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Dev blog: Coming in Oceanus on September 30th

First post
Author
Terminator Cindy
Yesterday's Tomorrow
#21 - 2014-09-12 14:31:56 UTC
Anything about balancing the POS defenses which are years behind any other ship balancing ?
5yndr0m3
Deep Core Mining Inc.
Caldari State
#22 - 2014-09-12 14:32:19 UTC
I understand the need for tweaking already existing balance passes, but there are ships out there that haven't been touch. Recons really need a pass and with the time between releases, it should be plenty of time to re-balance one class of ships while tweaking another.

idk why i even typed this, its not like CCP will answer it.


tl;dr

RECONS NEED LOVE.
Antihrist Pripravnik
Scorpion Road Industry
#23 - 2014-09-12 14:35:48 UTC
Terminator Cindy wrote:
Anything about balancing the POS defenses which are years behind any other ship balancing ?

Not now, but there are plans to re-do the whole POS mechanic in some of the next releases. I'd give them time to really think the changes through before publishing anything.

Corp management and POSes are high on my wanted list as well Smile
Gunnar Brennivin
Viziam
Amarr Empire
#24 - 2014-09-12 14:41:29 UTC
Mashie Saldana wrote:
Even harder burner missions sounds fun. Now can we have agents added that only do burner missions?


Yey for easy farming higher payouts :P

Longdrinks
Zero Fun Allowed
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#25 - 2014-09-12 14:44:49 UTC
5yndr0m3 wrote:
I understand the need for tweaking already existing balance passes, but there are ships out there that haven't been touch. Recons really need a pass and with the time between releases, it should be plenty of time to re-balance one class of ships while tweaking another.

idk why i even typed this, its not like CCP will answer it.


tl;dr

RECONS NEED LOVE.

what do you think they are lacking right now?
Katrina Bekers
A Blessed Bean
Pandemic Horde
#26 - 2014-09-12 14:45:19 UTC
The cloak effect is nice, but I have two issues with that.

Knowing it's a work in progress, I don't doubt it can be improved. Alas, I fear it can be made even worse.

1) The "propagation" effect is a bit slow. It may give more than a quick hint when one decloaks from a gate cloaking and recloaks. Maybe it's intended, and if so, state it clearly. It may become an interesting new feature, UNLESS it's force-fed on us without any warning.

2) If the cloaked ship stays with that hexagonal, translucent, wavy reflective pattern, I think it may create a new player ability: spotting cloaked ships by its hexcloak. The actual effect is VERY difficult to spot. The new one, not so much.

Thank you for your continued effort and support for the game we love.

<< THE RABBLE BRIGADE >>

Antihrist Pripravnik
Scorpion Road Industry
#27 - 2014-09-12 14:50:52 UTC
Katrina Bekers wrote:


2) If the cloaked ship stays with that hexagonal, translucent, wavy reflective pattern, I think it may create a new player ability: spotting cloaked ships by its hexcloak. The actual effect is VERY difficult to spot. The new one, not so much.


Hmm... unless they've changed it (and I'm pretty sure they didn't) when you are fully cloaked only you see the outlines of your cloaked ship. Everyone else don't see even the outlines.
Longdrinks
Zero Fun Allowed
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#28 - 2014-09-12 14:51:23 UTC
Katrina Bekers wrote:
The cloak effect is nice, but I have two issues with that.

Knowing it's a work in progress, I don't doubt it can be improved. Alas, I fear it can be made even worse.

1) The "propagation" effect is a bit slow. It may give more than a quick hint when one decloaks from a gate cloaking and recloaks. Maybe it's intended, and if so, state it clearly. It may become an interesting new feature, UNLESS it's force-fed on us without any warning.

2) If the cloaked ship stays with that hexagonal, translucent, wavy reflective pattern, I think it may create a new player ability: spotting cloaked ships by its hexcloak. The actual effect is VERY difficult to spot. The new one, not so much.

Thank you for your continued effort and support for the game we love.

Go on sisi and see for yourself. just like it is today other players ships disapear completly from overview and space when animation is finished. The local player can see a outline of his ship, but no one else can.
Rek Seven
University of Caille
Gallente Federation
#29 - 2014-09-12 15:06:06 UTC
Darkblad wrote:
Rek Seven wrote:
Necharo Rackham wrote:
Will the visual effects on wormholes that indicate size of ship that can pass through be overlaid on top of the existing visual effect that shows what class of space is on the other side?


Answer this man please.
Capturing a WH leading vom K to C1, this was the case. The new effect just got added.


That's good to know, thanks for the link! I'll let to wormhole sub forum know before they take to the streets again Blink
Jarod Garamonde
Federal Navy Academy
Gallente Federation
#30 - 2014-09-12 15:07:16 UTC
If you're going to do anything with Space Barbie stuff, let's massively broaden the selection of clothes.

That moment when you realize the crazy lady with all the cats was right...

    [#savethelance]
Ines Tegator
Serious Business Inc. Ltd. LLC. etc.
#31 - 2014-09-12 15:07:55 UTC
Re: Cloak Effect

Hexagons™. Because the Future has six sides.

Seriously, this crap is everywhere. Is there a modern sci-fi artist that doesn't plaster hexagons on everything? Do they all have a Battletech fetish? Maybe it's some future version of the Time Cube, only, you know, not nonsense because it's the future?

I know: they represent the six-dimensional quantum singularity that retroactively reversed the neutron flow and absorbed all creativity from the universe.
Bariolage
Control F9
#32 - 2014-09-12 15:16:37 UTC
Nice release. Some beautiful things, some practical things.

Here to try and put out a suggestion that if you guys make models for all the high slot equipment at some point, the cloaking effect could propagate from the spot on the ship the module is on visually.
Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#33 - 2014-09-12 15:18:36 UTC
Antihrist Pripravnik wrote:
On the other hand I really hope that major ship balancing will stop in the near future with just small tweaks introduced every now and then.

I am going to have to disagree with you here. Some classes need a major rework that small changes just can't achieve.
Felicity Love
Doomheim
#34 - 2014-09-12 15:18:46 UTC
Very cool stuff !

but...

WHEN are we getting the JUKEBOX back ? C'mon ... low effort, HUUGE customer satisfaction. Blink

"EVE is dying." -- The Four Forum Trolls of the Apocalypse.   ( Pick four, any four. They all smell.  )

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#35 - 2014-09-12 15:29:13 UTC
With more changes to the tool tips in the market could we get an update on the tool tip group changeable delays.
Please

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

The Ironfist
Viziam
Amarr Empire
#36 - 2014-09-12 15:35:20 UTC
When are we going to get the rorqual changes that have been promised for 6 month now? Still nothing on T3's and Recons as well but modules are more important? Really?

Well at least there is finally some movement to improve nullsec I look forward to these changes whatever they will be.
No Inspiration
Eldar Army
#37 - 2014-09-12 15:40:06 UTC  |  Edited by: No Inspiration
Not sure if I like the availability of French as a language for the client.

Even though I'm French myself, I like the accuracy and non-ambiguity of English technical terms.
French is arguably a better suited language than English for, say, litterature. But it's indeniably much worse for technical stuff. And it usually causes problems in video games. (Wanna know what a skill or item actually does? check the English description).

Also most French can be quite chauvinistic and are not comfortable with their English (mostly because of protectionism from the government, e.g movies are dubbed, there are imposed ratios for French songs on the radio so it's not all UK/US stuff, etc..) so I'll keep it in English.

Anyway, kinda like how Russian is present everywhere in Eve today, you're gonna start seeing more and more people speaking French in local chat and other public channels, and they'll probably tell you to fo f*** yourself if you ask them to speak English.

After Oceanus, I'm also afraid I'll hear stuff like "Perturbateurs d'Hyper-Espace" on comms, when it's always been "Warp Disruptor" or even just "point". This is going to be confusing. Roll

CEO, Eldar Army.

Tsukinosuke
Id Est
RAZOR Alliance
#38 - 2014-09-12 15:44:05 UTC  |  Edited by: Tsukinosuke
CCP Phantom wrote:
CP Seagull comes with exciting news and a high level overview of the Oceanus release which is going to be published on September 30th:


  • EVE Online in French
  • New cloaking effect
  • Improved wormhole nebula
  • Improved wormhole visuals
  • Additional burner missions (including logistics)
  • Balancing of Interceptors and Interdictors
  • A new notification system (optional)
  • Lots of smaller improvements


Check out the Oceanus overview and read CCP Seagull's latest dev blog Coming in Oceanus on September 30th.


aaaand nothing to fix the issue about failure of nisuwa event? the game doesnt need more visual make-up atm, i think the last guy who knows this left for riot.. i hope the situation is not that much hopeless...

anti-antagonist "not a friend of enemy of antagonist"

Mortimer Civeri
Aliastra
Gallente Federation
#39 - 2014-09-12 15:45:54 UTC
Felicity Love wrote:
Very cool stuff !

but...

WHEN are we getting the JUKEBOX back ? C'mon ... low effort, HUUGE customer satisfaction. Blink


And HUGE, DEV timesink to keep an MP3 player up to date, with all the different codec updates.

You want different music, then run your own player in the background. There, problem solved. You have your own jukebox that CCP doesn't have to keep up to date, or backwards compatable with your operating system, or a host of other tiny little things that keep people from gong, "GRR CCP your jukebox no work, I is angry GRR! Demand update to jukbox NAOW!!!!1!!1!!"

"I don't know which is worse, ...that everyone has his price, or that the price is always so low." Calvin

Iorga Eeta
Hekatonkheires Industries
#40 - 2014-09-12 15:48:33 UTC  |  Edited by: Iorga Eeta
Ines Tegator wrote:
Re: Cloak Effect

I know: they represent the six-dimensional quantum singularity that retroactively reversed the neutron flow and absorbed all creativity from the universe.



Would you prefer a Moorish tiling pattern?

Seriously, something like the Raf Raf pattern speckling the hull with stars and filling in with the curved sections would be cool.