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[Suggestion] Black Ops Rebalance

Author
Eridon Hermetz
Diplomatie Rapide
Wreckflix and chill
#41 - 2014-08-12 14:43:51 UTC  |  Edited by: Eridon Hermetz
Jason Pareka wrote:
to be honest other then the sin i find the Blops to be in a very good place the only change would be a small reduction in base jump cost(just under cruis lvl) but as is the do there job very well


with the new fuel increase , blops need some reduction of it obviously , that's hurt a lot when you droping fleet if you live in a small alliance/corporation

i don't know what you want a capacitor bonuses for blops ? it's seems annoying to have a dedicated bonuses than a Cap Booster can fill easily and better than a dedicated bonus to recharge cap for GTFO or anything else ...
Lugh Crow-Slave
#42 - 2014-09-05 20:48:10 UTC
I think one thing that can help get more people out using Blops is to lower the covert cyno from lvl 5 to lvl 4 making it so newer groups of pilots don't need to get an alt and train it up or spend 30 for a skill that they would only use every now and then.

with this said i'm not overly fond of reducing skill requirements for things and this is just an idea. it also wouldn't help the BLOPS out when it comes to committing them to combat however it will make it easier for them to preform what is currently their primary role.
Ocih
Space Mermaids
#43 - 2014-09-07 07:40:32 UTC
Lugh Crow-Slave wrote:
I think one thing that can help get more people out using Blops is to lower the covert cyno from lvl 5 to lvl 4 making it so newer groups of pilots don't need to get an alt and train it up or spend 30 for a skill that they would only use every now and then.

with this said i'm not overly fond of reducing skill requirements for things and this is just an idea. it also wouldn't help the BLOPS out when it comes to committing them to combat however it will make it easier for them to preform what is currently their primary role.


I have 4 accounts, all mains are BlOps trained and the Cyno 5 wasn't the 'burden'. Jump Portal Generator takes much longer but even with that addition, Black ops when compared to Marauder is far less daunting and people train Marauder.

My out of this world, crazy idea to 'balance' Black Ops?

- Give them 2 Bomb launchers with a cycle bonus of 25% or more per level of Black Ops.

Not only will it make them scary as hell, large scale manufacturing of bombs would see spikes in Zydrine and Megacyte prices. They are both used in bombs. Bombs come with a pre-nerf. You can't use them outside Null and if you plan to use them to structure bash, people in your fleet better be on the ball because bomb damage is FoF. It's a radical suggestion with a lot of consequences for anyone pretending they want to fly a Black Ops battleship but it would be an interesting change.
Buhhdust Princess
Mind Games.
#44 - 2014-09-07 09:03:00 UTC
Adding the -50% to fuel consumption would be a great idea as currently it costs too much to jump and waaaay too much to bridge and jump
Uriel Paradisi Anteovnuecci
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#45 - 2014-09-07 16:49:26 UTC
A few months ago I had an idea of my own for rebalancing Black Ops, but your suggestions are pretty nice- I really like the idea of the Black Ops Cloaking Device (they'd have a module made for them, like the marauders) and the reduction to fuel usage- also, the added bonuses on the hulls would likely be a welcome change.

+1
Lugh Crow-Slave
#46 - 2014-09-07 17:16:22 UTC
I don't think the idea of jumping W/O a cyno is a good one as it lets them escape the risk of going through gates i don't think it would break them and they would certainly feel more covert that way i just don't think it would be the best thing for them.

another idea may be to give them bonuses to target breakers enough to make it a module that gets used more often and viable in small gang fights maybe make them stronger or the Blops immune to it also jamming them. only problem i see with this is if its not balanced right it will either be just as useless as now or make the Widow way to strong
Alyssa Haginen
Doomheim
#47 - 2014-09-08 05:52:29 UTC
Blacks ops are fairly decent besides they could use the t2 resist and fuel bay upgrades.

A separate fuel bay which is included with the portal generator allowing the bridge ship to carry 40k more isotopes would be nice.
Zan Shiro
Doomheim
#48 - 2014-09-08 06:35:48 UTC  |  Edited by: Zan Shiro
Ocih wrote:
Lugh Crow-Slave wrote:
I think one thing that can help get more people out using Blops is to lower the covert cyno from lvl 5 to lvl 4 making it so newer groups of pilots don't need to get an alt and train it up or spend 30 for a skill that they would only use every now and then.

with this said i'm not overly fond of reducing skill requirements for things and this is just an idea. it also wouldn't help the BLOPS out when it comes to committing them to combat however it will make it easier for them to preform what is currently their primary role.


I have 4 accounts, all mains are BlOps trained and the Cyno 5 wasn't the 'burden'. Jump Portal Generator takes much longer but even with that addition, Black ops when compared to Marauder is far less daunting and people train Marauder.

My out of this world, crazy idea to 'balance' Black Ops?

- Give them 2 Bomb launchers with a cycle bonus of 25% or more per level of Black Ops.

Not only will it make them scary as hell, large scale manufacturing of bombs would see spikes in Zydrine and Megacyte prices. They are both used in bombs. Bombs come with a pre-nerf. You can't use them outside Null and if you plan to use them to structure bash, people in your fleet better be on the ball because bomb damage is FoF. It's a radical suggestion with a lot of consequences for anyone pretending they want to fly a Black Ops battleship but it would be an interesting change.



I'd think your issue would be from say the redeemers who may like their turrets more than most (imo redeemer fit and run right looks like fun times based on crews in the past liking them). My main blops would be widow so not getting overt complaints from me right away lol.

Can we get t2 launcher support as well? Had time to burn on a perc/will train a bit back so actually have these done. Nice for bombers to get that extra bomb in the stack. Be nice on widow to maybe free up the cargo a little if need be.
Ocih
Space Mermaids
#49 - 2014-09-08 22:02:45 UTC  |  Edited by: Ocih
Zan Shiro wrote:
Ocih wrote:
Lugh Crow-Slave wrote:
snip

snip



I'd think your issue would be from say the redeemers who may like their turrets more than most (imo redeemer fit and run right looks like fun times based on crews in the past liking them). My main blops would be widow so not getting overt complaints from me right away lol.

Can we get t2 launcher support as well? Had time to burn on a perc/will train a bit back so actually have these done. Nice for bombers to get that extra bomb in the stack. Be nice on widow to maybe free up the cargo a little if need be.


I doubt there would be great cries of rage if the Redeemer was moved to Khanid tech. It's current use is more, making the best of a bad situation and trying to be creative with what would otherwise be a wet nurse for Prorators moving with no gate camp threats.

Two of my Black Ops (Ocih being one of them) are Redeemer pilots and while it's true, if a Hot Drop fleet was composed of all Black ops, there would be no worry of primary because Black Ops (they all are) it's still a weak dps/ tank/ lock time/ tracking Battleship in a fight is doesn't belong in. 50% of my BlOps capacity is Redeemer. Making them Torp battleships is fine with me.

And I don't say that lightly because I don't have Torp spec on any of my characters. I'd need to train it on all four accounts.
Eridon Hermetz
Diplomatie Rapide
Wreckflix and chill
#50 - 2014-09-22 21:56:48 UTC
so , we have expect to see the change on covertops/recon/black ops ships classes in oceanus , but hehehe it seems that will be later :p

so , just a little bump

new cloacking device for blackops : black ops cloacking device
same things that before , just remove the scan resolution , and keep the velocity bonuses on this built-in cloacking device specific for black ops vessels
that allow new black ops related bonuses and new role bonuses by the removing of the 'old bonuses' related to cloacking device

come on guys , give feedback and idea :D
Lugh Crow-Slave
#51 - 2014-09-22 22:16:13 UTC
Eridon Hermetz wrote:
so , we have expect to see the change on covertops/recon/black ops ships classes in oceanus , but hehehe it seems that will be later :p

so , just a little bump

new cloacking device for blackops : black ops cloacking device
same things that before , just remove the scan resolution , and keep the velocity bonuses on this built-in cloacking device specific for black ops vessels
that allow new black ops related bonuses and new role bonuses by the removing of the 'old bonuses' related to cloacking device

come on guys , give feedback and idea :D


I don't like the idea of removing the scan res penalty unless BLOPS get a nerf to there sensor strength

i wouldn't mind seeing a new role bonus for reducing the cost of bridging (but not jumping).

at least for the moment i can't think of other role bonuses that would be balanced and be useful on all hulls. that said it doesn't need to be the same thing on all hulls like the cloak speed was
Hopelesshobo
Hoboland
#52 - 2014-09-22 22:51:40 UTC
Now I'm going to pick apart some of your bonuses.

Why are you giving the Widow a better bonus then the Falcon, yet you give the Panther a lower bonus then the Rapier for their EWAR bonuses?

With that said, what about adding a role that allows their EWAR to be applied to ships that are normally immune to EWAR and also add BLOPs specific EWAR modules (Like a heavy dictors point) for the BLOPs.

This would differentiate their role on the battlefield from recons to one where they can apply their EWAR to supers, triaged carriers and bastioned marauders.

Lowering the average to make you look better since 2012.

Lugh Crow-Slave
#53 - 2014-09-22 22:55:35 UTC
Hopelesshobo wrote:
Now I'm going to pick apart some of your bonuses.

Why are you giving the Widow a better bonus then the Falcon, yet you give the Panther a lower bonus then the Rapier for their EWAR bonuses?

With that said, what about adding a role that allows their EWAR to be applied to ships that are normally immune to EWAR and also add BLOPs specific EWAR modules (Like a heavy dictors point) for the BLOPs.

This would differentiate their role on the battlefield from recons to one where they can apply their EWAR to supers, triaged carriers and bastioned marauders.



I like this idea the only problem i have with it is not all BLOPS are meant for E-war sure this would be great on my widow but i don't fly a redeemer for E-war.


now i would be fine with all blops becoming ewar panther web/tp redeemer neut/td sin damps/scrm widow ECM however a good deal of other pilots feel that they should all lose there E-War
FT Diomedes
The Graduates
#54 - 2014-09-22 23:26:39 UTC
Black Ops are fine. They do not need any additional electronic warfare bonuses.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Lugh Crow-Slave
#55 - 2014-09-22 23:38:24 UTC
FT Diomedes wrote:
Black Ops are fine. They do not need any additional electronic warfare bonuses.


I agree with this the only blops right now that really needs help is the sin
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