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Crime & Punishment

 
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Bounty Hunting in its current form

Author
Seraph IX Basarab
Outer Path
Seraphim Division
#1 - 2014-09-06 04:03:48 UTC
What do you guys think of it? Do you make use of it? Is the system good as is? Could use improvement? What would you like to see in it? Discuss all things bounty hunting.
Paranoid Loyd
#2 - 2014-09-06 04:39:55 UTC
You can't make it worthwhile without making it exploitable.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Seraph IX Basarab
Outer Path
Seraphim Division
#3 - 2014-09-06 04:40:53 UTC
Why not?
Mike Adoulin
Happys Happy Hamster Hunting Club
#4 - 2014-09-06 04:42:57 UTC
Paranoid Loyd wrote:
You can't make it worthwhile without making it exploitable.



This, pretty much.


"Why not? "


Alts.

Everything in EVE is a trap.

And if it isn't, it's your job to make it a trap...:)

You want to know what immorality in EVE Online looks like? Look no further than Ripard "Jester" Teg.

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DJentropy Ovaert
The Conference Elite
The Conference
#5 - 2014-09-06 05:03:47 UTC
Seraph IX Basarab wrote:
Why not?


Examine the former system of collecting bounties, the current system of collecting bounties, and then provide us a new way of doing it that cannot be exploited for profit by those who have bounties placed on them while still remaining worthwhile for those players who are following players with attractive bounties around.

Go ahead. We will wait.
Damon Messer
Viziam
Amarr Empire
#6 - 2014-09-06 05:25:43 UTC
I think ccp should bump the bounty payout a little bit
DJentropy Ovaert
The Conference Elite
The Conference
#7 - 2014-09-06 05:45:37 UTC
Damon Messer wrote:
I think ccp should bump the bounty payout a little bit



Ummm.


Can you be less vague, and please provide some examples why changes should be made and how those changes would effect things, and how those changes will not be exploited?

Thanks :)
Tipa Riot
Federal Navy Academy
Gallente Federation
#8 - 2014-09-06 08:25:16 UTC
Actually the payout has to be less than the minimum amount of ISK it takes to assemble the killed ship minus insurance ... But is there a calculation why the bounty payout was set to 20%?

I'm my own NPC alt.

Ralph King-Griffin
New Eden Tech Support
#9 - 2014-09-06 09:03:08 UTC
Tipa Riot wrote:
Actually the payout has to be less than the minimum amount of ISK it takes to assemble the killed ship minus insurance ... But is there a calculation why the bounty payout was set to 20%?

this, but i agree with the op, its abit low imo.
Tipa Riot
Federal Navy Academy
Gallente Federation
#10 - 2014-09-06 11:22:26 UTC  |  Edited by: Tipa Riot
Actually I missed one point ... the payout has to be (in addition) less than 50% the value of the stuff inside the ship, hence we come closer to the 20% as a reasonable value.

I'm my own NPC alt.

BeBopAReBop RhubarbPie
University of Caille
Gallente Federation
#11 - 2014-09-06 23:58:13 UTC  |  Edited by: BeBopAReBop RhubarbPie
Do away with insurance, replace it with the same percentage in bounty payouts. Problem solved.

I'd love to see PVP-ers rewarded for winning instead of being rewarded for losing through SRP programs. This would of course hurt solo pvp-ers significantly, but as someone who often forgets to insure his ships before small gang roams without srp, its not that bad.

Edit, just noticed I hit 1000 likes. Sending Ralph King-Griffin some isk for being the lucky winner!

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Damon Messer
Viziam
Amarr Empire
#12 - 2014-09-07 00:21:48 UTC  |  Edited by: Damon Messer
DJentropy Ovaert wrote:
Damon Messer wrote:
I think ccp should bump the bounty payout a little bit



Ummm.


Can you be less vague, and please provide some examples why changes should be made and how those changes would effect things, and how those changes will not be exploited?

Thanks :)


Increase the payout to somewhere between 30%-40% of ship/module/cargo cost.It would reward pvp'ers more while still not high enough to be exploitable.
Kaarous Aldurald
Black Hydra Consortium.
#13 - 2014-09-07 01:29:56 UTC
BeBopAReBop RhubarbPie wrote:
Do away with insurance, replace it with the same percentage in bounty payouts. Problem solved.

I'd love to see PVP-ers rewarded for winning instead of being rewarded for losing through SRP programs. This would of course hurt solo pvp-ers significantly, but as someone who often forgets to insure his ships before small gang roams without srp, its not that bad.

Edit, just noticed I hit 1000 likes. Sending Ralph King-Griffin some isk for being the lucky winner!


Imo, this would be great. Ship insurance is an awful, awful mechanic.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Seraph IX Basarab
Outer Path
Seraphim Division
#14 - 2014-09-08 02:59:44 UTC
Well how high could the bounty go with the current insurance system anyway
Paranoid Loyd
#15 - 2014-09-08 03:43:20 UTC
Seraph IX Basarab wrote:
Well how high could the bounty go with the current insurance system anyway

20%

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Seraph Essael
Air
The Initiative.
#16 - 2014-09-08 04:03:56 UTC  |  Edited by: Seraph Essael
To be honest, proper bounty hunting is the whole "I am placing a bounty of (insert amount here) on the first person to give me a killmail of (insert name here). If you can also get the capsule, bounty will be original payment plus 50%."

The current ingame system is not too great and can just be exploited.

I'm crap with coding so I couldn't do it, but maybe someone could come up with a site that people add characters too with a bounty payment to be recieved on destruction of ship or pod. (unless there is already one out there). To put the bounty up, you must transfere ISK to the site (or a player running the site, I dont know how these things work) and that is transferred to the first pilot that show the correct killmail after the bounty has been put up.

Dunno if that would work / be possible, but I dunno, better than the current system I guess...

Edit: Now I think about it... That could be exploited by corp members or alts, so I'm unsure. I guess you could exclude corp / alliance members (unless they awox) and known alts... Maybe?

Edit 2: Hell, someone could make a bounty hunting corp and literally go after someone once they have been hired to kill them and fee arranged. I know some merc corps already do this, but you would only go after the specific character in all areas of space, rather than the whole corp (making it slightly harder / more fun).

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Sabriz Adoudel
Move along there is nothing here
#17 - 2014-09-08 04:16:27 UTC
I see no reason that it could not be increased from 20% of the value of destroyed goods (hull/module/cargo/rigs but not counting things that drop) less insurance to 50% of that amount (destroyed goods minus insurance).

Yes, price manipulation is possible at 50%, but declare it an exploit, and that problem is solved (at least wheniaminspace).

I support the New Order and CODE. alliance. www.minerbumping.com

Tengu Grib
Caldari Provisions
Caldari State
#18 - 2014-09-08 21:11:58 UTC
BeBopAReBop RhubarbPie wrote:


Edit, just noticed I hit 1000 likes. Sending Ralph King-Griffin some isk for being the lucky winner!


Grats!

Rabble Rabble Rabble

Praise James, Supreme Protector of High Sec.

Mizhir
Devara Biotech
#19 - 2014-09-08 21:13:48 UTC
BeBopAReBop RhubarbPie wrote:

Edit, just noticed I hit 1000 likes. Sending Ralph King-Griffin some isk for being the lucky winner!


That's cute.

❤️️💛💚💙💜

Tengu Grib
Caldari Provisions
Caldari State
#20 - 2014-09-08 21:15:42 UTC
Sabriz Adoudel wrote:
I see no reason that it could not be increased from 20% of the value of destroyed goods (hull/module/cargo/rigs but not counting things that drop) less insurance to 50% of that amount (destroyed goods minus insurance).

Yes, price manipulation is possible at 50%, but declare it an exploit, and that problem is solved (at least wheniaminspace).



That would unfortunately violate CCP's policy of "Do not discuss what is considered an exploit until after it has happened then ban people for it and refuse to comment on exactly what they did to be banned and how to therefore avoid it in the future." (CCP is free to contact me at any time if they have a problem with my perspective on their standings in regards to exploits)

Beyond that I like your idea.

Rabble Rabble Rabble

Praise James, Supreme Protector of High Sec.

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