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solo frigate pvp

Author
Naitrayera
Arthashastra
#1 - 2014-09-08 08:42:03 UTC
I returned to eve after about two years to find out that frigate pvp is much more preveilant than before.

I have few questions to help me get back in the game ;)

What about gate guns, has any changes been there, or with frigs you dont attack at gates like before ?
I presume that you do not with destroyers, am i wrong ?
What t1 frigs are viable in low sec solo pvp ?
( i fly minnie and amarr, amarr only t1 guns, minnie all t2..and i dont fly interceptors )

Do you have any more advice or tips ?

Thank you very much for your thoughts.
Joshua Foiritain
Coreli Corporation
Pandemic Legion
#2 - 2014-09-08 13:24:04 UTC
Naitrayera wrote:
What about gate guns, has any changes been there, or with frigs you dont attack at gates like before ?

Gate guns still shoot you if you commit a crime, however if you commit a crime, warp off and then warp back they will not resume shooting you. As soon as you leave their range they'll forget about you. So its now possible to pirate someone in a belt and then warp to the gate and move into the next system without having to wait 15 minutes.

Obviously if you're in FW and you shoot your FW enemies sentries will ignore you altogether as you're not committing a crime.

The Coreli Corporation is recruiting.

Tipa Riot
Federal Navy Academy
Gallente Federation
#3 - 2014-09-08 17:27:43 UTC
But the sentries will reopen fire on any new crime, right?

I'm my own NPC alt.

Doctor Knuckles
Sebiestor Tribe
Minmatar Republic
#4 - 2014-09-08 18:04:22 UTC  |  Edited by: Doctor Knuckles
Gate guns will open fire if you attack any non war target or non pirate or non suspect/criminal inside 150KMs of the gate. If they open fire and you get outside of 150 and then come back in, attacking the same target you now have a limited engagement timer with, they won't attack again.


Minnie frigates in low sec are decent but nothing to go crazy about tbh. Firetail is very good and has a ton of possible fits but requires good thinking, knowledge of the meta and other fits and piloting to work properly, breacher is good if somewhat a one trick pony, slasher is kinda meh, rifter's terribad.

Amarr are in a similar place, slicer is great but a one trick pony, tormentor is very good but also sort of a one trick pony (brick tank), punisher is generally utter crap because of 2 mids, executioner is mostly crap (can be a decent scramkiter but it gets overshadowed by other hulls better at it), crucifier is mostly crap. Anyway you need t2 lasers, ability to switch to scorch is what makes them viable, without it they're absolute garbage.

Gallente and caldari are in a much better place atm, with the whole lineup being competitive
Aves Enderas
Deep Core Mining Inc.
Caldari State
#5 - 2014-09-08 20:41:08 UTC
I would get T2 lasers ASAP. Scortch ammo makes for some very good amarr frig fits.

As for minnie, the breacher is pretty hilarious 1v1.
Naitrayera
Arthashastra
#6 - 2014-09-08 21:10:45 UTC  |  Edited by: Naitrayera
Thank you for your input.
I outfitted the breacher and will try it out for a spin.
Hmm... if gallente and caldari are in better place, maybe i could train t2 missiles.
( rocket and light ones, and i see some new ones.. rapid fire light ones.. dont know what that is, ill try it.. )
And i could train for caldari or gallente ships then, for caldari it would be a bit faster coz i only need to train for t2 rockets and light missiles ( t2 hams i allready have trained ( to fly Sacrelige ... )
Or some drone frigate from gallente ( i have very good drone skills )

I didnt know that gate guns stop after go out of range and come back, thank you for the info, thats really good to know :D
Doctor Knuckles
Sebiestor Tribe
Minmatar Republic
#7 - 2014-09-09 13:37:48 UTC
Naitrayera wrote:
Thank you for your input.
I outfitted the breacher and will try it out for a spin.
Hmm... if gallente and caldari are in better place, maybe i could train t2 missiles.
( rocket and light ones, and i see some new ones.. rapid fire light ones.. dont know what that is, ill try it.. )
And i could train for caldari or gallente ships then, for caldari it would be a bit faster coz i only need to train for t2 rockets and light missiles ( t2 hams i allready have trained ( to fly Sacrelige ... )
Or some drone frigate from gallente ( i have very good drone skills )

I didnt know that gate guns stop after go out of range and come back, thank you for the info, thats really good to know :D



rapid light missile launchers are for cruisers mate xD


SaltyandSweet
Stimulus
Rote Kapelle
#8 - 2014-09-11 03:53:16 UTC
Doctor Knuckles wrote:
Gate guns will open fire if you attack any non war target or non pirate or non suspect/criminal inside 150KMs of the gate. If they open fire and you get outside of 150 and then come back in, attacking the same target you now have a limited engagement timer with, they won't attack again.


Minnie frigates in low sec are decent but nothing to go crazy about tbh. Firetail is very good and has a ton of possible fits but requires good thinking, knowledge of the meta and other fits and piloting to work properly, breacher is good if somewhat a one trick pony, slasher is kinda meh, rifter's terribad.

Amarr are in a similar place, slicer is great but a one trick pony, tormentor is very good but also sort of a one trick pony (brick tank), punisher is generally utter crap because of 2 mids, executioner is mostly crap (can be a decent scramkiter but it gets overshadowed by other hulls better at it), crucifier is mostly crap. Anyway you need t2 lasers, ability to switch to scorch is what makes them viable, without it they're absolute garbage.

Gallente and caldari are in a much better place atm, with the whole lineup being competitive

rifters not too bad, a TD rifter with a small rep an nos works wonders.

Im So Baller I Buy Plex Cuz im too lazy to do PVE!

Doctor Knuckles
Sebiestor Tribe
Minmatar Republic
#9 - 2014-09-11 10:30:24 UTC
SaltyandSweet wrote:
Doctor Knuckles wrote:
Gate guns will open fire if you attack any non war target or non pirate or non suspect/criminal inside 150KMs of the gate. If they open fire and you get outside of 150 and then come back in, attacking the same target you now have a limited engagement timer with, they won't attack again.


Minnie frigates in low sec are decent but nothing to go crazy about tbh. Firetail is very good and has a ton of possible fits but requires good thinking, knowledge of the meta and other fits and piloting to work properly, breacher is good if somewhat a one trick pony, slasher is kinda meh, rifter's terribad.

Amarr are in a similar place, slicer is great but a one trick pony, tormentor is very good but also sort of a one trick pony (brick tank), punisher is generally utter crap because of 2 mids, executioner is mostly crap (can be a decent scramkiter but it gets overshadowed by other hulls better at it), crucifier is mostly crap. Anyway you need t2 lasers, ability to switch to scorch is what makes them viable, without it they're absolute garbage.

Gallente and caldari are in a much better place atm, with the whole lineup being competitive

rifters not too bad, a TD rifter with a small rep an nos works wonders.



Not in FW. You really can't fight in scram range without a web in FW space, unless you're using rockets or drones.
Dato Koppla
Balls Deep Inc.
Minmatar Fleet Alliance
#10 - 2014-09-11 12:57:29 UTC
Doctor Knuckles wrote:
SaltyandSweet wrote:
Doctor Knuckles wrote:
Gate guns will open fire if you attack any non war target or non pirate or non suspect/criminal inside 150KMs of the gate. If they open fire and you get outside of 150 and then come back in, attacking the same target you now have a limited engagement timer with, they won't attack again.


Minnie frigates in low sec are decent but nothing to go crazy about tbh. Firetail is very good and has a ton of possible fits but requires good thinking, knowledge of the meta and other fits and piloting to work properly, breacher is good if somewhat a one trick pony, slasher is kinda meh, rifter's terribad.

Amarr are in a similar place, slicer is great but a one trick pony, tormentor is very good but also sort of a one trick pony (brick tank), punisher is generally utter crap because of 2 mids, executioner is mostly crap (can be a decent scramkiter but it gets overshadowed by other hulls better at it), crucifier is mostly crap. Anyway you need t2 lasers, ability to switch to scorch is what makes them viable, without it they're absolute garbage.

Gallente and caldari are in a much better place atm, with the whole lineup being competitive

rifters not too bad, a TD rifter with a small rep an nos works wonders.



Not in FW. You really can't fight in scram range without a web in FW space, unless you're using rockets or drones.


This. However people don't give the Slasher enough credit, Ab/Scram/Web/TD + DCU/AAR Slasher is amazing in lowsec space, you can't take on drone/missile boats, but you can punch above your weight against many gunboats.
Tinu Moorhsum
Random Events
#11 - 2014-09-11 13:03:59 UTC
Naitrayera wrote:
I returned to eve after about two years to find out that frigate pvp is much more preveilant than before.

I have few questions to help me get back in the game ;)

What about gate guns, has any changes been there, or with frigs you dont attack at gates like before ?
I presume that you do not with destroyers, am i wrong ?
What t1 frigs are viable in low sec solo pvp ?
( i fly minnie and amarr, amarr only t1 guns, minnie all t2..and i dont fly interceptors )

Do you have any more advice or tips ?

Thank you very much for your thoughts.


Gate guns do consistent 300dps and don't miss. Tank it or die.

There are several new frigs in the game and yes, frigate combat is "in". Even in nullsec.

It reminds me in a way of the way EVE online was in 2006-2007.... where you could warp into a system and say in local, "1v1" and get content. It's actually really good. It's now possible, even for newbies, to live in nullsec and be useful.

T-




Naitrayera
Arthashastra
#12 - 2014-09-13 07:24:21 UTC
Doctor Knuckles wrote:

rapid light missile launchers are for cruisers mate xD


Oh didnt noticed it, tnx :)

I outfited a slasher and gave it a go, caught some scaning frigs n stuff, was cool :D


I like this new move towards frigs in low sec, nice change of pace.

Thank you for your answers XD

One loosely related question thou, i checked out other simmilar threads and in conversations with people in game i noticed that everybody is saying that projectile weapons suck now.
How this came to be, what sucks about them, should projectiles be avoided if there is alternative or they are not so sucky as people say ?
Zen Guerrilla
CTRL-Q
Ushra'Khan
#13 - 2014-09-13 09:17:05 UTC
Naitrayera wrote:
Doctor Knuckles wrote:

rapid light missile launchers are for cruisers mate xD


Oh didnt noticed it, tnx :)

I outfited a slasher and gave it a go, caught some scaning frigs n stuff, was cool :D


I like this new move towards frigs in low sec, nice change of pace.

Thank you for your answers XD

One loosely related question thou, i checked out other simmilar threads and in conversations with people in game i noticed that everybody is saying that projectile weapons suck now.
How this came to be, what sucks about them, should projectiles be avoided if there is alternative or they are not so sucky as people say ?

It's mot so much that they suck, it's more that the other weapon systems just work better now.

Especially drones, rockets, missiles are awesome now. Blasters are ok, small railguns are still extremely underestimated and even small puilse lasers are nice now.

pew pew

Gully Alex Foyle
The Scope
Gallente Federation
#14 - 2014-09-13 11:12:29 UTC
Naitrayera wrote:
Doctor Knuckles wrote:

rapid light missile launchers are for cruisers mate xD


Oh didnt noticed it, tnx :)

I outfited a slasher and gave it a go, caught some scaning frigs n stuff, was cool :D


I like this new move towards frigs in low sec, nice change of pace.

Thank you for your answers XD

One loosely related question thou, i checked out other simmilar threads and in conversations with people in game i noticed that everybody is saying that projectile weapons suck now.
How this came to be, what sucks about them, should projectiles be avoided if there is alternative or they are not so sucky as people say ?
Personally, I find small autocannons underwhelming in terms of dps. Compared to small blasters, they have similar (or worse) optimal and tracking, with lower dps. Yes, falloff is greater, but fighting in falloff further reduces your dps.

Selectable dmg and no cap use are important advantages that projectiles have, but I guess I just haven't been able to make those advantages truly shine yet.

Small artillery, otoh, has the big advantage of high alpha. Very useful for breaking reps in 1v1 situations. Although again, compared to small rails, artillery has worse tracking, range and 'paper dps'.

I say 'paper dps' becuase if you have say, 500 dmg every 5s, EFT will obviously show 100 dps. BUT for, say, the first six shots, you will be dealing 3000 dmg in 25s (not 30), which is actually equivalent to 120 dps...

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Baron' Soontir Fel
Deep Core Mining Inc.
Caldari State
#15 - 2014-09-13 22:49:29 UTC
Frigates and their weapons are pretty well balanced. Everything has their niche and every frigate is good in its own way.