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Dodging Wardecs

First post
Author
Milan Nantucket
Doomheim
#161 - 2014-09-10 13:12:16 UTC
Lucas Kell wrote:
Kaarous Aldurald wrote:
Lucas Kell wrote:
If wardeccers are unwilling to see that the wardec system itself needs to be balanced out at the same time, nothing needs to change on the opposing side either.


You don't get it yet.

Highsec does not get more safety.

It gets less. It has too much safety already.
I don't disagree, but the lack of safety you are suggesting isn't right. You want to force people in corps to be victims with no option but to fight back, yet they stand no chance against a high competent and experienced wardec group. That's not going to lead to better content, that's just going to lead to a reduction in subs, since you're effectively campaigning to remove a playstyle from the game.

Actually lucas it will increase subs. Once the mindless crap is eradicated subscriptions will sky rocket.
Lucas Kell
Solitude Trading
S.N.O.T.
#162 - 2014-09-10 13:13:57 UTC
Remiel Pollard wrote:
Lucas Kell wrote:
Making wars impossible to avoid...
That's not what this is about. Wars are avoidable without dropping corp. Dropping corp is just the :easymode: for avoiding them.
Yes, with other awesome methods such as staying docked and not playing EVE. I'd rather people could drop and reform corps than have it so the several thousand targets of the mass wardec groups have to simply not play EVE to avoid being ganked.

And before you go off on a tirade, yes, I'm aware there are further ways to avoid people while actively at war, but for the majority of players they involved you having to do things which have a steep learning curve and are generally of no interest to the type of people a change like this would target. You can;t force people to play a certain way just because you think it's the way they should do it.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#163 - 2014-09-10 13:15:09 UTC
Milan Nantucket wrote:
Actually lucas it will increase subs. Once the mindless crap is eradicated subscriptions will sky rocket.
LOL. What reality are you living in mate, because it's not this one.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Drago Shouna
Doomheim
#164 - 2014-09-10 13:19:02 UTC
I have to admit I can't make my mind up about the dissolving of corps, then remaking the same one 5 mins later.

It's not something I would ever consider tbh, simply because I need access to the hangars which are used to drop stuff in for every character to use for fitting, ore etc. Sorting it all out would be a pain.

Players on the other hand should always have the right to leave without restrictions.

Anyway time to go reflect in my local beer garden for a couple of hours.

Have fun.



Solecist Project...." They refuse to play by the rules and laws of the game and use it as excuse ..." " They don't care about how you play as long as they get to play how they want."

Welcome to EVE.

Roushar Prhizer
Doomheim
#165 - 2014-09-10 13:19:20 UTC  |  Edited by: Roushar Prhizer
Valkin Mordirc wrote:


If a corp drops a dec it's because they don't want to fight, That is fine, I don't have a problem with that. It shouldn't be as easy as it currently is though. I do not however have a suggestion to remedy it.

However poor target selection shouldn't be a issue, I wardec somebody there should be a price to avoid it, The surrender fee was originally designed for that use.

Roushar Prhizer wrote:
Its an issue if you target a corporation that has no logistical issues with members dropping, or the entire corporation closing. That is ALL you. Their is a price, and for small corps with no space assets, its pretty low. Try war deccing Goonswarm, the cost is too high for them to all drop and reform. If that is too hard, aim for someone else. I've already told yout he point of war decs, it seems we don't agree, but my idea is supported by facts, and yours, desire


The Corp closing and reforming, is a problem because it is a circumvention to an existing mechanic already in place, it breaks the only point of deccing a corp.


Roushar Prhizer wrote:
Its an issue if you target a corporation that has no logistical issues with members dropping, or the entire corporation closing. That is ALL you. Their is a price, and for small corps with no space assets, its pretty low. Try war deccing Goonswarm, the cost is too high for them to all drop and reform. If that is too hard, aim for someone else. I've already told yout he point of war decs, it seems we don't agree, but my idea is supported by facts, and yours, desire


Also my targets are not random, just recently, I wardecced a corp because I noticed a navy raven flying around going system to system, while decced with another corp. My thought is this, If he's either brave enough to fly around like that he must be willing to fight, or he's dumb and should be easy to kill and I can get a nice killmail for it.

Roushar Prhizer wrote:
Then try scouting for corps with space assets, you are still running into the issue of poor target selection. Choose better, war decs are not an easy street for Kill mails, they are a tool.


After deccing the CEO pays a surrender fee.

This is the intended outcome of how a dec should be dropped quickly. But for the entire corp to leave reform a new one is breaking, because I have to spend more isk on a corp, that has the same name as before if I want a raven kill. Which guess what? If Dec them again, they drop and reform.



Why is it so hard to understand that closing a corp and reforming to avoid a dec is a bad thing?
]




Response quoted in body.
Again, poor target selection, choose a corp where the cost to disband is too high because they have towers, or too many members, or POCOs or something. Because its not a bad thing, you just choose your targets poorly.

Its ALL about target selection people. Choose crappy targets, get crappy outcomes. No need to invent more laws/rules to fix this.
Valkin Mordirc
#166 - 2014-09-10 13:20:12 UTC
Lucas Kell wrote:
Kaarous Aldurald wrote:
Lucas Kell wrote:
If wardeccers are unwilling to see that the wardec system itself needs to be balanced out at the same time, nothing needs to change on the opposing side either.


You don't get it yet.

Highsec does not get more safety.

It gets less. It has too much safety already.
I don't disagree, but the lack of safety you are suggesting isn't right. You want to force people in corps to be victims with no option but to fight back, yet they stand no chance against a high competent and experienced wardec group. That's not going to lead to better content, that's just going to lead to a reduction in subs, since you're effectively campaigning to remove a playstyle from the game.



I've seen 25 sub 6-month characters all in Ravens kill a Vindi, a Hyperion, Proteus, and a Domi in amarr when I was wardec with them.


You are only a victim if you choose to be one. Every player in EVE has choices that always have repercussion, they shouldn't be babied because they make a choice that makes them vulnerable to a Merc corp. I personally do not want PVE and such to disappear from the game, I however want players to understand that when they make a choice, they understand it, and are taught it properly at the beginning of the game


However I do think that the Wardeccing systems needs change. And I also agree it needs to be looked at from both sides. But not in the way that makes it easy for a corp to drop a dec as easily as they can now.
#DeleteTheWeak
Remiel Pollard
Aliastra
Gallente Federation
#167 - 2014-09-10 13:20:28 UTC  |  Edited by: Remiel Pollard
Lucas Kell wrote:
Remiel Pollard wrote:
Lucas Kell wrote:
Making wars impossible to avoid...
That's not what this is about. Wars are avoidable without dropping corp. Dropping corp is just the :easymode: for avoiding them.
Yes, with other awesome methods such as staying docked and not playing EVE.


That's really all you can come up with?

Dude... you just lost EVE. It's okay though, I've done that a few times myself. Learn from your mistakes, and become better for it, that's what I always say.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Kaarous Aldurald
Black Hydra Consortium.
#168 - 2014-09-10 13:21:00 UTC  |  Edited by: Kaarous Aldurald
Lucas Kell wrote:
Kaarous Aldurald wrote:
Lucas Kell wrote:
If wardeccers are unwilling to see that the wardec system itself needs to be balanced out at the same time, nothing needs to change on the opposing side either.


You don't get it yet.

Highsec does not get more safety.

It gets less. It has too much safety already.
I don't disagree, but the lack of safety you are suggesting isn't right. You want to force people in corps to be victims with no option but to fight back, yet they stand no chance against a high competent and experienced wardec group. That's not going to lead to better content, that's just going to lead to a reduction in subs, since you're effectively campaigning to remove a playstyle from the game.


"no option but to fight back".

Now, that's either a lie, or you really have no experience with this.

I mission during wardecs. Solo. In a faction battleship, a Navy Apocalypse specifically, or a Rattlesnake.

I have yet to lose one of them. I will be doing it this weekend, whilst my corp is under a dec. I won't die then, either. [edit: the last guys who tried limped back to the gate in half structure by the way. The Rattlesnake is way OP.

What I want, is for NPC corps to pay for their increased safety, since less risk should equal less reward. What I want is for the intended mechanic for risk in highsec to not be completely trivial. What I want is to incentivize people to join a player corp, stick with it, defend it, and build something. And those corps that are dysfunctional, telling their newbies to just mine away all day should die in a fire.

In particular, I want highsec corps to actually justify their existence instead of being a glorified chat channel.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Lucas Kell
Solitude Trading
S.N.O.T.
#169 - 2014-09-10 13:24:41 UTC
Milan Nantucket wrote:
first I am not your buddy.
You are my new favourite lunatic. Well done. The next part is hilarious.

Milan Nantucket wrote:
Lets see what the none Eve players think:
“In many ways it’s a quintessential sci-fi experience, where thousands of people from all around the globe are waging a huge conflict that will have real repercussions on the politics, economy and social structures of a virtual universe,” said Coker.
http://www.forbes.com/sites/erikkain/2014/01/29/massive-eve-online-battle-could-cost-500000-in-real-money/
Your taking a PR statement (from "CCP spokesman Ned Coker") and presenting it as what? A view from outside of EVE?

Milan Nantucket wrote:
Can't wage a huge conflict expecting not to be shot at. You are consenting to PvP by just playing. They can only avoid one type of PvP. Dropping corp and recreating a new corp with the same name has been around forever.
Of course you can. I wage conflict from the safety of a station on many occasions. Sometimes I don't even log in to do it. EVE is a diverse game, and you treat it as if shooting people is the only form of PvP. You're wrong.

Milan Nantucket wrote:
Carebear whining been around just as long. Now you see why it is cheaper to just suicide gank the corp. If you want a change increase the amount of isk involved in creating a corp. Make it equal to what a war dec costs like it used to.
As has ganker whining, such as this thread. Idiots with selfish ideas on both sides should be equally ignored. An idea isn't automatically good just because it involves shooting people.

Milan Nantucket wrote:
I am also having a hard time finding the articles that explain how awesome mining and pve are in Eve. Strange there are none.
Mining isn't going to make big headlines. With the exception of RvB, you very rarely hear anything about how amazing highsec wardecs are either. Faction warfare is PvP, and that's terrible. Pretty much the main headlines are null groups destroying trillions (you're welcome) and enormous scams. Null groups do a LOT of PvE and the PvP is "mass press f1 NOW!!!", and scams generally involve no PvP at all.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Roushar Prhizer
Doomheim
#170 - 2014-09-10 13:27:20 UTC
Kaarous Aldurald wrote:

In particular, I want highsec corps to actually justify their existence instead of being a glorified chat channel.



This is the main issue. People are targeting corps that are essentially a chat channel with (I hope) lower tax rates. Stop doing that, and the outcomes will be better.
Valkin Mordirc
#171 - 2014-09-10 13:27:30 UTC
Quote:
Again, poor target selection, choose a corp where the cost to disband is too high because they have towers, or too many members, or POCOs or something. Because its not a bad thing, you just choose your targets poorly.

Its ALL about target selection people. Choose crappy targets, get crappy outcomes. No need to invent more laws/rules to fix this.



You are right, a wardec is about target selection.

The right way,

"This corp is filled with people who just sit in stations, lets not dec them"

"This corp has a lot of members should fill local up with some easy targets, just be careful of a swarm."

"This corps looks like they will fight and they number us pretty evenly, lets dec and hope for some fights"

" Which corp would properly kick my ass? Okay then, Lets not dec them"


It should not be,

"Lets not dec that corp, because we just spend fifty mil to make them reform five minutes later."


This BREAKS the surrender mechanic of the wardec, and the point of Wardeccing entirely. If a Player wants to avoid a wardec there should be a price. Not an inconvenience that gets fixed in five minutes are less. I pay a price to dec them, there should not be a get out of jail free card for them.

#DeleteTheWeak
Remiel Pollard
Aliastra
Gallente Federation
#172 - 2014-09-10 13:28:06 UTC
Remiel Pollard wrote:
Lucas Kell wrote:
Remiel Pollard wrote:
Lucas Kell wrote:
Making wars impossible to avoid...
That's not what this is about. Wars are avoidable without dropping corp. Dropping corp is just the :easymode: for avoiding them.
Yes, with other awesome methods such as staying docked and not playing EVE.


That's really all you can come up with?

Dude... you just lost EVE. It's okay though, I've done that a few times myself. Learn from your mistakes, and become better for it, that's what I always say.


I want to expand on this.

The majority of blanket wardeccers in highsec won't chase you into lowsec. As an experienced Khanid veteran I can tell you now, there is a lot of quiet space in lowsec. It's only scary because it's red - everyone's afraid of red, especially when it's blood. I see blood and I'm just all like, oh ****, is it mine? Shortly before passing out.

And if you're not interested in lowsec, that's fine, because the majority of highsec wardeccers sit on the pipes and trade hubs. All you need to do is not go near them with decced toons, and you're all good. For those corps that do actually go hunting, not being afk will ensure 100% avoidance rates.

Unless you're like RIGID, which will use suicide tackle alts to grab you and jump in a tonne of fast frigates to kill you just as the suicide tackle is dying.... but not everyone is like RIGID and right now, RIGID is on hiatus, so you should be good for a while.

Did I just teach all the wardeccers suicide tackling? Oh well, **** it.

Anyway, those aren't the only ways to keep playing the game while wardecced by, sometimes, up to a thousand players. Seriously, Marmite is one of the easiest groups in the game to avoid specifically because they dec so many people and are so predictable. For other methods, one only need apply a little brain power but, I hear I shouldn't expect to come by much of that in EVE and, in my experience, if there's one thing you can count on in EVE, it's no shortage of people that think they're untouchable in highsec.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Ssabat Thraxx
DUST Expeditionary Team
Good Sax
#173 - 2014-09-10 13:29:43 UTC
Remiel Pollard wrote:
Dave Stark wrote:
so basically the tl;dr has come down to "i don't like that players can evade wardecs targeted at corporations"?


What's a corporation? What's a player? Who's a tomato? These are the important questions that nobody is asking.


Im trying to ketchup!


\m/ O.o \m/

"You're a freak ..." - Solecist Project

Lucas Kell
Solitude Trading
S.N.O.T.
#174 - 2014-09-10 13:30:47 UTC
Valkin Mordirc wrote:
I've seen 25 sub 6-month characters all in Ravens kill a Vindi, a Hyperion, Proteus, and a Domi in amarr when I was wardec with them.


You are only a victim if you choose to be one. Every player in EVE has choices that always have repercussion, they shouldn't be babied because they make a choice that makes them vulnerable to a Merc corp. I personally do not want PVE and such to disappear from the game, I however want players to understand that when they make a choice, they understand it, and are taught it properly at the beginning of the game
What's "properly". Why should people with no interest in shooting have to spend months training the necessary skills and practicing just so they can still lose to a superior skilled group who is used to fighting war targets every day. It's not why they play EVE. If I went to play GTA and got forced to play a round of call of duty at the whims of other players, you can be damn sure the game would g4et chucked.

Valkin Mordirc wrote:
However I do think that the Wardeccing systems needs change. And I also agree it needs to be looked at from both sides. But not in the way that makes it easy for a corp to drop a dec as easily as they can now.
Agreed. I'd be all for a 7 day corp shutdown timer while at war and a 48 hours player leave timer for example, if it wen hand in hand with a limit to 10 aggressive wars and a doubling of war costs. I'd even consider an NPC corp nerf not out of the question either.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#175 - 2014-09-10 13:32:18 UTC
Remiel Pollard wrote:
Lucas Kell wrote:
Remiel Pollard wrote:
Lucas Kell wrote:
Making wars impossible to avoid...
That's not what this is about. Wars are avoidable without dropping corp. Dropping corp is just the :easymode: for avoiding them.
Yes, with other awesome methods such as staying docked and not playing EVE.


That's really all you can come up with?

Dude... you just lost EVE. It's okay though, I've done that a few times myself. Learn from your mistakes, and become better for it, that's what I always say.
Lol, I even preemptively dealt with this exact response, which you just failed to quote. Selective quoting is fun though, eh?

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Kaarous Aldurald
Black Hydra Consortium.
#176 - 2014-09-10 13:34:01 UTC
Roushar Prhizer wrote:
Kaarous Aldurald wrote:

In particular, I want highsec corps to actually justify their existence instead of being a glorified chat channel.



This is the main issue. People are targeting corps that are essentially a chat channel with (I hope) lower tax rates. Stop doing that, and the outcomes will be better.


You mistake the correct course of action.

The only way to fix that is for that kind of corp to stop existing. If they aren't doing anything with the game anyway, they should be chased away from a player corp. And when they run, their 7 day cooldown should start up. That would actually make it have some meaning to have decced them.

In addition, player corps should be the sole optimal course of action for pretty much every activity. This would make being able to keep a player corp up and running a valuable and profitable thing, something people are willing to work for, and defend.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Drago Shouna
Doomheim
#177 - 2014-09-10 13:34:05 UTC
Kaarous Aldurald wrote:
Lucas Kell wrote:
Kaarous Aldurald wrote:
Lucas Kell wrote:
If wardeccers are unwilling to see that the wardec system itself needs to be balanced out at the same time, nothing needs to change on the opposing side either.


You don't get it yet.

Highsec does not get more safety.

It gets less. It has too much safety already.
I don't disagree, but the lack of safety you are suggesting isn't right. You want to force people in corps to be victims with no option but to fight back, yet they stand no chance against a high competent and experienced wardec group. That's not going to lead to better content, that's just going to lead to a reduction in subs, since you're effectively campaigning to remove a playstyle from the game.


"no option but to fight back".

Now, that's either a lie, or you really have no experience with this.

I mission during wardecs. Solo. In a faction battleship, a Navy Apocalypse specifically, or a Rattlesnake.

I have yet to lose one of them. I will be doing it this weekend, whilst my corp is under a dec. I won't die then, either. [edit: the last guys who tried limped back to the gate in half structure by the way. The Rattlesnake is way OP.

What I want, is for NPC corps to pay for their increased safety, since less risk should equal less reward. What I want is for the intended mechanic for risk in highsec to not be completely trivial. What I want is to incentivize people to join a player corp, stick with it, defend it, and build something. And those corps that are dysfunctional, telling their newbies to just mine away all day should die in a fire.

In particular, I want highsec corps to actually justify their existence instead of being a glorified chat channel.


Send me your Rattlesnake fit, mines crap :-)

Solecist Project...." They refuse to play by the rules and laws of the game and use it as excuse ..." " They don't care about how you play as long as they get to play how they want."

Welcome to EVE.

Roushar Prhizer
Doomheim
#178 - 2014-09-10 13:37:34 UTC
Valkin Mordirc wrote:
Quote:
Again, poor target selection, choose a corp where the cost to disband is too high because they have towers, or too many members, or POCOs or something. Because its not a bad thing, you just choose your targets poorly.

Its ALL about target selection people. Choose crappy targets, get crappy outcomes. No need to invent more laws/rules to fix this.



You are right, a wardec is about target selection.

The right way,

"This corp is filled with people who just sit in stations, lets not dec them"

"This corp has a lot of members should fill local up with some easy targets, just be careful of a swarm."

"This corps looks like they will fight and they number us pretty evenly, lets dec and hope for some fights"

" Which corp would properly kick my ass? Okay then, Lets not dec them"


It should not be,

"Lets not dec that corp, because we just spend fifty mil to make them reform five minutes later."


This BREAKS the surrender mechanic of the wardec, and the point of Wardeccing entirely. If a Player wants to avoid a wardec there should be a price. Not an inconvenience that gets fixed in five minutes are less. I pay a price to dec them, there should not be a get out of jail free card for them.



There is a price. Its just very low for small corps with no space assets. Choose better. Nothing prevents a 300 man corps from disbanding, unless the leaders don't want to take towers down, abandon POCOs, or they are afraid that no one will re-apply.
Your target selection should be:
"Does this group have a reason to fight me if I war dec them. If they decide to fight are we ready?"

The end. Because if the answer is no, you will get no fights. If it is yes, you will get fights.

Choose better targets.
Jenn aSide
Worthless Carebears
The Initiative.
#179 - 2014-09-10 13:38:33 UTC
Valkin Mordirc wrote:
Quote:
Again, poor target selection, choose a corp where the cost to disband is too high because they have towers, or too many members, or POCOs or something. Because its not a bad thing, you just choose your targets poorly.

Its ALL about target selection people. Choose crappy targets, get crappy outcomes. No need to invent more laws/rules to fix this.



You are right, a wardec is about target selection.

The right way,

"This corp is filled with people who just sit in stations, lets not dec them"

"This corp has a lot of members should fill local up with some easy targets, just be careful of a swarm."

"This corps looks like they will fight and they number us pretty evenly, lets dec and hope for some fights"

" Which corp would properly kick my ass? Okay then, Lets not dec them"


It should not be,

"Lets not dec that corp, because we just spend fifty mil to make them reform five minutes later."


This BREAKS the surrender mechanic of the wardec, and the point of Wardeccing entirely. If a Player wants to avoid a wardec there should be a price. Not an inconvenience that gets fixed in five minutes are less. I pay a price to dec them, there should not be a get out of jail free card for them.



+1

It amazes me the lengths people will go to in order to avoid the multilayer aspect of a multilayer game lol. War Decs exist as a means to force interaction in a game centered on the concept of non-consensual conflict.

Yet the makes of this game centered on non-consensual conflict maintain a game mechanics wherein anyone can avoid non-consensual conflict simply be dropping membership in a corporation and reforming.

EVE has a lot of little things like that when you think about it, things that are anti-pvp/anti-interaction. It makes for an inconsistent play experience and seems to be based on the idea that if you don't protect certain people, those people won't continue to play this game.

CCP should realize that the above just isn't true, EVE as a product did better than it is today when it was harsher than it is today. Before the hoops of crimewatch, before safeties, before unbeatable CONCORD etc etc.
Lucas Kell
Solitude Trading
S.N.O.T.
#180 - 2014-09-10 13:38:45 UTC
Kaarous Aldurald wrote:
Now, that's either a lie, or you really have no experience with this.

I mission during wardecs. Solo. In a faction battleship, a Navy Apocalypse specifically, or a Rattlesnake.

I have yet to lose one of them. I will be doing it this weekend, whilst my corp is under a dec. I won't die then, either. [edit: the last guys who tried limped back to the gate in half structure by the way. The Rattlesnake is way OP.
You're such a hero. I guess you win EVE. CCP, please employ Kaarous and listen to his every ridiculous idea because he's so pro in his battleship.

Kaarous Aldurald wrote:
What I want, is for NPC corps to pay for their increased safety, since less risk should equal less reward. What I want is for the intended mechanic for risk in highsec to not be completely trivial. What I want is to incentivize people to join a player corp, stick with it, defend it, and build something. And those corps that are dysfunctional, telling their newbies to just mine away all day should die in a fire.

In particular, I want highsec corps to actually justify their existence instead of being a glorified chat channel.
And what I want is for wardeccers to have to make actual decisions over who and why they dec, and not just wardec everybody because they can do so cheaply. Corps won't thrive under the current situation, the vast majority would just die, so all you will be doing is saying "if you aren't both competent at and interested in the "pew pew" form of PvP, leave". Good luck with CCP surviving the next run of layoffs following that one. Justifying their existence and being thrown to the pro wardeccers groups as fodder are vastly different things.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.