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Incursion Mom Popping Solution

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Veers Belvar
Swordmasters of New Eden
#181 - 2014-09-12 00:43:45 UTC
RubyPorto wrote:


You have proven that you dislike the actions of others and that their actions are a problem for you. (Proof of a personal preference consists of stating that preference. It's super easy to do, which is why it's not the question I've been asking.)

That is quite different from showing that the ability of other people to affect your gameplay is a problem in a Multiplayer PvP Sandbox based around that exact principle.

To put it a little more plainly:
Showing "I don't like what people are doing" is not the same as showing "People shouldn't be able to do it"

If you truly believe you've answered the question, please feel free to provide a link to the answer and explain it. It's too well hidden for me to find.





My answer was (once again) that it is impossible to shut down mission running/mining/trading in all of highsec except by going and ganking etc... every mission runner/miner. Shutting down all incursions simply requires a few ships and an hour or two. That's the imbalance I don't like, and I simply want the incursion mechanic made similar to the other PvE mechanics that cannot be arbitrarily expunged from highsec by a few people with some battleships and some free time.

As far as the anger stuff, I'd prefer to keep it in the other thread - but generally actions in a video game can cause emotional upset, especially to people who have invested significant time and effort involved. For more calm and reasoned people, of which I hope I am one, I realize that ultimately it's just a virtual entertainment experience, and quell any emotional responses to it. Unfortunately, and quite expectedly, many others are unable to do so, and in-game harm can negatively affect their real life emotional state.


Now Devs can we please lock this thread? It's gotten way off track, and has not engaged many of the PvE incursion runners who my suggested would affect. Thanks.
RubyPorto
RubysRhymes
#182 - 2014-09-12 00:56:54 UTC  |  Edited by: RubyPorto
Veers Belvar wrote:
My answer was (once again) that it is impossible to shut down mission running/mining/trading in all of highsec except by going and ganking etc... every mission runner/miner. Shutting down all incursions simply requires a few ships and an hour or two. That's the imbalance I don't like, and I simply want the incursion mechanic made similar to the other PvE mechanics that cannot be arbitrarily expunged from highsec by a few people with some battleships and some free time.


So you've shown that Incursions are different than Mission Running/Mining/Trading. If you'd like them to be similar, I suggest that you try to make their rewards similar.

You're still a long way from showing that the fact that other people can affect your gameplay is a problem in a Multiplayer Sandbox PvP game based on exactly that possibility.

Higher risk > Higher reward. In this case, one of the risks is that other people can affect your income stream more easily.

Quote:
has not engaged many of the PvE incursion runners who my suggested would affect. Thanks.


You sure about that? Bear

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Nevyn Auscent
Broke Sauce
#183 - 2014-09-12 00:58:05 UTC
Veers Belvar wrote:


My answer was (once again) that it is impossible to shut down mission running/mining/trading in all of highsec except by going and ganking etc... every mission runner/miner. Shutting down all incursions simply requires a few ships and an hour or two. That's the imbalance I don't like, and I simply want the incursion mechanic made similar to the other PvE mechanics that cannot be arbitrarily expunged from highsec by a few people with some battleships and some free time.

As far as the anger stuff, I'd prefer to keep it in the other thread - but generally actions in a video game can cause emotional upset, especially to people who have invested significant time and effort involved. For more calm and reasoned people, of which I hope I am one, I realize that ultimately it's just a virtual entertainment experience, and quell any emotional responses to it. Unfortunately, and quite expectedly, many others are unable to do so, and in-game harm can negatively affect their real life emotional state.


Now Devs can we please lock this thread? It's gotten way off track, and has not engaged many of the PvE incursion runners who my suggested would affect. Thanks.

If by a few ships you mean 80 people used to working together putting a proper fleet on the field with a correct balance, a highly skilled FC and a good Booster backing them up then yes.
Otherwise no. 80 People working together and you want to dismiss them as 'a few people'. Seriously?
Donnachadh
United Allegiance of Undesirables
#184 - 2014-09-12 01:02:28 UTC
Veers Belvar wrote:
[
Now Devs can we please lock this thread? It's gotten way off track, and has not engaged many of the PvE incursion runners who my suggested would affect. Thanks.


Once again you have proven that you simply do not understand. The actions or lack of actions of the incursion community affect every player in every system in the area where the incursion is. And any action that CCP may or may not take also affects everyone in those systems. If the changes you were requesting only affect the incursion community it is likely that none of us would have bothered writing a response.
Veers Belvar
Swordmasters of New Eden
#185 - 2014-09-12 01:53:22 UTC
Nevyn Auscent wrote:
Veers Belvar wrote:


My answer was (once again) that it is impossible to shut down mission running/mining/trading in all of highsec except by going and ganking etc... every mission runner/miner. Shutting down all incursions simply requires a few ships and an hour or two. That's the imbalance I don't like, and I simply want the incursion mechanic made similar to the other PvE mechanics that cannot be arbitrarily expunged from highsec by a few people with some battleships and some free time.

As far as the anger stuff, I'd prefer to keep it in the other thread - but generally actions in a video game can cause emotional upset, especially to people who have invested significant time and effort involved. For more calm and reasoned people, of which I hope I am one, I realize that ultimately it's just a virtual entertainment experience, and quell any emotional responses to it. Unfortunately, and quite expectedly, many others are unable to do so, and in-game harm can negatively affect their real life emotional state.


Now Devs can we please lock this thread? It's gotten way off track, and has not engaged many of the PvE incursion runners who my suggested would affect. Thanks.

If by a few ships you mean 80 people used to working together putting a proper fleet on the field with a correct balance, a highly skilled FC and a good Booster backing them up then yes.
Otherwise no. 80 People working together and you want to dismiss them as 'a few people'. Seriously?


80 people to do a mom site, seriously??? A 40 man fleet can do it in a breeze, and I would venture that 30 could take it down as well. And the "80" people could conceivably consist of 1 guy isboxing all the ships, or 10 guys triple boxing or something. Just saying. 80 is way way out there.
ISD Dorrim Barstorlode
ISD Community Communications Liaisons
ISD Alliance
#186 - 2014-09-12 03:17:48 UTC
Thread closed at OP's request.

ISD Dorrim Barstorlode

Senior Lead

Community Communication Liaisons (CCLs)

Interstellar Services Department

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