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Player Features and Ideas Discussion

 
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Battleships and Battlecruisers: 'Wildcard' Slots

Author
Arthur Aihaken
CODE.d
#1 - 2014-09-08 13:15:29 UTC
Battleships and battlecruisers are at a huge disadvantage when operating solo and have been heavily penalized with the warp speed changes. With this change, they would receive 1-5 'wildcard' slots (which take the place of T3 subsystems in the fitting window) which can be used for any high, mid or low slot module (subject to CPU, powergrid, stacking or other limitations).

Faction Battleship ... 5 'wildcard' slots
T2 Battleship ... 4 'wildcard' slots
T1 Battleship ... 3 'wildcard' slots
T2 Battlecruiser ... 2 'wildcard' slots
T1 Battlecruiser ... 1 'wildcard' slot

Since most battleships and battlecruisers operate with maximum or near-maximum damage fits, this will not change DPS substantially (although obviously there will be some gains). It will, however give these ship classes the ability to run substantially more tank or various agility or warp modules to offset slower speeds. 'Wildcard' slots also offer the potential for radically different variations on traditional fits, which would keep things interesting.

I am currently away, traveling through time and will be returning last week.

Ix Method
Doomheim
#2 - 2014-09-08 13:28:00 UTC
*massages throbbing temples*

Travelling at the speed of love.

Absolutely Not Analt
Carebears on Fire
#3 - 2014-09-08 13:38:29 UTC  |  Edited by: Absolutely Not Analt
No.

Slot layout is one of the ways in which ships of a given class are balanced against each other, and against the other classes. Maybe you should accept that, in the current meta, the idea of running a solo battleship is not a very good idea and try some other classes.

I shudder to think what a Machariel with 5 more tank slots would look like. Or a Vindicator.

I mean I can already get 300k EHP out of a damnation and you want to give me the ability to fit MORE tank on it?

OMG, the Widows. The ECM battleship fleets with 8 ECM modules each would blot out the sun.

Just...just no.

Eve is a multi player game. And you are the content. - Ralph King-Griffin Being meh at two things is not better than being great at one. - Lugh Crow-Slave

Stitch Kaneland
The Tuskers
The Tuskers Co.
#4 - 2014-09-08 13:44:25 UTC  |  Edited by: Stitch Kaneland
I think my proposal for BCs would make more sense, and induce less power creep. See here:

https://forums.eveonline.com/default.aspx?g=posts&t=368909

BS are alil different, and are lacking, not sure how to address it. Adding random slots seems kind of half assed, tbh. Maybe you could elaborate some more? Would these just be extra lows or mids that are called wildcards? Would they have their own modules or "wildcards" that fit there?
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#5 - 2014-09-08 13:46:41 UTC
Ix Method wrote:
*massages throbbing temples*


That'll be the goggles, stop sleeping in them...
baltec1
Bat Country
Pandemic Horde
#6 - 2014-09-08 13:52:39 UTC
This is just terrible.
Samillian
Angry Mustellid
#7 - 2014-09-08 14:12:12 UTC
Not supported.

In the main BS's and to some extent the original BC's are not really cut out to be solo ships and I doubt they ever were. It was only the terrible state of cruisers prior to there rebalance that allowed them to be used really successfully solo.

NBSI shall be the whole of the Law

FireFrenzy
Cynosural Samurai
#8 - 2014-09-08 14:28:39 UTC
Worst idea ever? It very well might be!

because what my bhaalgorn needs is more neuts...
Lugh Crow-Slave
#9 - 2014-09-08 18:21:35 UTC
Battle ships are meant to be supported by or to support a fleet
Goatman NotMyFault
Lubrication Industries
#10 - 2014-09-08 22:36:14 UTC
tought it said Wilcard sluts..... i was dissapointed,

Anyways, i dont like the idea tho.
Susan Black
Ice Fire Warriors
#11 - 2014-09-08 22:40:29 UTC
With the way things currently are, this probably wouldn't work very well. It would be terribly hard to keep balanced and not make something too overpowered.

However, I like the idea of adding variety to fitting things and having ships that are more 'kitchen sink' for fittings --and less 'this is it's role and so it has a fairly predictable and standard fitting.'

www.gamerchick.net @gamerchick42

Zan Shiro
Doomheim
#12 - 2014-09-08 23:04:06 UTC
Breaks out broken record.....


If you are looking at a fit and going I just need one more slot to make this ship uber.....it be the reason you don't have that slot.

CCP balances via slots (and grids as well). You do tank, less gank mods fitting. You do gank, less tank mods fitting. Or you mix the 2 and neither is over the top.





Reaver Glitterstim
The Scope
Gallente Federation
#13 - 2014-09-08 23:12:30 UTC
Arthur Aihaken wrote:
Battleships and battlecruisers are at a huge disadvantage when operating solo

I agree, and every time I go somewhere solo, I avoid using a battlecruiser.

Battleships are pretty excellent solo overall, though that massive drone bay most of them have is quite a hindrance.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Danika Princip
GoonWaffe
Goonswarm Federation
#14 - 2014-09-08 23:43:20 UTC
I'd like to fit 14 turrets to my vindi too OP, but I'm not posting bad threads about it.

Roll
Zan Shiro
Doomheim
#15 - 2014-09-09 01:49:36 UTC
Danika Princip wrote:
I'd like to fit 14 turrets to my vindi too OP, but I'm not posting bad threads about it.

Roll



its not even the weapons....this will hit a hardpoint limit (unless op is asking for that to removed too...then he has graphics and coders hating life redesigning with all this stuff)

Its the supporting mods. Damage mods, tank, TC/TE, etc....

I'd take a widow that has 4 wildcard mids to actually run the shield tank its supposed to have. If it wasn't all ecm there. Or just go wtf ecm heavy (more mids ecm fit, more ecm boost mods lows...or go 50/50 with it). While not happy with the paper bagness of the widow, the more reasonable side of me understands why its that way kind of. Then I see camel empire who found a great way to run them...and go yep, ccp not just picking on the widow in this case. Run right, supported right...magic happens.



I'd be looking at not ghetto shield tanked vindi too. That's its current gank setup tradeoff. Puts out some pain, but not the strongest shield tank around in its most common ghetto shield fit. 3 wildcard mids could fix that.
Alvatore DiMarco
Capricious Endeavours Ltd
#16 - 2014-09-09 01:56:32 UTC
Arthur, I'm sorely disappointed in you. I thought you understood the concept of ship balancing and I thought you understood something like this would break that concept forever.

This is completely pants-on-head ******** and even Dinsdale doesn't suggest things like this.

Shame on you and shame on your family as well.