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High sec wars, mass meaningless wars constantly.

Author
DANNE0
The Sengoku Legacy
#1 - 2014-09-06 11:55:15 UTC
I like the idea of the fairly new high sec war mechanics, but they just do not work as intended.

Firstly corps and alliances such as marmite, forsaken, everyone vs everyone etc make a joke of CCPs intention of making war more meaningful because they mass "dec" all of high sec. How can a war be mean anything if most war decing corps dont even check who they are decing and simply dec 3/4/5/6 corps a day (in some cases)

* the cost of a war is nothing to 95% of a single eve people, nevermind a corp or alliance.
* the mechanics support mass decs
* the mechanics suppress new corps and force many new players out of the game because they get hammerd constantly by mass dec corps/alliances and thats no fun sitting in a station all day or getting killed constantly with no chance to win.
* the mechanics suppress mercenary corps because it encourages mass touting as an ally, without ever turning up for the war or even speaking with the corp you offer to support (for isk)
* the mechanics encourage griefing because there are few limits on decing.
* the mechanics encourage the 0-0 draw wars, it cost so little to dec you can just dec 20 corps and not turn up for most of them and simply camp all day at a trade hub.
* having played this game since 2005, i have seen how the changes have affected the game over time, gone are the days a new corp can form and thrive, build up and move to 0.0 as part of an alliance they join or create. now there deced within days of creation and destroyed before they get a chance, im not saying this didnt happen before, but its alot more common now. i get survival of the fittest, but the conveyor belt to 0.0 is getting weaker by the day. high sec wars have always been, and can be the making of a corp, but constant decs without anytime to recover is simply a mechanic to remove people from this game completly. if its not fun why should they stay.

In my opinion new mechanics need change the system.

*design some kind of limit or much higher cost to multiple decs.
*perhaps a corp can become undecable for 1 week after a war if the war is not extended. to everyone, 2 weeks to everyone if surrenderd.
*new corps can not dec or be deced for 1 month after creation, unless they join an alliance?
* insert other ideas here!

I understand this is a sandbox, you dont want to set alot of rules and restrictions, that you want the users to create the content. but this is a core foundation of the entire game, high sec is the start for everyone and the support for low sec, 0.0 and wh. the mechanics in place strangle new players and corps, so perhaps some of the above ideas can be implemented in such a way as to not appear limiting, some kind of narrative reason why or made up BS reason why there are limits but however its put in the game it needs to be there. This is not something to think about for along time, i really think this is something that needs to be a priority

thanks.
ShahFluffers
Ice Fire Warriors
#2 - 2014-09-06 18:41:53 UTC  |  Edited by: ShahFluffers
DANNE0 wrote:
*design some kind of limit or much higher cost to multiple decs.

It costs a minimum of 50 million ISK per war dec (which doubles for each week it is active). If someone is willing to spend 5+ billion ISK on 100+ war decs then raising the cost of declaring war isn't going to stop them.

Plus, you can always bypass exponential costs by declaring war on different corporations with "shell" (see: "empty") corporations and then the aggressors jumping between the corps.

And you can't put meaningful restrictions on the war deccers' ability to do that because it will then affect the ability for defenders to jump corp and avoid wars (because they use the same mechanics).

DANNE0 wrote:
*perhaps a corp can become undecable for 1 week after a war if the war is not extended. to everyone, 2 weeks to everyone if surrenderd.

Exploit found: Have your alt in a "shell" corporation declare war on your industrial corporation. Surrender to your alt. You are now immune to war decs for 2 weeks. Rinse and repeat.

This is basically "Dec Shield 3.0"

DANNE0 wrote:
*new corps can not dec or be deced for 1 month after creation, unless they join an alliance?

After a month, drop corp and reform it. You are now immune to war decs for a month. Rinse and repeat.

Oh? Such corps can only be made by newbie characters? Roll a new alt character (either on the same account or on a trial) and train up the basic skills to make another corp (it only costs an hour of your life and a small bit of ISK).


DANNE0 wrote:
but this is a core foundation of the entire game, high sec is the start for everyone and the support for low sec, 0.0 and wh. the mechanics in place strangle new players and corps,

Er no... high-sec is like any other area of the game. The difference is that aggression comes at a cost (either in the form of war decs or ship loss to CONCORD).

Yeah, you have some starter areas... and there are some special rules in place for those specific systems... but EVE is EVE. You can evade PvP, sure... but you cannot (and should not be able to) avoid the threat of it.

And being a newbie is no excuse. With the right mentoring and back-up, a newbie (or bunch of them) can be quite dangerous. Goonswarm proved this. Some of the newbies I see joining FW prove this. A guy I am mentoring proves this.
"Winning" at EVE has more to do with mentality than anything else.
DANNE0
The Sengoku Legacy
#3 - 2014-09-06 22:55:21 UTC
OK great, i dont have a problem with anyone finding exploits in those ideas. So come up with something yourself! anyone can find problems but not everyone can offer solutions.


Quote:
Er no... high-sec is like any other area of the game. The difference is that aggression comes at a cost (either in the form of war decs or ship loss to CONCORD).


no it is not, each part of eve has its own rules and is slightly or alot different then other parts. but high sec is the ONLY place EVERY eve player will visit and is the place where everyone will spend at least a portion of there time.

The problem remains and you offer no solution, some corps and alliances are mass decing high sec and killing off new corps before they get a foothold in the game. the ally system is harming merc corps because you can just ally with everyone for very small amount of isk and not bother with the war. the original concept CCP had for the new war dec system was more meaningful wars. wars over something, not 30/40 decs on at a time, mass decing all of high sec then camping the jita gates.

does anyone have ideas to bring more control to the amount of decs you can have at any one time, that is natural, leaves the choice in the players hands and fits into the idea of meaningful wars??
ShahFluffers
Ice Fire Warriors
#4 - 2014-09-06 23:08:55 UTC  |  Edited by: ShahFluffers
DANNE0 wrote:
The problem remains and you offer no solution,

I offer no solution because I do not see a problem.

edit: also... just because you see some wars as "meaningless" it doesn't mean that the other people will see it the same way. For me, killing people "just because" is a perfectly legitimate reason.
DANNE0
The Sengoku Legacy
#5 - 2014-09-07 16:09:57 UTC
OK we get it, your a bad ass uber killer who doesnt give a f***.

The problem you fail to see or understand, i dont care personaly why someone dec's somebody else. i care that they CAN dec as many corps/alliances as there bloated wallets let them. and the effects of this mass decing have on eve and high sec. If you dont see an issue with it then there is no need to reply to this at all.

contrary to what was said earlier, i think a much higher cost to war would reduce the mass dec problem, it might even make them take some care as to who they dec. if you x4 the current cost, i dont care how rich you are you wont want to lose 10/15/20b a week on wars you dont even try and fight, the countless 0-0 draw wars. it would force them to consider the dec's more carefuly, it would also help protect smaller and newer corps because they would be less likly to spend 200m on some 20 man bunch of noobs when its unlikly they will see any action or return on it.

if anyone has better ideas, by all means share them. but there is certainly a problem a problem and it certainly does not match what CCP said they wanted from this new war dec system.

just saying.
Mallak Azaria
Caldari Provisions
Caldari State
#6 - 2014-09-07 16:25:25 UTC
DANNE0 wrote:
OK we get it, your a bad ass uber killer who doesnt give a f***.

The problem you fail to see or understand, i dont care personaly why someone dec's somebody else. i care that they CAN dec as many corps/alliances as there bloated wallets let them. and the effects of this mass decing have on eve and high sec. If you dont see an issue with it then there is no need to reply to this at all.

contrary to what was said earlier, i think a much higher cost to war would reduce the mass dec problem, it might even make them take some care as to who they dec. if you x4 the current cost, i dont care how rich you are you wont want to lose 10/15/20b a week on wars you dont even try and fight, the countless 0-0 draw wars. it would force them to consider the dec's more carefuly, it would also help protect smaller and newer corps because they would be less likly to spend 200m on some 20 man bunch of noobs when its unlikly they will see any action or return on it.

if anyone has better ideas, by all means share them. but there is certainly a problem a problem and it certainly does not match what CCP said they wanted from this new war dec system.

just saying.


Remove Concord, problem solved.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Danika Princip
GoonWaffe
Goonswarm Federation
#7 - 2014-09-07 17:49:56 UTC
Yes, please buff us nullseccers. It's annoying to have to use my alt to grab skillbooks, and it'd be nice to be able to undock in jita again.
Kaarous Aldurald
Black Hydra Consortium.
#8 - 2014-09-08 03:10:20 UTC
The OP thinks that exercising of player freedom is a problem.

Fortunately, despite whatever lie he might want to spout about CCP's "intent", the truth is pretty far away from that.

There is no problem here.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Lucas Kell
Solitude Trading
S.N.O.T.
#9 - 2014-09-08 09:58:49 UTC
ShahFluffers wrote:
It costs a minimum of 50 million ISK per war dec (which doubles for each week it is active). If someone is willing to spend 5+ billion ISK on 100+ war decs then raising the cost of declaring war isn't going to stop them.
5b is pocket change for most people. A wardec group has no issue keeping that up. 100+ wars is ridiculous to be honest. Personally I'd increase it 10 fold and/or put a hard limit on how many wars you can be involved in as an aggressor.

The problem with wardecs is that all they are is a means to pay off concord to not intervene. They tried to fix that by adding the whole merc system, but all that did was open a pathway for scammers while still not making wardecs actually mean anything.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

ShahFluffers
Ice Fire Warriors
#10 - 2014-09-08 18:11:59 UTC
Lucas Kell wrote:
5b is pocket change for most people. A wardec group has no issue keeping that up. 100+ wars is ridiculous to be honest. Personally I'd increase it 10 fold and/or put a hard limit on how many wars you can be involved in as an aggressor.

Which then puts wars firmly out of reach for younger-poorer players while doing nothing to stop older-richer players from continuing on as usual.

And a hard limit on war decs is easily circumvented by having a "shell" corporations declare war and just moving back and forth between them.

And making it so that players of an aggressing corp cannot leave it until a war has ended will create a situation where no one will be able to leave a corp if the defender makes the war mutual and refuses any surrender request.

Lucas Kell wrote:
The problem with wardecs is that all they are is a means to pay off concord to not intervene. They tried to fix that by adding the whole merc system, but all that did was open a pathway for scammers while still not making wardecs actually mean anything.

Wars mean exactly what a player wants them to mean. It is all about perspective.

You may not see any point or meaning to a war... the other side may feel their reasons for declaring war are perfectly fine. There is no "right" or "wrong" answer.
Claudia Osyn
Non-Hostile Target
Wild Geese.
#11 - 2014-09-08 19:45:26 UTC
Incoming war decs on OP.

A little trust goes a long way. The less you use, the further you'll go.

Lucas Kell
Solitude Trading
S.N.O.T.
#12 - 2014-09-08 22:21:16 UTC
ShahFluffers wrote:
And a hard limit on war decs is easily circumvented by having a "shell" corporations declare war and just moving back and forth between them.
It does, but they wouldn't be able to have so many simultaneous wars. If they did want more than the limit at any one time, they would need to split up for the actual wars. You can;t be in 2 corps.

ShahFluffers wrote:
And making it so that players of an aggressing corp cannot leave it until a war has ended will create a situation where no one will be able to leave a corp if the defender makes the war mutual and refuses any surrender request.
A simple short time limit on leaving an aggressing corp would prevent that.

ShahFluffers wrote:
Wars mean exactly what a player wants them to mean. It is all about perspective.
Well yes and no. The vast majority of wars are used to bypass concord and generate thousands of legal targets to farm.

ShahFluffers wrote:
You may not see any point or meaning to a war... the other side may feel their reasons for declaring war are perfectly fine. There is no "right" or "wrong" answer.
Of course not, but most people have no reason beyond "easy targets, no concord". The few groups that are legitimately fighting with each other for a real reason would have no problems with a limit to the number of outgoing wars even if it were as low as 10 for example, because very few people have genuine grudges againt that many people all at once.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

ShahFluffers
Ice Fire Warriors
#13 - 2014-09-08 23:23:22 UTC
Lucas Kell wrote:
The vast majority of wars are used to bypass concord and generate thousands of legal targets to farm.

And? If people are willing to put themselves in a position where dozens, upon dozens of people can attack them at all hours of the day anywhere in the map... let them.

The "targets" CAN organize themselves and shoot back you know. They just choose not to.

Lucas Kell wrote:
The few groups that are legitimately fighting with each other for a real reason would have no problems with a limit to the number of outgoing wars even if it were as low as 10 for example, because very few people have genuine grudges againt that many people all at once.

You obviously don't play the way I do. P
If people don't have a grudge against me in the first place, they soon will.
Kaarous Aldurald
Black Hydra Consortium.
#14 - 2014-09-09 06:10:47 UTC
Lucas Kell wrote:
The vast majority of wars are used to bypass concord and generate thousands of legal targets to farm.


That's what it's for.


Quote:

Of course not, but most people have no reason beyond "easy targets, no concord". The few groups that are legitimately fighting with each other for a real reason would have no problems with a limit to the number of outgoing wars even if it were as low as 10 for example, because very few people have genuine grudges againt that many people all at once.


"real reason". Pft.

This is a sandbox. Any reason is a real reason, whether that reason is for kills, ransom, or because I don't like their corp name.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Lucas Kell
Solitude Trading
S.N.O.T.
#15 - 2014-09-09 07:05:43 UTC
ShahFluffers wrote:
Lucas Kell wrote:
The vast majority of wars are used to bypass concord and generate thousands of legal targets to farm.

And? If people are willing to put themselves in a position where dozens, upon dozens of people can attack them at all hours of the day anywhere in the map... let them.

The "targets" CAN organize themselves and shoot back you know. They just choose not to.
So the wars become meaningless. You can't have it both ways. If people are able to use wardecs simply as a mechanic to disable concord, then the wars become meaningless.

And no, those people can't shoot back. They are specifically targeted because they can't shoot back. If they could, they wouldn;t be targetted. And I know, I know, cue the massive walls of text explaining how everyone can learn and blah blah blah I've heard it all before. But it's all horseshit. You know how these wardec groups work, and you know that the average player stands no chance against them.

Kaarous Aldurald wrote:
Lucas Kell wrote:
The vast majority of wars are used to bypass concord and generate thousands of legal targets to farm.
That's what it's for.
No, it's designed for people to be able to fight for stuff and over stuff. To actually generate meaningful content between empire groups. Instead it's used to save the cost of losing ships to concord when ganking. If limits were put in place people would have to be selective over who they attack, giving the whole system more meaning. Clearly it doesn't work as it currently is, since people simply use NPC characters for anything remotely important.


Kaarous Aldurald wrote:
"real reason". Pft.

This is a sandbox. Any reason is a real reason, whether that reason is for kills, ransom, or because I don't like their corp name.
You know what I meant by that, so stop being difficult. And limits wouldn't stop you deccing someone because you don't like their name. It would just stop the mass wardecs.

The Indecisive Noob - EVE fan blog.

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Kaarous Aldurald
Black Hydra Consortium.
#16 - 2014-09-09 07:57:23 UTC  |  Edited by: Kaarous Aldurald
Lucas Kell wrote:
No, it's designed for people to be able to fight for stuff and over stuff. To actually generate meaningful content between empire groups. Instead it's used to save the cost of losing ships to concord when ganking. If limits were put in place people would have to be selective over who they attack, giving the whole system more meaning. Clearly it doesn't work as it currently is, since people simply use NPC characters for anything remotely important.


It's designed to be a way to get around the immersion breaking, infallible magic space police, for a fee. Nothing more, nothing less. No "if", not "so long as", no strings attached. To suggest otherwise is nonsense.

There is no such thing as "meaningful content", by the way. And as for NPC corps, the problem of them being too attractive is not because of wardecs. It's because there is too much carrot and not enough stick in the implementation of NPC corps.

Quote:
You know what I meant by that, so stop being difficult. And limits wouldn't stop you deccing someone because you don't like their name. It would just stop the mass wardecs.


There is nothing wrong with the "mass wardecs". If they have the money and are willing to spend it, let them.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

DANNE0
The Sengoku Legacy
#17 - 2014-09-09 09:59:31 UTC  |  Edited by: DANNE0
Quote:
There is nothing wrong with the "mass wardecs". If they have the money and are willing to spend it, let them


There is something very wrong with one style of play being overpowered and supported above all others, its good to be a mass war deccer right now, that is a game imbalance pure and simple. and nothing kills a sandbox faster then someone pissing in the sand.
I dont have an issue with anyone deccing multiple targets, making war for lols, **** corp names, or just because. i dont care that some guys think pvp is camping a gate from a trade hub, or if corps just want to farm people for isk, I DONT CARE at all. its all part of the fun. What i do care about is the effects of this style of game play in its current overpowerd state has on highsec and all the knock on effects i previsiously mentioned.

Some sort of cap or restriction needs to be applied to make this not impossible but much harder, if 5b is pocket change to most people then lets seriously increase the war dec costs, maybe a price based on number of corps/alliances deced + numbers of members within that dec + and flat fee of some type to come up with a combined fee that increases with each week the dec continued?

just ideas, maybe you have some?
Lucas Kell
Solitude Trading
S.N.O.T.
#18 - 2014-09-09 10:12:41 UTC  |  Edited by: Lucas Kell
Kaarous Aldurald wrote:
It's designed to be a way to get around the immersion breaking, infallible magic space police, for a fee. Nothing more, nothing less. No "if", not "so long as", no strings attached. To suggest otherwise is nonsense.
Then I guess it works entirely as it should and that NPC corps and corp recreation being used to avoid it is also as intended and thus there's no issue. CCP, please focus more effort on making nullsec more fun for sov holders, as clearly highsec is exactly as it should be.

Kaarous Aldurald wrote:
There is no such thing as "meaningful content", by the way. And as for NPC corps, the problem of them being too attractive is not because of wardecs. It's because there is too much carrot and not enough stick in the implementation of NPC corps.
Sure there is. People used to actually understand that but it seems as time goes on people whine more and more about how everything must remain as is as if all change is bad. There's absolutely nothing wrong with giving a system a refresh and giving it more meaning and value. The problem is people refuse to accept any changes because they automatically assume the end goal is to scrap "the sandbox".

Kaarous Aldurald wrote:
There is nothing wrong with the "mass wardecs". If they have the money and are willing to spend it, let them.
It's pocket change for an absolutely enormous gain. The benefit they gain vs the cost and risk they have to put into it is pretty ludicrous, so yes, I think there is an issue. Just because they are ganking noobs rather than mining doesn't mean that they shouldn't need to put any effort in or think about what they are doing. If they were limited, they would have to make choices, they would have to consider their options and weigh the pros and cons. As it stands, they don't, they just attack everyone they can using the cash they get from looting those to continue to grow their wardec lists.

Sorry for thinking people should have to make choices rather than be handed everything on a plate for pittance.

The Indecisive Noob - EVE fan blog.

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Seven Koskanaiken
Shadow Legions.
SONS of BANE
#19 - 2014-09-09 12:26:20 UTC
Lucas Kell wrote:
No, it's designed for people to be able to fight for stuff and over stuff. To actually generate meaningful content between empire groups


Why would you fight over content that is infinitely spawning....
Lucas Kell
Solitude Trading
S.N.O.T.
#20 - 2014-09-09 13:04:54 UTC
Seven Koskanaiken wrote:
Lucas Kell wrote:
No, it's designed for people to be able to fight for stuff and over stuff. To actually generate meaningful content between empire groups
Why would you fight over content that is infinitely spawning....
Why do people fight over moon goo, ice belts and anoms?

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

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