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Player Features and Ideas Discussion

 
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clean up of skill queue

Author
Stephanie Rosefire
Royal Amarr Institute
Amarr Empire
#1 - 2014-09-06 21:08:24 UTC
TL;DR create sub divisions in the skill queue (similar to the market) to make sifting through skills easier and manageable.

theres one problem with getting more and more skills. searching for skills to train up, to see what it does, what it affects, etc, becomes harder and harder. yes, there is the search bar and filters, but what happens if you dont know what a particlar skill's name is?

there should be sub divisions (like in the market, ex: cruisers -> amarr) to make sifting through skills a bit easier. it doesnt have to apply to all the tabs, but for tabs like SPC, or gunnery, or resource production, there are just so many skills you have to scroll through in order to find what you want.
Paranoid Loyd
#2 - 2014-09-06 21:10:56 UTC  |  Edited by: Paranoid Loyd
EVEMon FTW. Blink

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Stephanie Rosefire
Royal Amarr Institute
Amarr Empire
#3 - 2014-09-06 21:28:28 UTC
eh, i dont trust 3rd party software. never have, doubt i ever will. and having to open evemon just to browse skills while you have eve open in the first place seems sorta redundant and useless
Paranoid Loyd
#4 - 2014-09-06 21:39:15 UTC
Stephanie Rosefire wrote:
eh, i dont trust 3rd party software. never have, doubt i ever will. and having to open evemon just to browse skills while you have eve open in the first place seems sorta redundant and useless


Suit yourself, it's your loss.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Fer'isam K'ahn
SAS Veterinarians
#5 - 2014-09-06 22:04:30 UTC
Drag the window bigger, more then 3 lines Shocked

Didn't have that problem training 32 skills in one night ... on the first day.

More tabs and drop downs is not what we need ... we need more attentive, interested and intelligent players. Roll

-1
Celthric Kanerian
Viziam
Amarr Empire
#6 - 2014-09-06 23:25:59 UTC
Just wait till you have 165 skills... Then it starts to become interesting
Alvatore DiMarco
Capricious Endeavours Ltd
#7 - 2014-09-07 00:35:21 UTC
EVEMon is a worthy and trusted part of any capsuleer's must-have out-of-EVE accessory package - that and some sort of fitting tool.

Don't expect CCP to spend developer time on something that has already been very well-covered by community developers.
Nevyn Auscent
Broke Sauce
#8 - 2014-09-07 03:23:55 UTC
Alvatore DiMarco wrote:
EVEMon is a worthy and trusted part of any capsuleer's must-have out-of-EVE accessory package - that and some sort of fitting tool.

Don't expect CCP to spend developer time on something that has already been very well-covered by community developers.

Basic functionality should never be excluded just because someone made a third party tool to cover missing functionality.
Extended functionality like 'what is my perfect remap for this 1 year plan' is a different story.

Op is asking for Gunnery to have sub categories like 'Support skills, Hybrid Turrets, Laser Turrets, Projectile Turrets' if I read them right. And Ship Command would probably be the other one that it really applies to.
I see no reason this would not improve the game.
Gigan Amilupar
Viziam
Amarr Empire
#9 - 2014-09-07 07:15:49 UTC
Third-Party tool discussion aside, I wouldn't mind having more tabs in my skill queue.

+1
Fer'isam K'ahn
SAS Veterinarians
#10 - 2014-09-07 09:19:39 UTC
Sorry, I am really not getting it .. I actually use the skill tab to browse everything, its more efficient then almost any other tool. And as a side effect, actually teaches you what skills do and which level you have trained ... It is very simple and excellent and that because of it. Drop downs in drop downs is the worst rubbish you can get, as are branched drop downs.

The info window is already screwed up with this new design comfort, leave the skill cue out of it. Data where data belongs, plain and simple.

As for simplification, I would rather lose the always shown Skill points/counter for a tighter view and maybe move it to a mouse-over tool-tip.
Ralph King-Griffin
New Eden Tech Support
#11 - 2014-09-07 10:09:05 UTC
Stephanie Rosefire wrote:
eh, i dont trust 3rd party software. never have, doubt i ever will. and having to open evemon just to browse skills while you have eve open in the first place seems sorta redundant and useless

well then, your just going to have to suffer aren't you.
Zan Shiro
Alternative Enterprises
#12 - 2014-09-07 13:12:05 UTC  |  Edited by: Zan Shiro
Ralph King-Griffin wrote:
Stephanie Rosefire wrote:
eh, i dont trust 3rd party software. never have, doubt i ever will. and having to open evemon just to browse skills while you have eve open in the first place seems sorta redundant and useless

well then, your just going to have to suffer aren't you.



Basicallly...


CCP's movement in this area was the recent reorganization of skills. I was shocked we got this as the old listings were not exactly quantum physics level hard to kep track of. But enough said its not intuitive enough for them and ccp fixed that.

Long story short they already made skill lists brain dead friendly....not seeing them drop even lower as that would be mouth dribbling lobotomy done bad level really.