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Crime & Punishment

 
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GM Response On Bumping

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Author
Veers Belvar
Swordmasters of New Eden
#481 - 2014-09-04 07:09:58 UTC  |  Edited by: Veers Belvar
RubyPorto wrote:
Veers Belvar wrote:
Well, my patience with you has finished. This will be my last response to you for now, I'm not sure you understand what a "lie" is.

1. Irrelevant...I suggested letting the gank targets warp off like pods cans. It's a simple mechanic.

2. This is the evidence I have. Merely stating that you do not like it does not make it a "lie.' In fact, to prove that I am "lying" you would need to supply conclusive evidence of the opposite. Instead you supplied nothing and accused me of "lying." Nice.

3. That's a wildly inflated number for Freighter jumps. And anyhow, the key is the relative change. Uedama went from a normal system to Freighter carnage over the past month. Today, 13 freighters have died in the span of 5 hours, all killed by CODE. Did Miniluv hit at anywhere near that rate? That's a rate of around 60 a day, or 1800 a month. From the numbers I saw monthly freighter kills have not exceeded 250 or so. And that's before the latest changes which allowed freighters to fit bulkheads for max ehp (and yes, one killmail has 3 bulkheads. He still died. Presumably bumping was involved. Disagreeing with you (and you provided no evidence), is not a "lie."

4. Obviously I know that the gankers derive utility from xploding ships. The point is that as Eve regards the gank, thinking in isk, its strongly -EV. And having people repeatedly doing strongly -EV things (as Eve looks at it), and harming a lot of highsec in the process, is the kind of thing that should lead to some thought about mechanics changes.


1. Gank targets already can warp off in exactly the same manner that pods can, using the exact same mechanics.

2. Then your claim was a lie. You claimed that HS has the most people, and presented evidence (for which, Kudos) that it might have the most characters. Characters are not people and people are not characters (as you made clear in your *own* claim). There is, in fact, no relationship between characters and people (I, for example, have always had more characters in HS than anywhere else, by a large margin, no matter where I lived, because game mechanics hugely reward you for maintaining a HS posse.)

3. I called on you to provide evidence for your claim and offered an assumption (clearly labeled as such) to use until you can provide such. I also, earlier put a lower bound, at about 100 freighter trips per day EVE-wide which resulted in a calculated survival rate of 94%.
3a. So show me the 1800 killmails a month. I can claim to run a sub-2-hour marathon if I'm allowed to extrapolate from my 400m time. (And looking at Dotlan's kills over 48hrs, you're doing exactly that).

4. EVE doesn't have defined goals the way you seem to think it does. EVE does not look to define anyone's value functions, and never has. If it did, and they were exclusively ISK-based Expected Value functions, nobody would PvP anywhere except ganking. Also, CODE is making ISK off of every gank they perform.
4a. You've presented no evidence of any harm coming to highsec from HS players engaging in the core EVE activity of pixel violence.


As stated, not going to continue this...just an important point that would help people on the forums, since I think many may not understand what a "lie" is. Proving that a claim is a "lie" requires two elements.

A. Conclusive and absolute proof that the claim is false
AND
B. Conclusive and absolute proof that the person who made the claim knew it was false at the time he made the claim

Just saying.
RubyPorto
RubysRhymes
#482 - 2014-09-04 07:49:33 UTC
Veers Belvar wrote:
As stated, not going to continue this...just an important point that would help people on the forums, since I think many may not understand what a "lie" is. Proving that a claim is a "lie" requires two elements.

A. Conclusive and absolute proof that the claim is false
AND
B. Conclusive and absolute proof that the person who made the claim knew it was false at the time he made the claim

Just saying.


Veers Belvar wrote:
there was never this level of sustained freighter ganking by a single organization.


Here's this false claim. MiniLuv was just as organized and sustained longer. (And used the same mechanics)

As for your knowledge, you asked about the MiniLuv era when the other poster provided killmail data on freighter deaths. You were told about Miniluv several times. QED

Or we could go with a different lie:
Veers Belvar wrote:
(not accounts, bodies, most of whom live in highsec)

Unproven claim (not a lie, but as the great Popeil said, there's more)
Veers Belvar wrote:
Look on your eve map for activity, vast majority is in highsec.

Misleading evidence.
Veers Belvar wrote:
(not accounts, bodies,

Proof that you know the difference, showing that you must have intended to provide misleading evidence. (In your *own* claim, m8).

Anyway, you are, of course, quite free to leave without providing any evidence for your many specious claims. I'll be listening if you decide you want to present any actual evidence for any of them.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Leto Thule
Caldari Provisions
Caldari State
#483 - 2014-09-04 13:41:47 UTC
Veers is clearly unable to discern "what IS" from "what HE wants".

Thunderdome ringmaster, Community Leader and Lord Inquisitor to the Court of Crime and Punishment

Veers Belvar
Swordmasters of New Eden
#484 - 2014-09-04 15:45:55 UTC
Leto Thule wrote:
Veers is clearly unable to discern "what IS" from "what HE wants".



No, what IS is all the freighters blown up yesterday because of bumping (my understanding is that bumping is used even for the initial go around. This is because if they just pointed the freighter, CONCORD would start responding, and the -10 sec status guys don't undock until the target is pinned down, and that would cut their total damage applied to the freighter).

What I want is a mechanics change so that post gank-attempt you get 60 seconds to warp off unaffected by bumping. Obviously this would not assist the freighters who die from the initial wave (and there are enough gankers in these groups so that they don't need to push the freighters off the gate guns), but I don't see any clean way to differentiate between casual and harmless bumping on the one hand, and gank-assistance bumping on the other.
Leto Thule
Caldari Provisions
Caldari State
#485 - 2014-09-04 15:56:29 UTC
Veers Belvar wrote:
Leto Thule wrote:
Veers is clearly unable to discern "what IS" from "what HE wants".



No, what IS is all the freighters blown up yesterday because of bumping (my understanding is that bumping is used even for the initial go around. This is because if they just pointed the freighter, CONCORD would start responding, and the -10 sec status guys don't undock until the target is pinned down, and that would cut their total damage applied to the freighter).

What I want is a mechanics change so that post gank-attempt you get 60 seconds to warp off unaffected by bumping. Obviously this would not assist the freighters who die from the initial wave (and there are enough gankers in these groups so that they don't need to push the freighters off the gate guns), but I don't see any clean way to differentiate between casual and harmless bumping on the one hand, and gank-assistance bumping on the other.


"An interesting game. The only winning move is not to play."
- "Joshua", the A.I. from "Wargames"

If those freighters had used proper scouting and were flying correctly (bookmarks, instadocks, insta-undocks) they would not require a mechanics change. Once the fish is on the hook, its already too late. Use a scout, use bookmarks, fly smart, and you dont need to worry about being ganked.

Thunderdome ringmaster, Community Leader and Lord Inquisitor to the Court of Crime and Punishment

Veers Belvar
Swordmasters of New Eden
#486 - 2014-09-04 16:13:30 UTC
Leto Thule wrote:
Veers Belvar wrote:
Leto Thule wrote:
Veers is clearly unable to discern "what IS" from "what HE wants".



No, what IS is all the freighters blown up yesterday because of bumping (my understanding is that bumping is used even for the initial go around. This is because if they just pointed the freighter, CONCORD would start responding, and the -10 sec status guys don't undock until the target is pinned down, and that would cut their total damage applied to the freighter).

What I want is a mechanics change so that post gank-attempt you get 60 seconds to warp off unaffected by bumping. Obviously this would not assist the freighters who die from the initial wave (and there are enough gankers in these groups so that they don't need to push the freighters off the gate guns), but I don't see any clean way to differentiate between casual and harmless bumping on the one hand, and gank-assistance bumping on the other.


"An interesting game. The only winning move is not to play."
- "Joshua", the A.I. from "Wargames"

If those freighters had used proper scouting and were flying correctly (bookmarks, instadocks, insta-undocks) they would not require a mechanics change. Once the fish is on the hook, its already too late. Use a scout, use bookmarks, fly smart, and you dont need to worry about being ganked.


The reality is that a lot of people in highsec play this game solo (which explains the scores of dead freighters in Uedama). Whether it's lifelong miners who use Eve as the next best thing to Valium, career mission runners who have now run The Mordus Headhunters for the 176th time, or haulers who just want to get goods from point A to point B, many of these players are not looking for social interaction.

But remember, CONCORD intervenes when these players get warp disrupted. If you bring your freighter into Uedama, with neither scouts, nor webbers, nor any kind of plan, and someone warp disrupts you. CONCORD doesn't stay at home and say "you are bad, you deserve to xplode." It shows up, quickly dispatches the offending ships, and stays on grid to instantly respond to future attempts.

On the other hand, if instead of warp disrupting you, the ganker folks just use bumping to pin you down, CONCORD doesn't show up. So yes, you may be bad because you didn't bring friends, but the issue isn't your badness, the issue is the consistency of CONCORD response. If CONCORD responds to impairment of mobility through disrupting, it should also respond to impairment of mobility through bumping, when used in the specific context of pinning down ships for a gank in highsec (and where a simple coding solution can be found).
Leto Thule
Caldari Provisions
Caldari State
#487 - 2014-09-04 16:34:50 UTC
Veers Belvar wrote:


The reality is that a lot of people in highsec play this game solo.


Yes, and the reality of that decision is that you are vulnerable. That is the trade off.

You keep saying that gankers are warp disrupting by bumping. This is untrue. Warp disruption is a module that lowers your warp core strength by one point (hence called a "point"), rendering you unable to initiate warp if you have no core stabilizers fit. Warp SCRAMBLE lowers your warp core strenghth by TWO points, rendering at least 1 stab inert and also preventing the use of warp modules such as MWD's and MJD's.

BUMPING prevents ALIGNMENT, not warping. They are two separate mechanics. I assume you already know this, however it does need to be pointed out, as some may not. When your ship reaches its alignment and speed requirement to initiate warp, you warp. This is why its useful to have a friend with webs, to lower your maximum speed possible, therefore lowering the time it takes you to reach that modified speed. But again, you probably know this.

So, in essence, you are requesting the game to be changed so that you can play it solo. You want to ignore the tools you have at your disposal to prevent being ganked in favor of an "I win" button in the form of a CONCORD escort out of the fire.

You keep attributing CONCORD to a real world police presence. They are not. CONCORD is binary (On/Off). They exist for the sole reason of relieving a red card holder of his ship, nothing more.

Real world police will attempt to get innocents out of the line of fire and into safety, but in the real world, they are not invincible. So, im fine with your CONCORD acting like real police, as long as that means that CONCORD can be engaged and destroyed too. Also, since CONCORD is a police agency, I assume we will start seeing weigh stations and toll booths, as well as a bill of lading required for your cargo, a Material Safety Data Sheet for any HAZMATS you may be transporting, the required license to operate the ship you are flying, an up to date registration card, and make sure you keep your speed down. Gets ridiculous, doesnt it? Thats why its a game, and they arent police.

Thunderdome ringmaster, Community Leader and Lord Inquisitor to the Court of Crime and Punishment

Veers Belvar
Swordmasters of New Eden
#488 - 2014-09-04 17:14:19 UTC
Leto Thule wrote:
Veers Belvar wrote:


The reality is that a lot of people in highsec play this game solo.


Yes, and the reality of that decision is that you are vulnerable. That is the trade off.

You keep saying that gankers are warp disrupting by bumping. This is untrue. Warp disruption is a module that lowers your warp core strength by one point (hence called a "point"), rendering you unable to initiate warp if you have no core stabilizers fit. Warp SCRAMBLE lowers your warp core strenghth by TWO points, rendering at least 1 stab inert and also preventing the use of warp modules such as MWD's and MJD's.

BUMPING prevents ALIGNMENT, not warping. They are two separate mechanics. I assume you already know this, however it does need to be pointed out, as some may not. When your ship reaches its alignment and speed requirement to initiate warp, you warp. This is why its useful to have a friend with webs, to lower your maximum speed possible, therefore lowering the time it takes you to reach that modified speed. But again, you probably know this.

So, in essence, you are requesting the game to be changed so that you can play it solo. You want to ignore the tools you have at your disposal to prevent being ganked in favor of an "I win" button in the form of a CONCORD escort out of the fire.

You keep attributing CONCORD to a real world police presence. They are not. CONCORD is binary (On/Off). They exist for the sole reason of relieving a red card holder of his ship, nothing more.

Real world police will attempt to get innocents out of the line of fire and into safety, but in the real world, they are not invincible. So, im fine with your CONCORD acting like real police, as long as that means that CONCORD can be engaged and destroyed too. Also, since CONCORD is a police agency, I assume we will start seeing weigh stations and toll booths, as well as a bill of lading required for your cargo, a Material Safety Data Sheet for any HAZMATS you may be transporting, the required license to operate the ship you are flying, an up to date registration card, and make sure you keep your speed down. Gets ridiculous, doesnt it? Thats why its a game, and they arent police.


This ground has been covered before, so I will try to keep it short.

1. I think the verbiage I used was that they are "replicating warp disruption." By that I mean not that they manage to put the little warp disruption icon over your HUD, or that they lower your warp strength by 1, but rather that they functionally prevent you from warping off, so no matter how many times you press the warp button, your ship doesn't warp. I've also maintained that if 3 bumpers get into Machariels, and bump you optimally (away from celestials, etc...) that they should be able to functionally prevent you from solo warping off, no matter what combination of keys your press (this is from my observation, not a proof. Only CCP could answer that one).

2. What I do want is CONCORD consistency. They currently respond to the activation of an "offensive" module. Generally understood, this means that it is a module that does harm to ships. So when CONCORD sees a ship trying to harm another ship in highsec (without justification), it shows up, destroys the offender, and liberates the victim from the harm. One of the harmful modules is a warp disruptor, which impairs mobility. So CONCORD treats the attempt to impair mobility through warp disruption as an offensive act leading to ship loss. I would like the to treat the achievement of the EXACT SAME EFFECT (impeding ability to warp off), but through other means, in a similar fashion.

3. As far as CONCORD being a police force, it has already been debated at length in other threads. It's kind of a semantic debate without much practical application other than in this specific case. Suffice to say that I don't think it would be problematic as far as lore or game mechanics for CONCORD to intervene and stop bumping in between gank waves in the fashion I suggested (60 second warp off unaffected by bumping once CONCORD arrives).
Leto Thule
Caldari Provisions
Caldari State
#489 - 2014-09-04 17:29:17 UTC  |  Edited by: Leto Thule
Veers Belvar wrote:

This ground has been covered before, so I will try to keep it short.


It has in fact been covered.

Now, explain WHY the game should change to allow for solo play, when the tools exist for you to prevent the gank without the change.

You are banging your head into a brick wall. Someone is offering you a helmet, but you want the wall to become softer so you dont need it.

Edit:

You know what? Dont bother explaining it. You are wrong, and you have been told how to prevent the ganks several times. Your refusal to adapt to the game does not mean it should change to suit your needs. Either use the tools you have or stop your bitching.

Thunderdome ringmaster, Community Leader and Lord Inquisitor to the Court of Crime and Punishment

Veers Belvar
Swordmasters of New Eden
#490 - 2014-09-04 18:03:44 UTC
Leto Thule wrote:
Veers Belvar wrote:

This ground has been covered before, so I will try to keep it short.


It has in fact been covered.

Now, explain WHY the game should change to allow for solo play, when the tools exist for you to prevent the gank without the change.

You are banging your head into a brick wall. Someone is offering you a helmet, but you want the wall to become softer so you dont need it.

Edit:

You know what? Dont bother explaining it. You are wrong, and you have been told how to prevent the ganks several times. Your refusal to adapt to the game does not mean it should change to suit your needs. Either use the tools you have or stop your bitching.


Well there are two reasons:

1. A lot of players in Eve find the game difficult. If you look at the CODE killboard around their area of operations, you will see a whole bunch of poorly fit mining barges. And some of these people have been playing for a long time. The reality is that a lot of the career highsec PvE oriented players are very disconnected for the Eve knowledge base, and don't understand how to properly fit ships, observe local, read intel channels, assume escape posture when scary people come into local, etc...Now I don't mine, but if I did, and even if I decided to mine right next to CODE (which I would not do, of course), I would venture to say that it is unlikely that my mining barges would do any exploding. Regardless, CCP still significantly buffed the mining barges, and made them harder to blow up. The mere fact that competent players already had solutions did not stay CCP's hand.

2. Hauling is a different animal than mining. If you want to haul effectively, you can't just avoid Uedama. It is a key chokepoint system, and most big time (or even small time) haulers, are going to need to transverse it. Now I don't haul (I hate being in a slow to align ship without guns, its kind of boring, I don't want to need to sub multiple accounts or rely on other people who may be disloyal, etc....),but if I did, I could probably avoid exploding, using some of the same tools that would save my would be mining barge. I could probably even manage to survive flying solo. But the reality is that highsec haulers, like highsec miners, for the most part, don't really have the kind of skills of to prevent themselves from being blown up. Despite the well known activity of CODE in Uedama, and the recent suggestions by CCP Falcon, 13 freighters blew up in Uedama yesterday (and it would have been more if not for AG efforts). That shows you that a lot of high sec haulers are not going to be able to avoid blowing up in Uedama, despite the numerous tools already in their possession.
RubyPorto
RubysRhymes
#491 - 2014-09-04 19:14:14 UTC
Veers Belvar wrote:
1. A lot of players in Eve find the game difficult. If you look at the CODE killboard around their area of operations, you will see a whole bunch of poorly fit mining barges. And some of these people have been playing for a long time.


So now EVE should be balanced around the abilities of its least competent players? Sounds like a great plan.

Quote:
Regardless, CCP still significantly buffed the mining barges, and made them harder to blow up. The mere fact that competent players already had solutions did not stay CCP's hand.


A big part of the way CCP changed the mining barges was by improving the effect that fitting choices had on tank, and removing the value of fitting anti-tanking modules (Expanded Cargo hulks were some of the most popular fits before the change). It's still quite possible (in fact, it's easy) to profitably gank untanked barges and exhumers (and that's just ISK proft, not counting the value of a child's magical laughter and other such intangibles).
...CCP just provided haulers with essentially the same set of rebalancing, both providing T1 haulers with the ability to fit a meaningful tank and providing Freighters with the ability to fit modules.

In other words, CCP expects players to make use of the tools available if they want to be effective.

Quote:
I don't want to need to sub multiple accounts or rely on other people who may be disloyal, etc....),but if I did, I could probably avoid exploding


Welcome to a multiplayer game. You are disadvantaged by not playing with other people. How is that a problem?

Quote:
But the reality is that highsec haulers, like highsec miners, for the most part, don't really have the kind of skills of to prevent themselves from being blown up. Despite the well known activity of CODE in Uedama, and the recent suggestions by CCP Falcon, 13 freighters blew up in Uedama yesterday (and it would have been more if not for AG efforts). That shows you that a lot of high sec haulers are not going to be able to avoid blowing up in Uedama, despite the numerous tools already in their possession.


So, they have the tools and refuse to use them. How is that a problem with the tools?
I can see it being a tutorial design problem.
I can see it being an education problem.
I can't see how player incompetence is a game mechanics problem in need of a game mechanics fix. Both Chimera kills I have on my killboard are the result of stunning incompetence, one being used as logistics in a LS gatecamp and one being used to pick up POS guns in null. Should Chimeras be buffed because those players are incompetent, or should mechanics changes be based on what ships are actually capable of?

By the way:
Quote:
(and it would have been more if not for AG efforts)

This is how a great example of EVE should be played. If you don't like another's players in game behavior, go adjust it. Some tips for being more effective at this (some tips known to be effective, some may require testing and practice):
A rookie ship with several webs can be used as a cheap suicide webber for pilots unwilling to accept a duel request (scan freighters the system before to pick likely gank targets and weed out APers who'll just be bumped from 15km on the outgate)
An AG bumper can prevent a bump or possibly send a freighter along the proper vector for a warp out
An AG interceptor can burn around providing warp-outs
And, of course, there's always the direct ECM or DPS route (a Tornado with 650s is great at murdering gank catalysts), Red Safety optional

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Leto Thule
Caldari Provisions
Caldari State
#492 - 2014-09-04 19:38:44 UTC
Veers Belvar wrote:

1. A lot of players in Eve find the game difficult.


It is suppose to be that way

Thunderdome ringmaster, Community Leader and Lord Inquisitor to the Court of Crime and Punishment

IIshira
School of Applied Knowledge
Caldari State
#493 - 2014-09-04 20:18:44 UTC
Veers Belvar wrote:


1. A lot of players in Eve find the game difficult. If you look at the CODE killboard around their area of operations, you will see a whole bunch of poorly fit mining barges. And some of these people have been playing for a long time. The reality is that a lot of the career highsec PvE oriented players are very disconnected for the Eve knowledge base, and don't understand how to properly fit ships, observe local, read intel channels, assume escape posture when scary people come into local, etc...

2. Hauling is a different animal than mining. If you want to haul effectively, you can't just avoid Uedama. It is a key chokepoint system, and most big time (or even small time) haulers, are going to need to transverse it.



Okay Eve is a PVP game. Like any game people want to win. Just because a player sucks at it doesn't mean someone else shouldn't try to win just as hard.
"Oh I'm sorry you don't know how to fit your ship, read local, and have no clue what you're doing?... Okay I won't attack you then"

You're right hauling is a different animal but you can avoid Uedama. I bet you didn't even know Eve has more than one trade hub. Even if you insist on bringing your stuff to Jita for sale it's not hard to have a scout to watch ahead... If you're flying a one billion ISK ship that's the least you can do.


The funny thing is you had people spamming local many jumps out from Uedama warning about the CODE ganks... These freighter pilots either chose to avoid multiple warnings or were AFK on auto pilot.

Again if someone is terrible at Eve (Or any game) should I try to be just as terrible so they have a "fair chance"?


If you spent half the time educating these pilots about how to play Eve without being ganked as you spend whining on the forums about how "unfair" it is maybe CODE wouldn't have such easy targets... I mean really hours after CODE started their ganking operation pilots were still auto piloting freighters into Uedama. Should they be given a break because they made a very poor decision or should they pay the price for it?


loyalanon
The Conference Elite
Safety.
#494 - 2014-09-05 04:20:41 UTC
Alot of the time what happens is a freighter will be autopiloting, when they land on the gate they are 12kms off and will slow boat to the gate.

What I like to do is have my alt in position 12kms off the gate from wherever the freighter warped from.
If I time it right (which I do 99% of the time) I can fleet warp to my alt as the freighter is landing without even needing to bump.

Mechanics working as intended.

/Thread.

inb4 that reply I wont read.
Veers Belvar
Swordmasters of New Eden
#495 - 2014-09-05 22:38:59 UTC
loyalanon wrote:
Alot of the time what happens is a freighter will be autopiloting, when they land on the gate they are 12kms off and will slow boat to the gate.

What I like to do is have my alt in position 12kms off the gate from wherever the freighter warped from.
If I time it right (which I do 99% of the time) I can fleet warp to my alt as the freighter is landing without even needing to bump.

Mechanics working as intended.

/Thread.

inb4 that reply I wont read.



My general understand is that there are 3 scenarios

1. The Autopiloted freighter - I'm a bit confused by how Loyalanon is putting it, my understanding is that it lands in Uedama at 12km off the gate (but given the 3D nature of the game there are a great many places where it could land), and then warps to 15km from the outgate, and slowboats to the outgate. You could just have a ceptor alt at the outgate, have him burn next to the freighter when it lands (at 15km), and have the gank squad point and web when they land. No need for bumping at all if you do it right. Of course if you are worried that the freighter will stop autopiloting in Uedama, and you want to catch him on the ingate, then this collapses to 2. below.

2. In-gate initial gank. Freighter lands on the ingate, 12km off the gate. You burn an alt over to him, and warp in the gank squad. Now the freighter will be aligning to the outgate to warp. If you have your alt point/scram him before the gankers land, that will draw CONCORD early, and give less time for the gank to be effective. So what you do is have the alt bump the freighter off his align, and then have the gankers point/scram when they land on him, giving max time for DPS. There is no easy way to crack down on this type of bumping, and even if you did, people would just have the initial alt point/scram (he would die fast from the gate guns/police, but buy enough time for the gankers to take over the point/scram), which would only cost the gankers a few seconds of gank time. Traditionally people have tried to bump the freighter 150km off the gate before the gank squad lands because this will avoid the gate guns and make the faction police response slower, but if your gank gank is big enough that's not necessary.

3. Post first-wave gank (in-gate) - When the first wave fails to kill the target, CONCORD is on the scene, the gankers are dead, and back to station to wait out the 15 min aggro timer, and only the bump alts are on scene. If no one bumps the freighter, he will just warp off and the gank is over. Now is when 15 minutes of continuous bumping ensue, to prevent the warp off. Some say the bumping is get the ganker away from CONCORD/Faction Police/gate guns - but if the freighter is sufficiently wounded already, the alpha from the gank ships should be enough to take it down (and I think the gankers pull CONCORD away before hand to their docking station, which means they just need to get enough dps through despite losing a couple Taloses/Brutixes to the faction police/gate guns). Here is where letting the freighter warp off, unaffected by bumping, after the failed gank attempt would make the difference, and prevent these scenario 3 kills from occuring.
Leto Thule
Caldari Provisions
Caldari State
#496 - 2014-09-08 16:38:40 UTC
Veers Belvar wrote:


Nerf train ideas



Veers, your name has been added to the new program "Gank it forward". (Homage to Feyd)

For every request for a ganking nerf, TWO freighters will be ganked, and YOUR name will provided to the victims for reimbursement. This thread will be cited in the mail they receive, referencing your repeated attempts to destroy EvE.


By their blood and tears will your comments be repented.

Burn the Heretic.

Purge the unclean.

Thunderdome ringmaster, Community Leader and Lord Inquisitor to the Court of Crime and Punishment

Veers Belvar
Swordmasters of New Eden
#497 - 2014-09-08 17:04:33 UTC
Leto Thule wrote:
Veers Belvar wrote:


Nerf train ideas



Veers, your name has been added to the new program "Gank it forward". (Homage to Feyd)

For every request for a ganking nerf, TWO freighters will be ganked, and YOUR name will provided to the victims for reimbursement. This thread will be cited in the mail they receive, referencing your repeated attempts to destroy EvE.


By their blood and tears will your comments be repented.

Burn the Heretic.

Purge the unclean.



Exxcellent! I try to contact the freighter pilot victims to give advice, but they usually ignore my convo request, figuring I am a ganker looking to mock them. I will be happy to discuss further with them, and will suggest that they post on the Eve forums about how CODE is abusing bumping, and how -10 sec status people should not even be allowed in highsec.

Keep up the good work!
RubyPorto
RubysRhymes
#498 - 2014-09-08 18:22:43 UTC  |  Edited by: RubyPorto
Veers Belvar wrote:
will suggest that they post on the Eve forums about how CODE is abusing bumping, and how -10 sec status people should not even be allowed in highsec.


-10 pilots are not allowed in Highsec, and the Faction police exist to enforce that rule.

CCP has said on multiple occasions that no character will ever be barred by game mechanics from travelling anywhere in EVE.


And, of course, how is using a game mechanic in the same way it's been used for nearly a decade suddenly "abuse"?


Anyway, glad you've stopped your pretense about "liking ganking."

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Leto Thule
Caldari Provisions
Caldari State
#499 - 2014-09-08 18:38:13 UTC
Veers Belvar wrote:


Exxcellent! I try to contact the freighter pilot victims to give advice, but they usually ignore my convo request, figuring I am a ganker looking to mock them. I will be happy to discuss further with them, and will suggest that they post on the Eve forums about how CODE is abusing bumping, and how -10 sec status people should not even be allowed in highsec.

Keep up the good work!


Good, that works out for both of us then. Because for every post they come here crying about, two more will be ganked.

Look for the first two (caused directly by YOU) to be delivered in the next few days.

Thunderdome ringmaster, Community Leader and Lord Inquisitor to the Court of Crime and Punishment

IIshira
School of Applied Knowledge
Caldari State
#500 - 2014-09-08 18:50:04 UTC
Veers Belvar wrote:

Exxcellent! I try to contact the freighter pilot victims to give advice, but they usually ignore my convo request, figuring I am a ganker looking to mock them. I will be happy to discuss further with them, and will suggest that they post on the Eve forums about how CODE is abusing bumping, and how -10 sec status people should not even be allowed in highsec.

Keep up the good work!


I don't think anyone would mistake you for a ganker Veers... Roll

The reason why they ignore your convo request is they're likely AFK. This is the same reason they didn't notice the repeated warnings in local a few systems out.

I admire you for sticking to your guns about making -10 pilots banned from highsec but I would say it's not going to happen.