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graph of activity pre and post-hyperion?

First post
Author
Marox Calendale
Xynodyne
The Initiative.
#41 - 2014-09-08 09:18:20 UTC
Winthorp wrote:
You need to math harder or i need to count like you.... 1+6-2x2=2? Right?

No correct answer is 3 Blink
calaretu
Honestly We didnt know
#42 - 2014-09-08 09:34:30 UTC
Marox Calendale wrote:
Winthorp wrote:
You need to math harder or i need to count like you.... 1+6-2x2=2? Right?

No correct answer is 3 Blink


Depends.

(1+6-2)x2=10
1+6-(2x2)=3
1+((6-2)x2)=9

A side note can also be that x denote a unknown and not multiplication.

1+6-2*x*2=2
If so then:
x=4/5
Marox Calendale
Xynodyne
The Initiative.
#43 - 2014-09-08 11:30:22 UTC
calaretu wrote:
Marox Calendale wrote:
Winthorp wrote:
You need to math harder or i need to count like you.... 1+6-2x2=2? Right?

No correct answer is 3 Blink


Depends.

(1+6-2)x2=10
1+6-(2x2)=3
1+((6-2)x2)=9

If this was his Intention he shouldn´t forget the brackets Blink

Quote:
A side note can also be that x denote a unknown and not multiplication.

1+6-2*x*2=2
If so then:
x=4/5

You´re probably better in math's than me, but wouldn´t be the correct answer that x=5/4? Blink
Billy Hardcore
Caldari Provisions
Caldari State
#44 - 2014-09-08 13:02:05 UTC
Nutmegpainter wrote:
corbexx wrote:





This should be spammed, retweeted, and rammed down cccp's (hehe) throat

I've heard about countless engagements that just didn't happen because of patch

#dontCensorMe
#becauseOfpatch



#spammed #retweet # quoted #whatHEsaid

#BillyFleet

Meytal
Doomheim
#45 - 2014-09-08 13:29:04 UTC
corbexx wrote:
I'll be over in Iceland for the summit in a week so That may be a good chance to get alot of data and I'll be able to talk to them then and there about it.

As much as i dont like various changes there won't be any knee jerk reaction till we have solid information to attually act on

Can you also ask them to show comparative graphs between incursion NPCs killed in hisec, lowsec, and nullsec vs sleepers killed in each class of W-space, starting a year before incursions were introduced up to the present?

It might also be interesting to see a comparative graph between npcs killed in Nullsec regions for a year before the ESS to present and sleepers killed in each class of W-space over the same time, combining the graph with the incursions data as well.

Overall, while some of the Hyperion changes suck, they aren't bad enough to drive people out if the income was still good here. But if people were already thinking about moving out, these changes could have made up their minds for them.

The Hyperion changes aren't the problem, though they don't help. The problem is people starting to consider moving out in the first place.
corbexx
Sebiestor Tribe
Minmatar Republic
#46 - 2014-09-08 14:06:20 UTC
Meytal wrote:
corbexx wrote:
I'll be over in Iceland for the summit in a week so That may be a good chance to get alot of data and I'll be able to talk to them then and there about it.

As much as i dont like various changes there won't be any knee jerk reaction till we have solid information to attually act on

Can you also ask them to show comparative graphs between incursion NPCs killed in hisec, lowsec, and nullsec vs sleepers killed in each class of W-space, starting a year before incursions were introduced up to the present?

It might also be interesting to see a comparative graph between npcs killed in Nullsec regions for a year before the ESS to present and sleepers killed in each class of W-space over the same time, combining the graph with the incursions data as well.

Overall, while some of the Hyperion changes suck, they aren't bad enough to drive people out if the income was still good here. But if people were already thinking about moving out, these changes could have made up their minds for them.

The Hyperion changes aren't the problem, though they don't help. The problem is people starting to consider moving out in the first place.


yes I can certainly ask that.
umnikar
Fishbone Industries
#47 - 2014-09-08 15:36:10 UTC
Meytal wrote:
corbexx wrote:
I'll be over in Iceland for the summit in a week so That may be a good chance to get alot of data and I'll be able to talk to them then and there about it.

As much as i dont like various changes there won't be any knee jerk reaction till we have solid information to attually act on

Can you also ask them to show comparative graphs between incursion NPCs killed in hisec, lowsec, and nullsec vs sleepers killed in each class of W-space, starting a year before incursions were introduced up to the present?

It might also be interesting to see a comparative graph between npcs killed in Nullsec regions for a year before the ESS to present and sleepers killed in each class of W-space over the same time, combining the graph with the incursions data as well.

Overall, while some of the Hyperion changes suck, they aren't bad enough to drive people out if the income was still good here. But if people were already thinking about moving out, these changes could have made up their minds for them.

The Hyperion changes aren't the problem, though they don't help. The problem is people starting to consider moving out in the first place.


Where's the point to look at comperative graphs on differnt kind of NPC kills?
Moloney
University of Caille
Gallente Federation
#48 - 2014-09-08 15:49:38 UTC
Winthorp wrote:
Before you all grab your already overused pitchforks can we not use this lopsided small batched graph to ask CCP for more data to be released?

CCP Fozzie could do an amazing blog with all the WH data they have i am sure, but why would he want to with the level of hate that has been on these forums lately.


Because it is his job.
Meytal
Doomheim
#49 - 2014-09-08 16:22:34 UTC
umnikar wrote:
Where's the point to look at comperative graphs on differnt kind of NPC kills?

Food chain.

PvP oriented players hunt each other, but more frequently hunt those running PvE sites. As the quantity and quality of PvE sites diminish, so do the numbers of those running them, and so do the numbers of PvP oriented players to feed on them.

You don't see this kind of thing in Hisec, for obvious reasons. And you really don't see it in Null as much as you'd think. Lowsec has long claimed PvP starvation. It seems to be happening in W-space as well.

If there is a strong correlation between increasing incursion or nullsec NPC kills and a simultaneous decline in W-space NPC kills, that might indicate that Corbexx's W-space income numbers need to be looked at far more seriously than I expect they'll look at them. Maybe, just maybe, it might mean they don't give incursions yet another buff, if the data indicates they are a problem, and instead buff W-space.

Fozzie said income potential in (high-class) W-space is the highest in the game. But if numbers there are declining in favour of elsewhere, it's not just raw numbers that need to be looked at. The income NEEDS to be high to provide incentive to be here after offsetting any costs to replace losses. Even if you have high income, if you're losing more and having to replace enough such that either you lose in time or ISK, you will leave. Too many people doing this hurts the rest of us.

Many people have accused incursions of hurting W-space. Is it true? This data that I'm asking about can be a potential indicator to help confirm or deny such accusations. We probably won't see this data, but hopefully the CSM (ie: Corbexx) can take it, mix it with the data he is generating regarding W-space income, and MAYBE guide CCP's hands a little bit so they stop playing with the food chain quite so flippantly, if that is what's happening.

Ahost Gceo
Center for Advanced Studies
Gallente Federation
#50 - 2014-09-08 17:13:31 UTC  |  Edited by: Ahost Gceo
Meytal wrote:
umnikar wrote:
Where's the point to look at comperative graphs on differnt kind of NPC kills?

Food chain.

PvP oriented players hunt each other, but more frequently hunt those running PvE sites. As the quantity and quality of PvE sites diminish, so do the numbers of those running them, and so do the numbers of PvP oriented players to feed on them.

You don't see this kind of thing in Hisec, for obvious reasons. And you really don't see it in Null as much as you'd think. Lowsec has long claimed PvP starvation. It seems to be happening in W-space as well.

If there is a strong correlation between increasing incursion or nullsec NPC kills and a simultaneous decline in W-space NPC kills, that might indicate that Corbexx's W-space income numbers need to be looked at far more seriously than I expect they'll look at them. Maybe, just maybe, it might mean they don't give incursions yet another buff, if the data indicates they are a problem, and instead buff W-space.

Fozzie said income potential in (high-class) W-space is the highest in the game. But if numbers there are declining in favour of elsewhere, it's not just raw numbers that need to be looked at. The income NEEDS to be high to provide incentive to be here after offsetting any costs to replace losses. Even if you have high income, if you're losing more and having to replace enough such that either you lose in time or ISK, you will leave. Too many people doing this hurts the rest of us.

Many people have accused incursions of hurting W-space. Is it true? This data that I'm asking about can be a potential indicator to help confirm or deny such accusations. We probably won't see this data, but hopefully the CSM (ie: Corbexx) can take it, mix it with the data he is generating regarding W-space income, and MAYBE guide CCP's hands a little bit so they stop playing with the food chain quite so flippantly, if that is what's happening.


Well think about it, Incursions have a stupidly (and recently buffed -wtf-) high income and there is nowhere near the risk in running them. If incursions were completely neutered as an income source at this point, you'd have a ton of players leaving the game, so unfortunately this is not an option. To that end, you could say that the system was flawed from the start and now the meta for earning isk in incursion vs. wormhole space is so ingrained the problem can't be fixed without slashing a good chunk of the player community. I will point out again that the only way wormhole space will be competitive again is if the income from that space is increased again through blue loot being buffed.

This could stymie and even reverse the hemorraging of players from w space, but only if the Hyperion changes are rolled back. Simply buffing blue loot income only changes part of the equation, and not enough to the point where the risk is worth the reward for most people. If you were farming sites with caps previous to the patch, you may have been vsited by Blood Union. Now with random holes that take forever to roll the risk is too high for small corps as evidenced by the exodus of such groups from w space in recent weeks.

Oh wait, this has all been told to CCP before. No wonder why I feel like I am repeating what others have said.

CCP ignore me please, I make too much sense.

AssassinationsdoneWrong
Deep Core Mining Inc.
#51 - 2014-09-08 17:32:24 UTC
Meytal wrote:
umnikar wrote:
Where's the point to look at comperative graphs on differnt kind of NPC kills?

Food chain and WOT


Because obviously everyone will leave Wspace straight to incursions Roll

If people seriously think incursions are easy isk they will do what any normal person in eve will do and put an incursion alt in them. If people were that risk aversed that they safe closed all the time to rat then what exactly has wspace lost? People like that get snagged probably once or twice a year and have farmed 10's of billions of isk for them not to care when it does happen. So I wish them personally a fond farewell.

For all those saying "Hey let's not get too hasty on a few weeks of stats" isn't this EXACTLY what the new multiple expansion system was touted as being for? For seeing immediate stats effects and being able to reverse them on a dime if necessary if the short-term data showed it was a flop?

Seemed to me that was what every single guest dev at the AT was saying was singularly the best part of the new system.

The Nexus 7's

What we fall short of in numbers we more than make up for in stupidity

Billy Hardcore
Caldari Provisions
Caldari State
#52 - 2014-09-08 17:35:41 UTC
I would like to point out that hyp launched at almost the exact same time ALOT of ppl started to go back to school as summer was ending. These "numbers" are most likely affected by this.

#BillyFleet

Ahost Gceo
Center for Advanced Studies
Gallente Federation
#53 - 2014-09-08 17:38:17 UTC
Billy Hardcore wrote:
I would like to point out that hyp launched at almost the exact same time ALOT of ppl started to go back to school as summer was ending. These "numbers" are most likely affected by this.

While that certainly could be a factor (as it was for myself) there is entirely too much negative feedback on the forums to not say that this had a negative effect on active numbers in w-space.

CCP ignore me please, I make too much sense.

Meytal
Doomheim
#54 - 2014-09-08 18:56:18 UTC
AssassinationsdoneWrong wrote:
Meytal wrote:

Food chain and WOT


Because obviously everyone will leave Wspace straight to incursions Roll

Of course not. Nor did I imply such. Effective reading comprehension would have let you see that I suggested this might be one of the possible reasons for increasing lower population in wormhole systems. World of Tanks migrations can't be measured, and I suspect you're at least intelligent enough to know that. I'm just asking for something that can be measured.

Face it, the PvE crowd goes where the money is the best for the level of risk they want to endure. When you have a lot of huntable targets in W-space, you draw a lot of hunters. And you draw even more hunters who prey on the novice gankers and who clash violently with one another in glorious spaceship explosions. But without the PvE, your PvP won't last long.

As the number of targets decrease, your normal PvP corp will evaluate their options and see what they can change or need to change to keep their members happy and their bloodlust sated. If the environment was a target-rich environment, there would be no question: keep hunting the targets.

AssassinationsdoneWrong wrote:
If people seriously think incursions are easy isk they will do what any normal person in eve will do and put an incursion alt in them. If people were that risk aversed that they safe closed all the time to rat then what exactly has wspace lost? People like that get snagged probably once or twice a year and have farmed 10's of billions of isk for them not to care when it does happen. So I wish them personally a fond farewell.

If your PvE types spend more time in hisec running incursions and end up just using the hole for PI, your scenario is backwards: they'll put alts in a hole for PI and move their assets to safety in hisec where they spend their time. Why put that much at risk if all you do is jump out to hisec all the time for incursions?

Your PvP types probably already have alts in incursion fleets. I'm not talking about the PvP types at this time, since I am suggesting they follow the prey, not lead them.

We can't get rid of incursions, but the results may show that they don't need the buffs people keep crying for and CCP keeps delivering. The results may show that everything is fine. I doubt it, but that is a possibility. The reason I'm asking for this information to be reviewed is that I suspect incursions have indeed hurt W-space, and I think the information I've requested might show this. Then I trust that Corbexx will do his best for the whole of W-space to try to convince CCP things need to improve.

I would further suggest that we need those carebears who rarely get caught to serve as encouragement for those who aren't quite as experienced. "Yeah, we can pull in billions per month and almost never lose anything; you just have to be careful." They serve an important part of the food chain, helping to convey the illusion that you're safe in W-space. That they continue to succeed (in safety) where others continue to fail can also galvanize groups to try to be that "good" or even "better".

AssassinationsdoneWrong wrote:
For all those saying "Hey let's not get too hasty on a few weeks of stats" isn't this EXACTLY what the new multiple expansion system was touted as being for? For seeing immediate stats effects and being able to reverse them on a dime if necessary if the short-term data showed it was a flop?

Seemed to me that was what every single guest dev at the AT was saying was singularly the best part of the new system.

Sometimes it takes a long time to see trends. Sometimes it doesn't. What I'm asking to have analyzed is a long-term trend, if it exists. Looking at the numbers of towers being anchored vs unanchored for a few months before Hyperion to now, and comparing that to previous years, that's a quick trend that can be analyzed for imminent danger.

This could also be part of a much-longer cycle: you over-hunt a given area, the targets die off / move out for a while, the hunters starve / move out for a while. Then the lack of hostiles combined with dreams of wealth entice the prey back into the hole, drawing the hunters once again.

That is, if the prey doesn't find something else that's easier, safer, and just as (or more) profitable.

Billy Hardcore wrote:
I would like to point out that hyp launched at almost the exact same time ALOT of ppl started to go back to school as summer was ending. These "numbers" are most likely affected by this.

The numbers I'm requesting be reviewed would take this trend into account for multiple years.
AgentFiftySix
Garoun Investment Bank
Gallente Federation
#55 - 2014-09-08 19:05:01 UTC
Where is Proc to politely tell this gentleman to post with his main.
Ahost Gceo
Center for Advanced Studies
Gallente Federation
#56 - 2014-09-08 19:10:01 UTC
AgentFiftySix wrote:
Where is Proc to politely tell this gentleman to post with his main.

Poast with main fgt.

CCP ignore me please, I make too much sense.

umnikar
Fishbone Industries
#57 - 2014-09-08 19:55:45 UTC
So, "people" will move to incursions? Wondering how you know what...only bob knows!
Aiyshimin
Shiva Furnace
#58 - 2014-09-08 20:21:32 UTC
CivilWars wrote:
I recall before we even left w-space, which was before Hyperion was even announced, that we would rage roll for HOURS finding nothing, or have chains that had 20+ systems in them with nothing. Some people act like every w-space system was occupied pre-Hyperion, which isn't true. Yes, Hyperion has likely made it worse, but much of that is just because of people who refuse to even give the changes a chance, and decided before anything bad even happened that they were done.


That was exactly my experience of C5 space for a very long time before Hyperion, endless chains full of **** all nothing.

We moved to a C4 (in the middle of the w-space highway) and it's exactly like the good old days of wormholes, active chains yielding varied encounters every day and absolutely no need to rage roll.

**** the whiners

Winthorp
#59 - 2014-09-08 20:54:57 UTC
corbexx wrote:


yes I can certainly ask that.


Sure ask, but when they have said several times they don't look at comparatives between WH,LS,null and incursion ISK levels to make decisions it kinda becomes a mute point and a waste of what data we could get.

I have for a long time said income in low end WH's is pathetic and needs a buff but the old whining about you can make more in incursions and lvl 4's in HS falls on deaf ears with CCP and won't help us.
Winthorp
#60 - 2014-09-08 22:00:48 UTC  |  Edited by: Winthorp
Some useful data points: And note i think we need at least two years of graphed data.


Arrow Force fields active broken up by WH class

Arrow Capital losses broken up by those with and without sleepers on KM's and further broken up by WH class

Arrow Subcap losses broken up by those with and without sleepers on KM's and further broken up by WH class

Arrow Ore mined in WH space, again broken up by WH class

Arrow Gas mined in WH space, again broken up by WH class

Arrow Industry jobs ran in WH space again broken up by WH class

Arrow Planetary Interaction data broken up by WH class

Arrow The amount of WH's spawned broken up per class, if possible to further break it up from those that have player interaction.

Arrow The amount of towers killed in WH space again broken up by class (Previously this data was released and showed more sieges in C2 WH's)

Arrow The amount of jumps recorded in the frig WH's and the amount of jumps recorded in WH's in same systems as the frig WH

Arrow The amount of jumps recorded in WH space broken up by WH class

Arrow A graph showing the most used ships in PVP losses in WH space. (I am aware it would be T3's but its after the T3's i am interested in)

Arrow The amount of hauler jumps recorded. Not broken up by WH class

Arrow The amount of active EVE accounts the have characters logged out in WH space and LS,Null space broken up by WH class

Arrow Sleeper kills broken up by WH class and further broken up with the below data points

Arrow The amount of Melted Nano ribbons collected in each WH class

Arrow The value of Blue loot collected in each class of WH

Arrow The UI value of ships in SMA's broken up by WH class

Arrow The UI value of items in CH arrays broken up by WH class



Will most likely edit this post as i think of more useful data points.