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Capacitor Battery

Author
Dr Cedric
Science and Trade Institute
Caldari State
#1 - 2014-09-11 01:21:49 UTC
I'm wondering if anyone has had success or found a good use for Capacitor batteries on Capitals.

Yes I know the preferred option is cap rechargers/power relays for cap regen, however, in a small gang situation where an entire support fleet isn't trying to neut you, could the resist/reflect effect keep your capital cap up enough for the other guy to cap himself out?

Thanks!

Cedric

Chainsaw Plankton
FaDoyToy
#2 - 2014-09-11 03:32:57 UTC
hmm 1 heavy neut appears to be -25 cap/sec

a 4 cap battery archon has 62.7 cap/s, where a 4 cap recharcer arcon has +146.7 cap/s. I guess vs blob that isn't all that much cap/s vs neuts difference, but for the most part I just imagine it isn't a lot

for reference one capital energy transfer looks to be +200 cap/s and costs 135 cap/s

I'm really doubting the effectiveness of cap batteries here. maybe if their percentage is additive? I mean with 4 you couldn't get neuted but I really doubt that is how it works.

@ChainsawPlankto on twitter

Rex Omnipotens
Terminal Velocity Enterprises
#3 - 2014-09-11 05:54:45 UTC
I havn't found a useful justification for a battery over a recharger, and if you're in a small gang situation with only 1 ship neuting chances are he's also fit a nos. Plus if you're flying a shield tank, it's treasonous to yield that mid slot.
Gosti Kahanid
Hedion University
Amarr Empire
#4 - 2014-09-11 11:47:43 UTC
Large Cap-Batteries make sense on a Cruiser, especially on a T3, when you have the PG and CPU for it. It may be oversized, but with this you get mor Cap out of your Cruiser (most times) and are also a little bit more resistilient to neuts.

What makes the difference when using Cap-Batteries ist not that you stay Capstable, but the Neuter will neut himself out. This can switch the battle around
Serendipity Lost
Repo Industries
#5 - 2014-09-11 12:09:50 UTC
Chainsaw Plankton wrote:
hmm 1 heavy neut appears to be -25 cap/sec

a 4 cap battery archon has 62.7 cap/s, where a 4 cap recharcer arcon has +146.7 cap/s. I guess vs blob that isn't all that much cap/s vs neuts difference, but for the most part I just imagine it isn't a lot

for reference one capital energy transfer looks to be +200 cap/s and costs 135 cap/s

I'm really doubting the effectiveness of cap batteries here. maybe if their percentage is additive? I mean with 4 you couldn't get neuted but I really doubt that is how it works.


You only need one cap batterey II to get the effect. So if you're doing maths, I'd go w/ 1 batt and 3 recharges. I've never put multiples on anything, so I can't speak to that.
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#6 - 2014-09-11 13:16:31 UTC
If you're looking for cap regen, cap batteries are really only useful if you use one size up. Large on Cruisers/Battlecruisers and Mediums on Frigates/Destroyers. Anything else and the benefit just doesn't justify the fitting and it will almost never help you in terms of cap/s as much as a single cap recharger.

However, there is also the whole "provides protection against Neuts and Nos" effect, but I have no idea how that works, or if ti would justify fitting a cap battery just for that effect. Can anyone illuminate the situation?

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Chainsaw Plankton
FaDoyToy
#7 - 2014-09-11 22:45:21 UTC
Serendipity Lost wrote:
Chainsaw Plankton wrote:
hmm 1 heavy neut appears to be -25 cap/sec

a 4 cap battery archon has 62.7 cap/s, where a 4 cap recharcer arcon has +146.7 cap/s. I guess vs blob that isn't all that much cap/s vs neuts difference, but for the most part I just imagine it isn't a lot

for reference one capital energy transfer looks to be +200 cap/s and costs 135 cap/s

I'm really doubting the effectiveness of cap batteries here. maybe if their percentage is additive? I mean with 4 you couldn't get neuted but I really doubt that is how it works.


You only need one cap batterey II to get the effect. So if you're doing maths, I'd go w/ 1 batt and 3 recharges. I've never put multiples on anything, so I can't speak to that.


hmm looking at cap batteries in game, and wondering if they took another pass on them or I just wasn't paying much attention when they got rebalanced?

I basically have no clue as to what would happen now. I mean if it just reflects some well, that seems less useful than I was thinking, as I would assume a dedicated fleet neuting ship would be getting cap transferred anyways.

@ChainsawPlankto on twitter

Serendipity Lost
Repo Industries
#8 - 2014-09-12 16:12:51 UTC
I had a fleet tempest put 2 large neuts on my neuting legion last night. I was just lulling on a station not agressing the guy back. He capped out twice and was only able to drop my cap into the mid 60s before he and his loki buddy docked me due to low armor.

It's a good module to put on a ship you know is going to feel some neuting pressure. It's not as good as a cap recharger for your cap, but it does nasty things to the guys putting a hurt on you. It's tough to compare the differences in benefits between cap recharger II and large cap batterey II on my legion. It comes down to preference.
Dato Koppla
Spaghetti Militia
#9 - 2014-09-12 17:00:28 UTC
IMO it's too gimmicky for PvP, a cap booster will provide far more reliable support on a ship that needs cap, it has lower fitting requirements and helps in all situations where you need cap as opposed to merely helping against a neuting ship only. Not to mention an opposing neuting ship will have their own form of cap support either transfer from a logi or their own cap booster so once they cap you out they can just run 1 neut to keep you capped out and minimize the effect of the reflection.
Dr Cedric
Science and Trade Institute
Caldari State
#10 - 2014-09-13 05:14:41 UTC
Dato Koppla wrote:
IMO it's too gimmicky for PvP, a cap booster will provide far more reliable support on a ship that needs cap, it has lower fitting requirements and helps in all situations where you need cap as opposed to merely helping against a neuting ship only. Not to mention an opposing neuting ship will have their own form of cap support either transfer from a logi or their own cap booster so once they cap you out they can just run 1 neut to keep you capped out and minimize the effect of the reflection.


I think we are missing the point of the OP (.... oh, thats me!)

A battery (or more?) on a capital. Would fitting a Large cap Battery II in place of one of the cap rechargers help in a small gang situation, specifically when only support Neuts are expected (like 1 geddon or a Domi fit w/ 2 neuts, etc...)

The real question is: would fitting it make the other guy cap out before he's able to cap me out?

Cedric

Val'Dore
PlanetCorp InterStellar
#11 - 2014-09-13 14:26:56 UTC
If you fit a battery, only you could cap yourself out.

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