob.
5. Once you have enough people that you don't feel scared leaving your POS we move up a class and start over at step 3.

My fees are subject to negotiation, but are directly proportional to the autism level of your current pilots.

Actual lol moment was just experienced.

I'm right behind you