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graph of activity pre and post-hyperion?

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Author
CivilWars
Half Empty
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#21 - 2014-09-07 23:19:14 UTC
Rroff wrote:
I don't think numbers really show the true impact, there are none the less also going to be some players who use the new mechanics to their advantages which may offset some, even all of the trend - doesn't mean its a good thing.

So if the data shows what you want then it is good data, but if it doesn't prove your claim the data must be flawed because data be damned this is a bad thing. And like Win says you guys wonder why CCP doesn't tell you anything.

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Mister Tuggles
Dickhead Corner
#22 - 2014-09-07 23:19:24 UTC
Winthorp wrote:
Mister Tuggles wrote:
Winthorp wrote:
corbexx wrote:
CCP Fozzie has some numbers. but thats obviously NDA


It is only NDA at their whim.



It is NDA because they know Hyperion was a failure of a release, and they don't like admitting they are wrong.


Keep grasping at your pitchfork man, it's comments like this that are the reason they would have no incentive to release them.

The majority of you would spin any data to your already pre conceived conclusion about Hyperion.



1 + 1 = 2

Pre-Hyperion cap kills vs post hyperion cap kills = numbers are down.


Don't know how you can spin the truth. Maybe make it a super truth? Better yet, spin it into cotton candy.
Icarus Able
Refuse.Resist
#23 - 2014-09-07 23:19:50 UTC
CivilWars wrote:
I mean surely all of the high school and college kids returning to school, so they can't play all day had no impact because none of them live in WHs, right? No need to compare the numbers from last year to this one. Nah, that couldn't be it at all. It is 100% Hyperion.



Dunno about you. But my corp has actually seen an increase in activity since the summer holidays has ended, because people arent buggering around in the outernet.
CivilWars
Half Empty
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#24 - 2014-09-07 23:22:27 UTC
Icarus Able wrote:
CivilWars wrote:
I mean surely all of the high school and college kids returning to school, so they can't play all day had no impact because none of them live in WHs, right? No need to compare the numbers from last year to this one. Nah, that couldn't be it at all. It is 100% Hyperion.



Dunno about you. But my corp has actually seen an increase in activity since the summer holidays has ended, because people arent buggering around in the outernet.

My corp/alliance has seen activity drop the last 2-3 weeks due to AT, but I am sure that too has nothing to do with any drop in numbers in w-space. Just saying there are tons of potential possibilities, and we should be looking at probably 2 years of data, not 2 months.

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Rroff
Antagonistic Tendencies
#25 - 2014-09-07 23:23:39 UTC
CivilWars wrote:
Rroff wrote:
I don't think numbers really show the true impact, there are none the less also going to be some players who use the new mechanics to their advantages which may offset some, even all of the trend - doesn't mean its a good thing.

So if the data shows what you want then it is good data, but if it doesn't prove your claim the data must be flawed because data be damned this is a bad thing. And like Win says you guys wonder why CCP doesn't tell you anything.


So far I don't have an opinion on what the numbers may or may not show or even what the true impact is. I'm just not sure if the numbers will be straight forward enough to show a clear picture one way or another in the long term.
Pro TIps
Doomheim
#26 - 2014-09-08 01:16:18 UTC
I watched a corp haul their **** out of W-space this weekend. Sad, and their killboard wasn't bad -- lot better than mine. They were in a C4 of course. :(
Nevyn Auscent
Broke Sauce
#27 - 2014-09-08 02:05:08 UTC
Mister Tuggles wrote:

1 + 1 = 2
Pre-Hyperion cap kills vs post hyperion cap kills = numbers are down.
Don't know how you can spin the truth. Maybe make it a super truth? Better yet, spin it into cotton candy.

Learn statistics. You have an inconclusive sample without any dataset to compare it to for annual trends.

It shows a possible trend in that there is a drop that occurs at the same time as Hyperion. But without the previous years data sets, as well as data through the year we can't show if the trend is actually going to continue, or if the previous few weeks to Hyperion were in fact the exception and post Hyperion we have simply returned to the lower average value

We also don't know how much of this is actually due to the mechanics, and how much is due to player rage causing them to simply not even try regardless of the actual mechanics impact.

In short, insufficient data to make any meaningful conclusions.
Winthorp
#28 - 2014-09-08 02:09:52 UTC
Nevyn Auscent wrote:
Mister Tuggles wrote:

1 + 1 = 2
Pre-Hyperion cap kills vs post hyperion cap kills = numbers are down.
Don't know how you can spin the truth. Maybe make it a super truth? Better yet, spin it into cotton candy.

Learn statistics. You have an inconclusive sample without any dataset to compare it to for annual trends.

It shows a possible trend in that there is a drop that occurs at the same time as Hyperion. But without the previous years data sets, as well as data through the year we can't show if the trend is actually going to continue, or if the previous few weeks to Hyperion were in fact the exception and post Hyperion we have simply returned to the lower average value

We also don't know how much of this is actually due to the mechanics, and how much is due to player rage causing them to simply not even try regardless of the actual mechanics impact.

In short, insufficient data to make any meaningful conclusions.


At least this guy gets it.
LUMINOUS SPIRIT
Caldari Provisions
Caldari State
#29 - 2014-09-08 02:41:32 UTC
Nevyn Auscent wrote:


We also don't know how much of this is actually due to the mechanics, and how much is due to player rage causing them to simply not even try regardless of the actual mechanics impact.

In short, insufficient data to make any meaningful conclusions.



I have a nagging suspicion that it has a lot to do with player rage.
Shiloh Templeton
Cheyenne HET Co
#30 - 2014-09-08 03:40:58 UTC
Winthorp wrote:
CCP Fozzie could do an amazing blog with all the WH data they have i am sure, but why would he want to with the level of hate that has been on these forums lately.
Because if CCP had numbers that refuted the naysayers they'd release them in a heartbeat ... and the protests would come to an end (other than Dinsdale types of course) because the vast majority of players want Eve and CCP to succeed.

If numbers are truly down then hopefully CCP will change course, or be right in their belief that the short term pain will be worth it in the long run.


Winthorp
#31 - 2014-09-08 04:02:44 UTC  |  Edited by: Winthorp
Shiloh Templeton wrote:
Winthorp wrote:
CCP Fozzie could do an amazing blog with all the WH data they have i am sure, but why would he want to with the level of hate that has been on these forums lately.
Because if CCP had numbers that refuted the naysayers they'd release them in a heartbeat ... and the protests would come to an end (other than Dinsdale types of course) because the vast majority of players want Eve and CCP to succeed.

If numbers are truly down then hopefully CCP will change course, or be right in their belief that the short term pain will be worth it in the long run.




Actually not the case at all, we have been whining for a long time that nobody mines in WH space in the numbers they used to and they could have refuted us at any point on that and CCP Fozzie only used it as a reference point in the WH Townhall.

I think they are quite happy ignoring idiots.
Pavel Sohaj
BAND of MAGNUS
#32 - 2014-09-08 05:57:08 UTC
Pro TIps wrote:
I watched a corp haul their **** out of W-space this weekend. Sad, and their killboard wasn't bad -- lot better than mine. They were in a C4 of course. :(


Another one bites the dust. Much like we did. Funnily enough, new found space in C5 is like million times more quiet.
Pavel Sohaj
BAND of MAGNUS
#33 - 2014-09-08 06:00:15 UTC
Winthorp wrote:
Shiloh Templeton wrote:
Winthorp wrote:
CCP Fozzie could do an amazing blog with all the WH data they have i am sure, but why would he want to with the level of hate that has been on these forums lately.
Because if CCP had numbers that refuted the naysayers they'd release them in a heartbeat ... and the protests would come to an end (other than Dinsdale types of course) because the vast majority of players want Eve and CCP to succeed.

If numbers are truly down then hopefully CCP will change course, or be right in their belief that the short term pain will be worth it in the long run.




Actually not the case at all, we have been whining for a long time that nobody mines in WH space in the numbers they used to and they could have refuted us at any point on that and CCP Fozzie only used it as a reference point in the WH Townhall.

I think they are quite happy ignoring idiots.


And they must be quite happy to have such staunch defenders. Even if the numbers that would point absolutely to activity decline were true, you´d bash on that just to prove your non-existing point.
Hyperion is a failure. Holes are beyond empty nowadays. No amount of wannabe PVP can fix that since people mostly have no interest in it. But you fail to see that, apparently.
Jack Miton
School of Applied Knowledge
Caldari State
#34 - 2014-09-08 06:19:31 UTC
Winthorp wrote:
corbexx wrote:
Winthorp wrote:
corbexx wrote:
CCP Fozzie has some numbers. but thats obviously NDA

It is only NDA at their whim.

Its NDA cos its on the csm forum area. If it wasnt for the fact CCP Fozzie said he had got some data already I wouldn't even be able to say that much. Which really sucks. Hopefully I'll be able to say more soon, as I really dont like hiding stuff behind NDA.

Yeah that's my point though, nobody expects a CSM to be able to release it without approval. Am only asking CCP Fozzie to do the blog he said he might be able to come up with when he spoke at townhall.

i too would love to see a CCP blog regarding this but the reality is this is unlikely to happen if the numbers make them look bad which is pretty understandable tbh.

out of interest, what you you expect these numbers to show?

There is no Bob.

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Ahost Gceo
Center for Advanced Studies
Gallente Federation
#35 - 2014-09-08 06:33:32 UTC  |  Edited by: Ahost Gceo
WH space was on the decline a year to two years before Hyperion. This is largely due to a lack of actual new content being put into that region of space. 80% of what CCP does are tweaks and balances and maybe 20% new content addition to the game. CCP needs to wake the hell up and actually add NEW **** to WH space if anybody is going to spend their time there, instead of just tweak numbers and formulas they already have and hope people like what is being regurgitated.

Weren't some fantastic suggestions made during the roundtable CCP wanted to have to gather player input? And instead we recieve a mere set of tweaks we railed against for weeks. This is poor development in its prime.

CCP ignore me please, I make too much sense.

Winthorp
#36 - 2014-09-08 07:04:02 UTC
Jack Miton wrote:

i too would love to see a CCP blog regarding this but the reality is this is unlikely to happen if the numbers make them look bad which is pretty understandable tbh.

out of interest, what you you expect these numbers to show?


So your in the "CCP won't show us stats we must be right club".... Check. Get yo pitchfork ready

Unlike others i don't want graphs to prove how much of a failure Hyperion was to force them to do a roll back. The data may indeed suggest that WH space has been in freefall since Hyperion and may show some of the changes were too drastic.

But in the end even if they show WH space has seen a decline in activity i would hope they wouldn't roll it back and instead buff low class site income to be the drawcard to bring people in like it should have been done with Hyperion.

We have asked for more Data on WH space since the Two Step days where there was the whole debate over low class WH's shouldn't be allowed large towers and we did indeed get some data from CCP. I would like to see more graphs and data from CCP about WH's not just about the whole Hyperion debate though, i just like shiny graphs TBH.
Winthorp
#37 - 2014-09-08 07:08:56 UTC
Mister Tuggles wrote:


1 + 1 = 2

Pre-Hyperion cap kills vs post hyperion cap kills = numbers are down.


Don't know how you can spin the truth. Maybe make it a super truth? Better yet, spin it into cotton candy.


Sure lets take a months worth of Data and ignore years worth of the same cap kills and ignore every other subcap class ship and all the other WH class's that are not cap capable to roll. Roll

You need to math harder or i need to count like you.... 1+6-2x2=2? Right?
Janeway84
Insane's Asylum
#38 - 2014-09-08 07:57:26 UTC  |  Edited by: Janeway84
I think its a mix of things, CCP adding more duck tape instead of putting in new materials to the house..
Me personaly i got very excited about some of the changes and some i was less excited about, but in hindsight live still goes on.
Some players rage quitting wh space to do something else..
and then some players where on the way out anyways due to inactive members etc.
Balance changes are a good thing, but players expect more I think and some players probably cling on too stuff ccp hinted years ago that they would add to wh space.

To live in wh-space you got to have a little guerilla mentality to survive Big smile
Borsek
KarmaFleet
Goonswarm Federation
#39 - 2014-09-08 08:51:34 UTC
I'm more concerned because activity should be going up, since it's the end of the summer holiday period for most countries - the schoolyear has begun, and usually EvE activity in general rises. To see how the changes affected the amount of caps killed, you'd have to check the value of capital ship losses, since most everyone rolling with a cap will be using a specialized setup to do so (nanocaps ftl). But, it's just two weeks of data, should wait for at least a month's worth before doing anything about it.
As for frig WHs, a possible solution I see is lowering the chance of spawning to something like 2 to c6 space 10 to c5, 20 to c4, etc, as in more possible spawns with lower classes, with an emphasis on k-k space frig holes, like empire to 0.0 - that gives hisec channel fleets an option to roam in null and wormholers more of a chance to kill and be killed in our favorite cruiser sized ships. Maybe I'm wrong, but I don't really see a frig swarm killing caps with sleepers on field as a possibility for anyone but the largest corps/alliances (even then, it's more likely the locals wouldn't be running with a frig hole in system).
Terrorfrodo
Interbus Universal
#40 - 2014-09-08 09:15:28 UTC
I don't really care about cap kills. Sure, it's great to kill caps, but they are not what wspace is or should be about. If it turns out that cap kills are really down because people close less and are less willing to commit to cap fights, that doesn't mean that the changes were bad. As long as the skirmish part of wspace pvp is revived – although I don't expect that has happened either, at least not yet.

About frig wormholes... at first they were everywhere, but since the last little patch that lowered their spawn rate, I have seen only two or three total. Doesn't seem like an issue to me anymore.

.