These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Alliance Tournament Discussion

 
  • Topic is locked indefinitely.
 

CCP: Tie breaker DPS calculation

First post
Author
W0wbagger
Immortalis Inc.
Shadow Cartel
#1 - 2014-09-07 14:14:38 UTC
Just for future reference, considering (i think) our recent match was the first time this tie breaker has had to come into play - can CCP shed some light on how it's calculated? It would be nice to know for next time.

There have been rumours that doing things like overheating your guns - will increase your attack bar etc - is this true? Should all teams pre heat before a match?

Does it use the dps calculator from the ingame fitting window or another method? I ask this as the fitting window dps calculator is often wildly wrong especially with ships that don't use 5 drones.

When is it calculated? At match start? At teleportation? Does the ammo you have in matter (should we all load hail even if you want to use barrage at first?)

Does it take into account skills or assume all level 5s?

I ask for this clarification not out of bitterness (we are aware the ship has sailed in regards to our match) but in the hope that things can be clearer for teams going forward - there's a reasonable chance another golem v golem matchup could happen today for instance and certainly in future tournaments.
CCP Fozzie
C C P
C C P Alliance
#2 - 2014-09-07 14:31:16 UTC
It uses the same DPS calculation that the fitting window uses. Yes heat and ammo are both considered.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

W0wbagger
Immortalis Inc.
Shadow Cartel
#3 - 2014-09-07 14:54:19 UTC
Cheers for the clarification, not overly keen on this method if that's the case but then i'm prob biased - at what point is the bar measured? Might be important if you want to switch to other ammo before the match starts
Kaleesa
Pathogen Inc.
#4 - 2014-09-07 14:59:14 UTC
I wonder if there might be some better way of making a tie breaker in these situations? Don't get me wrong, I know this has only ever happened once now and "the show must go on", it just seems like a real shame for a match to be decided on such a technicality....
James Solo
Collapsed Out
Pandemic Legion
#5 - 2014-09-07 15:28:56 UTC
In a "normal" match where match stats are available, I think "total damage dealt" for the match would be a better, easy to use measure to tie break.
W0wbagger
Immortalis Inc.
Shadow Cartel
#6 - 2014-09-07 15:33:30 UTC
Not a bad idea - still rewards dps over tank but measured over time is surely a better way of doing it?
Naughty Cargo
Sebiestor Tribe
Minmatar Republic
#7 - 2014-09-07 15:56:09 UTC  |  Edited by: Naughty Cargo
James Solo wrote:
In a "normal" match where match stats are available, I think "total damage dealt" for the match would be a better, easy to use measure to tie break.


Good idea in theory, but in the event of the same situation, it wouldn't work. So what do they do if the exact same problem happens again? There would still need to be a backup.
Bree Okanata
Perkone
Caldari State
#8 - 2014-09-07 19:33:33 UTC
Kaleesa wrote:
I wonder if there might be some better way of making a tie breaker in these situations? Don't get me wrong, I know this has only ever happened once now and "the show must go on", it just seems like a real shame for a match to be decided on such a technicality....


As opposed to what other sort of tiebreaker?
Ranger 1
Ranger Corp
Vae. Victis.
#9 - 2014-09-07 20:44:26 UTC
I think it's pretty obvious that this method of tie breaking is designed to encourage teams not to put to heavy an emphasis on playing defensively. If both teams do so (making for a rather horrible match) the team that designed more damage into their setups is rewarded, regardless of how things actually panned out due to circumstance.

While there are several, equally viable, alternatives they could have chosen... this method rather neatly gets to the heart of the matter. That being "If you go totally defensive, and fit with little hope of actually damaging the other team, it could very well cost you the match". Which is as it should be.

Nobody wants to watch to turtle teams pound futilely at each other for the entire match.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Shamis Orzoz
Sniggerdly
Pandemic Legion
#10 - 2014-09-08 03:08:11 UTC
Tough break shadow cartel. You guys definitely got boned by the broken server that match.
Mystic Rebel
Galaxy in danger proj.
#11 - 2014-09-08 03:49:15 UTC  |  Edited by: Mystic Rebel
Even though it was a terrible experience, nothing would have changed with the normal server performance. The match would go exactly the same way as we were 1 vexor up in terms of dps, while vexor ni and ishtars have approx the same nominal dps in setry configuration.
On the other hand, putting gecko/augmented thermal drones instead of gardes might win the match for SC.

Close one and gfwp SC.
W0wbagger
Immortalis Inc.
Shadow Cartel
#12 - 2014-09-08 11:06:29 UTC  |  Edited by: W0wbagger
Mystic, we disagree as we tested the logi frigs in a mirror extensively expecting just this situation. There's no way of knowing for sure though and every chance something else could have happened anyway as you guys are clearly a pro team, so you're right, it doesn't matter plus it would have sucked for you guys in that fight too. Im just hoping no one encounters the same thing.
afkalt
Republic Military School
Minmatar Republic
#13 - 2014-09-08 11:30:18 UTC
Bree Okanata wrote:
Kaleesa wrote:
I wonder if there might be some better way of making a tie breaker in these situations? Don't get me wrong, I know this has only ever happened once now and "the show must go on", it just seems like a real shame for a match to be decided on such a technicality....


As opposed to what other sort of tiebreaker?



Start applying wormhole/incursion style (not those exact numbers, just use the mechanic) to start progressively dropping resists?

Recon 3/3 style AoE damage to add tank pressure?

Just a couple of ways to force a resolution without a coin toss type scenario.
Henry Plantgenet
Center for Advanced Studies
Gallente Federation
#14 - 2014-10-18 07:27:50 UTC
What if by some sheer coincidence the last tie breaker doesn't?
What if DPS at beginning of the match was equal?
Shimozu Shinta
Backwater Redux
Tactical Narcotics Team
#15 - 2014-10-23 17:04:48 UTC
Probably just down to a coin flip. And no, I don't think the flipped coin will land on its side. P

TNT Alliance Tournament XII Team Captain

Worst. Goalie. Ever. - Fanfest 2015