These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Incursion Mom Popping Solution

First post First post
Author
Mike Azariah
The Scope
Gallente Federation
#41 - 2014-09-09 22:00:36 UTC
The logic of 'close hisec incursions and folks can run them in low/null' falls apart when you look to see what happens when hisec incusions are closed due to swift ending of mom sites.

Do the incursioneers all flock to low?

nope

btw Imma, your sig makes me giggle because Code Always Wins is . . . .well AT XII

I agree that the kundallini spawn mechanic can stand a looking at and I have spoken to CCP about it already and have more to say next week at the summit.

For those of you thinking that this is a kneejerk reaction to the slap fight happening right now between ISN and TVP, wrong. This idea and request came to me long before the latest p*ssing match started.

I endorse incursions as working for isk . . . earning it. There was risk but the communities worked hard to minimize it over time and now they reap the benefits by working. I don't know of any afk mechanic in incursions. Can null say the same about their income streams? Do they include and involve active play?

m

Mike Azariah  ┬──┬ ¯|(ツ)

Anthar Thebess
#42 - 2014-09-09 22:23:49 UTC
Sansha mothership should be only in nullsec.
Risk Vs Reward
Veers Belvar
Swordmasters of New Eden
#43 - 2014-09-09 22:37:57 UTC
Mike Azariah wrote:
The logic of 'close hisec incursions and folks can run them in low/null' falls apart when you look to see what happens when hisec incusions are closed due to swift ending of mom sites.

Do the incursioneers all flock to low?

nope

btw Imma, your sig makes me giggle because Code Always Wins is . . . .well AT XII

I agree that the kundallini spawn mechanic can stand a looking at and I have spoken to CCP about it already and have more to say next week at the summit.

For those of you thinking that this is a kneejerk reaction to the slap fight happening right now between ISN and TVP, wrong. This idea and request came to me long before the latest p*ssing match started.

I endorse incursions as working for isk . . . earning it. There was risk but the communities worked hard to minimize it over time and now they reap the benefits by working. I don't know of any afk mechanic in incursions. Can null say the same about their income streams? Do they include and involve active play?

m


Big +1 - Really appreciate how you have been helping out in this. This is nothing do with the current drama, it's been an ongoing concern for a long time, and gives any one group the power to ruin it for everyone without any real consequences. It also specifically hurts newer players who don't have the financial wherewithal to handle a sustained loss of income. I would thing some tweaks to the spawn mechanic would reinforce what CCP has already done (by lowering respawn times) and ensure that there will be incursions available for fleets to run, which happens to be some of the most enjoyable and cooperative PvE in Eve.
Ima Wreckyou
The Conference Elite
The Conference
#44 - 2014-09-09 22:40:06 UTC
Mike Azariah wrote:
The logic of 'close hisec incursions and folks can run them in low/null' falls apart when you look to see what happens when hisec incusions are closed due to swift ending of mom sites.

Do the incursioneers all flock to low?

nope

They obviously wait until the next risk free Highsec incursion ISK faucet spawns. Why should they risk their ships or even start to invent tactics that reduce that risk when running sites in low or null if they can simply wait. It should be obvious that the whole situation would be a completely different one if Highsec incursions are removed and the incursion runners have to adopt.

Mike Azariah wrote:
btw Imma, your sig makes me giggle because Code Always Wins is . . . .well AT XII

I am not sure why you would bring this up here, it has absolutely no relevance to the topic. Also the Code and CODE. are two different things but I kinda feel an explanation would be wasted here as it has no relevance.

Mike Azariah wrote:

I agree that the kundallini spawn mechanic can stand a looking at and I have spoken to CCP about it already and have more to say next week at the summit.

For those of you thinking that this is a kneejerk reaction to the slap fight happening right now between ISN and TVP, wrong. This idea and request came to me long before the latest p*ssing match started.

Even the development of such a situation should raise some eyebrows. Usually this kind of conflict is solved with gunfire in EVE, yet the safety of Highsec just benefits the development of such toxic entities where the only battle is a verbal one. This is pretty common in other PvE heavy games, I don't think it is a good idea to import this kind of culture into EVE.

There is a perfectly good solution to this problem. By moving all incursions to low/null the participants are able to resolve the conflict with spaceship violence rather than with toxic verbal comments. It's the EVE way.

Mike Azariah wrote:

I endorse incursions as working for isk . . . earning it. There was risk but the communities worked hard to minimize it over time and now they reap the benefits by working. I don't know of any afk mechanic in incursions. Can null say the same about their income streams? Do they include and involve active play?

m

Nullsec players don't get their safety for free, there is a lot of logistics and organizing involved behind the scenes and yes that's active play. This is maybe not so visible to the common player but it should be obvious given the current nullsec mechanics. To compare risk free incursion running to something like building an empire in nullsec is more than insulting, it shows a complete disconnect from reality. Why should anyone take someone seriously who argues in such a way?
Vizvig
Savage Blizzard
#45 - 2014-09-09 22:48:38 UTC  |  Edited by: Vizvig
Mompoppers from TVP - keep popping moms! Blink
Mike Azariah
The Scope
Gallente Federation
#46 - 2014-09-10 02:44:30 UTC
Ima Wreckyou wrote:
. Why should anyone take someone seriously who argues in such a way?


fair enough, I suppose my dig was a bit of an ad hominem so you are allowed to poke back

but in regards to null worked hard to make their afk work safer and less risk for the isk . . . you were arguing for my point.

Thanks

m

Mike Azariah  ┬──┬ ¯|(ツ)

Veers Belvar
Swordmasters of New Eden
#47 - 2014-09-10 02:52:40 UTC  |  Edited by: Veers Belvar
Personally I think that lowsec and nullsec incursions are a whole different topic. The risks of putting out a battleship fleet in low or uncontrolled null are huge, and that's why we don't see very much activity there. Check the current incursion status - no one is doing the 2 null incursions, and the lowsec incursion is very slowly seeing influence drop.

Which has no affect on highsec incursions, where there are hundreds of capsuleers willing to team up and run them, but lack of available incursions is creating frustration, and deterring new players from trying them out. I think that not having the mothership spawn until withdraw would basically singlehandedly solve this issue, and effectuate CCP's desire to have more players experiencing the exciting PvE incursion content.
Zmikund
Center for Advanced Studies
Gallente Federation
#48 - 2014-09-10 03:00:11 UTC
High-sec incursions are extreme income with almost no risk ... if something should be done with them than nerfing their income or making them more risky is only way to go ... right now those glass cannons making billions of isk every hour (i mean whole fleet for slower readers) with less contribution to eve community then any other group of players are ridiculously OP ... Eve needs more isk sinks, not more income into player wallets, specially this free income ...
Mina Sebiestar
Minmatar Inner Space Conglomerate
#49 - 2014-09-10 03:18:03 UTC  |  Edited by: Mina Sebiestar
Progress bar is out of whack it should go slower but this was pointed out ages ago and nothing was done to my knowledge I even think it was made so because ppl complained they cannot gring it down.

Lack of risk and proliferation of is boxers and blatant farmig is directly corelated with poor state of ai that never changes as well as it was what CCP wanted in first place Farmville, otherwise you couldnt just roll in and warp to money every few minutes,affected systems would BE incursion not warp to beacons like now.

Lastly why would

Person 1: hey I drop somethin give back

Person 2: no

Person 1: waaaah this is not how wow works il emo rage.....

Translate in CCP problem? It doesn't.

You choke behind a smile a fake behind the fear

Because >>I is too hard

Veers Belvar
Swordmasters of New Eden
#50 - 2014-09-10 03:27:33 UTC
Zmikund wrote:
High-sec incursions are extreme income with almost no risk ... if something should be done with them than nerfing their income or making them more risky is only way to go ... right now those glass cannons making billions of isk every hour (i mean whole fleet for slower readers) with less contribution to eve community then any other group of players are ridiculously OP ... Eve needs more isk sinks, not more income into player wallets, specially this free income ...


I'm not sure this is right. The risk of losing a ship in an incursion is much higher than if mining or mission running. And looking at the income of the entire fleet does not make sense, it's the income of the individual pilots, which taking into account travel, waiting to get into fleet, etc...is nothing special compared to blitzing SOE L4s, mining, or station trading.

And given the general deflation in Eve, the problem is not too many isk faucets. If anything its that New Eden is flooded with too many cheap raw materials.
RubyPorto
RubysRhymes
#51 - 2014-09-10 05:07:31 UTC  |  Edited by: RubyPorto
Kaarous Aldurald wrote:
Why is this a problem? Sounds like player freedom being exercised to me.


Veers doesn't like player freedom.




Veers Belvar wrote:
minimal consequences.


Only because no players step up to provide those consequences. Stop being lazy and asking for CCP to fix all your "problems."


Veers Belvar wrote:
You would be begging to get hotdropped and massacred.


In this episode of "Veers Belvar has no idea what he's talking about"

Exercise for the reader: Incursions Cynojam the systems they're active in. HotDrops require a cyno. Cynos (do)/(do not) work in cynojammed systems. Circle the option that makes the sentence true.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Alvatore DiMarco
Capricious Endeavours Ltd
#52 - 2014-09-10 05:56:04 UTC
Mike Azariah wrote:
I agree that the kundallini spawn mechanic can stand a looking at and I have spoken to CCP about it already and have more to say next week at the summit.


What specifically about the Kundalini's mechanic do you think needs to be looked at?
Donnachadh
United Allegiance of Undesirables
#53 - 2014-09-10 05:56:51 UTC  |  Edited by: Donnachadh
A couple from Veers Belvar.

"Incursions are the only real PvE content that requires social cooperation and the use of fleets."
You lead a sheltered life here in EVE Land if you believe this.
We run level 2 and 3 missions with fleets that contain 4-5 to as many as 15-20 players and we have a lot of fun doing them. Along the way the new players in the group learn fleet procedures, fleet communications and a lot of other parts of this game in a fun and engaging way.

For an alternative way to enjoy this game try engaging the new player community, reach out to them and take them under your wing as they say and help them. It takes you back in time and helps you to remember those days of wonder and joy when you first started into this game. You can add to that the good feeling at the end of the day because you actually help someone else take steps in this game, to learn and expand their horizons instead of adding to your own wallet total. But then helping others is a selfless act and it often reduces you wallet balance instead making it larger. But then there are somethings in this life and in this game that you simply cannot put a price tag on no matter what the form of currency you might use.


"Well, I'm in favor of anything to increase new player participation in incursions."
And your suggestion on delaying the final death blow to an Incursion will not accomplish this.
Currently the cost in skill points and ISK eliminates a very large group of players that might find Incursions an enjoyable in game experience. Reducing the difficulty of the Incursions would reduce the skill points and ISK requirements and that would open Incursions to a large group of payers that are currently excluded.

I can also tell you from my personal experiences and those of many of my R/L friends that the toxic and exclusionary attitudes that seem to prevail in the Incursion community do not help in your quest to include more players.

Taking this back to the question at hand I stand by my original statements.
If another group of Incursion players you are having a lovers quarrel with ends the Incursions early suck it up and move on, or WD them and settle your differences that way. Or here is an alternative, instead of running to CCP how about you open a dialog with that group and negotiate a settlement.
If the people that call an area of space home get fed up with your ISK farming activities and end the Incursion early, or gather together and pay a group of players to end it early, again tough, suck it up and move on.
James Baboli
Warp to Pharmacy
#54 - 2014-09-10 05:58:05 UTC
Veers Belvar wrote:
Zmikund wrote:
High-sec incursions are extreme income with almost no risk ... if something should be done with them than nerfing their income or making them more risky is only way to go ... right now those glass cannons making billions of isk every hour (i mean whole fleet for slower readers) with less contribution to eve community then any other group of players are ridiculously OP ... Eve needs more isk sinks, not more income into player wallets, specially this free income ...


I'm not sure this is right. The risk of losing a ship in an incursion is much higher than if mining or mission running. And looking at the income of the entire fleet does not make sense, it's the income of the individual pilots, which taking into account travel, waiting to get into fleet, etc...is nothing special compared to blitzing SOE L4s, mining, or station trading.

And given the general deflation in Eve, the problem is not too many isk faucets. If anything its that New Eden is flooded with too many cheap raw materials.

To those saying there is no risk or almost no risk, please see the FCs and the amount of work we do, and that has been done by those who came much earlier in the cycle. Theorycrafting out safe incursion doctrines and then making them work and getting pilots to actually perform to the standard for the hours on end of incursion farming is not actually as easy as most people seem to make it. Sure, the pilots who just X up under the line are almost mindlessly zerging f1, with the ability to mostly count being a plus. The FCs routinely crunch all the numbers, do the lovely math for sig tank + resist tank for varied incomming DPS with varied composition of said DPS and so on, so that those pilots can just zerg f1. It, like a well run null system, has most of the real work done by a very few people, who often do the majority of their hard work in a way which is invisible to outsiders looking in, and mostly considered part of the job by the people below them, without ever having the whole thing unboxed.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Sentenced 1989
#55 - 2014-09-10 07:20:03 UTC
Veers Belvar wrote:
For months (and longer) highsec incursions have been plagued by people completing the Kundalini site early. This forces everyone to move and allows one group of players to deny everyone else the ability to run sites together. The natural solution is to extend the time period during which the mothership cannot be destroyed (because it has not yet spawned).

I suggest that in HIGHSEC, and only in HIGHSEC -

The Kundalini site should not spawn until the incursion goes into withdraw (or at the very least until it is deeply into mobolized). This will allow pilots to stay longer at a single incursion site, and will not give any one group the ability to close down incursions early (as nearly all groups have done at one time or another).


Why change game over this, solution is simple.

Doesn't matter who is doing mom popping, simply don't join MOM fleets before withdrawal, problem solved
Anthar Thebess
#56 - 2014-09-10 07:21:36 UTC
On second thought - motherships only in nullsec , is bad idea, bloobs have go first.
Make mothership spawn only lowsec feature.
Alvatore DiMarco
Capricious Endeavours Ltd
#57 - 2014-09-10 07:21:45 UTC
All the hard work that Incursion FCs do does not justify changing mechanics to prevent someone from knocking over your ISK-farming sandcastles.

There's no good reason why Incursioners should be protected from emergent behavior, even if that emergent behavior is just someone being a jerk because they can.
Anthar Thebess
#58 - 2014-09-10 07:40:50 UTC
Alvatore DiMarco wrote:
All the hard work that Incursion FCs do does not justify changing mechanics to prevent someone from knocking over your ISK-farming sandcastles.

There's no good reason why Incursioners should be protected from emergent behavior, even if that emergent behavior is just someone being a jerk because they can.


Yes and no.
Goal of incursion is to defend space from sansha - so closing it fast is right thing to do rather than constant farming.
Adrie Atticus
Caldari Provisions
Caldari State
#59 - 2014-09-10 07:45:03 UTC
Alvatore DiMarco wrote:
Veers Belvar wrote:
No one runs them in lowsec because it would be crazy to have a 40 man battleship fleet in lowsec. You would be begging to get hotdropped and massacred.


Except ... wait a second ...

INCURSION CONSTELLATIONS ARE CYNOJAMMED!

YOU CANNOT BE HOTDROPPED WHILE RUNNING INCURSIONS!



I'm sorry, I can't hear you over my covert cyno activating.
Swiftstrike1
Swiftstrike Incorporated
#60 - 2014-09-10 07:48:30 UTC
Personally I hate moving from one incursion to the next. It often takes more than an hour to move 'all the things', then some douchebag closes it down just because their rivals have arrived.

It's hardly deserving of a change in game mechanics though. Players are doing this and players can stop it.

Meanwhile... I shall be playing Civilization 5.

Casual Incursion runner & Faction Warfare grunt, ex-Wormholer, ex-Nullbear.