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New Ship Classes?

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Author
Brigadine Ferathine
Federal Navy Academy
Gallente Federation
#21 - 2014-09-03 22:49:41 UTC
Lugh Crow-Slave wrote:
Brigadine Ferathine wrote:
Well ok all these points are valid.

Lets look at this from a decent skilled players standpoint. In PvP Frigates, cruisers and BS's are the primary size ships used. Ok the T2 destroyers can bubble whupdy do. and command ships? I haven't even seen one in forever.

I am not saying these ships are useless but there is a clear void for these sizes. We need drop the whole small, void, medium, void, large, Holy Capital mentality.




Join FW i see desis and BCs all the time

FW has all the fun sucked out of it by the blobs of pirates.
Brigadine Ferathine
Federal Navy Academy
Gallente Federation
#22 - 2014-09-03 22:51:56 UTC
Lyra Gerie wrote:
Fer'isam K'ahn wrote:
Lyra Gerie wrote:
I think that an expansion of the destroyer class could help newer players slowly transition to larger hulls. Destroyers as they are now are decent, but limited in variety at least compared to their frigate and cruiser counterparts.

As stated before, if you can explain what is missing and why it is not covered by anything else... please do so, then we have something to discuss. So far we have 8 destroyer bridging between firagte and cruiser, in usability, complexity and affordability.
And don't hold 'new players' hostage, old and tiering fallacy.


A larger Ewar boat or a smaller command esq ship. Perhaps also a fleet type that is specialized in screening missiles or drones using defenders/smartbombs.
Also you forget we're talking about new players, there are only 2 destroyer hulls available per race for new players, not 8. You wouldn't say new players have 16 cruiser hulls, they have 4. Sure you can cross train but you're far less of a new player by the time your done (what with 30+ days to train each to a point where they're usable.)

Also you're the one stuck with the idea of tiering as I mentioned nothing of it while you decided to bring it up. I also feel like a T3 destroyer with 3 sub systems could be nice as a fleet support ship as well and it would give newer and old players alike something to work towards.

Destroyers pretty much have one goal and it's high damage frigate hunters, but there is no reason why we can't lower their high slots and give more mids/lows for other purposes.

Good thoughts as well. I don't know why they need to be "bridge classes" . There is a lot more Frigs, cruisers, and BS's per race.
Brigadine Ferathine
Federal Navy Academy
Gallente Federation
#23 - 2014-09-03 23:00:19 UTC
Lyra Gerie wrote:
I think that an expansion of the destroyer class could help newer players slowly transition to larger hulls. Destroyers as they are now are decent, but limited in variety at least compared to their frigate and cruiser counterparts.


Hince my thought of a "heavy destroyer" or even a heavy interceptor.
ShahFluffers
Ice Fire Warriors
#24 - 2014-09-04 02:02:57 UTC
Director Blackflame wrote:
To both of the posts above why should a role be confined to a ship class?

Because some ship roles work best with certain classes and do no work at all on others. And the reason for this is because certain classes have inherent strengths and weaknesses that persist through the different ship types.

For example:
Interceptors are made for "interception" of things... which means that frigates would be the logical choice for such a role (because almost all frigates are inherently fast).
A cruiser-class interceptor would not work well because, even at their fastest, a nano-cruiser isn't going to top more than half to two-thirds of the speed of a speed-fit frigate. If such ships could reach those speeds, then you would have to drastically cut down tank, gank, or utility... otherwise such a ship would obsolete its smaller variant.

Instead we get Heavy Interdictors... which does largely the same thing except instead of running things down it acts as a sort of "spider-web."


With "assault ships"... bear in mind that while Assault Frigates, HACs, and Marauders are all DPS slingers... they all do it in radically different ways.
AFs strength is to be as mobile as possible. It can pump out a fair bit of damage but it still is, at the end of the day, still a frigate and can easily be killed. Marauders completely give up that mobility in exchange for pure repping power (which, as many have pointed out, doesn't work well in PvP because mobility is more important than self-repping power). HACs sit inbetween the two being both tanky, but mobile at the same time.

Now... Interdictors and Command ships both fall into the "assault ship" category as they can put out a fair bit of damage if they give up their primary specialty.
However... they exist in a sort of purgatory where they can never be as usefully mobile as an Assault Frigate, nor as tanky as a Marauder, or have the best blend of the two in the HAC.
DICs and CSs are both too easy to blob with faster ships, too slow to catch anything that doesn't want to fight them, or just can't tank as much as the class above or below them** in a way that is meaningful.
In a way... these ships are prime examples of how certain ship categories cannot exist across all ship types.



**A DIC basically has a slightly higher than average destroyer tank... which isn't that good (we are talking around 10-12k). A Command ship has a much higher on-paper tank than a HAC, but it takes more applied damage by virtue of its size (which is the HAC's strength).




Going on the root of the idea though...

Why is it so important that a newbie be able to get into a bigger ship?
I can say from experience that I tried to rush into bigger ships "because they were cool" and quickly regretted it. Yeah, there is an Ewar cruiser... but the frigate is MUCH cheaper to replace when it dies... and it doesn't die as often as a cruiser (because it's faster!!)
Zan Shiro
Doomheim
#25 - 2014-09-04 02:27:43 UTC
in the case of the "missing" dessie...no law says a dictor has to fit a bubble. Just give the heads up ofc to fleetmates no bubbles on the ride so they know you aren't blowing bubbles that day.

Don't go bubble fit, they can take on some new fun aspects not playing fitting grid games. I'd be looking at the mainstay fotm dictor for a while, sabre (which built on trashers reputationa as a fun cheap effective t1 as well). Now if another racial dictor is having issues.... that's a fix my dictor thread really.
Luwc
State War Academy
Caldari State
#26 - 2014-09-04 06:54:55 UTC
Brigadine Ferathine wrote:
Ok so CCP has added 2 pirate faction ship lines into the game. I have noticed "older" players complaining about new players rushing to get into a Battleship. Well the reason a lot of them do that is because they get viciously bored flying frigates for months on end. I propose a Heavy Destroyer T2 for each race with armor bonus/point bonus + speed nerf? Secondly, a Non Command Ship T2 Battlecrusier. Perhaps with Speed/point bonus as well or maybe weapons bonuses of some sort?

My point is the Non Pirate factions need some love.


And Fozzie will then have to bring balance to the force again.

http://hugelolcdn.com/i/267520.gif

Lugh Crow-Slave
#27 - 2014-09-04 10:32:54 UTC
Lyra Gerie wrote:


A larger Ewar boat or a smaller command esq ship. Perhaps also a fleet type that is specialized in screening missiles or drones using defenders/smartbombs.
Also you forget we're talking about new players, there are only 2 destroyer hulls available per race for new players, not 8. You wouldn't say new players have 16 cruiser hulls, they have 4. Sure you can cross train but you're far less of a new player by the time your done (what with 30+ days to train each to a point where they're usable.)

Destroyers pretty much have one goal and it's high damage frigate hunters, but there is no reason why we can't lower their high slots and give more mids/lows for other purposes.




We already have battleship sized e-war and cruiser sized command ships and abbodons are great at smart bomb screening.

and for most of history destroyers have had the primary role of hunting frigs.
Zan Shiro
Doomheim
#28 - 2014-09-04 11:59:47 UTC
Lugh Crow-Slave wrote:
Lyra Gerie wrote:


A larger Ewar boat or a smaller command esq ship. Perhaps also a fleet type that is specialized in screening missiles or drones using defenders/smartbombs.
Also you forget we're talking about new players, there are only 2 destroyer hulls available per race for new players, not 8. You wouldn't say new players have 16 cruiser hulls, they have 4. Sure you can cross train but you're far less of a new player by the time your done (what with 30+ days to train each to a point where they're usable.)

Destroyers pretty much have one goal and it's high damage frigate hunters, but there is no reason why we can't lower their high slots and give more mids/lows for other purposes.




We already have battleship sized e-war and cruiser sized command ships and abbodons are great at smart bomb screening.

and for most of history destroyers have had the primary role of hunting frigs.



This.

And I know the other 3 races look with envy sometimes at scorpion/widow....grass is not that green.

I have flown scorpions. It helps if you have some small sense of in game suicidal tendencies. As whatever you do not get jams on is putting you very high on the list of things to kill. Mix this with lack of tank, slow as hell (falcons you can at least try to move around somewhat fast) and you are generally surprised if you make it home.

Smartbombs are fine as is. Here we enter some slippery slopes of balance. I'd wager there be some eyes to popping the new "uber" drones of the say gurista faster. That smarty would quickly approach deadlier frigate popping. In a cheap and sleazy way. Not digging that.

But tbh...besides the legit use in firewall, it be the cheesier uses of say disco ball camping that just has me not have a high opinion of smart bomb use. Not an idealistic honorable player (I know eve ain't fair lol)...but lets put some effort into the kill. Even an "always hit" missile user puts some sp's into support skills to bang out a few points more of damage.
Lugh Crow-Slave
#29 - 2014-09-04 14:09:06 UTC
Zan Shiro wrote:


This.

And I know the other 3 races look with envy sometimes at scorpion/widow....grass is not that green.



its just the gal and min that are looking on with envy and its mostly at the amarr Armageddon, but this just highlights the point. Races and classes are not supposed to be the same, they are supposed to feel different and unique. Just like the amarr and caldari don't have a blitzing battleship there identities don't lend them to having one. Destroyers don't lend themselves to having a tanky T2 battle cruiser may be argued could lend themselves to E-war they wouldn't be bringing any more to it then there cruiser counterparts.
Brigadine Ferathine
Federal Navy Academy
Gallente Federation
#30 - 2014-09-04 17:39:49 UTC
Lugh Crow-Slave wrote:
Lyra Gerie wrote:


A larger Ewar boat or a smaller command esq ship. Perhaps also a fleet type that is specialized in screening missiles or drones using defenders/smartbombs.
Also you forget we're talking about new players, there are only 2 destroyer hulls available per race for new players, not 8. You wouldn't say new players have 16 cruiser hulls, they have 4. Sure you can cross train but you're far less of a new player by the time your done (what with 30+ days to train each to a point where they're usable.)

Destroyers pretty much have one goal and it's high damage frigate hunters, but there is no reason why we can't lower their high slots and give more mids/lows for other purposes.




We already have battleship sized e-war and cruiser sized command ships and abbodons are great at smart bomb screening.

and for most of history destroyers have had the primary role of hunting frigs.

There is no reason they HAVE to be for hunting frigs as a primary role???
Lugh Crow-Slave
#31 - 2014-09-04 18:52:18 UTC
Brigadine Ferathine wrote:

There is no reason they HAVE to be for hunting frigs as a primary role???


You wrote that like a statement but punctuated it as a question. Also this is not about there primary role but about adding new ships to the game for..... we got off the "for new players" and i think we are now on the "because it isn't fair" line of thought
Brigadine Ferathine
Federal Navy Academy
Gallente Federation
#32 - 2014-09-04 19:22:36 UTC
Lugh Crow-Slave wrote:
Brigadine Ferathine wrote:

There is no reason they HAVE to be for hunting frigs as a primary role???


You wrote that like a statement but punctuated it as a question. Also this is not about there primary role but about adding new ships to the game for..... we got off the "for new players" and i think we are now on the "because it isn't fair" line of thought

You could say it isn't fair that the people that have been playing 5-6 year get the good stuff. We pay just as much as you.

Secondly it is a question. Why do they only need to have that role? Stop being so narrow minded.
Lugh Crow-Slave
#33 - 2014-09-04 19:33:40 UTC
Brigadine Ferathine wrote:

You could say it isn't fair that the people that have been playing 5-6 year get the good stuff. We pay just as much as you.

Secondly it is a question. Why do they only need to have that role? Stop being so narrow minded.


they don't only have that role they are also used to hold down groups of ships and there pods . They are used to gank and to apply high DPS in a short time. they can be used to scout and as firewalls. In FW they are used for orbital bombardments. All of this done with the hulls we have just because it isn't the main use of the hull doesn't mean a new one needs to be made.



No that is fair the person playing 5-6 years has not only had those 5-6 years paid for but has invested far more time. with that said i don't think the idea of because its not fair is relevant the only thing that needs to be taken into consideration is. "are thing balanced" and " will the time money and energy spent implementing this be worth it or are the resources better spent else ware"
Lugh Crow-Slave
#34 - 2014-09-06 10:37:44 UTC
You're right Brigadine let's get rid of skilling all together it's unfair that anyone would have to spend time to accomplish anything and we should turn this MMO into a single player experience.


Also we should add a ship to the game that lets me use a real doomsday and when i activate it it destroys all ships and stations in the system and turns all non-gas planets into barren ones now that would be cool
SFM Hobb3s
Perkone
Caldari State
#35 - 2014-09-09 21:38:25 UTC
I'm always in favor of seeing new, awesome designs. I understand the balancing nightmare that must cause though.

Something CCP could do, that would be the best of both worlds, is they could introduce all kind of new racial ships of completely new designs, that use pretty much the exact same specs as ships that are already in the game. I wouldn't mind it.
Brigadine Ferathine
Federal Navy Academy
Gallente Federation
#36 - 2014-09-18 18:42:45 UTC
SFM Hobb3s wrote:
I'm always in favor of seeing new, awesome designs. I understand the balancing nightmare that must cause though.

Something CCP could do, that would be the best of both worlds, is they could introduce all kind of new racial ships of completely new designs, that use pretty much the exact same specs as ships that are already in the game. I wouldn't mind it.

If CCP isn't capable of balancing stuff they create then this game needs to be shut down now. That is part of being a game "designer" you got to be able to "design" a game to be balanced. If you cant "design" then you have no business making video games much less MMO's.
Lugh Crow-Slave
#37 - 2014-09-18 21:00:45 UTC
That shows toy know very little about eve. The reason it is hard for them to balance isn't because they are bad devs but because of the amount of freedom they give to players. A game is easy to balance when you make everything cookie cutter and strap players in till the ride comes to a complete stop but when you give them a sandbox with a few toys in it and say "go wild" it becomes a bit harder.
Leoric Firesword
Imperial Shipment
Amarr Empire
#38 - 2014-09-18 21:13:32 UTC
I "rushed" (can you call taking 2 months rushing?) into a battleship because I wanted the good rewards from L4's. I then went back and trained more frigate stuff because I find them more fun to fly.
Brigadine Ferathine
Federal Navy Academy
Gallente Federation
#39 - 2014-09-19 00:22:45 UTC
Lugh Crow-Slave wrote:
That shows toy know very little about eve. The reason it is hard for them to balance isn't because they are bad devs but because of the amount of freedom they give to players. A game is easy to balance when you make everything cookie cutter and strap players in till the ride comes to a complete stop but when you give them a sandbox with a few toys in it and say "go wild" it becomes a bit harder.

You still haven't said anything other than my points suck. Please give alternatives.
Lugh Crow-Slave
#40 - 2014-09-19 00:33:19 UTC
We have given an alternative don't add new classes that aren't needed
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