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Question re :- mastery levels

Author
Spud Lazair
Doomheim
#1 - 2014-09-11 11:08:32 UTC
when you look at info for a specific ship it has 5 levels of mastery are these the set in stone skills to train for that particular ship?
so if for example you had mastery lvl 3 on a drake the natural training progression would be to train the lvl 4 skills or am i way off the mark here?

thanks

"Accept that some days you are the pigeon and some days you are the statue"

Mashie Saldana
V0LTA
OnlyFleets.
#2 - 2014-09-11 12:16:29 UTC
Mastery skills gives you a good indication what to train to fly a ship decently. Mastery 4 is what to aim for, Mastery 5 if you don't have anything else to train.
Jessica Duranin
Doomheim
#3 - 2014-09-11 19:14:24 UTC
The mastery system is mostly cr*p.
It gives you a bunch of skills that might effect your ship in some configuration and orders them (mostly) by how long it takes to train for them.

Since you mentioned the drake... let's look at that:
Mastery 1: should be labeled "don't even think about flying that ship now"
Mastery 2: Wohoo! Shield Compensation I to reduce the capacitor the shield booster uses on my passive shield tanking ship!
Mastery 3: So now you have spend several weeks training drone skills on a shield tanking missile ship, but still can't use the most basic T2 shield tanking modules. Well done!
(Btw. when do we start training Caldari Battlecruiser so that we can actually sit in the damn thing?)


It's even worse for some of the more specialized T2 ships.
e.g. Guardian mastery "progression" makes no sense at all... "let's train for shield maintenance drones while we still can't even fit a T2 tank!"
It doesn't tell you anywhere that you need logistics to at least IV... etc.


If you really want to know which skills you need for a ship: plug the fit that you want to use into EFT and then look at how the skills effect your ship. (or look at the mastery and use common sense to decide in which order you train those skills)


Methaias
Venture League
#4 - 2014-09-11 23:03:24 UTC
Ive noticed that the mastery levels cover all "intended" configurations for a ship fitting, like specialty drones and EWAR even if its not something you will be using for your purposes (ie T3 mastery). Its just a cover all bases kind of plan.

Fly safe, happy hunting, and may your deathsplosion be brilliant and all encompassing.

Spud Lazair
Doomheim
#5 - 2014-09-12 00:56:11 UTC
Jessica Duranin wrote:
The mastery system is mostly cr*p.
It gives you a bunch of skills that might effect your ship in some configuration and orders them (mostly) by how long it takes to train for them.

Since you mentioned the drake... let's look at that:
Mastery 1: should be labeled "don't even think about flying that ship now"
Mastery 2: Wohoo! Shield Compensation I to reduce the capacitor the shield booster uses on my passive shield tanking ship!
Mastery 3: So now you have spend several weeks training drone skills on a shield tanking missile ship, but still can't use the most basic T2 shield tanking modules. Well done!
(Btw. when do we start training Caldari Battlecruiser so that we can actually sit in the damn thing?)


It's even worse for some of the more specialized T2 ships.
e.g. Guardian mastery "progression" makes no sense at all... "let's train for shield maintenance drones while we still can't even fit a T2 tank!"
It doesn't tell you anywhere that you need logistics to at least IV... etc.


If you really want to know which skills you need for a ship: plug the fit that you want to use into EFT and then look at how the skills effect your ship. (or look at the mastery and use common sense to decide in which order you train those skills)




nice reply made me grin looking at it your way your spot on :)

"Accept that some days you are the pigeon and some days you are the statue"