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[Feeback] Burner Missions - Too Difficult

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Author
chaosgrimm
Synth Tech
#1 - 2014-09-07 21:36:45 UTC
Before the elitists start screaming, let's define what "too difficult" means. I'll even use the Angel Burner, which is prolly the easiest, in my example of the definition of "too difficult".

IMO, these missions are too difficult because too many ships, regardless of setup, will not be able to complete these mission (or might be able to complete with a severe lack of efficiency).

For example, the Angel Burner vs a Daredevil t2 fit is pretty easy. I was able to solo this burner using meta 4 guns and my hybrid wep skill is only trained up to 3 lol. On the other hand, my minmatar frigate related skills are much higher. I have yet to be able to solo the Angel burner with a projectile boat, such as the Dramiel. Has anyone been able to do this with a projectile turret boat? If so could you post a fit / strategy / vid? (Granted, I dont claim to be a frigate wiz, I could just be bad w/ the Dram, but hey, if it turns out to that way hopefully ill learn something xD)

At any rate, the difficultly here, to me anyway, feels like its pigeonholes the player into overly specific setups. Not having the freedom pick a ship and find a fit that works, coupled with a player new to these missions nearly guaranteed to loose their shiny-ish frigate on their first attempt(s), all for the possibility of relatively meager rewards... blows.

IMO, the difficulty of these missions should be set to a threshold that allows any player a reasonable expectation of success using an appropriately t2 fit pirate / t2 combat frigate of their choice, provided they have the sp. The first attempts IMO, should fall into the category of "just lost / barely won" rather than.... "wow, i didnt even land a hit / i didnt even get through the shields".
Celthric Kanerian
Viziam
Amarr Empire
#2 - 2014-09-07 21:40:33 UTC
I have yet to finish a Burner mission as well regarding laser boats such as the Retribution... I tried using a Imp. Slicer but it was torn to shreds.

In their current state they're not worth doing since they require a frigate flown with perfect skills and fitted with Dead Space items for a worth over 200 million isk.
Fer'isam K'ahn
SAS Veterinarians
#3 - 2014-09-07 22:12:05 UTC
Burner missions are not designed for the average L4 mission runners, for most are just BS skilled PvE pilots.

Burner missions are a hard step towards unfair PvP and they all scale, Angel is not Guristas, which you can see at the estimated bonus time. As an example,. Bloodraiders bonus time is 45 minutes... Guristas way over 4 hours, that is a huge step in difficulty. You know how many pros have burned their ships ?

If you didn't read about them ..

Burner Rats are bling fit elite pirate rats (Super AI) with implants and off grid boost. - Even one on one in those stats you will have a hard time.

The weakest might be ok to do with T2 mods and decent skills, the next already requires a good counter fit and good flying, the next probably fleet, boost reps and so forth and all the while the Rats will be more clever ... they are exactly where they should be.

Loot is a bit disappointing though, they could at least drop some faction ammo and a tag, even if just for sentimental gains.

Its a step into PvP and fleet fights ... they are also skippable for every blitzer without any hits.
Alvatore DiMarco
Capricious Endeavours Ltd
#4 - 2014-09-07 22:38:29 UTC  |  Edited by: Alvatore DiMarco
Confirming that Burner missions can be completed without expensive fits.

You may also want to try learning how to overheat, micromanage and be generally good at piloting your ship.

These aren't the tired old easymode missions you're accustomed to. They're a challenge and are intended to be such.
chaosgrimm
Synth Tech
#5 - 2014-09-07 22:41:52 UTC  |  Edited by: chaosgrimm
Alvatore DiMarco wrote:
Confirming that Burner missions can be completed using a T2 ship with T2 modules.

You may also want to try learning how to overheat, micromanage and be generally good at piloting your ship.

These aren't the tired old easymode missions you're accustomed to. They're a challenge and are intended to be such.

Been overloading and such. Any chance you were able to kill the angel burner with a projectile frigate? I mean, t2 fit w/ daredevil is a cakewalk as mentioned in my original post. But I have yet to kill it in a projectile boat. Any advice / fitting you have would be welcome.
Arthur Aihaken
CODE.d
#6 - 2014-09-07 22:50:27 UTC  |  Edited by: Arthur Aihaken

Just to be clear, please check off which of the following apply in this scenario:
Ɀ V skill set
Ɀ Boosting alt
Ɀ Multiple characters
Ɀ 1 or more 'bait' ships
Ɀ All of the above

I am currently away, traveling through time and will be returning last week.

Alvatore DiMarco
Capricious Endeavours Ltd
#7 - 2014-09-07 23:15:18 UTC  |  Edited by: Alvatore DiMarco
Arthur Aihaken wrote:

Just to be clear, please check off which of the following apply in this scenario:
Ɀ V skill set
Ɀ Boosting alt
Ɀ Multiple characters
Ɀ 1 or more 'bait' ships
Ɀ All of the above

Actually...

CCP Fozzie wrote:
I've beaten all of them solo without expensive faction modules, expensive implants or gang links. They're tough but they're definitely not impossible.

E: None of the above.
chaosgrimm
Synth Tech
#8 - 2014-09-07 23:28:40 UTC  |  Edited by: chaosgrimm
Alvatore DiMarco wrote:
Arthur Aihaken wrote:

Just to be clear, please check off which of the following apply in this scenario:
Ɀ V skill set
Ɀ Boosting alt
Ɀ Multiple characters
Ɀ 1 or more 'bait' ships
Ɀ All of the above

Actually...

CCP Fozzie wrote:
I've beaten all of them solo without expensive faction modules, expensive implants or gang links. They're tough but they're definitely not impossible.

E: None of the above.


The angel burner it is very possible with a t2 fit daredevil, I wanna say there is a missile boat ppl have had success with as well, not sure if t2 fit though.

I dont recall Fozzie saying which ships he was successful with against which burners. My argument is that the number of ships the above is possible on is low enough to take away from the fun. I feel like im forced to train away from minmatar to be able to complete these.

If you would humor me: Could you attempt to solo the Angel burner with a t2 fit minmatar / angel projectile boat? If you are able to kill it, I would welcome any advice you have. But Im at a loss and am starting to think it just isnt possible / practical. bonus points if you do a vid. like idk, about +10 interwebs
Danika Princip
GoonWaffe
Goonswarm Federation
#9 - 2014-09-08 00:09:10 UTC
Could you explain why needing to use the right ship is a bad thing for a mission that is supposed to be similar to a PVP engagement?

If you wouldn't engage the ship with a projectile boat in PVP, why should a PVP simulation not reflect this?
chaosgrimm
Synth Tech
#10 - 2014-09-08 00:33:03 UTC  |  Edited by: chaosgrimm
Danika Princip wrote:
Could you explain why needing to use the right ship is a bad thing for a mission that is supposed to be similar to a PVP engagement?

If you wouldn't engage the ship with a projectile boat in PVP, why should a PVP simulation not reflect this?


I guess first ill say that it isnt PvP, so why should it be compared to it at all? players who are good at these burners are not necessarily good at PvP, and players who are good at PvP arent necessarily good against these burners. Even so, PvP isnt balanced like: paper, scissors, rock between hulls.

In the example of the angel burner, I am not aware of a projectile frigate fit that is capable. Im not saying that every fit should be capable of destroying every burner, but that every higher end combat ship should have a PvE fit that makes each burner possible. I really dont see why they shouldnt.
Ines Tegator
Serious Business Inc. Ltd. LLC. etc.
#11 - 2014-09-08 00:40:15 UTC
The issue for me is not difficulty. They aren't hard. Fly in with the right countermeasures, engage, win. Yay.

The problem is that it's nothing but EFT warrioring. There's no gameplay here. Either your ship is up to the task or you die. It's even sadder when you realize this is INTENDED:

CCP Phantom[/url wrote:

Those new type of missions, the so called "Burner" missions, will be the ideal playground for people who want to tinker around and find the optimal ship setup and strategy to be used in a good challenge.


And to all the above posters, these were NOT intended to resemble PVP. Don't judge them by PVP standards. It was clearly stated that they are to give a challenge and option to fly frigates to mission runners:

CCP Fozzie[/url wrote:
We expect that these missions will provide a fun and engaging bit of variety to the lives of mission runners in EVE, and that they will allow players to make use of some ships and tactics that otherwise wouldn’t be part of their everyday EVE experience.


I suggest that the problem is not that they are too difficult, but that they are too niche. It's a niche that very few players are interested in.
Zan Shiro
Doomheim
#12 - 2014-09-08 04:45:08 UTC
Ines Tegator wrote:

I suggest that the problem is not that they are too difficult, but that they are too niche. It's a niche that very few players are interested in.



Why I have for quite a while said in the make pve less boring threads be careful what you ask for....you may just get it.
CCP couldn't just make these dumb rats with more hp/ehp. Then they'd just be say 20 weapons cycles instead of 10. This approach hasn't worked in many other games imo and ccp chose to move off this path.


Also have to factor in ccp is not making these isk faucets may be adding to the I am not digging this syndrome. Which I also predicted. They weren't going to give WC payout in what I have been reading on various sources can be 4-8 minute run times. 4 minutes ship/fit depending can be flight time to just 1 of the gates to pick from in room 1 and kill the pocket that unlocks it lol. There'd be a reason you have so many rooms to clear up to get full pay...ccp will give you the paycheck after you put a good chunk of time in to get it.

Tried one, didn't like it too much...and went back to my regularly scheduled grind. As I am hoping this year rl gets good enough to leave for out of empire again...I can wait for my fun and exciting flying till then and just save up some isk for the (many) rusty as hell tard deaths I know will have. But that's me....pve pays for pvp. I'll take isk as easy as possible most days of the week to make that happen.
afkalt
Republic Military School
Minmatar Republic
#13 - 2014-09-08 07:36:28 UTC
Fer'isam K'ahn wrote:
Burner missions are a hard step towards unfair PvP


I wish that were true, indeed it was what I had hoped. But rather than rehash that point here is the source:


CCP Fozzie wrote:
To be clear, these missions are definitely not intended to teach players how to PVP (although I can completely understand why people might hope that they would be).

Even attempting that would require a completely new AI. Optional missions that teach PVP skills are a good long-term goal, but these are designed to be challenging changes of pace from the traditional level 4 mission experience.
They do expose players to thinking about fittings and tactics in ways that other missions don't encourage, and hopefully by either solving these puzzles themselves or by reading about how others have solved them they will improve their understandings of EVE mechanics and how module fittings can be used creatively to reach specific goals.


They are (to my mind, regrettably) nothing to do with PvP and just rats on steroids.
Sigras
Conglomo
#14 - 2014-09-08 07:49:59 UTC
Ines Tegator wrote:
The issue for me is not difficulty. They aren't hard. Fly in with the right countermeasures, engage, win. Yay.

The problem is that it's nothing but EFT warrioring. There's no gameplay here. Either your ship is up to the task or you die. It's even sadder when you realize this is INTENDED:
CCP Phantom wrote:
Those new type of missions, the so called "Burner" missions, will be the ideal playground for people who want to tinker around and find the optimal ship setup and strategy to be used in a good challenge.

Perhaps you should entertain the thought that coming up with fits to overcome arbitrary obstacles is gameplay for some of us.

I love doing that. In fact that is part of the entire reason I watch the alliance tournament. I have put together whole theoretical teams with fits and strategies etc. just to see how my theory crafting compares with that of PL or Hydra.

I had no interest in burner missions until I began to read this thread, now my only question is how do i get into one?
Fer'isam K'ahn
SAS Veterinarians
#15 - 2014-09-08 08:26:23 UTC
afkalt wrote:
Fer'isam K'ahn wrote:
Burner missions are a hard step towards unfair PvP


I wish that were true, indeed it was what I had hoped. But rather than rehash that point here is the

They are (to my mind, regrettably) nothing to do with PvP and just rats on steroids.

I disagree, it is not about the mechanics of PvP; but about the feeling of unfairness and unpreparedness which always emanates from a PvP engagement or even considering it, which is exactly the case here.
It forces you to consider and prepare for all eventualities and figure out counters before you actually 'know' how its gonna end (at least for now) and combined with the feeling and dread.. you might not make it out.

Anyway, in regards to the above post that Fozzy did it without bling etc ... well, he knows what they can do and what a good hard counter is. If that wouldn't be possible .. it probably wouldn't have made it into the game .. but not knowing that means exactly the excitement and difficulty we have .. or even just perceive at the moment.

Summery: Burner Missions are fine (and optional)
afkalt
Republic Military School
Minmatar Republic
#16 - 2014-09-08 09:00:59 UTC
Perhaps I should have been more specific.

They need stupid (in PvP terms) niche fits, which would be about as much use as a PvE raven with no prop mod in a "real" fight.

Besides which, there is no difficulty any more, how-to's have been up since launch day because of test server work. It is a case of "can you fly the requisite counter".


I did testing on the test server too, it is absolutely nothing like PvP - it's like fighting a cheating NPC in an old school game because AI is dumb. Which is fine, if you like that sort of thing, but like PvP? Not in any way, shape or form.
Arthur Aihaken
CODE.d
#17 - 2014-09-08 09:18:09 UTC
If burner missions were like PvP, you'd have a half dozen ships camping the acceleration gate before you could even warp to the target. Then the target would be fleet-boosted with logistics while everyone within 3 jumps piled on for the kill...

I am currently away, traveling through time and will be returning last week.

Galphii
Caldari Provisions
Caldari State
#18 - 2014-09-08 10:45:47 UTC
While an interesting novelty, burner missions aren't the 'dynamic mission content' mission runners might be hoping to see. Still, one very tough npc is a step forward from a dozen npc battleships you can ubertank without breaking a sweat. There's a balance to be had here somewhere - I'm just hoping the eve engine can actually be modified to do dynamic content properly at some point.

"Wow, that internet argument completely changed my fundamental belief system," said no one, ever.

chaosgrimm
Synth Tech
#19 - 2014-09-08 12:33:23 UTC
Sigras wrote:

Perhaps you should entertain the thought that coming up with fits to overcome arbitrary obstacles is gameplay for some of us.

I love doing that. In fact that is part of the entire reason I watch the alliance tournament. I have put together whole theoretical teams with fits and strategies etc. just to see how my theory crafting compares with that of PL or Hydra.

I had no interest in burner missions until I began to read this thread, now my only question is how do i get into one?

I hear ya man. EFT warrioring is quite fun. Just a heads up though, these rats might take you by surprise. Def test on the test server.

Some fun nostalgia:
My first attempt at any burner was against the angel burner. I got myself a firetial, dual ASB, some 200mm acs. I got this!.... Never landed a hit.... Same thing happened like 3 or 4 more times xD.

Shortly after completing the angel burner with a daredevil, I was feeling pretty confident. Next on my mission list was guristas. I thought to myself: I got this. This is a kiter. The daredevil has a great web bonus. I got my hardeners prepared to overload. I'll activate them at around half shields (<-- spoiler alert: terrible idea.) That rat's first volley put me into structure, or nearly did. Second volley put into a capsule.
Ix Method
Doomheim
#20 - 2014-09-08 12:52:16 UTC  |  Edited by: Ix Method
afkalt wrote:
Perhaps I should have been more specific.

They need stupid (in PvP terms) niche fits, which would be about as much use as a PvE raven with no prop mod in a "real" fight.

Besides which, there is no difficulty any more, how-to's have been up since launch day because of test server work. It is a case of "can you fly the requisite counter".

Think there's something to be said for this. Got the Angel one, mission said it'd scram/web so I fit AB/Web/Scram on a Vengeance and promptly got stuck as its MWD didn't turn off What?

If they are to be a drive towards PVP (however obtuse) it'd be nice if they actually worked like PVP ships, did random/stupid/brilliant things, etc.

If not, making them require ridiculously specific fits helps no one.

Travelling at the speed of love.

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