These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Hows about some .5 sec tough Love.

Author
Red Eye LeSmoker
CAS Mining Alliance
CAStabouts
#1 - 2014-09-09 15:11:31 UTC
Seems to be a big difference between .5 and .4 sec. I keep thinking how much fun it be if npc rat Destroyers would spawn in .5 sec. I ponder if I should keep typing on the subject.... But I think I got it.
Doc Fury
Furious Enterprises
#2 - 2014-09-09 15:16:19 UTC
Dear Mum
Destroyed the oil rig as per the assignment
and nabbed the poisonous fruits.
Rewarded myself with a nutritious snack...
Boy, am I putting on weight.

There's a million angry citizens looking down their tubes..at me.

Abrazzar
Vardaugas Family
#3 - 2014-09-09 15:17:37 UTC
But destroyers *do* spawn in 0.5 systems. They even have bounty on them.
Maxpie
MUSE LLP
#4 - 2014-09-09 16:01:09 UTC
I'd love to see a smoother transition from high to low security in terms of the actual security protection itself. Instead, 0.5 to 1.0 are the same with the exception of Concord response time, and 0.4 to 0.1 are all the same. Yes, the rats and asteroids change, but that's about it. Maybe have fewer and weaker gate guns as sec level goes down. Bigger and stronger local navy as it goes up?

The jump between 0.4 and 0.5 is particularly large. I don't know how to mitigate that step-up (or down), but if it's possible, it would probably be a great way to get people into lower and lower sec systems, and eventually null, which CCP seems to desire.

No good deed goes unpunished

Mr Epeen
It's All About Me
#5 - 2014-09-09 16:04:20 UTC
Red Eye LeSmoker wrote:
Seems to be a big difference between .5 and .4 sec.


The only difference between the two is that the risk averse carebears stay on one side of the line and the risk averse gankers stay on the other.

Mr Epeen Cool
Ssabat Thraxx
DUST Expeditionary Team
Good Sax
#6 - 2014-09-09 17:46:01 UTC
Maxpie wrote:
I'd love to see a smoother transition from high to low security in terms of the actual security protection itself. Instead, 0.5 to 1.0 are the same with the exception of Concord response time, and 0.4 to 0.1 are all the same. Yes, the rats and asteroids change, but that's about it. Maybe have fewer and weaker gate guns as sec level goes down. Bigger and stronger local navy as it goes up?

The jump between 0.4 and 0.5 is particularly large. I don't know how to mitigate that step-up (or down), but if it's possible, it would probably be a great way to get people into lower and lower sec systems, and eventually null, which CCP seems to desire.



Please. We've already gotten hisec-lvl DED's in Low now, and "lots more wormholes!"

For the love of Gawd. please no more things to "encourage ppl to go into lowsec"


\m/ O.o \m/

"You're a freak ..." - Solecist Project

Maxpie
MUSE LLP
#7 - 2014-09-09 17:55:03 UTC
Ssabat Thraxx wrote:
Maxpie wrote:
I'd love to see a smoother transition from high to low security in terms of the actual security protection itself. Instead, 0.5 to 1.0 are the same with the exception of Concord response time, and 0.4 to 0.1 are all the same. Yes, the rats and asteroids change, but that's about it. Maybe have fewer and weaker gate guns as sec level goes down. Bigger and stronger local navy as it goes up?

The jump between 0.4 and 0.5 is particularly large. I don't know how to mitigate that step-up (or down), but if it's possible, it would probably be a great way to get people into lower and lower sec systems, and eventually null, which CCP seems to desire.



Please. We've already gotten hisec-lvl DED's in Low now, and "lots more wormholes!"

For the love of Gawd. please no more things to "encourage ppl to go into lowsec"





I completely agree. I'm not talking about making it more lucrative or attractive to get people there, just making the actual security features correspond better with the system's security status.

That way, rather than trying to bribe people into lower and lower sec, people will go 'just one more' on their own. Plus, I think it would make more sense. A 0.1 should be far less safe than a 0.4.

No good deed goes unpunished

Caviar Liberta
The Scope
Gallente Federation
#8 - 2014-09-09 17:56:48 UTC  |  Edited by: Caviar Liberta
The only difference between low sec and null sec space it the lack of bubbles, bombs, dooms day weapons and sov.

-edit- Almost forgot about security status hits.
Remissus Rinah
Viziam
Amarr Empire
#9 - 2014-09-09 18:20:40 UTC  |  Edited by: Remissus Rinah
Caviar Liberta wrote:
The only difference between low sec and null sec space it the lack of bubbles, bombs, dooms day weapons and sov.


So... The only difference is everything? P

The nullsec game sounds like an entirely different bag of chips, from the above quoted post; At least to a hapless lowsec denizen like myself. Several more mechanics and possible threats to keep in mind, as well as the larger fleet sizes and tactics that nullsec sov brings with it.

~ Remissus

Jur Tissant
Garoun Investment Bank
Gallente Federation
#10 - 2014-09-09 21:40:38 UTC
The second biggest change between 0.5 and 0.4 is no Concord.

The biggest change is the music tracks.
DJentropy Ovaert
The Conference Elite
The Conference
#11 - 2014-09-09 21:48:11 UTC
Caviar Liberta wrote:
The only difference between low sec and null sec space it the lack of bubbles, bombs, dooms day weapons and sov.

-edit- Almost forgot about security status hits.


Gate guns.

Status guns.

When you are roaming in a frigate / dessy pack, that is a huge factor :P
Chad Ramsbottom
University of Caille
Gallente Federation
#12 - 2014-09-09 23:33:17 UTC  |  Edited by: Chad Ramsbottom
Ssabat Thraxx wrote:
For the love of Gawd. please no more things to "encourage ppl to go into lowsec"


>He doesn't want more targets

mfw your bottom

Xuixien
Solar Winds Security Solutions
#13 - 2014-09-10 00:34:02 UTC
I'd like to see tougher rats in HiSec. There is a huge difference between 1.0-0.5 and 0.4, and between 0.4-0.1 and 0.0. I never like dumbing things down in EVE, so let's scale the rats in HiSec up a bit.

Epic Space Cat, Horsegirl, Philanthropist

Unsuccessful At Everything
The Troll Bridge
#14 - 2014-09-10 01:29:29 UTC
Abrazzar wrote:
But destroyers *do* spawn in 0.5 systems. They even have bounty on them.


I doubt op sees what you did there, but I saw it...

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Caviar Liberta
The Scope
Gallente Federation
#15 - 2014-09-10 04:52:05 UTC  |  Edited by: Caviar Liberta
DJentropy Ovaert wrote:
Caviar Liberta wrote:
The only difference between low sec and null sec space it the lack of bubbles, bombs, dooms day weapons and sov.

-edit- Almost forgot about security status hits.


Gate guns.

Status guns.

When you are roaming in a frigate / dessy pack, that is a huge factor :P


How to gank on a gate in low sec.

- Align
- Lock
- Shoot
- Warp
Salah ad-Din al-Jawahiri
Dreamweb Industries
Novus Ordo.
#16 - 2014-09-10 04:58:48 UTC
Red Eye LeSmoker wrote:
Seems to be a big difference between .5 and .4 sec. I keep thinking how much fun it be if npc rat Destroyers would spawn in .5 sec. I ponder if I should keep typing on the subject.... But I think I got it.


Oh, but 0.5 systems already spawn lovely Catalyst destroyers. They warp in on top of you out of nowhere and gank your mining barge.

Agent of the New Order

Live by the Code - die by the Code.

The Voice of Highsec