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Incursion Mom Popping Solution

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Author
Veers Belvar
Swordmasters of New Eden
#1 - 2014-09-09 00:22:21 UTC
For months (and longer) highsec incursions have been plagued by people completing the Kundalini site early. This forces everyone to move and allows one group of players to deny everyone else the ability to run sites together. The natural solution is to extend the time period during which the mothership cannot be destroyed (because it has not yet spawned).

I suggest that in HIGHSEC, and only in HIGHSEC -

The Kundalini site should not spawn until the incursion goes into withdraw (or at the very least until it is deeply into mobolized). This will allow pilots to stay longer at a single incursion site, and will not give any one group the ability to close down incursions early (as nearly all groups have done at one time or another).
stoicfaux
#2 - 2014-09-09 00:45:57 UTC
What's in it for the rest of the players in high-sec?

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Veers Belvar
Swordmasters of New Eden
#3 - 2014-09-09 00:48:48 UTC
stoicfaux wrote:
What's in it for the rest of the players in high-sec?



That you get to come run incursions! It's the biggest cooperative PvE activity in highsec, probably the most fun, and the isk/hour should be equal to, or even greater than, the solo PvE activities.
Donnachadh
United Allegiance of Undesirables
#4 - 2014-09-09 00:59:00 UTC
stoicfaux wrote:
What's in it for the rest of the players in high-sec?



I would repeat this question only with a twist.
What is in it for the 90% or so of high sec players that DO NOT run Incursions?
Your proposal would simply extend the period of time that they cannot do the things they want to do. Or it forces them to ppick up and move to another system. If anything I say they need to shorten the duration of the average Incursion but increase the number of Incursions that are active at any given time.
Kaarous Aldurald
Black Hydra Consortium.
#5 - 2014-09-09 01:19:21 UTC
Why is this a problem? Sounds like player freedom being exercised to me.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Alvatore DiMarco
Capricious Endeavours Ltd
#6 - 2014-09-09 01:23:34 UTC
Veers Belvar wrote:
stoicfaux wrote:
What's in it for the rest of the players in high-sec?



That you get to come run incursions! It's the biggest cooperative PvE activity in highsec, probably the most fun, and the isk/hour should be equal to, or even greater than, the solo PvE activities.


It also has enough rancid drama to suffocate an elephant. Why do I want to associate with that?

Anyway, there's no such thing as completing the Kundalini site "early". Once it spawns, it's available for anyone to kill with no timetable attached. Killing it sooner rather than later just means that you don't get to farm it for a week and inconvenience the people who live there with your unchecked greed.

Other people knocking over your sandcastle. Emergent gameplay. Cry moar about it. You know, the way you tell the non-incursioners to cry moar about you taking your sweet time to farm every last ISK cent out of an incursion before ending it.
Danika Princip
GoonWaffe
Goonswarm Federation
#7 - 2014-09-09 01:26:07 UTC
Why should game mechanics be changed to settle a silly little slapfight between two toxic communities?
Veers Belvar
Swordmasters of New Eden
#8 - 2014-09-09 01:46:35 UTC
Incursions are the only real PvE content that requires social cooperation and the use of fleets. That's a lot more engaging than soloing missions or mining, and people who run incursions are a lot more likely to become enmeshed in the game and to keep subscribing. The current game mechanics (arbitrarily instituted) allow for any group of pilots to close the incursion within a few hours, for any reason, with minimal consequences. This makes the diplomatic avoidance of the that eventuality a nearly herculean task. And in fact such has been occuring (through multiple groups, and to the detriment of the vast majority of capsuleers, for months, and perhaps for years). It is also inconsistent with the existence of different stages of the the incursion (established, mobilized, and withdrawing - how does it make sense to be able to headshot the incursion 2 hours after being established?). To the extent that incursions can be made more compelling (and perhaps attract some of those 90 of pilots not running them) by a simple change in the mothership spawn timer (and indeed CCP recently cut the respawn times) that seems like a no-brainer.
Absolutely Not Analt
Carebears on Fire
#9 - 2014-09-09 01:49:56 UTC
Team Edward!
Team Jacob!

Wait..wrong ***** fight?

Eve is a multi player game. And you are the content. - Ralph King-Griffin Being meh at two things is not better than being great at one. - Lugh Crow-Slave

Adrie Atticus
Caldari Provisions
Caldari State
#10 - 2014-09-09 07:21:49 UTC
Stop asking for a dev solution to a player-created problem which isn't really a problem.
James Baboli
Warp to Pharmacy
#11 - 2014-09-09 07:30:33 UTC
Get ascendencies and move. Set up Jump freighters and run islands. Stop Xing up for the communities that run the moms. Build a lowsec incursion community. Stop believing everything the FCs tell you about the drama and dig into the actual history. So so many options. All of them player driven.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Mallak Azaria
Caldari Provisions
Caldari State
#12 - 2014-09-09 07:30:46 UTC
Veers Belvar wrote:
For months (and longer) highsec incursions have been plagued by people completing the Kundalini site early. This forces everyone to move and allows one group of players to deny everyone else the ability to run sites together. The natural solution is to extend the time period during which the mothership cannot be destroyed (because it has not yet spawned).

I suggest that in HIGHSEC, and only in HIGHSEC -

The Kundalini site should not spawn until the incursion goes into withdraw (or at the very least until it is deeply into mobolized). This will allow pilots to stay longer at a single incursion site, and will not give any one group the ability to close down incursions early (as nearly all groups have done at one time or another).


I know I've been linking this a lot lately, but it is literally the only way to respond to this thread.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Samillian
Angry Mustellid
#13 - 2014-09-09 07:32:58 UTC
I see no problem with the Incursion mechanics here, in fact they seem to be working as intended. This seems to be more about the ability to farm an Incursion to the maximum and the revenue that generates rather than any true concern about access.


NBSI shall be the whole of the Law

Mallak Azaria
Caldari Provisions
Caldari State
#14 - 2014-09-09 07:33:27 UTC
Seriously though, if this were to happen then incursion income would need to be nerfed again to balance it all out.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

James Baboli
Warp to Pharmacy
#15 - 2014-09-09 07:36:22 UTC
Mallak Azaria wrote:
Seriously though, if this were to happen then incursion income would need to be nerfed again to balance it all out.

Would be much nicer to make influence significant again. double or tripple the regen rate and increase the penalties by a quarter. Then when the work is actually done, the incursion meta-community has done something to earn the good farming.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Alvatore DiMarco
Capricious Endeavours Ltd
#16 - 2014-09-09 09:19:54 UTC  |  Edited by: Alvatore DiMarco
OP says: "The devs need to change the game mechanics because a group of players is popping the mothership and affecting how I want to play the game."

Compare to the usual "nerf ganking" post:

"The devs need to change the game mechanics because a group of players is popping my ship in highsec and affecting how I want to play the game."

See the difference? Neither do I.
Absolutely Not Analt
Carebears on Fire
#17 - 2014-09-09 13:53:10 UTC  |  Edited by: Absolutely Not Analt
Use some of your Incursion Income and hire some mercs to kill off the people killing the Mom.

The mercs get opponents in a known place at a known time along with shiny loot drops and kill mails.
The mom gets to hang out a while longer.

From what I remember of incursioning, you don't even need to really kill the DPS ships. Pop a few of their logis and the Sanshas will do the rest.

Wait - is that the clarion trumpet call of emergent gameplay I hear?

Eve is a multi player game. And you are the content. - Ralph King-Griffin Being meh at two things is not better than being great at one. - Lugh Crow-Slave

Jacob Holland
Weyland-Vulcan Industries
#18 - 2014-09-09 16:07:43 UTC
Veers Belvar wrote:
For months (and longer) highsec incursions have been plagued by people completing the Kundalini site early.

Early...
"You keep using this word, I do not think it means what you think it means."

The reason highsec Incursions have (in the past) lasted for long enough that you are currently noticing a difference is entirely a player agreement not to complete.
Prior to that agreement highsec Incursions cycled quickly and subsequent to that agreement's end highsec Incursions cycle quickly.
There has been no change to the way Incursions work so either the communities will have to put their drama aside and allow Incursions to persist again, enabling newbros to join in, or Incursions will return to their "very high end/endgame content" status and very shiney contest fleets with pilots with hundreds of millions of SPs will have to duke it out over the spoils.

Celthric Kanerian
Viziam
Amarr Empire
#19 - 2014-09-09 16:51:38 UTC
So you want to force people like me who like to play solo to play in larger groups because of isk..? Wow... Just wow.
Veers Belvar
Swordmasters of New Eden
#20 - 2014-09-09 17:48:22 UTC
Celthric Kanerian wrote:
So you want to force people like me who like to play solo to play in larger groups because of isk..? Wow... Just wow.


You would be better off with a few incursions lasting for 4-5 days than with new incursions constantly popping up lasting 1-2 days. For the former you can just relocate for few days, while the latter will constantly impede your activities. And Eve is meant to be a group game - solo play just isn't that compelling.
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