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Player Features and Ideas Discussion

 
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Small Ship Only Booster Ship

First post
Author
Knug LiDi
Republic University
Minmatar Republic
#1 - 2014-09-09 14:32:42 UTC
Maybe I can't get CCP to get boosts to on-grid only, but hopefully we could see a very welcome change to small ship gang/fleet pvp.

I am proposing to utilize a T2 destroyer hull as a small-ship only link booster. A small form factor command ship, if you will. Battlecruisers were (based on ship text) supposed to be the anchor/booster for small ship fleets, but with the changes to warping, BCs are simply too slow to keep up with a rapidly-warping roaming fleet.

We need a ship that can move quickly with frigate roams and provide boosts. I suggest limiting its boosts to small ships only, so as not to overlap the Command ship role. Either small versions of the existing boost link modules with proportionally reduced PG and CPU numbers, or ship role bonuses reducing normal link PG and CPU to something can could fit on the ships properly. It would need to be a T2 hull, both for justifying the command ship level learning skills needed, and that such a ship on grid would need a proper T2 resist profile to survive, as the link ship would be primaried often.

Keep its agility and warp performance on par with frigates, and its on-grid velocity typical for dessy hulls. Weapon systems turret-based (my preference only) with combat damage performance ratio to t1 dessies to match existing command ship:BC ratio.

And if CCP could keep its boosts to on-grid only, I'd truly be happy.

If only we could fall into a woman's arms

without falling into her hands

Damen Apol
Republic Military School
Minmatar Republic
#2 - 2014-09-09 15:02:46 UTC
on-grid boosts are such a terrible idea that anyone who seriously thinks they should be implemented clearly has never taken more than a few seconds to think about this.
Fer'isam K'ahn
SAS Veterinarians
#3 - 2014-09-09 16:25:41 UTC  |  Edited by: Fer'isam K'ahn
There have been a few threads up about this. Though I must say, yours is simpler and more easy to like and not so convoluted.

If I would consider this, I woul reduce max links to 3 or even just 2 (including or forbidding command processors via role) but keep active running (because - visuals).
I am glad you agree on not touching the skills and therefore instead justify the T2 hull, something that usually destroys the argument or even is taken by the command destroyer concept hostage to justify nerfing the skill requirements, as so often.

And I would skip all the comamnd link bonusses so they will be a bit weaker then their big siblings. Having the option at all is enough as a trait and reduced CPU/PG is all you need from the Command Ship skill.

This is actually the first variation of ship sugestions I could play with.

Cheers

Damen Apol wrote:
on-grid boosts are such a terrible idea that anyone who seriously thinks they should be implemented clearly has never taken more than a few seconds to think about this.

As an offgrid booster I would like to agree with you, but I can't and am not influenced by personal feelings. Further more has it already been stated, that they want to move boost on grid (just don't know how yet.) So there you are.
Whatever I do with my skills and fits in regards to links I usually consider ongrid, less to worrry and cry about, when it actually happens. You sound a bit like a earth/sphere denier.
Celthric Kanerian
Viziam
Amarr Empire
#4 - 2014-09-09 16:52:34 UTC
Another whine post about the training time for command ships. Great, back in line with the others my friend.
Arla Sarain
#5 - 2014-09-09 16:59:30 UTC
Damen Apol wrote:
on-grid boosts are such a terrible idea

Yeah.
Off-grid boosts are better - 8km/s condors and 11km/s garmurs should clearly be the standard for pretty much any form of relevance in this game. And why cry about it? All it takes is to learn a bunch of skills and have an alt. And in the meantime you can just dock up and station trade, or not play at all.

#eveiseasy
Knug LiDi
Republic University
Minmatar Republic
#6 - 2014-09-09 17:00:39 UTC
Celthric Kanerian wrote:
Another whine post about the training time for command ships. Great, back in line with the others my friend.

Having master V for all races command ships, this is not a whine about training.

Technically, its a whine about having slow BC/command ships providing boosts to frigates.

If only we could fall into a woman's arms

without falling into her hands

Ghaustyl Kathix
Rising Thunder
#7 - 2014-09-09 17:01:34 UTC
Celthric Kanerian wrote:
Another whine post about the training time for command ships. Great, back in line with the others my friend.
There's actually nothing in his post about training time. His concern was the lack of mobility for command ships.
Fer'isam K'ahn
SAS Veterinarians
#8 - 2014-09-09 17:12:40 UTC
Celthric Kanerian wrote:
Another whine post about the training time for command ships. Great, back in line with the others my friend.

Believe me, I would have been the first to cry and report ,)
Knug LiDi wrote:
.. It would need to be a T2 hull, both for justifying the command ship level learning skills needed, ...

And not what he said.
Rowells
Pator Tech School
Minmatar Republic
#9 - 2014-09-09 18:05:08 UTC
I honestly wouldn't mind giving a destroyer access to one link similar to BC. Not specialized or any bonuses but still able to have them keep up.
Damen Apol
Republic Military School
Minmatar Republic
#10 - 2014-09-09 18:10:14 UTC  |  Edited by: ISD Ezwal
Arla Sarain wrote:
Damen Apol wrote:
on-grid boosts are such a terrible idea

Yeah.
Off-grid boosts are better - 8km/s condors and 11km/s garmurs should clearly be the standard for pretty much any form of relevance in this game. And why cry about it? All it takes is to learn a bunch of skills and have an alt. And in the meantime you can just dock up and station trade, or not play at all.

#eveiseasy


No boosts is the ideal scenario, but if on-grid boosts are a reality then guess what?

The solo pvper who normally has a chance flying 1v70 because he has that 11km/s garmur now has 0 chance because only the blob can afford to protect on grid boosts.

Good job on killing small-gang pvp *Snip* Please refrain from personal attacks. ISD Ezwal.
ShahFluffers
Ice Fire Warriors
#11 - 2014-09-09 18:17:18 UTC  |  Edited by: ShahFluffers
I posted this idea while ago and it got some traction: https://forums.eveonline.com/default.aspx?g=posts&m=3709740#post3709740

I wrote:
The basic premise of this idea is simple and narrow:

Tech 2 Destroyers that are geared towards fitting and efficiently using Warfare links while "holding their own" in skirmish combat.

Whether they are slower/faster, lighter/tougher, defensive/offensive etc. than normal destroyers I'll leave up to you guys and the developers.


Why?

- there are people grumbling that with the upcoming about warp speed changes and the much talked about nerf to off-grid links (coming SOON (tm)) complain that skirmishers and fast flying fleets won't have a reasonably viable option to look towards without significantly slowing the whole fleet down.

- It gives Faction Warfare players an option to bring into the smaller complexes (may or may not be a good thing).

- it does fill a gap and won't step on too many toes.
--- Regular Battlecruisers will remain as the relatively "cheap but beefy" option for "kitchen sink" fleets that want links.
--- Command ships will remain as the "big fleet" ships (due in large part to their tanking and extra link abilities)
--- Tech 3 Command Ships will be better suited for HAC/Cruiser/Attack Battlecruiser gangs (due to their mixture of mobility and tank... and they're going to be rebalanced at some point anyways).
--- It won't replace the Orca as link support as it won't have mining link bonuses or the extra "bells and whistles"... but will provide a relatively cheap link-support platform for small, less wealthy mining groups.

- it provides a clear line of progression for budding Command Ship pilots.
Arla Sarain
#12 - 2014-09-09 19:26:58 UTC
Damen Apol wrote:
1v70 because

70 people are going to go out without even someone having links and making themselves a clear target to those "heroes" who do bring links?

Mkay.
Alvatore DiMarco
Capricious Endeavours Ltd
#13 - 2014-09-09 21:36:51 UTC
Damen Apol wrote:
on-grid boosts are such a terrible idea that anyone who seriously thinks they should be implemented clearly has never taken more than a few seconds to think about this.


...and yet CCP is working on this exact thing. Prepare your orifices, sir.
ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#14 - 2014-09-09 22:47:41 UTC
I have removed a rule breaking post and those quoting it.

The Rules:
27. Off-topic posting is prohibited.

Off-topic posting is permitted within reason, as sometimes a single comment may color or lighten the tone of discussion. However, excessive posting of off-topic remarks in an attempt to derail a thread may result in the thread being locked, or a forum warning being issued to the off-topic poster.

ISD Ezwal Community Communication Liaisons (CCLs)

Damen Apol
Republic Military School
Minmatar Republic
#15 - 2014-09-09 22:51:25 UTC  |  Edited by: Damen Apol
Arla Sarain wrote:
Damen Apol wrote:
1v70 because

70 people are going to go out without even someone having links and making themselves a clear target to those "heroes" who do bring links?

Mkay.


No, they're not.

What's your point?

Alvatore DiMarco wrote:
Damen Apol wrote:
on-grid boosts are such a terrible idea that anyone who seriously thinks they should be implemented clearly has never taken more than a few seconds to think about this.


...and yet CCP is working on this exact thing. Prepare your orifices, sir.


I certainly never claimed CCP had any idea about what they're doing.
Fer'isam K'ahn
SAS Veterinarians
#16 - 2014-09-09 23:27:32 UTC  |  Edited by: Fer'isam K'ahn
Could you please stop derailing the thread with your on/off grid obsession, its neither the core of the suggestion nor relevant to the ship suggestion at all ... it is a possible side note.

"You can wear red or blue socks to this suit, if you like ?" "NOOOOOO he wants to ban all red socks, blue socks are sooo bad!" - Its about the suit guys, come on °°
Damen Apol
Republic Military School
Minmatar Republic
#17 - 2014-09-09 23:34:08 UTC  |  Edited by: Damen Apol
Fer'isam K'ahn wrote:
Could you please stop derailing the thread with your on/off grid obsession, its neither the core of the suggestion nor relevant to the ship suggestion at all ... it is a possible side note.

"You can wear red or blue socks to this suit, if you like ?" "NOOOOOO he wants to ban all red socks, blue socks are sooo bad!" - Its about the suit guys, come on °°


The ISD obviously disagrees with you.

This topic is clearly about the nature of links in general, it's even mentioned in the OP that his preference is removing off-grid links entirely.

The problem here is people who have never seriously engaged in PvP from the perspective of a small gang of 1-5 duking it out with 30-70 enemies at once. You can't even fathom doing that, it gets mocked because you have no idea how to do it.

Pro-tip, it will NEVER be done again if links are moved on grid without other changes, because 1-5 people can't support links, but 30-70 people can.

So maybe you feel better about yourself because when someone who can fly 1-5v30-70 kills you (because believe me, I can kill you with or without links, but the very existence of links necessitates that they be used by the small gang looking for every advantage/equalizer to roll with the blobs) does it without links, but now you've killed content for small gang pvpers. Congratulations.

This is honestly a very similar conversation to logi. Logistics ships can't be supported in a small gang of 1-5 people because you have too many more important roles to fill, such as point-holder and dps. Should logi be removed entirely? Nah, but logi, much like links, needs to be approached VERY differently than it is currently.
Haakaa PaaIIe
Holey Rolling Empire
#18 - 2014-09-10 00:21:32 UTC
Damen Apol wrote:


The ISD obviously disagrees with you.

This topic is clearly about the nature of links in general, it's even mentioned in the OP that his preference is removing off-grid links entirely.

The problem here is people who have never seriously engaged in PvP from the perspective of a small gang of 1-5 duking it out with 30-70 enemies at once. You can't even fathom doing that, it gets mocked because you have no idea how to do it.

Pro-tip, it will NEVER be done again if links are moved on grid without other changes, because 1-5 people can't support links, but 30-70 people can.

So maybe you feel better about yourself because when someone who can fly 1-5v30-70 kills you (because believe me, I can kill you with or without links, but the very existence of links necessitates that they be used by the small gang looking for every advantage/equalizer to roll with the blobs) does it without links, but now you've killed content for small gang pvpers. Congratulations.

This is honestly a very similar conversation to logi. Logistics ships can't be supported in a small gang of 1-5 people because you have too many more important roles to fill, such as point-holder and dps. Should logi be removed entirely? Nah, but logi, much like links, needs to be approached VERY differently than it is currently.


No. He may have mentioned his preference, but that's literally all he said on the matter.
This isn't about on or off grid boosting, your killboard, or how you like to play. This thread is proposing a boosting destroyer hull that can keep up with the little guys. In fact, if you cared to read the first sentence of the op, it qualifies the proposition under current game mechanics. The last sentence is merely a statement of opinion. If you have so much to say on the matter, create your own topic.

As for the idea, i must say im skeptical. Perhaps if limited to 1 or 2 links.
Ghaustyl Kathix
Rising Thunder
#19 - 2014-09-10 00:24:47 UTC
Damen Apol wrote:
This topic is clearly about the nature of links in general
Really? 'Cause I could've sworn it was a suggestion for a T2 destroyer as a fleet booster that's more mobile to keep up with small, quick gangs (and possibly easier to train into, but 0h gn0z people get upset when we mention Command Ship training times apparently).
Zan Shiro
Doomheim
#20 - 2014-09-10 03:43:14 UTC  |  Edited by: Zan Shiro
to have any sense of balance to this ccp would have to look at what is brought up for even cs...and that is a balancing in sig radius penalty for links.


As while ogb still a thing...ccp removed pos boosting so it has to be in space. Ergo probes can find them if so inclined to hunt them down. A cs off grid not hard to find with probes. Some would like this even easier....I'd be among them. Issue I see with frigs/dessie is they are real low profile.


So I see 2 paths:

you have my above idea I have borrowed from others and the links create the sig bloom.

Or this here dessie/frig link boat gets a massive sig radius on hull. BC sig at least.

The latter has this boat when not running links a big fat target. I am just putting it out there as an option. I think its crap and for this and the CS ships...I would not kick sig bloom on link use out of bed as the better choice.

The goal of this simple...I can right now run a HG talon clone in this boat if it existed. As not combat spec...throw in eccm and sensor boost array (would change this the day ogb fixed....but that day isn't here now yet lol)

Small enough sig radius and I disappear. Not unprobable...just really hard to to find. If you so happen to bring the virtue'd, max skill, sisters gear fit prober to find me. As this is not common on thrown together frig roams...I may as well be invisible most times.
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