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Re: Asayanami Dei (You didn't spell it right)

First post
Author
Pro TIps
Doomheim
#21 - 2014-09-11 06:58:58 UTC
Asayanami Dei wrote:

You're full of ****. I've been copying bookmarks since 2009. It used to be 5 now it's 10, maybe you're doing something wrong. The interval between copy operations hasn't changed significantly for me, and it's short on my end. and time to propagate is slightly quicker on my end, there is a limit to it for a reason, read up on it (various threads from the time corp bookamrks were introduced).
It's the first step on the road to alliance bookmarks so you should be happy about that not bitching.

I'm amazed that you took the time to post some nuance on this instead of continuing your cheerlead. That's what you need to do as CSM -- communicate with critical nuance. It's why people raged about what they perceived as your blanket support for Hyperion.

The fact is, the bookmark changes were minor and long-overdue, and are not enough. CCP said they will continue to adjust the limits upward if server resources permit, but so far, we haven't seen them indicate that they will or won't follow through on that.

I am dissatisfied with this improvement and I want you to ask CCP for more, not cheerlead. That's your role.
Rek Seven
University of Caille
Gallente Federation
#22 - 2014-09-11 07:20:20 UTC  |  Edited by: Rek Seven
Congratulations for getting on the CSM. You seem like a rational thinker and i'm confident that you will do a good job representing the community.

Like Corbexx, i would appreciate it if you used these forums to communicate with the community, rather just focusing on third party sites like redit.

Asayanami Dei wrote:
Another issue is that while frigates are always fun and I personally love them, without the proper infrastructure, I honestly doubt most people will risk their high-SP, super-expensive clones in a squishy frigate hull just to utilize these new wormholes.


Can we take from that that you support giving wormholes the ability to SWAP their clones in wormhole space?
Fehyd Rautha
Federal Navy Academy
Gallente Federation
#23 - 2014-09-11 08:41:43 UTC
Congratulations. Looking forward to seeing you and Corbexx work together.
Bronya Boga
Ministry of War
Amarr Empire
#24 - 2014-09-11 09:04:51 UTC
Great read. Thank you for the reply. Good luck on the job :)
Maduin Shi
MAGA Inc
#25 - 2014-09-11 09:13:16 UTC  |  Edited by: Maduin Shi
Aquila Sagitta wrote:
Can someone tl;dr pls


Can make an attempt-

WH Effects Changes: Good, Esp Black Holes. Makes creative ship doctrine / fittings viable.

Random WH's and Frigate holes: In favor of increased connectivity. Good overall change. Could add frigate fleets to the wormhole meta. Frigate holes are like "keyholes" into isolated systems. The downside is their difficulty to collapse favors big groups over small groups. Their usefulness varies widely depending on class of wormhole and system effects. Ppl with expensive clones and implants less likely to use them.

2nd C4 Static: Has personal experience with it and is happy with this change. Bigger chains = more content. Noted there are two groups of players in w-space - those who wanna be left alone and those that wanna ruin your day. This change (and others) favored the latter group. However, more connections means more space for small groups to exploit to make isk in. Even if most ppl leave C4's due to the added risks, those that stay will have an easier time/more options (I assume he means more choices for places to live and fewer neutrals passing thru = less risk). Need some more PvE content to help compensate for the added risks. In agreement with Corby on this.

K162 changes: It does move the meta back toward the way it used to be. Meaning you have to be more vigilant in spotting new sigs. This is good gameplay. Concerned about gank squads all jumping through a new hole at once to catch any possible targets by surprise. Thinks this is unlikely though given the increased connectivity and player population spread.

Sig ID's persisting after DT: Awesome.

Mass/spawn distance: Mixed feelings. It was supposed to introduce interesting gameplay but didn't. It shook things up too much. The idea itself was not bad but the actual mechanic is wrong. Would rather reverse it (less mass = further away?). Players should get some control over how and where they spawn instead of randomness. It definitely favors big groups over small groups. It destroys combat rolling options which should be a valid tactic. There should be a clear counter-mechanic available to smaller groups.

Wrap-up: Pls keep in mind requested changes can take, like, 2 years to even reach development (don't we know it lol).
Winthorp
#26 - 2014-09-11 09:16:22 UTC
Maduin Shi wrote:
Aquila Sagitta wrote:
Can someone tl;dr pls


Can make an attempt-

WH Effects Changes: Good, Esp Black Holes. Makes creative ship doctrine / fittings viable.

Random WH's and Frigate holes: "Interesting". In favor of increased connectivity. Good overall. Could add frigate fleets to the wormhole meta. Frigate holes are like "keyholes" into isolated systems. The downside is their difficulty to collapse favors big groups over small groups. Their usefulness varies widely depending on class of wormhole and system effects. Ppl with expensive clones and implants less likely to use them.

2nd C4 Static: Has personal experience with it and is happy with this change. Bigger chains = more content. Noted there are two groups of players in w-space - those who wanna be left alone and those that wanna ruin your day. This change (and others) favored the latter group. However, more connections means more space for small groups to exploit to make isk in. Even if most ppl leave C4's due to the added risks, those that stay will have an easier time/more options (I assume he means more choices for places to live and fewer neutrals passing thru = less risk). Need some more PvE content to help compensate for the added risks. In agreement with Corby on this.

K162 changes: Bit torn. It moves the meta back more toward the way it used to be. Meaning you have to be more vigilant in spotting new sigs. This is good gameplay. Concerned about gank squads all jumping through a new hole at once to catch any possible targets by surprise. Thinks this is rather unlikely though given the increased connectivity and player population spread.

Sig ID's persisting after DT: Awesome.

Mass/spawn distance: Mixed feelings. It was supposed to introduce interesting gameplay but didn't. It shook things up too much. The idea itself was not bad but the actual mechanic is wrong. Would rather reverse it (less mass = further away?). Players should get some control over how and where they spawn instead of randomness. It definitely favors big groups over small groups. It destroys combat rolling options which should be a valid tactic. There should be a clear counter-mechanic available to smaller groups.

Wrap-up: Pls keep in mind requested changes can take, like, 2 years to even reach development (don't we know it lol).





You need to learn the meaning of TL;DR.
Asayanami Dei
Adhocracy Incorporated
Adhocracy
#27 - 2014-09-11 09:41:53 UTC
Rek Seven wrote:
Congratulations for getting on the CSM. You seem like a rational thinker and i'm confident that you will do a good job representing the community.

Like Corbexx, i would appreciate it if you used these forums to communicate with the community, rather just focusing on third party sites like redit.

Asayanami Dei wrote:
Another issue is that while frigates are always fun and I personally love them, without the proper infrastructure, I honestly doubt most people will risk their high-SP, super-expensive clones in a squishy frigate hull just to utilize these new wormholes.


Can we take from that that you support giving wormholes the ability to SWAP their clones in wormhole space?

It would make sense and encourage people to fly different things. PVE content for frigates would be nice too.

I'm a leaf on the wind, watch how I--THE CAPACITOR IS EMPTY

Youtube: /asayanami

Twitter: @asayanami

wormholefundamentals.com

Terrorfrodo
Interbus Universal
#28 - 2014-09-11 09:48:09 UTC
Training an alt with very good frigate skills but cheap clone and cheap implants takes maybe 3 months. Every wormholer can easily have such an alt on one of his accounts. Now with dual training you don't even need to pause training on your main.

.

Rek Seven
University of Caille
Gallente Federation
#29 - 2014-09-11 09:49:23 UTC  |  Edited by: Rek Seven
Asayanami Dei wrote:

It would make sense and encourage people to fly different things. PVE content for frigates would be nice too.


Agreed.

Here's a thought... add a new frigate sleeper site that only spawns when a frigate wormhole connects to a system. This way the frig wormholes offer more that tedium and annoyance.


Terrorfrodo wrote:
Training an alt with very good frigate skills but cheap clone and cheap implants takes maybe 3 months. Every wormholer can easily have such an alt on one of his accounts. Now with dual training you don't even need to pause training on your main.


You're free to do that if you want but i don't think its a reasonable suggestion. I shouldn't need to create a new account and pay for more plex just to make use of the frigate wormholes.
Terrorfrodo
Interbus Universal
#30 - 2014-09-11 10:04:43 UTC
Why not? The problem that frig combat is unfeasible for high-sp characters is universal to EVE and not specific to wormholes. If you want to utilize frigates, you should have a low-sp, cheap-clone alt. The only new thing is that EVE now kind of forces us to even consider using frigates, where before they were almost completely ignored in wspace.

.

Asayanami Dei
Adhocracy Incorporated
Adhocracy
#31 - 2014-09-11 10:13:54 UTC
I wouldn't say it forces you to do anything, it provides an option. There are frigates even high SP characters fly (Cov Ops, Bombers, etc), and there are some they wouldn't fly mostly because of the risk of losing high value implants. You can argue that the cost of medical clone might have an impact too, however it's still pennies (at 120 SP the clone costs ~20 mil) comparing to a Slave implant set for example, or even simple +4's.

I'm a leaf on the wind, watch how I--THE CAPACITOR IS EMPTY

Youtube: /asayanami

Twitter: @asayanami

wormholefundamentals.com

Rek Seven
University of Caille
Gallente Federation
#32 - 2014-09-11 10:14:23 UTC
Terrorfrodo wrote:
Why not? The problem that frig combat is unfeasible for high-sp characters is universal to EVE and not specific to wormholes. If you want to utilize frigates, you should have a low-sp, cheap-clone alt. The only new thing is that EVE now kind of forces us to even consider using frigates, where before they were almost completely ignored in wspace.


It's not a universal problem because the rest of the universe has immediate access to clones. Again, i don't want to create and fund a new character/account just to jump through a wormhole.

I'm not going to argue with you. I want clone swapping and you don't, end of conversation.
Bleedingthrough
#33 - 2014-09-11 10:30:07 UTC
Awesome \0/
Darren Fox
Overload This
#34 - 2014-09-11 10:30:52 UTC
Glad to see another CSM from wormholes. Corbexx has done a great job so far, so even with just 1 representative, we have been informed and heard.

Good luck Asayanami!
Terrorfrodo
Interbus Universal
#35 - 2014-09-11 10:33:18 UTC
I wouldn't mind having clone swapping. But it wouldn't change much on its own anyway. The bigger problem with using frigs in wormholes is that when you die, you don't respawn in your home base like a nullsec guy does. Instead you respawn somewhere in hisec with possibly not even a known route to your home. That is not added risk but simply annoying. For that reason alone I wouldn't normally use a frigate in wspace pvp with my main.

...however, with my frigate alt, why not? If he is podded to hisec, well, then that's it with frig combat for the day and I can switch back to my main. And on the next convenient occasion I'll bring my alt back in.

Of course we can ask for cloning facilities in wspace. But first it's doubtful if we ever get it, and second it's not even a good thing, because the risk/ability to get podded out/pod so. out is an important part of wspace pvp.

.

Asayanami Dei
Adhocracy Incorporated
Adhocracy
#36 - 2014-09-11 10:35:28 UTC
That is a good point.

I'm a leaf on the wind, watch how I--THE CAPACITOR IS EMPTY

Youtube: /asayanami

Twitter: @asayanami

wormholefundamentals.com

Rek Seven
University of Caille
Gallente Federation
#37 - 2014-09-11 10:57:56 UTC  |  Edited by: Rek Seven
It's not a good point because it has nothing to do with the issue! Blink Getting podded out is just the price you pay in w-space.

Right now i'm in an ascendancy clone which i use in a Tengu. If i use a frigate, whether it's to go on a k-space roam or to jump through a frigate wormhole, i would be exposing my pod to a greater and unnecessary level of risk. 9 times out of 10 i'll either avoid doing the thing that requires me to fly a frig or i'll log off. Sure that's my problem but it also takes away someones opportunity to kill me.

Don't get me wrong, i want to fly frigates and other types of ships but i'm not going to fly a pod worth many times the price of my ship unless i know i'm going to win and survive (e.g. blob and ecm a target). If i could swap to a cheaper pod designed for frigates, i would take more chances and i'm guessing lots of people would feel the same.

Not sure why i have to explain that but there it is.
AssassinationsdoneWrong
Deep Core Mining Inc.
#38 - 2014-09-11 11:01:09 UTC
To answer BM mechanics for pre-2009 players the limit was brought in to nullify "lag traps" where thousands sometimes 10's of thousands of duplicate bookmarks could be placed in a single jetcan in say low sec and as soon as someone opened it their client pooped a brick trying to load the info whilst they were killed. Moving it to 10 seems a move in the right direction but really doesn't compensate for 20+ chain in anyway shape or form if scouting is being done properly.

Asay I know you don't want people to judge you on older opinions but they are pertinent. You had all of the data that we did, anyone with half a brain could work out approximately where capitals were going to spawn and you did actively support the change knowing this and nothing really has changed between idea stats and implementation stats (apart from the ridicudistances on test server or a while).

So call it what you want but it's a U-turn sorry. I don't see anything wrong with U-turns as long as they are acknowledged as mistakes but to fall back on "that was then, this is now, deal with it" defense is bad for someone who is in essence in a political office. Man up, fess up, state new opinion, move on. Defensive attacking is tactless and shoddy political drama and unneeded at this point especially toward your own electorate.

The Nexus 7's

What we fall short of in numbers we more than make up for in stupidity

scorchlikeshiswhiskey
Totally Abstract
O X I D E
#39 - 2014-09-11 11:03:41 UTC
Rek Seven wrote:
It's not a good point because it has nothing to do with the issue! Blink Getting podded out is just the price you pay i w-space.

Right now i'm in an ascendancy clone which i use in a Tengu. If i use a frigate, whether it's to go on a k-space roam or to jump through a frigate wormhole, i would be exposing my pod to a greater and unnecessary level of risk. 9 times out of 10 i'll either avoid doing the thing that requires me to fly a frig or i'll log off. Sure that's my problem but it also takes away someones opportunity to kill me.

Don't get me wrong, i want to fly frigates and other types of ships but i'm not going to fly a pod worth many times the price of my ship unless i know i'm going to win and survive (e.g. blob and ecm a target). If i would swap to a cheaper pod designed for frigates, i would take more chances and i'm guessing lots of people would feel the same.

Not sure why i have to explain that but there it is.

Rek Seven, I don't think we've always seen eye-to-eye on the forum, but that is a very good explanation of a fairly simple principle. I like it. Needless to say, I am definitely a supporter of some mechanism to allow limited clone features (the swapping without all the rest).
Maduin Shi
MAGA Inc
#40 - 2014-09-11 11:03:45 UTC
Winthorp wrote:


You need to learn the meaning of TL;DR.


It went from a 3 post wall of text to a single post. Good enough for government work Blink