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Player Features and Ideas Discussion

 
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Feedback on the current state of EVE and sugestions.

First post
Author
Elhazzared
Black Flag Crew
#1 - 2014-09-05 01:41:59 UTC
Hello Devs, I've been playing this game for a few years now. I am not the oldest player by any streach of the imagination, but having quite a few years under the belt I feel i am quallified to make a fair accessment of the current state of the game.

Now I'll start by warning that this will be a lenghty text so bear with me as I address several points in depth. Not too deeply as to become a boring read but enough to explain what needs to be known.

I'll also add that to all the other players who might read and start replying with either I love this or I hate this. I don't care about your opinions. I don't want to try and sound like an ******* here but this isn't really going to be me discussing with you the finer points of EVE. This is merely aimed as feedback to CCP, so they can hear what I and many other players feel and why it is causing problems to the game. Obviously I will not be saying what is working well or within acceptable levels, that needs no change after all, I'll merely go over the negatives, explain why they are negatives, how they are affecting the game.

Now with that out of the way I'll start with mining which has been an hot topic for longer than I have been playing EVE.

Mining has changed over the years I've played. I started the game as a miner and eventually switched to mission runner... Well, switched isn't exactly the right word as I pretty much tried a bit of everything. When one is new in EVE they want to see everything. Later on I did completly switched to mission running/ratting cause it was straight more rewarding. Boredom is not part of the equasion here. To some people it's boring mining but to others it's not thus that is a non issue.

The problem started with nerfs. While over the years there has been several nerfs I'll only go over the most simple and recent to the hulk which far reduced the minning capacity of minerals. It lost lot of bonus quantity extra minerals per cycle to gain quicker cycles. Now this did improve it's ice mining capacities, but it is untrue that the hulk mines more, as far as minerals are concerned the quantity per minute has drasticly decreased and it was blindingly obvious to see once the changes happened. Even more, I had the opportunity of using fitting tools to test out the outputs of the before and after and the nerf was mind staggering.

Now it's not that CCP had it wrong with going for Cycle over quantity, it gives a uniform bonus to both ice and mineral mining, that is good, but the cycle bonus should have been far superior to what it was given.

Next comes the changes to refining. CCP did do a good thing here in making all the batches be the same quantities. It simplifies things a lot and certainly goes a great lenght to help with maths on compressing ore/ice. However CCP introduced the much dreaded and hanted no refining without losses. To an extent this needed not to be a problem, had CCP not changed that in order to refine the ore and get a similar value to what was before (similar but lower so slightly nerf yet again) a player has to have each individual ore refining skill at 5 and the best refining implant. This not only meant that the vast majority of miners had a second nerf on top of the first in the "ship rebalancing", but that also they were deliberatly hurting the player base that has been hurt the most at least since I started playing.

Let's not forget here that latelly all changes have either been in a way that things make more sense. Like all tier 1 ships are race based, like battlecruisers and destroyers, leaving the tier 2 to be general for all races. Or make things easier to use. Like less requirements to use ships or modules. Yet mining... More specificly refining, has a lot more requirements. Something that takes several months to complete, close to an year I belive.

All of this created even more problems to all miners who liked to mine but at every expansion they see their activity nerfed and more difficult when it's already the lowest paid job, requires more accounts to properly work since you need mining, hauling and bonus awarding... Let's also not forget that not only a single mining account makes a lot less than a rating account, but the ratting account gets the money immediatly. They kill the rats and 20 minutes later the money is there. The miner has to drag his haul to a station, refine it and the sell it there or drag it to major selling point. this is more tricky for those living in null sec. But anyway, the point is that not only their time is worth a lot less money, but it doesn't brings immediate profits.

Now what other problems are there with mining? Well for starters the asteroids are small, they don't last long enough because they have such low amounts of materials, even in null sec. This is a problem. A miner is supposed to park on the belt and just be there happly mining and dealing with any rats that show up. The low durabillity of asteroids means that the miner can't sit quietly in his spot doing his thing, he has to contantly move from asteroid to asteroid, from belt to belt. It creates a lot of unnecessary busywork, much comparable to fetch quests in MMORPGs which no one likes and are entirely unnecessary.

By the same token the ice was drasticly reduced, belt respawn mechanics are pretty bad, it creates only a shortage of materials and an increase in prices that has no necessity as well as a fight for the belts in high sec which again makes no sense.

(Continued on the next post... I'd really appreciate if everyone refrained to commenting before I finish everything.
Elhazzared
Black Flag Crew
#2 - 2014-09-05 02:07:37 UTC
Ther are only two things left to be addressed in mining and yes, I know it's already a lenghty post and I've only talked about mining yet and belive me, there is yet a lot more to come. First we'll start with the atempt to make refining in null sec more attractive to players in atempt to stimulate the null sec market... Frankly, trying to stimulate the null sec market is not bad. But what the Devs have to understand is that null sec is not high sec. The reason why no big markets can be founded in null sec is because only a very small part of the players can access the area. Not only that but with neuts and reds roaming the area it's not very viable to move through several blue regions. Normally players try not to ever go out of the adjancent constelations as far as trying to buy anything on sale... On high sec you just go to the major trades because everyone can go there with a reasonably safety level.

What this means in practice is that unless we are talking about alliances having mining corps doing mining and refining and selling the stuff to the alliance at pre-established prices and the rate of materials they need, refining in null sec is not rentable because selling all the ore is going to be hard and refined minerals ocupy a lot more space to transport than compressed ore. This means that the only place to sell the ore at a reasonable speed and prices is in high sec and it's not worth it from a logistical standpoint to transport the ore refined. So any bonus to refining in high secs are only beneficial to big alliances and in no way stimulate the market which was the ultimate target... Trying to stimulate the null sec market is a wasted efforth, please, don't focus on this anymore.

Last comes the transports to high sec. the logistics netwrok necessary for any group of miners is mind staggering and the worst is that it's increasingly expensive. First the ice belt nerfs meant that less fuel is available on the market, this means prices rise. Then the increased amount of fuel required for ships to jump make the logistics yet again more expensive and this means that profit is yet again furhter reduced. This is a real problem that needs to be addressed since we've established altready that null sec market is not something that is going to happen, the way the game is design just doesn't offers it any viabillity.

If my arguments about mining haven't convinced you Devs. Then certainly looking at the EVE trade center clearly shows that over the last months the increase in mining characters being put up for sale has gone up insanely... There is some math to add up to the sum of my observations.

There! Rejoice for the mining part is finally covered (well, mostly, at the end i'll give sugestions to improve the game and of course some sugestions are mining related).

Now to research and industry since this is also directly related to mining... At least the industry part.

I'll start with something that was just poorly implemented. CCP tried to give a bonus to industry by making POS get a decrease to manufacture materials by addining more and more structures of teh same type. This is no doubt an improvement, however the fact is that many cases requires an enormous quantity of structures and quite frankly, to the point of being silly. Why so many? Why not just 2 or 3 extra and get the same bonus? Overcomplicating just for the sake of it is not a good thing. keep it simple, keep it small and everyone will love you... So yeah, bit of a misstep there but that is easily corrected.

Continuing with the industry the idea that stations had an unlimited numbers of slots where yet again great. The idea that the more slots a player use the higher the price he pays are once again great! The cost of manufacturing things? Horrible! Things are absurdly expensive, even just using a slot. It makes no sense at all the isks it asks for. this is marking yet anothe r decline in manufacturing and a rise in prices... Now I ask CCP. What do you think that will hapen if this goes on? Less mining = less materials to build. Less materials to build = more expensive minerals. more expensive minerals + absurdly expensive manufacturing costs = items and ships so absurdly overpriced that someday we'll be making the same money, but paying billions for a T1 frigate... Obviously this is an exageration but it does drives the point across. If the tendency is no reverted then soon CCP will have to start provinding everything on the market from NPCs in order to attain reasonable prices that players can pay.

Anotehr thing and related to this is that the costs of manufacturing in your own POS ar equally absurd. It's your POS that you already paid for. It's your arrays that you already paid for. It's your fuel running the POS that you already paid for! And you still have to pay to manufacture in your own POS? This is completly non-sensical! To a similar degree, a station in null sec should not ask for money. The alliance/corp is the owner of the POS and paying to keep it running! If there is to be any costs at all, they are not CCP arbitrary costs. They are set by the owner of the station and anything that is paid is to the owner of the staion. That is what makes sense isn't it?

(Continued on the next post... I'd really appreciate if everyone refrained to commenting before I finish everything.
ShahFluffers
Ice Fire Warriors
#3 - 2014-09-05 02:26:57 UTC
Elhazzared wrote:
(Continued on the next post... I'd really appreciate if everyone refrained to commenting before I finish everything.

C-c-combo breaker!
Rowells
Pator Tech School
Minmatar Republic
#4 - 2014-09-05 02:39:14 UTC
Elhazzared wrote:
(Continued on the next post... I'd really appreciate if everyone refrained to commenting before I finish everything.
I honestly would recommend multiple posts as too much information will make the individual topics hard to follow. Also people normally are frightened by so many words at once.
Elhazzared
Black Flag Crew
#5 - 2014-09-05 02:53:16 UTC
Now on to research. There are two major problems with research so fortunatly this will go quickly.

The first is related to the costs of research. While not so high, it doesn't makes sense that you pay for researching in your own POs or null sec station unless the owner sets a tax you pay him. Again, you are already paying for your own stuff and fuel/costs. There is no sense to pay CCP an arbitrary value here... As for the costs itself for say, high/low sec stations. Those seem mostly fine.

The second is a major problem that CCP created and seems unwilling to reverse. It has to do with the T2 BP monopoly.

As we all know, in order to get a T2 blueprint, first a player must have an original T1, then he has to make a copy of it and then try to upgrade the copy to tier 2. This is time consuming and costly. Not by a small amoount either.

However there are some players whom CCP gifted with T2 original blueprints. These players do not need to constantly upgrade copies of T1 blueprints to T2. They do not spend any isks at all. They do lose lose any time at all to do it... These players are given by CCP the monopoly of T2 material because they can mass produce easily and at much cheaper prices... This is a real problem. It's as much of a problem as pay to win in a game... No player should be given an unfair advantage over another. All players should have the same access to the same things. This also creates the image that CCP very clearly beneficts players or corporations or alliances which they like in some way and this is not a thing you want associated with your game.

There we go, quick on the research department as I promissed, but of course the situation is far to serious to ignore. Now we move on to the wormholes and to a degree, null sec interaction.

Now the first thing is that wormholes are not a good place. They are as unsafe as you'll ever be since there is no local. it's a bother to have to constantly scan. No moons (although I understand why). No constant anomalies and thus no steady isk income. If anything, they are better money than living in high sec for those who don't have null sec options. They are a huge security risk but with decent enough rewards.

Now where does the problem starts?.. Well the amount of worholes opening is much higher since cryus. People who already lived in unsafe conditions now have to deal with more and more enemies roaming their wormholes. Trying to keep them closed is a nearly impossible chore. To an extent this also affected adversly null sec as the places where people rat are constantly having to deal with trying to close wormholes or just going yet another day without ratting for fear of a possible gank... this cripples the economy of null sec to a small degree and it severely cripples the economy of wormhole corporations who fleed high sec for it's incredible low income.

The problem then took an even more drastic proportion with the lastest version as the new wormhole type was introduced. It allows only for frigates, destroyers and heavy interdictors to pass through. It has a huge mass and it regenerates mass lasting for 18 hours. this effecively means that any wormhole or any null sec with such a wormhole active will not have any other choice but suspend it's actions for 18 hours. Again, very bad for null sec. Disastrous for people who live in wormhole space.

More and more wormholes and especially wormholes that you can't do anything about has already had a severe impact in people living in wormholes as many corps just opted to abandon them since it was no longer worth it. Big wormhole corps living in C5 and C6 will not have any problems, but let's not illude ourselfs here. The wormholes were aimed primarely at small corps, from 1 or 2 members to just a few whoch had no way of going into null for having no logistics capacities or even possibly the kind of isks to pay for rents. These people are now being stripped of their livelyhood in EVE.

And that was it for wormholes. Still a few topics left so let's continue with logistics.

Logistics are usually a problem, not so much for big alliances because they are well organised and they got more than enough resources to spend in order to get what they need done.

The problem hits small corps hard. They have few logistics ships, cynos are a problem if the system they are renting is far away from high sec and the costs are high.

As I refered previously, the increase in fuel costs due to the changes to ice belts and worst, ships requiring more fuel to jump small corps have taken a huge blow to their economy and struggle to keep up with the losses. We are talking about needing to go to high sec regularly to get fuel for POS, Buying the gfuels for the jump ships, bring ships and material.

Supposedly CCP wanted to aim this at the big alliances, to make their capital fleets less mobile so that it wasn't as easy to deploy them in different theaters as the need arouse. The problem lies with such alliances actually having huge stockpiles and the kind of isks to sink into having their fleet entirely mobile... Never has been a problem with a lack of fuel to move their ships. If anything some big alliances ened up losing too much stuff in the war and couldn't recover from the asset loss but fuel was never a problem... In reallity only the small corps who already have a hard time making a living are affected by having their logistics even more limited and their already small profits even smaller making it harder for them to grow... This wa completly unnecessary and detrimental to the game. Many players preferd to just stop playing. They don't want big alliances and CTAs/monthly required kills. They don't want to b in high sec where there is no money to be made and they don't like the way wormholes work, even more now that they are an absolute mess. So what do they do'? Well they quit, plain and simple.

(continued on the next post...)
Alvatore DiMarco
Capricious Endeavours Ltd
#6 - 2014-09-05 03:06:51 UTC  |  Edited by: Alvatore DiMarco
Oh god. This needs to be a blog post or multiple threads.

It looks like a rant. Does anyone else think this looks like a rant?

Anyway, Features & Ideas is a bad place to post a "I only want to talk to the Devs, normal players go away " thread.

This whole thing should be in General Discussion where it will get the attention it deserves.
Rowells
Pator Tech School
Minmatar Republic
#7 - 2014-09-05 03:16:56 UTC
Alvatore DiMarco wrote:
Oh god. This needs to be a blog post or multiple threads.

It looks like a rant. Does anyone else think this looks like a rant?

Anyway, Features & Ideas is a bad place to post a "I only want to talk to the Devs, normal players go away " thread.

This whole thing should be in General Discussion where it will get the attention it deserves.

I haven't seen any rage, so I don't think it's a rant. However I do think some of it is misinformed/wrong, but she's not done yet so I can't give it a true score for merit
Elhazzared
Black Flag Crew
#8 - 2014-09-05 03:23:46 UTC
I see people getting scared at the amount of information... Or so I am being told some will, that's ok, this is only for the devs and yes there is more! Twisted

Now to another very hot topic, the PLEX!

We know it! We love it! We use it! Well, most of us do anyway.

Rather than starting with the problem I'll start by the beggining here.

When I started playing I quickly learned about this marvelous thing that n time could allow me to play without spending real life money. How grand was that when free to play meant pay to win in every single case?.. At the time I thought. 300 million? That's expensive but I soon leanred that after I got a decent ship doing 300 million a month was doable in high sec. and after a few months, sure enough i was using plex and this was a great time. A few months in high sec could let anyone play for free and really, everyone made a profit. From those who bought to those who sold.

Then came the dark times, what many considered the golden age was nothing but the calm before the storm. PLEX prices were dropping. Something that had been stable for years, fluctuating between 290 millions and 310 millions dropped as far down as 260 millions. CCP saw this as a warning and to a degree, justifiably so! PLEX being worth less and less money wouldn't mean players would buy more to sell to make up for it. It would mean they would stop buying at all and CCP had to protect their game.

Thus the great scheme of PLEX for good was created... Under the name of a good action to donate money to some victims of a disaster and other such escuses. CCP got some PLEX that players donated bought off the market at cheap prices. All the players who donated money because they couldn't donate a whole PLEX meant that CCP bought a ton of cheap PLEX from the market and just removed it... Now, I don't say this was simply a scheme and they didn't do their part. I do belive the money was donated to the right cause as they said they would!.. What I mean is that CCP never had an intention to simply go out and help, if they did, they would keep on doing this several times and they've done it only 3 times to he best of my knowledge.

All CCP wanted was to remove the cheap PLEX so that the people who sold PLEX on the market was encouraged to keep spending money on the game... Again, I understand the need to protect their game. Had CCP done nothing and PLEX values continued to fall it could have spelled the bankrupcy of their company and thus the end of EVE for all of us. Still this didn't just put the plex back at acceptable prices. Just the first action alone raised the PLEX value to 500 millions. People where ripping their hairs at how ridiculous expensive PLEX was now as it had basicly doubled the price.

Not satisfied with what was already an abuse CCP did it again shortly after and the PLEX established itself on 600 millions. It did gave signs to start going down much to everyone's happyness but as it started to hit 550 million the goon swarm steped in and started mass buying any PLEX bellow 600 millions and reselling at 600 millions. CCP did nothing to stop this as it was pretty much their own objective and goons made a lot of money and monopolised the PLEX market for a while. Also they are one of the alliances who sells more PLEX in the game so this was entirely compactible with their agenda. Now I'm not saying they did something wrong here. They saw an opportunity and they grabbed it. Plain and simple.

The pricesfrom there one have been slowly on the rise up to 800 millions and now are slightly bellow 800 millions.

Now what has this done to the game? Many players who were only high sec players gave up on the game. They just can't make that kind of isk in high sec. Before you say it's perfectly doable. Most people have a life. they work, they get a couple hours to play a day and probably not even every day. In high sec with one or two accoutn forget making that kind of isk.

Many players came to null sec and CCP to a point wanted this to happen too. Have more players move in to null sec though this is a wrong way of thinking but the why will be explained in another section. Even in null sec, considering the time people had to play it still took a long while to get the kind of isk for the PLEX. They could archieve it, but they for the most part play to pay the PLEX, there is little left as these are people who are far from perfect skills. Many more people got frustated and left.

EVE went from a healthy economy where no matter where a player played he could make the isk and keep playing to the oint where many people abandoned the game just for the fact that they only "played to pay the bills".

With the problem with PLEX being explained I'll move on to the problems with high sec.

The problem starts with the very low amount of money you can make in high sec. This relates directly to the PLEX problem as it wasn't a problem before that. But that isn't really the worst problem.

The worst is really that high sec is anything but highly secure!

For starters several action like stealing and ganking are allowed. In fact they are encouraged and this is a huge problem. Why? Because if a place is of high security, people want to be able to go about their lifes there safely. The reason tehy don't want to go to null sec is because they don't want to be in fights, they don't want to lose their hard earned isks.

If high sec is severely restricted in the amount of isks a player can make, then it stands to reason that it is really a secure place for all. As it is, it could be say that in many ways it's more dangerous than null sec and this is why high sec has a major problem.

(Continued on the next post...)
Rowells
Pator Tech School
Minmatar Republic
#9 - 2014-09-05 03:33:10 UTC
Elhazzared wrote:
this is only for the devs


Pepper Brooks wrote:
It’s a bold strategy Cotton. Let’s see if it pays off for him.

Indeed...
Elhazzared
Black Flag Crew
#10 - 2014-09-05 03:56:28 UTC
The next thing I want to talk about pertains ganking. It doesn't necessarely ties to high sec as you might expect from where my previous post stopped but of course it cannot be said to be entirely unrelated.

CCP wants to promote PVP in EVE. They want because they know there is a clear need for assets to be lost in order for new assetsto be sold and keep the economy healthy. Thus PVP is an integral necessity in the game. However the problem starts with CCP mistaking PVP with ganking.

In all these years I've been playing, CCP has been cutting on miners and industrials and always making things easier for gankers, not for PVPers but for gankers.

Now some would claim that ganking is PVP as it's a player engaging another player in battle. However I have to question. Is it a battle? If a player is sitting in his ship, be it mining, ratting, or a transport ship and going about their daily life. They are practicly harmless against other people who have ships fitted for PVP. Is it really a battle? I do not belive it is. it is just some player killing someone else's ship because that is what it's fun for him.

Now credit where credit is due. If that is what makes you happy, then by all means do it. It's a game, people play it to have fun and no one has the right to say you cannot have your fun just because it's not fun for others.

However we have to agree this is not even a fight. It's not because of the difference between ships and very likelly, the numbers involved on both sides.

So CCP has not promoted PVP at all. CCP has promoted ganking more and more and more. By making high sec each and every time less secure. By making it easy to kill in wormholes. By having more and more wormholes and even wormholes that albeit very restricing in the type of ship it lets pass, allowing them to pass in nearly unlimited numbers. By making certain ships even better for ganking like for example, the changes to interceptors. by allowing ships like destroyers to have insanely high DPS. These are just examples I can pull from my head as CCP promoting ganking.

I can pull from my head one atempt of CCP trying to actually promote truly PVP. The challenge thing that can be done in high sec... However it is also flawed and possible to get help during a challenge, had CCP wanted to promote PVP there in a proper way there would be no way at all to interact with the parties fighting.

This leads me to the last point with is freedom. Freedom for a player to play the game teh way he wants to.

When I started playing, things were already going down the drain but to a degree a player had a relatively large amount of freedom to do what he wanted. Exploration, ratting, PVP, ganking, mining, industry/research. But with all the changes CCP has implemented this has changed.

CCP removed the freedom of players using high sec as high should be used. a safe place with low income. CCP wants to force people into null sec.

CCP removed the freedom to mine because it's just not worth it. For the average joe it isn't at least. It could still be worth it for the guy with 20 acounts using a (legal as CCP allows for it) macro. But most people are not free to be a miner because it's plain bad and let's not forget high sec ganks or people stealing cans and all those plesantries.

CCP removed the freedom to be an industrial because of all teh high costs it entails and the ever increasing difficulty to get minerals.

CCP is turning EVE from a game where you had the freedom to be and do what you like, into a game where you do what CCP wants you to do.

What does this means? Many people will not accept it. They either play the game the way they want to play it, or if they see that suddenly it becomes impossible they quit and every person that quits is revenue lost for CCP... A sandbox game where you did what you want has always been the high point of the game for many years. Yet, when was it the last time you heard CCP claim to that? They aren't even atempting anymore because they know there will be flamewars on the foruns and possibly even organised protests in jita blowing up ships for that.

What have I noticed? Since I started playing the game has kept losing more and more players. usually around a new expansion some came back, but not for long. I myself had been going between in and out at some phases due to the major disapoint in what CCP keeps doing to the game.

Now some people will say, oh but there is still a lot of people who play, compared to 2 or 3 years ago there is nearly no loss of players, the database is only very slightly smaller and that indicates you are wrong... Well that would have been true if the numbers weren't being artifically inflated. The fact is that EVE is losing a lot of players and it is partly being masked by the players of DUST who count towards the number of people online, but EVE players have been in a steadly decrease and it has all to do with all the changes for the worse.

(continued on the next and last post)
Zan Shiro
Doomheim
#11 - 2014-09-05 04:05:05 UTC
he just keeps going and going and going.....


1 word......wordpress

2 more words.....hosted site

Combine them lol....bit long for here chief.
IIshira
School of Applied Knowledge
Caldari State
#12 - 2014-09-05 04:18:33 UTC
Elhazzared wrote:
The next thing I want to talk about pertains ganking. It doesn't necessarely ties to high sec as you might expect from where my previous post stopped but of course it cannot be said to be entirely unrelated.

CCP wants to promote PVP in EVE. They want because they know there is a clear need for assets to be lost in order for new assetsto be sold and keep the economy healthy. Thus PVP is an integral necessity in the game. However the problem starts with CCP mistaking PVP with ganking.


I think this is a secret whine about CODE ganking thread that he posted a whole bunch of BS to cover it.

Elhazzared wrote:

In all these years I've been playing, CCP has been cutting on miners and industrials and always making things easier for gankers,


What really??

Adding low slots for tank on freighters.. Hauler buff? Mining barge buff? Any of this ring a bell?

Procurer... For gods sake you can put a battleship tank on it.

Elhazzared wrote:

CCP removed the freedom of players using high sec as high should be used. a safe place with low income.


Exactly when did CCP make high sec not safe and when was it safe?
Elhazzared
Black Flag Crew
#13 - 2014-09-05 04:19:00 UTC
So, how can this change? What change could possibly turn this game back on track and bring people back or at very stop the flood gates? Well The following sugestions are by no means sure fire ways to do it. I cannot forsee the future but I do belive they are sound improvements that would bring the game back to a much more enjoyable state for everyone.

Let's start by buffing further the cycle on mining ships, make them better since they have been gettng the short end of the stick. At very least have the mining in pair with before the most recent nerfs.

Let's go back on the huge refining requirement too. Never ask for implant and 5 level skills. 4 level skills were perfect and no implants needed.

Let's make all ice have much more material and let's have asteroids have a lot more material. One hulk should take a couple hours to completly mine a single asteroid or ice. Their job is to sit there and mine, not be changing lasers every half a second (yes a bit of exageration to once again dfrive the poit across).

We can reduce the number of structes in a POS to gain the full bonus. There is no need to have a huge amount. Just a few. As it is, it's just overkill.

Reducing costs for manufacture are a priority to revitalise industry. By he same token on POS it should be free and on player owned stations it should also be free (except of any tax set by the owner).

Same thing for research in POS case and player owned stations.

End the T2 monopoly by either having original T2 BPs or sale on the market in unlimited numbers just like the T1. Or remove the T2 original BPs from those who have it... I prefer the first option as it also doesn't seems fair to just go and take it away from them but the truth remians that the monopoly is unfair and must be put to an end.

Cut down the wormholes openings. Remove the last type of wormholes introduced. People should be able to protect their system, be it null sec or wormhole space.

Reduce the fuel ships need to jump. It is just too penalising for small corps and completly ineffective against the big alliances which was the intended target. Instead try to figure a new way which will only affect big corps but have no impact on small corps. unfortunatly how to do it I have no ideas still, that last change should be undone.

Change how plex works! It is clearly the PLEX prices are one of the main factors, along with the lack of freedom to drive people away from the game. PLEX needs to have a fixed price and by my estimates no higher than 500 million (even that is a tad high for people living in high sec). Now I know that because of the way market works, the first one to put the PLEX at 500 million is going to sell all before the next can sell unless they start lowring and then there is the possibillity of the PLEX starting losing valor and that becoming a problem.... SO here is how I propose a change. Whenever a player buys a plex with money he gets the items on his inventory. He can sell them in any station to the NPCs only for the price of 500 millions and thus he always gets his 500 millions. On the other hand that PLEX becomes available for any player to buy from any NPC in any station at the price of 500 million. Thus PLEX gets a fixed and more fair price being the only item working differently in the market. It doesn't matters where it sells, it's onyl limited by availabillity but that has never been a problem and it hardly ever will with the sheer number being bought and sold every day.

Make high sec truly high sec. Stealing or or turning cans, even salvaging something that is not your immediatly gets concord on you. In high sec, except where there is wars no ship can be instantly blown. If a ship is to be blown it immediatly gets a buff from a concord ship that immediatly appears and makes it invunerable for a short time always leaving it at least at 1 hull left. This buff is temporary and meanwhile concord shows up and starts repairing the ship, breaking locks on enemy ships and so on. the idea is not that it makes it impossible to gank someone, but that it makes it expensive to do so. Ganking in high sec should only be a resort that happens when you really want to get back at someone no matter the costs and not something to do for fun or profitable. if you want to gank for fun and profit, there is low sec and null sec... Missions cannot be entered except by the owner and those in fleet (except those who are on war who can still probe and enter). Create ways to make true PVP possible where no outside intervention is allowed, much like alliance tournaments are run. This way we can start playing the way we want and have actual meaningful PVP rather than playing ganking simulator 2014.

And that it from me. Probably a few more things that could have been said here and there but there is only so much I can remember when I'm posting something this long.

Fly safe.
RubyPorto
RubysRhymes
#14 - 2014-09-05 04:55:07 UTC
Scrolling through, I saw Gank whining, T2BPO whining, Hulk *nerf* whiningRoll, PLEX whining, I think that's a recipe for an F&I bad ideas BINGO

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

ShahFluffers
Ice Fire Warriors
#15 - 2014-09-05 04:59:19 UTC
I've read most of it. It's basically a huge troll.

Many details and "problem mechanics" that are listed are factually incorrect. So many in fact that it would take far too much time and effort to point them out and rebut them.

And parts of it do smack of ranting (you don't need rage to rant... just a theme and a hammer).
ISD Dorrim Barstorlode
ISD Community Communications Liaisons
ISD Alliance
#16 - 2014-09-05 05:02:09 UTC
Quote:
13. Spamming is prohibited.

Spam is defined as the repetitive posting of the same topic or nonsensical post that has no substance and is often designed to annoy other forum users. This can include the words “first”, “go back to insert other game name” and other such posts that contribute no value to forum discussion. Spamming also includes the posting of ASCII art within a forum post, or the practice of “thread necromancy” which involved bumping of old threads for no justifiable reason.

Thread closed.

ISD Dorrim Barstorlode

Senior Lead

Community Communication Liaisons (CCLs)

Interstellar Services Department