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Refining changes, and you!

First post
Author
A Skillkilla
The Scope
Gallente Federation
#1 - 2014-09-07 17:43:43 UTC
OK, so CCP added a bunch of refining changes in order to make it more like a "profession"...

Did they realize, within a few days, hundreds (or even thousands) of re-prefected refiners would flood the market with their service, making perfect refining close to worthless?

Did they realize, that making a "profession" with -zero- variable time cost will, almost always, have no long term value?

Oh, and 'apprentice' refiners make negative isk with their service... some profession!

These new changes were mainly just to fill their changelog with a bunch of worthless crap. A few weeks in and refining is exactly as it was before.

If they -really- wanted to make refining a profession, they would have to add time constraints to refining, and maybe reduce manufacturing costs to rebalance finished goods price.

Remember, inanimate objects don't use isk. You are paying for SERVICES, not GOODS.
Abrazzar
Vardaugas Family
#2 - 2014-09-07 17:45:40 UTC
Refining a profession? I must have missed something.
baltec1
Bat Country
Pandemic Horde
#3 - 2014-09-07 17:47:08 UTC
NPC highsec refiner is angry that his highsec business doesn't make as much money as null refiners. And now for the weather.
Dave Stark
#4 - 2014-09-07 17:51:16 UTC
baltec1 wrote:
NPC highsec refiner is angry that his highsec business doesn't make as much money as null refiners. And now for the weather.


i hear compression is the new black these days, do you think he should try that instead?
Drago Shouna
Doomheim
#5 - 2014-09-07 17:54:00 UTC
Dave Stark wrote:
baltec1 wrote:
NPC highsec refiner is angry that his highsec business doesn't make as much money as null refiners. And now for the weather.


i hear compression is the new black these days, do you think he should try that instead?


Nope, compression is rubbish and it never sells ;-)

Solecist Project...." They refuse to play by the rules and laws of the game and use it as excuse ..." " They don't care about how you play as long as they get to play how they want."

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Doc Fury
Furious Enterprises
#6 - 2014-09-07 17:55:43 UTC
When the fark was refining ever a profession?

There's a million angry citizens looking down their tubes..at me.

Destination SkillQueue
Doomheim
#7 - 2014-09-07 18:16:42 UTC
Doc Fury wrote:
When the fark was refining ever a profession?

I did it some time a few years ago and at least then there were all sorts of guides and spread sheets specifically for it. It was/is? a sub category of buying stuff below its real market value and then selling it for a profit. It is just thought as separate niche, since it required you to train a few refining skills to maximize the gains.
A Skillkilla
The Scope
Gallente Federation
#8 - 2014-09-07 18:19:02 UTC  |  Edited by: A Skillkilla
CAREER:Reprocessor

I also saw in some ccp post about how they wanted to create "dedicated" refiners, and were thus "adding new professions"

Besides, about null-sec refining... I saw mins go for under the value of a 80% refine yield, and thats not achievable.
A Skillkilla
The Scope
Gallente Federation
#9 - 2014-09-07 18:40:25 UTC
Dave Stark wrote:
baltec1 wrote:
NPC highsec refiner is angry that his highsec business doesn't make as much money as null refiners. And now for the weather.


i hear compression is the new black these days, do you think he should try that instead?



OK, so there are 3 types of jobs in eve:

ACTIVE professions: requre time, and constant user intervention during that time (aka mining, combat, salvaging, trading, etc) -> High isk gain
PASSIVE professions: require time, but no user intervention during that time (research points, blueprint copying, manufacturing, etc...) -> Moderate isk gain
NON professions: require no time at all (refining, instant buy-sell in same station, etc)

All of these can be improved with training (aka fixed cost), but only produce isk gain off the variable cost (aka time required to complete the action).
Refining is a skill that only produces isk off the fixed time cost (aka no variable cost) and thus will become worthless over time when two competitors with similar skills enter the market.

Adding something like "null-sec bonus" is meaningless, because with two null sec refiners the value of the refine will compete to zero... mainly because each refiner has infinite supply of refining service.

There is the logistics of getting the refine into jita, but again thats a logistics profit, not an industry profit.
Jonah Gravenstein
Machiavellian Space Bastards
#10 - 2014-09-07 18:51:22 UTC
A Skillkilla wrote:
OK, so there are 3 types of jobs in eve
If you're treating Eve as a job you're either farming gold or doing it wrong.

Isk p/h != fun p/h

In the beginning there was nothing, which exploded.

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Charax Bouclier
Silvershield Universal
#11 - 2014-09-07 18:53:59 UTC  |  Edited by: Charax Bouclier
Hmm - well, there certainly is an opportunity to further expand reprocessing. Perhaps reprocessing should take some time (instead of being instant), and have further skills to speed up reprocessing time etc (and add skills per resource being reprocessed in terms of time). Maybe add a further system cost if everyone is using the same reprocessing station.

Drive up dem costs!!
A Skillkilla
The Scope
Gallente Federation
#12 - 2014-09-07 19:01:27 UTC
Charax Bouclier wrote:
Hmm - well, there certainly is an opportunity to further expand reprocessing. Perhaps reprocessing should take some time (instead of being instant), and have further skills to speed up reprocessing time etc (and add skills per resource being reprocessed in terms of time). Maybe add a further system cost if everyone is using the same reprocessing station.

Drive up dem costs!!


Or they can share the same skills such as Industry, etc...
And current manufacturing can have it's time/cost reduced to compensate.

The point isn't to make everything more expensive, the point is to turn reprocessing into an actual source of isk gain instead of the time sink it is right now.

I mean, it does have logistic value due to reduced m3/isk, but logistics and industry are not really supposed to share the same skill set.

Besides, if you were to make a rl analogy, extracting minerals from ore DOES take time!
Charax Bouclier
Silvershield Universal
#13 - 2014-09-07 19:09:47 UTC
A Skillkilla wrote:
Charax Bouclier wrote:
Hmm - well, there certainly is an opportunity to further expand reprocessing. Perhaps reprocessing should take some time (instead of being instant), and have further skills to speed up reprocessing time etc (and add skills per resource being reprocessed in terms of time). Maybe add a further system cost if everyone is using the same reprocessing station.

Drive up dem costs!!


Or they can share the same skills such as Industry, etc...
And current manufacturing can have it's time/cost reduced to compensate.

The point isn't to make everything more expensive, the point is to turn reprocessing into an actual source of isk gain instead of the time sink it is right now.

I mean, it does have logistic value due to reduced m3/isk, but logistics and industry are not really supposed to share the same skill set.

Besides, if you were to make a rl analogy, extracting minerals from ore DOES take time!


No, I realize it isn't about driving up dem costs, but it would happen if reprocessing couldn't insta-reprocess infinite ore to minerals. This could make reprocessing into a potential profession if there was a time component to the activity attached based on volume reprocessed.

Abrazzar
Vardaugas Family
#14 - 2014-09-07 19:18:16 UTC
Why not make mining a mini-game like candy crush? It would be fitting to the activity and candy crush is highly popular.
Felicity Love
Doomheim
#15 - 2014-09-07 20:06:36 UTC  |  Edited by: Felicity Love
A Skillkilla wrote:
OK, so CCP added a bunch of refining changes in order to make it more like a "profession"...

Did they realize, within a few days, hundreds (or even thousands) of re-prefected refiners would flood the market with their service, making perfect refining close to worthless?


Nope and, nope.

Give it a few months, when all those pre-Crius stockpiles of minerals are gone. Add to that the fact that more and more people just aren't mining.

Said "flood" of minerals has bottomed out the top-ends to ridiculously low prices (buy 'em now, buy 'em cheap ? ) and who the Hell wants to work for "minimum wage" ? Not many, and they've left.

Nevermind the fact of how hard that still makes it to PLEX accounts on miner's pay... BLINK may be gone, but PLEX are still pricey.

P

"EVE is dying." -- The Four Forum Trolls of the Apocalypse.   ( Pick four, any four. They all smell.  )

Charax Bouclier
Silvershield Universal
#16 - 2014-09-08 17:03:28 UTC  |  Edited by: ISD Ezwal
*Snip* Removed remark on posts that are now deleted ISD Ezwal.

Quote:
If they -really- wanted to make refining a profession, they would have to add time constraints to refining, and maybe reduce manufacturing costs to rebalance finished goods price.


So, the question is, would having time constraints for reprocessing activities be a good idea? This could be an interesting bottleneck if reprocessing couldn't keep up with ore availability. Ore prices would drop, and reprocessing added-value would make this a good money-maker and mineral supply would become more finite in the sense you can't grind/glut the market like you currently could wiith ore and insta-processing.

You can also throw in some logistics complexity where particular stations may excel in only certain reprocessing activities (salvage, scordite etc), instead of finding a simple 50% base processor for everything.

I dunno...I like the potential of exploring this further.
A Skillkilla
The Scope
Gallente Federation
#17 - 2014-09-08 17:08:56 UTC  |  Edited by: ISD Ezwal
Charax Bouclier wrote:
*Snip* Removed remark on posts that are now deleted ISD Ezwal.

Quote:
If they -really- wanted to make refining a profession, they would have to add time constraints to refining, and maybe reduce manufacturing costs to rebalance finished goods price.


So, the question is, would having time constraints for reprocessing activities be a good idea? This could be an interesting bottleneck if reprocessing couldn't keep up with ore availability. Ore prices would drop, and reprocessing added-value would make this a good money-maker and mineral supply would become more finite in the sense you can't grind/glut the market like you currently could wiith ore and insta-processing.

You can also throw in some logistics complexity where particular stations may excel in only certain reprocessing activities (salvage, scordite etc), instead of finding a simple 50% base processor for everything.

I dunno...I like the potential of exploring this further.


YES! that's what I wanted to hear. Making Ore and minerals two separate things =D
A Skillkilla
The Scope
Gallente Federation
#18 - 2014-09-08 17:25:02 UTC  |  Edited by: ISD Ezwal
Charax Bouclier wrote:
*Snip* Removed remark on posts that are now deleted ISD Ezwal.

Quote:
If they -really- wanted to make refining a profession, they would have to add time constraints to refining, and maybe reduce manufacturing costs to rebalance finished goods price.


So, the question is, would having time constraints for reprocessing activities be a good idea? This could be an interesting bottleneck if reprocessing couldn't keep up with ore availability. Ore prices would drop, and reprocessing added-value would make this a good money-maker and mineral supply would become more finite in the sense you can't grind/glut the market like you currently could wiith ore and insta-processing.

You can also throw in some logistics complexity where particular stations may excel in only certain reprocessing activities (salvage, scordite etc), instead of finding a simple 50% base processor for everything.

I dunno...I like the potential of exploring this further.


Just as important, newbie refiners can still earn isk with their trade, because they'll have slots to contribute =D
ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#19 - 2014-09-08 19:45:18 UTC  |  Edited by: ISD Ezwal
I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay.
Please people, keep it on topic and above all civil!

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Off-topic posting is permitted within reason, as sometimes a single comment may color or lighten the tone of discussion. However, excessive posting of off-topic remarks in an attempt to derail a thread may result in the thread being locked, or a forum warning being issued to the off-topic poster.



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Thread re-opened.

ISD Ezwal Community Communication Liaisons (CCLs)