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Any info available yet on the "Space Object Factory" code?

First post
Author
Ranger 1
Ranger Corp
Vae. Victis.
#1 - 2014-09-10 16:26:21 UTC  |  Edited by: Ranger 1
I know that this is likely back end stuff that we won't see directly, but is there any info out yet on the Space Object Factory code that CCP Antiquarian mentioned?
It would seem to be intended to help put us a few steps closer to more customization capability for our ship skins, which is a subject near and dear to my heart.
Since it's going in with the next update, I was curious if a Dev. Blog was coming with info... or if perhaps I had missed discussions about it elsewhere.
I'm really curious if this is going to be part of the process to replace the current (awkward) Blue Print system we have in place for custom skins.
I'm with Antiquarian by the way, Sarum Oracle, best Oracle.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Noriko Mai
#2 - 2014-09-10 22:44:18 UTC  |  Edited by: Noriko Mai
Oceanus Graphics Feedback

CCP Sledgehammer wrote:


  • The Space Object Factory! This is a radical reworking of the way in which the client loads and handles objects in space, and is currently only in use for ships. More info to come in a Devblog soon.
  • What this means for you: If the Space Object Factory is working correctly, then you should see no aesthetic difference in any of the ships you fly. We have had to do some minor updates to certain ships, but this system will create uniformity in general across factions and significantly increase flexibility for adding anything that affects ships aesthetically.


Thanks for the interview videos from the AT.

"Meh.." - Albert Einstein

Cameron Freerunner
Republic Military School
Minmatar Republic
#3 - 2014-09-10 23:37:37 UTC
I had no idea Antiquarian is now with CCP. Congrats, Antiquarian!
James Amril-Kesh
Viziam
Amarr Empire
#4 - 2014-09-10 23:38:56 UTC
Noriko Mai wrote:
Oceanus Graphics Feedback

CCP Sledgehammer wrote:


  • The Space Object Factory! This is a radical reworking of the way in which the client loads and handles objects in space, and is currently only in use for ships. More info to come in a Devblog soon.
  • What this means for you: If the Space Object Factory is working correctly, then you should see no aesthetic difference in any of the ships you fly. We have had to do some minor updates to certain ships, but this system will create uniformity in general across factions and significantly increase flexibility for adding anything that affects ships aesthetically.


Thanks for the interview videos from the AT.

That doesn't really tell us anything about what it's supposed to do.

Enjoying the rain today? ;)

Noriko Mai
#5 - 2014-09-10 23:57:08 UTC
I guess they mean a Object Factory as described by the factory method pattern [1]. A Object Factory in OOP is used to generate objects on the fly. The Object Factory in your client generates objects (currently only in use for ships) if the object appears in your client (for ships it's the grid you are in). I thought this was the way they did it all the years, but it seems they had some old black python magic doing the work.

"Meh.." - Albert Einstein

Herzog Wolfhammer
Sigma Special Tactics Group
#6 - 2014-09-11 00:39:59 UTC
Noriko Mai wrote:
I guess they mean a Object Factory as described by the factory method pattern [1]. A Object Factory in OOP is used to generate objects on the fly. The Object Factory in your client generates objects (currently only in use for ships) if the object appears in your client (for ships it's the grid you are in). I thought this was the way they did it all the years, but it seems they had some old black python magic doing the work.



yeah that's what I was thinking.

The limitation on skins thus far is that to skin a ship, you have to create a whole new ship (or "object") for the database. Possibly this obstacle has been overcome.


Bring back DEEEEP Space!

Ranger 1
Ranger Corp
Vae. Victis.
#7 - 2014-09-11 04:20:56 UTC
Noriko Mai wrote:
Oceanus Graphics Feedback

CCP Sledgehammer wrote:


  • The Space Object Factory! This is a radical reworking of the way in which the client loads and handles objects in space, and is currently only in use for ships. More info to come in a Devblog soon.
  • What this means for you: If the Space Object Factory is working correctly, then you should see no aesthetic difference in any of the ships you fly. We have had to do some minor updates to certain ships, but this system will create uniformity in general across factions and significantly increase flexibility for adding anything that affects ships aesthetically.


Thanks for the interview videos from the AT.

Many thanks!

I've had my head buried in my editing software so much lately I've neglected looking at whats on the test server threads.

Also, your very welcome, and thanks for watching.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Ranger 1
Ranger Corp
Vae. Victis.
#8 - 2014-09-11 04:23:46 UTC
Herzog Wolfhammer wrote:
Noriko Mai wrote:
I guess they mean a Object Factory as described by the factory method pattern [1]. A Object Factory in OOP is used to generate objects on the fly. The Object Factory in your client generates objects (currently only in use for ships) if the object appears in your client (for ships it's the grid you are in). I thought this was the way they did it all the years, but it seems they had some old black python magic doing the work.



yeah that's what I was thinking.

The limitation on skins thus far is that to skin a ship, you have to create a whole new ship (or "object") for the database. Possibly this obstacle has been overcome.



Exactly what I'm thinking.

From the conversation immediately following I gather that this is a step in enabling a lot more flexibility in actually customizing ship skins (or at least standardizing a method for CCP to make them easily for us).

We may actually be seeing the ground work for being able to choose any factions color scheme and simply clicking to apply it (no doubt after going through some clever game mechanic to get that ability/skin).

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Herzog Wolfhammer
Sigma Special Tactics Group
#9 - 2014-09-11 05:18:11 UTC
Ranger 1 wrote:
Herzog Wolfhammer wrote:
Noriko Mai wrote:
I guess they mean a Object Factory as described by the factory method pattern [1]. A Object Factory in OOP is used to generate objects on the fly. The Object Factory in your client generates objects (currently only in use for ships) if the object appears in your client (for ships it's the grid you are in). I thought this was the way they did it all the years, but it seems they had some old black python magic doing the work.



yeah that's what I was thinking.

The limitation on skins thus far is that to skin a ship, you have to create a whole new ship (or "object") for the database. Possibly this obstacle has been overcome.



Exactly what I'm thinking.

From the conversation immediately following I gather that this is a step in enabling a lot more flexibility in actually customizing ship skins (or at least standardizing a method for CCP to make them easily for us).

We may actually be seeing the ground work for being able to choose any factions color scheme and simply clicking to apply it (no doubt after going through some clever game mechanic to get that ability/skin).




I'm not a power bloc fellow but I hope to see the alliances carry out color schemes simply because it's only proper that they get the ability. I can see goon ships with that yellow and black bee pattern for example.

The rest of us I hope can go with solid color mods like primer black for example.

Bring back DEEEEP Space!

Yarda Black
The Black Redemption
#10 - 2014-09-11 06:31:25 UTC
I just hope that means we can rid ourselves of the special names. I don't mind you putting on your makeup before I blow you up, but right now I get all excited: "oohh blinky" when I see skinned ships in the overview.
CCP BunnyVirus
C C P
C C P Alliance
#11 - 2014-09-11 07:08:45 UTC
A DevBlog about the Space Object Factory is coming out soon

3D Artist

James Amril-Kesh
Viziam
Amarr Empire
#12 - 2014-09-11 07:41:20 UTC
Herzog Wolfhammer wrote:
I'm not a power bloc fellow but I hope to see the alliances carry out color schemes simply because it's only proper that they get the ability. I can see goon ships with that yellow and black bee pattern for example.

Fat chance of that happening.

Enjoying the rain today? ;)

Ranger 1
Ranger Corp
Vae. Victis.
#13 - 2014-09-11 13:33:37 UTC
CCP BunnyVirus wrote:
A DevBlog about the Space Object Factory is coming out soon

Excellent!

Thanks.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Wilhelm Ormand
The Scope
Gallente Federation
#14 - 2014-09-12 21:02:16 UTC
Is the Space Object Factory by any chance related to the brain-in-a-box project from CCP Veritas?
Ranger 1
Ranger Corp
Vae. Victis.
#15 - 2014-09-12 22:00:46 UTC  |  Edited by: Ranger 1
Wilhelm Ormand wrote:
Is the Space Object Factory by any chance related to the brain-in-a-box project from CCP Veritas?

From the sound of things, no. It sounds more like a method, standardization, or tool used for ships and/or ship skins specifically.

My suspicion is that it allows you to pick a certain color scheme and it can be applied to any ship (which would be no where near as easy to implement as it sounds).

Of course, I could be way off base on that.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Alavaria Fera
GoonWaffe
#16 - 2014-09-12 22:26:18 UTC
James Amril-Kesh wrote:
Herzog Wolfhammer wrote:
I'm not a power bloc fellow but I hope to see the alliances carry out color schemes simply because it's only proper that they get the ability. I can see goon ships with that yellow and black bee pattern for example.

Fat chance of that happening.

Just have to surrender everything to CCP's trusted care...

They've made great achievements with other noteable ips.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

CCP BunnyVirus
C C P
C C P Alliance
#17 - 2014-09-15 19:25:17 UTC
Ranger 1 wrote:
Wilhelm Ormand wrote:
Is the Space Object Factory by any chance related to the brain-in-a-box project from CCP Veritas?

From the sound of things, no. It sounds more like a method, standardization, or tool used for ships and/or ship skins specifically.

My suspicion is that it allows you to pick a certain color scheme and it can be applied to any ship (which would be no where near as easy to implement as it sounds).

Of course, I could be way off base on that.



pretty close

3D Artist

Carmen Electra
AlcoDOTTE
Test Alliance Please Ignore
#18 - 2014-09-15 19:38:15 UTC  |  Edited by: Carmen Electra
CCP BunnyVirus wrote:
Ranger 1 wrote:
Wilhelm Ormand wrote:
Is the Space Object Factory by any chance related to the brain-in-a-box project from CCP Veritas?

From the sound of things, no. It sounds more like a method, standardization, or tool used for ships and/or ship skins specifically.

My suspicion is that it allows you to pick a certain color scheme and it can be applied to any ship (which would be no where near as easy to implement as it sounds).

Of course, I could be way off base on that.



pretty close

Sounds like a pretty cool feature. Would be a shame if it was barricaded behind some lame AUR/micro transaction something or another.
Ranger 1
Ranger Corp
Vae. Victis.
#19 - 2014-09-15 21:22:41 UTC
Carmen Electra wrote:
CCP BunnyVirus wrote:
Ranger 1 wrote:
Wilhelm Ormand wrote:
Is the Space Object Factory by any chance related to the brain-in-a-box project from CCP Veritas?

From the sound of things, no. It sounds more like a method, standardization, or tool used for ships and/or ship skins specifically.

My suspicion is that it allows you to pick a certain color scheme and it can be applied to any ship (which would be no where near as easy to implement as it sounds).

Of course, I could be way off base on that.



pretty close

Sounds like a pretty cool feature. Would be a shame if it was barricaded behind some lame AUR/micro transaction something or another.

AUR/micro transaction mechanisms don't really bother me at all.
Whether I'm using AUR to buy it from the NES, or buying it off the player market, I'm still using ISK for the purchase (or cash if I really, really feel like going that route).
There is literally zero difference other than the button you push and how CCP tracks the transaction.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Carmen Electra
AlcoDOTTE
Test Alliance Please Ignore
#20 - 2014-09-15 21:33:15 UTC
Ranger 1 wrote:
There is literally zero difference other than the button you push and how CCP tracks the transaction.

There is tons of difference. Look at how much fun and variety (read: content) players get out of the character customizer. Granted, there are vanity items, but I think that's a bit different since those are one-time purchases unless you do something silly like undock with monocles in your cargohold.

Now imagine having to pay 50m ISK each time you feel like snapping a new portrait. (Not same as resculpt). The beta ship skin program included special skins where you have to pay to paint your space pixels. If CCP is going to go to the work to let us actually paint these ourselves, please make it free to use like the character creator so as to avoid curbing player creativity.
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