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What missiles do I use?

Author
Knight TheCross
Forgoten Industries
#1 - 2014-09-08 20:30:40 UTC
I'm a noob when it comes to missiles. I would like to know what type of Missiles to use for long and short range. Is it
Dependent on my target? Also can I swap missiles mid-fight from long distance to short?

Expand my brain learning juice!

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#2 - 2014-09-08 20:43:21 UTC
Knight TheCross wrote:
I'm a noob when it comes to missiles. I would like to know what type of Missiles to use for long and short range. Is it
Dependent on my target? Also can I swap missiles mid-fight from long distance to short?

Short range missile systems are: Rockets, Heavy Assault Missiles (HAMs), and Torpedoes.
Long-range missile systems are: Light Missiles, Heavy Missiles, and Cruise Missiles.

Each launcher can only fire it's corresponding type of missile* so no, you cannot swap mid-flight.

Missiles are generally effective against whatever class ship can mount the corresponding launcher and larger. For example, rocket and light missile launchers can be fit on frigates, so they're generally effective against frigates and up (i.e. all ships). Battleship missiles (Cruise Missiles and Torpedoes) are generally less effective against cruisers and really ineffective against frigates.

Two exceptions are the rapid missile launchers. Rapid Light Missile Launchers are cruiser-sized weapons that fire quick bursts of light missiles that do decent damage against cruisers and above, but are really devastating to frigates. Rapid Heavy Missile Launchers are the same, except they are mounted on battleships and are mainly meant to engage cruisers.

All missiles will have their damage improved by having the speed/signature radius of their target lowered/raised. Webs and target painters are your friend.


* Long range missile launchers can also use FoF missiles that do not require a target lock, and Defender missiles that will engage incoming hostile missiles. The former are reasonably effective at engaging targets that you can't lock, the latter are relatively worthless.

Enjoy, and good hunting.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

xPredat0rz
Project.Nova
The Initiative.
#3 - 2014-09-09 01:21:36 UTC
Unless you plan on fighting within web/scram range the longer range options are almost always better as a trade off to being able to apply damage sooner vs more damage closer.


Termy Rockling
Sebiestor Tribe
Minmatar Republic
#4 - 2014-09-09 02:55:01 UTC
With T2 launchers you do get some range options with 3 different types of ammo though.
Knight TheCross
Forgoten Industries
#5 - 2014-09-10 06:47:14 UTC
Yes web/scram is a factor. I'm going to be building a barghest soon which has web bonuses. I was thinking heavy launcher with mjolnir precision missiles? I want the flexibility to take out small and large ships and alot of ships don't have EM resistances. Also the 20k range on the missiles is perfect for web.

Once again I'm a noob at missiles so I might have all this completely wrong :P

Expand my brain learning juice!

xPredat0rz
Project.Nova
The Initiative.
#6 - 2014-09-10 07:13:11 UTC
Knight TheCross wrote:
Yes web/scram is a factor. I'm going to be building a barghest soon which has web bonuses. I was thinking heavy launcher with mjolnir precision missiles? I want the flexibility to take out small and large ships and alot of ships don't have EM resistances. Also the 20k range on the missiles is perfect for web.

Once again I'm a noob at missiles so I might have all this completely wrong :P



Are you talking Rapid Heavy Launchers?

Also I am pretty sure the Barghest has a Warp Disruption/Scrambler range Bonus not a web bonus.
afkalt
Republic Military School
Minmatar Republic
#7 - 2014-09-10 07:33:18 UTC
Knight TheCross wrote:
Yes web/scram is a factor. I'm going to be building a barghest soon which has web bonuses. I was thinking heavy launcher with mjolnir precision missiles? I want the flexibility to take out small and large ships and alot of ships don't have EM resistances. Also the 20k range on the missiles is perfect for web.

Once again I'm a noob at missiles so I might have all this completely wrong :P



Were I you, I'd try a raven or a typhoon first.

Mainly because they're so much cheaper and will give you a respectable idea of the effectiveness.

Also see earlier points about scram/point range rather than web.

For what it is worth, RHML are okish but if you run into another battleship, you're toast. The further complication is that you're going to be unable to dictate range well on your targets of choice (small stuff) so you really need some good tackle on your end.
Elena Thiesant
The Scope
Gallente Federation
#8 - 2014-09-10 07:56:16 UTC  |  Edited by: Elena Thiesant
Knight TheCross wrote:
Yes web/scram is a factor. I'm going to be building a barghest soon which has web bonuses.


Quote:
Barghest:

Traits
Gallente Battleship bonuses (per skill level):
10% bonus to warp scrambler and warp disruptor maximum range

Caldari Battleship bonuses (per skill level):
5% bonus to missile damage

Role bonus:
200% bonus to missile velocity
50% penalty to missile flight time


No web bonuses at all

What are you building that Baghest for?
Knight TheCross
Forgoten Industries
#9 - 2014-09-10 08:57:42 UTC
Ah ah scram bonuses my mistake P

I'm making it as a reward to myself for long hours hunting down mordu

Expand my brain learning juice!

Valleria Darkmoon
Imperial Academy
Amarr Empire
#10 - 2014-09-10 09:35:20 UTC  |  Edited by: Valleria Darkmoon
afkalt wrote:
Were I you, I'd try a raven or a typhoon first.

Mainly because they're so much cheaper and will give you a respectable idea of the effectiveness.

Also see earlier points about scram/point range rather than web.

For what it is worth, RHML are okish but if you run into another battleship, you're toast. The further complication is that you're going to be unable to dictate range well on your targets of choice (small stuff) so you really need some good tackle on your end.

The Typhoon would be a good place to start as it is much faster and more agile than a Raven and therefore handle closer to a Bharghest than a Raven would.

If you are planning to use one solo I would probably fit both a scram and a long point, the former to be used to prevent tacklers getting close and the latter to hold ships that you will still easily be able to hit. Getting into web range either alone or in a small group could get really sketchy really fast. The Bharghest is built for speed and agility to kite enemy ships and while it is good at that by battleship standards, it's good at that by battleship standards.

IMO the Orthrus is much more practical, if you want to reward yourself with your hard won BPCs.

On the other hand if you are wanting the ship for PvE use then reward yourself with a Nightmare, Machariel or Vindicator or even something like a Marauder. The Mordu ship line is designed with PvP in mind and is really far from optimized for PvE things.

Reality has an almost infinite capacity to resist oversimplification.