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Dodging Wardecs

First post
Author
Absolutely Not Analt
Carebears on Fire
#41 - 2014-09-09 14:39:36 UTC
Dave Stark wrote:
I can appreciate wanting to lower the start time on wars, but 6 hours certainly isn't long enough. most people are asleep for longer than that every day.

drop a wardec at 2am, by 8am it's live and most people would log in to a live war and would have had 0 warning/chance to prepare. at that point, they may as well be instant and that's a bad idea and the reasons for that have been done to death.

I agree that 6 hours is too short. It was an example, not a concrete suggestion. I think 12 - 16 hours is probably more appropriate if we're going to talk actually reducing the timer.

Eve is a multi player game. And you are the content. - Ralph King-Griffin Being meh at two things is not better than being great at one. - Lugh Crow-Slave

Remiel Pollard
Aliastra
Gallente Federation
#42 - 2014-09-09 14:42:30 UTC
I like the 24 hours. It gives me time to gather and prepare intel, and distribute communications to parties that might be interest in getting involved. It gives me time to rally and organise newbies that could well be spread out across multiple timezones. By the time the war actually begins, I have locations on wartargets, I know their habits, what kind of ships they kill with the most, what kind of ships they die in the most, etc etc, and I'm ready to fight. That is, if I'm the one being decced or if I'm assisting from the moment the war goes up.

If I'm doing the deccing, I'll have all that intel prior to even paying the fee. The timer really is only to the defender's advantage. Reducing it actually would make it easier for the deccer, and I know you all think that's what I want, but it's really not, and I'd be against that.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Kaarous Aldurald
Black Hydra Consortium.
#43 - 2014-09-09 14:44:01 UTC
I really think that the timer is entirely beside the point here anyway.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Trixie Lawless
State War Academy
Caldari State
#44 - 2014-09-09 15:08:16 UTC
Here's my take on the whole thing...from a noob perspective...

If a corp or alliance wants to blanket wardec tons of other alliances and corps to make a target rich environment, then that is their choice. No reason to get mad or say the mechanic is broken. They spent their isk and its on them. BUT, without paying attention and doing the Intel to see which corps are worth war deccing, they have to accept the consequences. Small industrial corps are pvping back, but not with guns. They lol at you by dropping the corp and letting your isk go to waste. Like so many people on this forum and others have said...there's more than one way to PvP.

If you want to go to war, do a little homework and see who is worth going to war with.
Xuixien
Solar Winds Security Solutions
#45 - 2014-09-09 15:08:27 UTC  |  Edited by: ISD Ezwal
While they're at it, make neutral logi flag as criminal in HiSec. It's time that form of wardecing dodging risk averse behavior stopped.

EDIT: *Snip* Please refrain from personal attacks. ISD Ezwal. of course I'm talking about neutral logi in the context of war.

Epic Space Cat, Horsegirl, Philanthropist

Kaarous Aldurald
Black Hydra Consortium.
#46 - 2014-09-09 15:12:08 UTC  |  Edited by: ISD Ezwal
Xuixien wrote:
While they're at it, make neutral logi flag as criminal in HiSec. It's time that form of wardecing dodging risk averse behavior stopped.

EDIT: *Snip* Please refrain from personal attacks. ISD Ezwal. of course I'm talking about neutral logi in the context of war.


Activating a non offensive module should never provoke CONCORD.

They used to be completely invincible, and right now the second they actually have an effect on the battlefield, they are instantly legal targets.

I would much rather that a logi in highsec inheret any limited engagement timers from whomever it reps. Not just during wars, anything.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Katrina Warsong
Skynet Security Division
#47 - 2014-09-09 15:16:17 UTC
PvP focused players usually tell others to deal with it when they blow up ships, some actually find a way to deal with it and then the PvP focused player complains.... rather hilarious.

It's a sandbox game, creativity is a weapon far more powerful than any blaster.
Lucas Kell
Solitude Trading
S.N.O.T.
#48 - 2014-09-09 15:20:44 UTC
Trixie Lawless wrote:
Here's my take on the whole thing...from a noob perspective...

If a corp or alliance wants to blanket wardec tons of other alliances and corps to make a target rich environment, then that is their choice. No reason to get mad or say the mechanic is broken. They spent their isk and its on them. BUT, without paying attention and doing the Intel to see which corps are worth war deccing, they have to accept the consequences. Small industrial corps are pvping back, but not with guns. They lol at you by dropping the corp and letting your isk go to waste. Like so many people on this forum and others have said...there's more than one way to PvP.

If you want to go to war, do a little homework and see who is worth going to war with.
Personally, my opinion is the exact opposite. People shouldn't be able to mass wardec to the ridiculous levels they do, and the existing wardecs needs to be scaled up in price as they are far too cheap, but at the same time player corps need to be more appealing than NPC ones and it should be more difficult to avoid a wardec entirely (though avoiding the players trying to shoot your ass is fair game). I don't think either should be changed without the other.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Kaarous Aldurald
Black Hydra Consortium.
#49 - 2014-09-09 15:23:21 UTC
Lucas Kell wrote:
People shouldn't be able to mass wardec to the ridiculous levels they do


Why not?


Quote:

and the existing wardecs needs to be scaled up in price as they are far too cheap


Not compared to corp reform costs, no.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Xuixien
Solar Winds Security Solutions
#50 - 2014-09-09 15:27:01 UTC  |  Edited by: ISD Ezwal
Kaarous Aldurald wrote:
Xuixien wrote:
While they're at it, make neutral logi flag as criminal in HiSec. It's time that form of wardecing dodging risk averse behavior stopped.

EDIT: *Snip* Please refrain from personal attacks. ISD Ezwal. of course I'm talking about neutral logi in the context of war.


Activating a non offensive module should never provoke CONCORD.


Says who? And why? Sounds like idealism to me.

Kaarous Aldurald wrote:
They used to be completely invincible, and right now the second they actually have an effect on the battlefield, they are instantly legal targets.


Yeah, if there's anyone around to target them besides those already involved in the war. Nope, sorry, but the whole "neutral logi" thing is a way of having logistics that's in space and jumping on gates but nigh invincible and only at risk when you press the "accept 15 minute participation in war" button. This is rubbish, it's been rubbish, and the suspect flag was just a half measure that doesn't actually fix anything.

If you want to use an asset in your war, it has to be at risk while it's in space during the war. So either CONCORD intervenes or neutral logi inherits the wardec for the rest of the duration. No more war assets being jumped through gates completely immune to the war until they choose. If you want to do that get a stealth bomber, not a logi boat.

Epic Space Cat, Horsegirl, Philanthropist

Kaarous Aldurald
Black Hydra Consortium.
#51 - 2014-09-09 15:30:50 UTC  |  Edited by: Kaarous Aldurald
Xuixien wrote:

Says who? And why?


CCP. And because CONCORD can only find us, in the lore, based on a module that is installed in all capsuleer ships that monitors the use of strictly offensive modules.

That's about the only thing justifies the infallible magic space police even existing.

Were it up to me, they would not even come close to existing in their present form.

Xuixien wrote:

Yeah, if there's anyone around to target them besides those already involved in the war. Nope, sorry, but the whole "neutral logi" thing is a way of having logistics that's in space and jumping on gates but nigh invincible and only at risk when you press the "accept 15 minute participation in war" button. This is rubbish, it's been rubbish, and the suspect flag was just a half measure that doesn't actually fix anything.

If you want to use an asset in your war, it has to be at risk while it's in space during the war. So either CONCORD intervenes or neutral logi inherits the wardec for the rest of the duration. No more war assets being jumped through gates completely immune to the war until they choose. If you want to do that get a stealth bomber, not a logi boat.


Everything you just said can be said about neutral scouts.

Can we CONCORD them, too?

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Lucas Kell
Solitude Trading
S.N.O.T.
#52 - 2014-09-09 15:31:14 UTC
Kaarous Aldurald wrote:
Lucas Kell wrote:
People shouldn't be able to mass wardec to the ridiculous levels they do
Why not?
They remove reason and choice from wardecs. You don't need to pick and choose your wardecs, since you can just wardec everyone. I strongly believe people should have to make choices, not just be able to get everything. Make the price exponentially grow as you have more wardecs and that way there's no hard limit but the choices become tougher quicker.

Kaarous Aldurald wrote:
Quote:
and the existing wardecs needs to be scaled up in price as they are far too cheap
Not compared to corp reform costs, no.
Why are we comparing it to those costs? Reforming a corp is not inherently a wardec based mechanic, so it should not be related in any way to those costs. If reforming a corp to avoid war was no longer a possibility, the cost would be irrelevant, but then with the current wardec system, removing that ability would not be balanced.

I get it, you want changes that you want, and refuse to compromise. That's a fair opinion, but it won't get you anywhere fast.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Experiment 32423
Doomheim
#53 - 2014-09-09 15:31:29 UTC
If your corp is at war, you should get a 7-day timer before you are allowed to quit said corp.

Most other things in the game have consequences, skill training takes years and war decs should be no exception; joining a corp should require thought and commitment, rather than encouraging players to avoid the consequences of their actions with no penalty whatsoever.
Kaarous Aldurald
Black Hydra Consortium.
#54 - 2014-09-09 15:33:31 UTC
Lucas Kell wrote:

I get it, you want changes that you want, and refuse to compromise. That's a fair opinion, but it won't get you anywhere fast.


Oh, really?

You'd be surprised how often that works with CCP. It's just only worked for the other side for the last ten years.

Our turn now.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Trixie Lawless
State War Academy
Caldari State
#55 - 2014-09-09 15:38:31 UTC  |  Edited by: Trixie Lawless
Lucas Kell wrote:
Trixie Lawless wrote:
Here's my take on the whole thing...from a noob perspective...

If a corp or alliance wants to blanket wardec tons of other alliances and corps to make a target rich environment, then that is their choice. No reason to get mad or say the mechanic is broken. They spent their isk and its on them. BUT, without paying attention and doing the Intel to see which corps are worth war deccing, they have to accept the consequences. Small industrial corps are pvping back, but not with guns. They lol at you by dropping the corp and letting your isk go to waste. Like so many people on this forum and others have said...there's more than one way to PvP.

If you want to go to war, do a little homework and see who is worth going to war with.
Personally, my opinion is the exact opposite. People shouldn't be able to mass wardec to the ridiculous levels they do, and the existing wardecs needs to be scaled up in price as they are far too cheap, but at the same time player corps need to be more appealing than NPC ones and it should be more difficult to avoid a wardec entirely (though avoiding the players trying to shoot your ass is fair game). I don't think either should be changed without the other.


I must respectfully disagree with you good sir. :) if the aggressing corp want to wardec all the alliances/corps in an area then I feel they should be able to. I think the current cost is good because if two corps want to go at it in hi sec, it shouldn't break their bank. If a corp is decced but doesn't think they would stand a chance, like to the point that its no fun for them and would probably be a lame duck shoot to the aggressing corp, then its real easy to make an alt CEO of the corp and hang out in another player corp or an NPC corp for a week. Besides, if a merc corp or hi sec wardec corp wants fun PvP, how fun is blowing up industrial ships to them when they are flying badass boomboom sticks?

I don't think the current mechanics are broken, I think they work excellent the way they are.
Dave Stark
#56 - 2014-09-09 15:40:16 UTC
Experiment 32423 wrote:
If your corp is at war, you should get a 7-day timer before you are allowed to quit said corp.

Most other things in the game have consequences, skill training takes years and war decs should be no exception; joining a corp should require thought and commitment, rather than encouraging players to avoid the consequences of their actions with no penalty whatsoever.


so if you're planning on leaving your corp, and some one finds out, they can wardec you on a 1 man alt corp and keep you there indefinitely?
we're bordering on that abusive harrassment i thing i said on page 1.
Remiel Pollard
Aliastra
Gallente Federation
#57 - 2014-09-09 15:40:58 UTC  |  Edited by: Remiel Pollard
Player corps need more incentive to join, or even exist in the first place, I agree 100% with Dave on that.

Here's a thought I just had that will probably not be very popular, but read it through.

What if a player corp that achieved 20 people or more was given access to their own 'deep space' pocket that nobody outside of the corp could access. This would prevent alt trips to get stuff for them - nothing outside of their own corp will have access. They would have their own station there for storing and docking, but no station services, not one. There would be zero market access, not even a regional market. When you opened the market, there would be nothing in there. This would keep players from being able to just sit out there forever and avoid everything. There would be zero content there except for their station, and the content they created themselves.

It could be attached to a solar system via an acceleration gate that generates upon a player request when they are in that system, just like accelerates generate when you hit 'accept' on a mission. There would be some kind of UI for it as well, perhaps in the people and places menu. The advantage for them, of course, is that if they get wardecced, they can literally disappear from local in that system and dock up in complete safety, IF they can evade their attackers. Additionally, they themselves would have no access to local for the system they are attached to. It'll be like a tiny wormhole system, but without the system. Essentially, a very deep safe completely disconnected from the rest of EVE with a two-way mirror in between. They would have a place to store their stuff, which of course could still be vulnerable to corp thieves/awoxers etc.

I admit, it's not well thought out, I'm just throwing something out there. I'm literally winging this whole idea. Sure, there should be no perfect safety in the game ever, but there already is right now, to be perfectly honest. If you can just drop corp to avoid wardecs in highsec, then you are virtually untouchable. Something like this MIGHT give players more reason to band together, kinda like an exclusive gift for being part of a club. I don't know.

As it is, the only thing keeping corps together in highsec is POS's and POCOs really. There's very little real community beyond CODE and some of the highsec merc alliances.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Mr Epeen
It's All About Me
#58 - 2014-09-09 15:41:45 UTC
The war mechanics are screwed.

From easily dodging them to exploiting with neutrals. CCP has been tinkering with a broken mechanic for so long that people think there are no other options.

But there is one. Scrap it. The whole thing. Put a fresh team on it with no restrictions as to keeping current code and do it from scratch. Do it right this time.

Forever tweaking a fundamentally flawed mechanic will never accomplish anything except keeping the players annoyed.

Mr Epeen Cool
Xuixien
Solar Winds Security Solutions
#59 - 2014-09-09 15:43:08 UTC  |  Edited by: ISD Ezwal
Kaarous Aldurald wrote:
Xuixien wrote:

Says who? And why?


CCP. And because CONCORD can only find us, in the lore, based on a module that is installed in all capsuleer ships that monitors the use of strictly offensive modules.

That's about the only thing justifies the infallible magic space police even existing.

Were it up to me, they would not even come close to existing in their present form.


Then it's an inherited WarDec then.

Kaarous Aldurald wrote:
Xuixien wrote:

Yeah, if there's anyone around to target them besides those already involved in the war. Nope, sorry, but the whole "neutral logi" thing is a way of having logistics that's in space and jumping on gates but nigh invincible and only at risk when you press the "accept 15 minute participation in war" button. This is rubbish, it's been rubbish, and the suspect flag was just a half measure that doesn't actually fix anything.

If you want to use an asset in your war, it has to be at risk while it's in space during the war. So either CONCORD intervenes or neutral logi inherits the wardec for the rest of the duration. No more war assets being jumped through gates completely immune to the war until they choose. If you want to do that get a stealth bomber, not a logi boat.


Everything you just said can be said about neutral scouts.

Can we CONCORD them, too?


Except scouts don't actively participate in the war the way logi does and don't activate assistance modules.


Fixed quoting. ISD Ezwal.

Epic Space Cat, Horsegirl, Philanthropist

Lucas Kell
Solitude Trading
S.N.O.T.
#60 - 2014-09-09 15:57:00 UTC  |  Edited by: Lucas Kell
Remiel Pollard wrote:
Player corps need more incentive to join, or even exist in the first place, I agree 100% with Dave on that.

Here's a thought I just had that will probably not be very popular, but read it through.

What if a player corp that achieved 20 people or more was given access to their own 'deep space' pocket that nobody outside of the corp could access. This would prevent alt trips to get stuff for them - nothing outside of their own corp will have access... *truncated*
I kinda like this pocket idea, though I'd have a market in there which is just that corps market. A corporation only market is something that's always been lacking. That said, I'd say this is a completely separate idea to wardecs and whatnot, since going to that pocket would be exactly the same as docking in a station to hide, so the rest of the issues would stand.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.