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Removal of Gates and Other Exciting Proclamations!

First post
Author
CatanaFleet Red
Doomheim
#1 - 2014-09-10 11:18:11 UTC
Hello Forumites!


I've been following a few issues within game that seems to be of interest to players.

As for me, I'm so sick of so many jumps to find content!

I've seen many podders wanting nullsec changes!

Could the answer lie in a revamp of space travel in Eve Online?

I have thought about a few idea's that could be introduced to expand on content and provide more interesting gameplay into the future;

Remove gates and local chat from all null-sec systems

Remove lo-sec - there is either null-sec or small pockets of hi-sec

Navigate around solar systems as normal - BUT;

Add 'Warp Fuel' to ALL ships - so as to have some limit on max warp distance - allowing tactical flexibility and logistic planning factors to play a role in operations

Any system in the cluster is a potential warp destination from any other system

Practically speaking - the in-game map would operate to allow the selection of a solar system to warp to - perhaps a standard arrival/departure point at a destination system stars' opposite poles to create chokepoints would be the best form of 'traffic control'

The ships warp between systems just like they are warping to an in-system destination - such as a belt, bookmark, anom or station - at the same rate as a ship's current warp speed - so warping across the cluster will take both fuel and time

Brings a few more strategic challenges and possibilities for large and small alliances - content is shaken up, innumerable staging systems, sov holding opportunities and whatever else that could be imagined - gates tend to restrict gameplay to a linear route

There is potential for new industrial activities, structures and sovereignty mechanics

However, there will be potential issues such as;

re-imagining the benefits of jump drives, capitals and jump freighters over warping to a destination - maybe a time to destination advantage for jump drives?

problems with deep intersystem safe spot bookmarking - maybe restricting bookmarks to system boundary?

As for Wormholes - they should operate as they do currently - the lore indicates W-Space as unreachable any other way - and as the systems do not appear on the in game map they won't be a potential destination via warp drive.

So throwing up a few idea's - probably all done to death but couldn't find the "what was already discussed about improving Eve Online so don't post again" thread
Remiel Pollard
Aliastra
Gallente Federation
#2 - 2014-09-10 11:21:19 UTC
This thread proudly brought to you by someone who's never used the forums before.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Kaarous Aldurald
Black Hydra Consortium.
#3 - 2014-09-10 11:22:23 UTC
So basically, an entirely different game. Roll

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Derrick Miles
Death Rabbit Ky Oneida
#4 - 2014-09-10 11:22:48 UTC
CatanaFleet Red wrote:

Could the answer lie in a revamp of space travel in Eve Online?

No
Mallak Azaria
Caldari Provisions
Caldari State
#5 - 2014-09-10 11:23:43 UTC
Mr. Popo looks stunned for 3 seconds & starts laughing.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Chopper Rollins
Republic Military School
Minmatar Republic
#6 - 2014-09-10 11:39:09 UTC
Nowhere in your rambling mess of an OP was there anything approaching a rational suggestion....
we are all dumber for having read it...
i award you no likes
and may God have mercy on your soul.


Goggles. Making me look good. Making you look good.

CatanaFleet Red
Doomheim
#7 - 2014-09-10 11:41:54 UTC
Also - a few additions - Cool

Hello Forumites!


I've been following a few issues within game that seems to be of interest to players.

As for me, I'm so sick of so many jumps to find content!

I've seen many podders wanting nullsec changes!

Could the answer lie in a revamp of space travel in Eve Online?

I have thought about a few idea's that could be introduced to expand on content and provide more interesting gameplay into the future;

Remove gates and local chat from all null-sec systems

Remove lo-sec - there is either null-sec or small pockets of hi-sec

Navigate around solar systems as normal - BUT;

Add 'Warp Fuel' to ALL ships - so as to have some limit on max warp distance - allowing tactical flexibility and logistic planning factors to play a role in operations

Any system in the cluster is a potential warp destination from any other system

Practically speaking - the in-game map would operate to allow the selection of a solar system to warp to - perhaps a standard arrival/departure point at a destination system stars' opposite poles to create chokepoints would be the best form of 'traffic control'

The ships warp between systems just like they are warping to an in-system destination - such as a belt, bookmark, anom or station - at the same rate as a ship's current warp speed - so warping across the cluster will take both fuel and time

Brings a few more strategic challenges and possibilities for large and small alliances - content is shaken up, innumerable staging systems, sov holding opportunities and whatever else that could be imagined - gates tend to restrict gameplay to a linear route

There is potential for new industrial activities, structures and sovereignty mechanics

However, there will be potential issues such as;

re-imagining the benefits of jump drives, capitals and jump freighters over warping to a destination - maybe a time to destination advantage for jump drives?

problems with deep intersystem safe spot bookmarking - maybe restricting bookmarks to system boundary?

As for Wormholes - they should operate as they do currently - the lore indicates W-Space as unreachable any other way - and as the systems do not appear on the in game map they won't be a potential destination via warp drive.

So throwing up a few idea's - probably all done to death but couldn't find the "what was already discussed about improving Eve Online so don't post again" thread
Goatman NotMyFault
Lubrication Industries
#8 - 2014-09-10 11:53:24 UTC
solution for removing gates is simple, copy Elite Dangoures, target the sun in the system u want to travel too, then jump. The suns are the jumpbeacons in each system, ergo making gates useless.
The Forum Alt
Hedion University
Amarr Empire
#9 - 2014-09-10 11:55:19 UTC
Gates work.

The lore is also completely based around gates.

It wouldn't be EVE if there were no gates.

I could understand removing some of the bottlenecks though.
Remiel Pollard
Aliastra
Gallente Federation
#10 - 2014-09-10 11:57:02 UTC
Goatman NotMyFault wrote:
solution for removing gates is simple, copy Elite Dangoures, target the sun in the system u want to travel too, then jump. The suns are the jumpbeacons in each system, ergo making gates useless.


That's not a solution, that's Elite: Dangerous. Copying it would just make EVE another Elite: Dangerous. Don't get me wrong, I'm a huge Elite fan, but, I'm a huge EVE fan as well. They are completely different games that should remain exactly that, or I have no reason to play them both. And I enjoy playing them both, it makes my life feel less monotonous.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Jenn aSide
Worthless Carebears
The Initiative.
#11 - 2014-09-10 12:31:19 UTC  |  Edited by: Jenn aSide
Goatman NotMyFault wrote:
solution for removing gates is simple, copy Elite Dangoures, target the sun in the system u want to travel too, then jump. The suns are the jumpbeacons in each system, ergo making gates useless.


Then watch every single start get camped If you can't camp the star because people jump in to random points around it, you just made it harder to pvp in a pvp game.

Gates work because they are focus points that drive people who otherwise would never see each other (because they are in space, which is kind of big) into close contact. Without that EVE doesn't work at all.
Jur Tissant
Garoun Investment Bank
Gallente Federation
#12 - 2014-09-10 13:08:47 UTC  |  Edited by: Jur Tissant
So we're removing one of the key features of the game. Also, ships warping at current speed? A star at 4 ly away (a reasonable distance) is 250,000 AU away. If we use the Leopard (20 AU/s, fastest warp speed) then it takes over 3 hours just to go from system to system. If we're in a 3 AU/s battleship, you'd better bring a snack because that's almost a full day of travel.

For a warp to one system.

You might as well contract null-sec over to the coalitions who can afford fleets of jump-capable ships.
Leoric Firesword
Imperial Shipment
Amarr Empire
#13 - 2014-09-10 13:12:23 UTC
so you want travel to be like in Elite...you know there's a new Elite in development.
Gregor Parud
Imperial Academy
#14 - 2014-09-10 13:13:21 UTC
OP is a good example of when you have a really great idea you should just keep it to yourself, because it's probably not that good.
Jenn aSide
Worthless Carebears
The Initiative.
#15 - 2014-09-10 13:16:29 UTC
Gregor Parud wrote:
OP is a good example of when you have a really great idea you should just keep it to yourself, because it's probably not that good.

+1

All ideas are great and foolproof until they come out of someone's mouth Big smile
Lucy Oreless
Rise of Rephaim
#16 - 2014-09-10 13:17:50 UTC
Kadeshi-dude trolling it up like a baws Lol

Kudos sir!

 I did not have sexual relations to THAT woman....

Remiel Pollard
Aliastra
Gallente Federation
#17 - 2014-09-10 13:36:55 UTC
To be fair to The Kadeshi, though, despite a few wayward errants in their ranks coming to the forums and posting silly stuff, they DID just kick the absolute snot out of LowSechnaya Sholupen, which gets them a shittonne of credit in my book. Stupid idea from very good arsekickers. Sometimes, even the best of us say silly things.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Eugene Kerner
TunDraGon
Goonswarm Federation
#18 - 2014-09-10 13:42:39 UTC  |  Edited by: Eugene Kerner
Quote:
Add 'Warp Fuel' to ALL ships - so as to have some limit on max warp distance - allowing tactical flexibility and logistic planning factors to play a role in operations

Already exists in form of Jump range

Quote:
Any system in the cluster is a potential warp destination from any other system

lol

Quote:
Practically speaking - the in-game map would operate to allow the selection of a solar system to warp to - perhaps a standard arrival/departure point at a destination system stars' opposite poles to create chokepoints would be the best form of 'traffic control'

Already exist....called gates

Quote:
The ships warp between systems just like they are warping to an in-system destination - such as a belt, bookmark, anom or station - at the same rate as a ship's current warp speed - so warping across the cluster will take both fuel and time


did you touch yourself while writing that?
lets take two adjacent low sec systems to give you an impression of distance vs warp speed. Covryn and Iges are right next to each other and the distance is 0.986 light years which - in eve terms - is pretty close together. So if you travel with a warp speed of 3 AU per second (which is well beyond the speed of light btw) your warp from Covryn to Iges would take 5 hours and 45 min.

Quote:
Brings a few more strategic challenges and possibilities for large and small alliances - content is shaken up, innumerable staging systems, sov holding opportunities and whatever else that could be imagined - gates tend to restrict gameplay to a linear route

The challenge is that noone will log on anymore because of "warp"...better drink my own ****.

I did the Tippia quote thing there, right? ( I do not compare my unworthy existence with Tippia though)

TunDraGon is recruiting! "Also, your boobs [:o] "   CCP Eterne, 2012 "When in doubt...make a diȼk joke." Robin Williams - RIP

Vyl Vit
#19 - 2014-09-10 15:28:46 UTC
Proof some people should be paid not to think.

Paradise is like where you are right now, only much, much better.

Iain Cariaba
#20 - 2014-09-10 15:38:54 UTC
CatanaFleet Red wrote:
Hello Forumites!

Should have stopped reading with this line, as it is the most intelligent thing said in the entire post.

OP, here's a tl;dr to put on the first line: Let's totally ignore any and all previously written lore regarding EvE and make it not EvE anymore, because.
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