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Oceanus Graphics Feedback

First post
Author
Adrie Atticus
Caldari Provisions
Caldari State
#61 - 2014-09-04 17:04:48 UTC
CCP Sledgehammer wrote:
Hope you enjoy all this amazing new eye candy! We're really looking forwards to your feedback!

Sledge.


Actual cloaking of the ship is delayed compared to TQ, is this intended or a nerf to cloaking?
Ocih
Space Mermaids
#62 - 2014-09-04 19:23:30 UTC
Clavo wrote:
Some ships on test server are transparent while docked. After undocking and redocking they are OK until you make active another ship.

Ships


It happens in space too. I had a Pali with only the nose showing and it didn't even have a cloak. Any bug reports I send come back with an already aware reply so, no. I didn't send one.
Darkblad
Doomheim
#63 - 2014-09-05 07:47:54 UTC
Decloaking ships of third parties pop into visibility - while their cloak effect covers the full ship at the start - which doesn't look that nice (while the cloak effect itself surely does!). It's technically not possible to achieve something like this, right?
(Only showing the edge of the cloak where stuff happens and the already decloaked part of the ship, while keeping the part yet to decloak transparent)

NPEISDRIP

Alvatore DiMarco
Capricious Endeavours Ltd
#64 - 2014-09-05 08:02:07 UTC
Darkblad wrote:
Decloaking ships of third parties pop into visibility - while their cloak effect covers the full ship at the start - which doesn't look that nice (while the cloak effect itself surely does!). It's technically not possible to achieve something like this, right?
(Only showing the edge of the cloak where stuff happens and the already decloaked part of the ship, while keeping the part yet to decloak transparent)


Personally, I hope that's exactly how the cloak ends up working. Do remember that this is still WiP.
Circumstantial Evidence
#65 - 2014-09-05 09:47:21 UTC
Harkin Issier wrote:
Sir Constantin wrote:
The new cloak effect is awesome but it should be used as a transition from visible to invisible. Currently it looks kinda weird, like your ship is packaged in a bubble wrap.
I sorta agree. I think that currently the effect is too pronounced. Perhaps during the transition it has bright hexes, then when you're fully invisible the effect damps and softens, lowering brightness and muting the hexes.
Yes, please iterate on this effect: the hex cell size is very small, and the chromatic distortions do look something like "bubble wrap." If the art dept is set on this hex pattern, versus some other shape or no hex overlay at all... please try increasing the cell size x4, thicker cell borders, spacing... brightness variations like Harkin suggests. I think the swirly animation layer below the hex grid overlay is interesting enough on its own, as I wrote here. Please inject some more chaos and randomness, break up the pattern :)
Darkblad
Doomheim
#66 - 2014-09-05 10:47:27 UTC
The hexagons are not affected by the distance to the ship that's cloaked anyway. Just like an effect fixed to the top level of the screen being a mask applied to a cloaked object where the underlying cloakiness is an animated and semitransparent texture which replaces the standard one (set shaders to medium/low to hide the hexagons to see that one).

I panned and zoomed out/in while recoding this GIF, you'll notice there's no change to the size/position of the hexagon.

NPEISDRIP

Darkblad
Doomheim
#67 - 2014-09-05 12:36:53 UTC
The new iteration of the cloak effect (sisi build 824028) disabled the underlying texture. Showing only the hexagons makes it hard to find the ship with high settings, nearly impossible with medium/low. Not intended, I guess? But the updated transition graphics look nice!

NPEISDRIP

Noriko Mai
#68 - 2014-09-05 13:24:57 UTC
Where is the sound from? It freaks me out, because I 1000% know it from another game, but can't remember which one.

"Meh.." - Albert Einstein

CCP Antiquarian
C C P
C C P Alliance
#69 - 2014-09-05 15:38:03 UTC  |  Edited by: CCP Antiquarian
Darkblad wrote:
The new iteration of the cloak effect (sisi build 824028) disabled the underlying texture. Showing only the hexagons makes it hard to find the ship with high settings, nearly impossible with medium/low. Not intended, I guess? But the updated transition graphics look nice!



Yeah, I flipped out, threw my coffee, shouted at a bunch of people and began to weep in counterpoint to my teeth gnashing/shirt ripping/hair pulling episodes. Then someone mentioned that this isn't final and changes are still being made to the effect which will increase low and medium shader setting visibility and adjust the high settings version as well.


But I would be remiss if I didn't take this opportunity to thank you for your continued observations and calm reactions.


Also bonus credit to anyone pleasantly noting that this is not a functionality change for the cloaking mechanic, just a graphic one for the cloaking effect.

Quiet thoughts. Deep breaths.

10... 9... 8...

"Singularity pilots are helpful pilots."

@CCP_Antiquarian - for immediate fulfillment of your archaic social media needs.

Ahost Gceo
Center for Advanced Studies
Gallente Federation
#70 - 2014-09-05 15:45:44 UTC
Imagine how long the cloaking animation on a Titan would be.

"Brb guize, taking a crap whike my ship decloaks. Will fire doomsday when I'm back."

CCP ignore me please, I make too much sense.

Alvatore DiMarco
Capricious Endeavours Ltd
#71 - 2014-09-05 15:50:35 UTC  |  Edited by: Alvatore DiMarco
Ahost Gceo wrote:
Imagine how long the cloaking animation on a Titan would be.

"Brb guize, taking a crap whike my ship decloaks. Will fire doomsday when I'm back."


Oh come on, now. It's not that bad, even if it does need to be about 20% faster.

Besides, there are plenty of videos recorded by now showing Avatars and Ragnaroks and I believe even a Leviathan cloaking and decloaking. CCP Manifest even made one.

EDIT: I literally just now tried the cloaking effect on SiSi after the most recent update. It no longer needs to be about 20% faster - it's the perfect speed as-is.


Another edit: Since the new cloaking effect is still very much WiP, this is a good time for me to express an annoyance I've had about cloaking since .. well .. ever:

Is it at all possible, when the cloaking/decloaking animation happens, to have the engine flames/trails fade out/in instead of abruptly blinking out of/into existence?
Xeator
soldiers.fi
#72 - 2014-09-05 17:39:51 UTC
Cloak definately needs transition from visible to invisible. Once the effect has fully engulfed the ship it just pop disappears and it looks kinda silly.

Just fade it out at the end so it isnt as silly.
Bienator II
madmen of the skies
#73 - 2014-09-05 19:18:05 UTC
i am wondering... is the wh effect proceduraly generated (particle system or similar) or are those just a few really smart texture transformations?
fake edit: i mean the new effect reminding on Aurora borealis, not the wh itself

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Altrue
Exploration Frontier inc
Tactical-Retreat
#74 - 2014-09-05 21:23:40 UTC  |  Edited by: Altrue
The new cloaking effect is even much better than on the first sisi build. (I don't mind the absence of an underlying texture, that's how a cloaking effect should look like!) I notice that when you deactivate the cloak, the hexes change their shape immediately even though the cloaking effect takes time to fade away. So that at least now you have some instant visual feedback when your ship decloaks.

I think more would be better, that is, a decloaking effect that is way faster and more spectacular. After all, when you cloak, it takes time to dissapear from other's overview, so it makes sense to have a slow effect. But when you decloak, you reappear instantly! Thus the decloaking effect should be faster too! Big smile

Like in some movies! The ship takes time to cloak, but when it decloaks to make a surprise attack, its instantaneous.

Signature Tanking Best Tanking

[Ex-F] CEO - Eve-guides.fr

Ultimate Citadel Guide - 2016 EVE Career Chart

Darkblad
Doomheim
#75 - 2014-09-06 11:11:56 UTC
What if:

The Pilot of the cloaked ship can see the animated texture from the first build (and the hexagon overlay) all the time.
Third Parties never see the animated texture, only the hexagon overlay (first) and transition effect of the current build, during cloak activation/deactivation of other ships.

That way, both pilot and third parties should experience no hard visual change during the transitions.

NPEISDRIP

Jinn Aideron
#76 - 2014-09-06 22:29:06 UTC
Feedback

  • Wasp-eye cells don't scale with zoom factor. Feels detached from its object.
  • Kermit green tint in formerly blue-ish, lilac Helios covert ops.

Stealth deletes are bad.

Pic'n dor
Sebiestor Tribe
Minmatar Republic
#77 - 2014-09-07 10:42:08 UTC
o/

Very nice new cloacking but here a suggestion : the spreading of the cloacking field is almost white. Could it be a color related to the race of the ship ? Or related to the color scheme of the ship ?

COUCOU TOUCHE TOUCHE

Komodo Askold
Strategic Exploration and Development Corp
Silent Company
#78 - 2014-09-07 21:56:57 UTC  |  Edited by: Komodo Askold
Wohoo this is awesome! Big smile Great job!

I'd still want to see a revamp of the graphical effects for System Effects in W-Space, as well as HD nebulae for those systems too. But hey, not everything can be done in one go.
Claud Tiberius
#79 - 2014-09-08 05:08:21 UTC
Is the cloaking effect the same for all ship races? i.e: Is a Caldari ship cloaking different to Gallente, Amarr, Minmatar, etc ?

:)

Once upon a time the Golem had a Raven hull and it looked good. Then it transformed into a plataduck. The end.

ultimatefox02
Deep Core Mining Inc.
Caldari State
#80 - 2014-09-09 00:03:59 UTC  |  Edited by: ultimatefox02
pour ma part je trouve que appelé un (force recon ship) un (vaisseau de reconnaissance furtif) na aucun sens, pour que tout le monde ce comprenne sur EvE il faudrait que la traduction soit concentré sur la definition, et non pas changer tout les termes de EvE.

ont ne dit pas un micropropulseur de warp , ont dit un Microwarpdrive.

example

Microwarpdrive

Puissante augmentation de la vitesse pendant un laps de temps très limité. La poussée appliquée au vaisseau et le bonus de vitesse maximale correspondant sont limités par la masse du vaisseau qui utilise ce module. La quantité d'énergie nécessaire pour alimenter ce système signifie qu'il faut réserver en permanence une partie de la production du capacitor pour maintenir l'intégrité du champ de confinement du warp, et qu'une fois activé, il augmente considérablement l'empreinte électromagnétique du vaisseau

et quand j'ai vus le Blockade runner, lol (vaisseaux de transport forceurs de blocus) arrêté, il y a une langue sur eve et c'est l'anglais,mais je suis tout a fait d'accord de mettre les explicatifs en français, pour que nous comprenions, mais je me vois mal allé sur le chan de trade et demander un BPO de vaisseaux de transport forceurs de blocus je vais plus demander un BPO de Blockade runner .

de plus un BPO , ce n'est pas un (plan de construction) c'est un blueprint

pour conclure tout devrais rester comme c'étais , mais juste traduire les définitions et les explicatifs de mission , mais toujours en gardant les noms et terme originaux , comme ça tout le monde va ce comprendre sur EvE.

BlinkBlinkBlink