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100% reprocess yield from ores

Author
Dimitri Thara
Comms Black
Pandemic Horde
#1 - 2014-09-10 23:34:18 UTC
Hi guys and girls
I apologise if this is a repeated question. Been trying to do some research and have came up trumps. Maybe one of your strapping young pilots cpuld help me out :)
Just wondering is it possible to gain 100% refine in high sec now? With level 5 skills in processing the relevant ore and implant? Standing needed for best yield?
And lastly, is my own POS a garanteed better yield? Possible drawbacks apart from fuel with going this direction?
Any help would be appreciated.
Many thanks
Dimitri
Mr Omniblivion
Ministry of War
Amarr Empire
#2 - 2014-09-10 23:36:23 UTC
No, it is not possible to get 100% refine. Refining in null gets 20% more output than refining in highsec (null: 60% base, high: 50% base, POS: 52?%).

You should compress your ores instead of refining them, and sell the compressed ores. If you're doing production, you will make more money by selling your own compressed ores and purchasing raw minerals from your local trade hub.
Dimitri Thara
Comms Black
Pandemic Horde
#3 - 2014-09-10 23:40:25 UTC
Thanks very much for the speedy response. Greatly appreciated. Info noted :)
So compress in a POS?
Mr Omniblivion
Ministry of War
Amarr Empire
#4 - 2014-09-10 23:46:10 UTC
Yes, that is currently the only way to compress in highsec. Since you already mentioned a POS, you can just put up a compression array instead of your refining array Big smile
Dimitri Thara
Comms Black
Pandemic Horde
#5 - 2014-09-10 23:48:16 UTC
Ok awesome thank you very much
Tau Cabalander
Retirement Retreat
Working Stiffs
#6 - 2014-09-11 02:36:48 UTC  |  Edited by: Tau Cabalander
It is possible to get the equivalent of the old 100% refine in hisec. In fact, you can even get a higher yield now.
https://forums.eveonline.com/default.aspx?g=posts&m=4770202#post4770202
https://forums.eveonline.com/default.aspx?g=posts&m=4780736#post4780736

72.358% is the new equivalent of the old "perfect refine".

Dev Blog:
http://community.eveonline.com/news/dev-blogs/reprocess-all-the-things/
onions2
State War Academy
Caldari State
#7 - 2014-09-11 07:18:30 UTC
Slightly off topic, but along the lines...

what's the point in having reprocessing that goes to 100%, when you can't actually get 100% ?

Are they planning on introducing a new set of skills to it or..?

“To win one hundred victories in one hundred battles is not the acme of skill. To subdue the enemy without fighting is the acme of skill”

Andrew Indy
Cleaning Crew
#8 - 2014-09-11 08:50:54 UTC
onions2 wrote:
Slightly off topic, but along the lines...

what's the point in having reprocessing that goes to 100%, when you can't actually get 100% ?

Are they planning on introducing a new set of skills to it or..?



Its to Nerf module refining.

They increased the minerals in Ores to compensate but not the modules.
Aerie Evingod
Midwest Miners LLC
#9 - 2014-09-11 14:36:54 UTC  |  Edited by: Aerie Evingod
onions2 wrote:
Slightly off topic, but along the lines...

what's the point in having reprocessing that goes to 100%, when you can't actually get 100% ?

Are they planning on introducing a new set of skills to it or..?


Because not everything has to be perfect.

Because they may want to provide more tweaks to mineral yields in the future, such as yet higher yielding processes but what sense does a 105% yield make?
onions2
State War Academy
Caldari State
#10 - 2014-09-11 15:00:30 UTC
Aerie Evingod wrote:
onions2 wrote:
Slightly off topic, but along the lines...

what's the point in having reprocessing that goes to 100%, when you can't actually get 100% ?

Are they planning on introducing a new set of skills to it or..?


Because not everything has to be perfect.

Because they may want to provide more tweaks to mineral yields in the future, such as yet higher yielding processes but what sense does a 105% yield make?


They 'may' also not. Just seems a bit odd to stop it nearly 25% short of 100%, when (once fully skilled) you can get the equivalent to the old 100%.

Also, without being pedantic, but surely if they add to it, you'll be getting over 105% yield ;)

“To win one hundred victories in one hundred battles is not the acme of skill. To subdue the enemy without fighting is the acme of skill”

Shoogie
Serious Pixels
#11 - 2014-09-11 15:27:43 UTC
Refining was changed for three reasons.

First: it gives CCP flexibility to add better refining "things". A perfectly safe NPC station should be the most basic place to refine. If anyone can get perfect refining in an NPC station, then there is little incentive to go through the expense and risk of putting up a facility to allow refining anywhere else. Now CCP can allow refining at better facilities to return more minerals than the basic station.

Facility................................Base Rate.....Skills + Implant........Extra Minerals Over NPC
NPC Station............................50%.................72.4%...............................-
High Sec POS.........................52%.................75.3%.............................4%
Low Sec POS..........................54%.................78.1%.............................8%
Upgr Minm Outpost.................60%.................86.8%............................20%
Since nobody can ever hit 100% refining, CCP still has the option to add more refining things in the future. Even better facilities? Even better implants? Additional add-ins we haven't thought of yet?

Secondly, it increases the barrier to entry to refining. Previously it was quite trivial for any miner to get perfect refining skills. Increasing the barrier to entry does three things. It makes miners stop and think if it is worth getting the implant and training all the ore skills to level 5, or if they should team up with someone who did, or if they should just sell their raw ore. Also, it increases the profits for those people who do train the skills and buy the implant. Finally, for those characters who do decide to train all the ore skills to 5, they have 6 more months of skills to train before they reach their goal of being a perfect refiner. This means more plexes used for dual training and perhaps more time in game before they get bored and quit. More profit for CCP. (Is my cynicism showing?)

Thirdly, it nerfs module refining. Fewer minerals coming from mission runners means more demand from miners, which "should" mean higher profits for miners.
Ekaterina 'Ghetto' Thurn
Department 10
#12 - 2014-09-11 16:03:20 UTC
You forgot a couple of other main reasons for the change to refining which are arguably more important:

1) It enabled CCP to get rid of the debacle known as 'extra materials' on BPO material requirements which arose after many ships were 'rebalanced'. This was a biggie as the 'extra materials' were ******* up the trade and pricing for a lot of ships.

2) Increased refining/reprocessing yield for industrialists & miners in nullsec to encourage more industrial activity & manufacturing in nullsec. Of course whether this turns out as CCP would like is another matter entirely. Smile

" They're gonna feel pretty stupid when they find out. " Rick. " Find out what ? " Abraham. " They're screwing with the wrong people. " Rick. Season four.   ' The Walking Dead. ' .

Aerie Evingod
Midwest Miners LLC
#13 - 2014-09-11 16:16:34 UTC
onions2 wrote:
Aerie Evingod wrote:
onions2 wrote:
Slightly off topic, but along the lines...

what's the point in having reprocessing that goes to 100%, when you can't actually get 100% ?

Are they planning on introducing a new set of skills to it or..?


Because not everything has to be perfect.

Because they may want to provide more tweaks to mineral yields in the future, such as yet higher yielding processes but what sense does a 105% yield make?


They 'may' also not. Just seems a bit odd to stop it nearly 25% short of 100%, when (once fully skilled) you can get the equivalent to the old 100%.

Also, without being pedantic, but surely if they add to it, you'll be getting over 105% yield ;)


Null sec minmatar outposts can reach up to almost 87% yield, which under the old system would have been something like a 115% yield. So they have already done it once and there are some refining implant gaps still to plug plus rorqual balancing to do so it's quite possible to increase max potential yield again.