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EVE New Citizens Q&A

 
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Few questions, loosely connected

Author
Nina Semiisku
Ministry of War
Amarr Empire
#1 - 2014-09-04 08:04:58 UTC
Im living in LowSec now, getting my frigs popped. No real kill so far (an afk noobship in a FW plex doesnt count, I guess), but with each frig I lose I seem to be a little more functional the next time. But a few questions arise:


1) I have to haul in my ships and modules from a trade post. Can't affort an appropriate hauler for LowSec, so Im using a Bestower.

Do you think this is a reasonable fitting:

High: Improved cloaking device II

Med: 2x Small shield extender II, 10mm Afterburner II

Low: 4x Warp core stabilizer II, 2x Expanded cargohold II

Rigs: 3x Medium cargohold optimization


---------Ive read a couple of times "Never fit warp core stabs, it damages your ship"....I take it, that only applies to ships with which you want to fight, not those that are strictly meant to get away like this one? I guess my fitting is a bit heavy on the cargo-extending side, reducing options for making the ship safer, but even this way I can at best transport 5 figs.


2) Am I correctly assuming that in LowSec it doesnt matter whether Im flying through 04 or 02 systems? Only the nature of the NPCs change, but the threat from players is the same everywhere?


3) I bought a few thousand rounds of ammo that I intended to split over several ships---but now I have one block of 5000 shots in my inventory, which I dont want to put on just one ship that will be blasted long before that ammo is used up. Can I somehow split this block so I can distribute the ammo over several ships?


4) When Im flying alone, Im trying to find fights in FW plexes. So far, if I found a ship there, its always been a noob ship, normally afk. Is that how FW is generally done atm, farming it this way, or was I just unlucky?



5) Something really un-related: I lost my CQ, dont know how or why. Don't laugh too hard, you old-timers, but when I was born in Eve this year, it came with the CQ and I like it this way. Far as I understand you can switch the CQ on or off by activating or deactivating "Load Station Envirement"....but it makes no difference: I dont get the CQ back. Any idea?



voetius
Grundrisse
#2 - 2014-09-04 08:23:05 UTC
1. While I can't recommend a fit, stabs are the sin against the holy ghost for most ships, but as you point out, for ships that aren't intended to fight they can be situationally useful. Personally, after a long time being horrified at the idea of using stabs I've started using them on my trade alts Deep Space Transports.

Also bear in mind that Blockade Runners, the cloaky transport have quite limited space so ...

Rather than critique that fit, others will be more competant to advise you, I'd look at it a different way : can you get a corp mate to scout you in and out or is it possible to buy the ships you need nearby and just run the guns, modules and ammo in using a fast aligning frigate or interceptor / stealth bomber / covert ops?

2. Correct, sort of. There will be a player threat in .02 or .04 but it will vary depending on whether you are off in a dead end pocket, on a well-travelled route, near FW, near an entry system, near a well-known hotspot like Tama, Amamake, etc.

Dotlan and killboard research in addition to just living in an area will be your best guide to the local threat level.

3. In the Item Hangar, click on the stack, shift + drag to one side and you will get a dialog box that lets you spilt the stack.

4. Probably just randomness, I see all sorts of stuff in low sec though I'm not familiar with the FW zones. Perhaps someone else can chime in on this.

5. No idea. I have Station Environment on, maybe try clearing your cache, that seems to fix odd graphics and other glitches. Esc > Reset Tab > Clear All Cache Files.

HTH
J'Poll
School of Applied Knowledge
Caldari State
#3 - 2014-09-04 08:41:50 UTC
Nina Semiisku wrote:
Im living in LowSec now, getting my frigs popped. No real kill so far (an afk noobship in a FW plex doesnt count, I guess), but with each frig I lose I seem to be a little more functional the next time. But a few questions arise:


1) I have to haul in my ships and modules from a trade post. Can't affort an appropriate hauler for LowSec, so Im using a Bestower.

Do you think this is a reasonable fitting:

High: Improved cloaking device II

Med: 2x Small shield extender II, 10mm Afterburner II

Low: 4x Warp core stabilizer II, 2x Expanded cargohold II

Rigs: 3x Medium cargohold optimization


---------Ive read a couple of times "Never fit warp core stabs, it damages your ship"....I take it, that only applies to ships with which you want to fight, not those that are strictly meant to get away like this one? I guess my fitting is a bit heavy on the cargo-extending side, reducing options for making the ship safer, but even this way I can at best transport 5 figs.


2) Am I correctly assuming that in LowSec it doesnt matter whether Im flying through 04 or 02 systems? Only the nature of the NPCs change, but the threat from players is the same everywhere?


3) I bought a few thousand rounds of ammo that I intended to split over several ships---but now I have one block of 5000 shots in my inventory, which I dont want to put on just one ship that will be blasted long before that ammo is used up. Can I somehow split this block so I can distribute the ammo over several ships?


4) When Im flying alone, Im trying to find fights in FW plexes. So far, if I found a ship there, its always been a noob ship, normally afk. Is that how FW is generally done atm, farming it this way, or was I just unlucky?



5) Something really un-related: I lost my CQ, dont know how or why. Don't laugh too hard, you old-timers, but when I was born in Eve this year, it came with the CQ and I like it this way. Far as I understand you can switch the CQ on or off by activating or deactivating "Load Station Envirement"....but it makes no difference: I dont get the CQ back. Any idea?





1. Stabs hurt your ship in that it reduces your combat ability, as you pointed out, your Bestower is not meant to fight so it doesn't hurt it, it actually does makes "sense". It's still frowned upon by your enemies (as they rather have you die without fighting back), but heh, you shouldn't care what your enemies think about you.

Personally, the fit looks decent enough but I would go shield rigs over cargo rigs, even if that means only 4 instead of 5 frigates.

2. Correct in terms of player actions vs system sec level. The only "difference" is the standing hit they take in systems, but likely they don't really care about that any way so their actions won't be different.

3. Shift - Drag & drop splits stacks through a pop up.

4. Either through free newb ships with low SP alts (no risk - no costs) or through stabbed frigates...FW is farm warfare for some players, so expect the worst and hope for the best (aka, expect all FW plex to be housed by people who stabbed the hell out of their ship but hope for a nice fight).

5. Next to the undock button (yellow arrows) is CQ button (blue arrows pointing the other side) click them with the station enviroment box ticked in the option menu, it shoudl switch you from Hangar Mode to CQ mode.

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Xercodo
Cruor Angelicus
#4 - 2014-09-04 08:56:03 UTC
There's two station environments, the hanger and CQ. That graphics option toggles both of them on or off. Just use the massive blue button on the station panel when the options it turned back on.

The Drake is a Lie

Nina Semiisku
Ministry of War
Amarr Empire
#5 - 2014-09-04 09:22:15 UTC
voetius, J'Poll, and Xercodo: fabulous! All my questions are answered. Thanks a bunch!

The three HUGE blue arrows letting me get the CQ back: LOL...amazing blindness on my part. Seems, in all the time I always just clicked on the undock, never percieved what is left of them. ;)
Balshem Rozenzweig
24th Imperial Crusade
Amarr Empire
#6 - 2014-09-04 09:34:48 UTC  |  Edited by: Balshem Rozenzweig
Nina Semiisku wrote:
Im living in LowSec now, getting my frigs popped. No real kill so far (an afk noobship in a FW plex doesnt count, I guess), but with each frig I lose I seem to be a little more functional the next time. But a few questions arise:


1) I have to haul in my ships and modules from a trade post. Can't affort an appropriate hauler for LowSec, so Im using a Bestower.

Do you think this is a reasonable fitting:

High: Improved cloaking device II

Med: 2x Small shield extender II, 10mm Afterburner II

Low: 4x Warp core stabilizer II, 2x Expanded cargohold II

Rigs: 3x Medium cargohold optimization


---------Ive read a couple of times "Never fit warp core stabs, it damages your ship"....I take it, that only applies to ships with which you want to fight, not those that are strictly meant to get away like this one? I guess my fitting is a bit heavy on the cargo-extending side, reducing options for making the ship safer, but even this way I can at best transport 5 figs.


2) Am I correctly assuming that in LowSec it doesnt matter whether Im flying through 04 or 02 systems? Only the nature of the NPCs change, but the threat from players is the same everywhere?


3) I bought a few thousand rounds of ammo that I intended to split over several ships---but now I have one block of 5000 shots in my inventory, which I dont want to put on just one ship that will be blasted long before that ammo is used up. Can I somehow split this block so I can distribute the ammo over several ships?


4) When Im flying alone, Im trying to find fights in FW plexes. So far, if I found a ship there, its always been a noob ship, normally afk. Is that how FW is generally done atm, farming it this way, or was I just unlucky?



5) Something really un-related: I lost my CQ, dont know how or why. Don't laugh too hard, you old-timers, but when I was born in Eve this year, it came with the CQ and I like it this way. Far as I understand you can switch the CQ on or off by activating or deactivating "Load Station Envirement"....but it makes no difference: I dont get the CQ back. Any idea?



Other guys answered most of your questions so I will kinda jump in just to add my 2 cents.

1) Either base yourself of of a high sec system and deal with regular jumps high sec - low sec, or yeah - transport the stuff.

I regularly use high-low sec entries in Amarr-Minmatar militia and they don't seem so bad. Gate camps happen, but you might want to check out if the risk is manageable for you. Getting a frig thru a gate isn't really that much of a deal. I would probably just find a corp that would help me with the hauling for sake of my eternal loyalty :P

As to transporting your stuff - I wonder if people could comment on mwd and cloak usage. I like this trick personally however got only very limited verification (no gate camps so far thankfully). You align to your target and rapidly press MWD once and cloak. Your ship will be invisible while maintaining MWD bonus speed. After the MWD cycle comes to an end - you kill the cloak and have an insta warp to the target you're aligned to.

You basically use the fact that speed increase from mwd - speed decrease from using cloak = warp entry speed :D After you decloak having just killed your MWD you have optimal conditions to gtfo

2) gate guns tend to be stronger when the system has higher sec, so it might help you in theory. In practice I think people come prepared and tank the gate guns regardless.

4) look for plexes busied by the defending militia. Why? Because they care for their homes. FW control shifts in regular way - the various sides gain uper hand depending on situation. Currently amarr militia is defending. Systems no one cared about are already taken by minmatars. Active amarr and minmatar players won't bother to go there. They are used for farming by beginners (I used to pvp sometimes at that stage, but yeah - running was a much better option back then). Fights happen in systems still occupied by Amarr - they want to keep them at low contested so stay at their plexes, and minmatars want to earn some cash plexing / take the system so they will also be more willing to fight.

"When I'm flying alone" - be prepared to being blobed ;-)

If I was to give you an advice - look for a corp with a specific low sec activity and training program. Joining an FW faction corp would be ideal in my opinion but this is how I started and can hardly imagine ferrying better otherwise.

"NUTS!!!" - general McAuliffe

Nina Semiisku
Ministry of War
Amarr Empire
#7 - 2014-09-04 09:47:10 UTC
Balshem Rozenzweig wrote:

I would probably just find a corp that would help me with the hauling for sake of my eternal loyalty :P


Well, I have a bit of an advantage: my work hours are pretty odd and often after work Im at home when most all Americans are sleeping and most all Europeans are also still sleeping or at work or at the uni. I think using this time to haul stuff is all in all more effective for my security than flying with a corp mate when every possible enemy is on. ;)



Balshem Rozenzweig wrote:

As to transporting your stuff - I wonder if people could comment on mwd and cloak usage. I like this trick personally however got only very limited verification (no gate camps so far thankfully). You align to your target and rapidly press MWD once and cloak. Your ship will be invisible while maintaining MWD bonus speed. After the MWD cycle come to an end - you kill the cloak and have an insta warp to the target you're aligned to.


Yeah, Im using the trick, and this morning Ive used it for the first time with a slow Bestower carrying stuff worth 50m ISK, which is a lot for me, enough to get me sweat a bit ;). I got shot at twice, but only minimal damage before I was in warp. Seems its working fine even with a slow ship like this...wont work, I guess, against a larger group gate-camping if they are fast enough to scramm though my four stabs, but thats prolly a thing that cant be helped with this kind of ship.
Balshem Rozenzweig
24th Imperial Crusade
Amarr Empire
#8 - 2014-09-04 09:51:01 UTC
I didn't mean scouting - a good low sec corp should provide you with a cheap Jump Freighter transport. People use JFs to transport stuff regularly and should be willing to help a corpie out for a small fee. I wouldn't expect them to schedule just for you but accepting a relatively small Jita contract once a week should be ok.



"NUTS!!!" - general McAuliffe

Nerath Naaris
Pink Winged Unicorns for Peace Love and Anarchy
#9 - 2014-09-04 19:55:41 UTC  |  Edited by: Nerath Naaris
Nina Semiisku wrote:

Balshem Rozenzweig wrote:

As to transporting your stuff - I wonder if people could comment on mwd and cloak usage. I like this trick personally however got only very limited verification (no gate camps so far thankfully). You align to your target and rapidly press MWD once and cloak. Your ship will be invisible while maintaining MWD bonus speed. After the MWD cycle come to an end - you kill the cloak and have an insta warp to the target you're aligned to.


Yeah, Im using the trick, and this morning Ive used it for the first time with a slow Bestower carrying stuff worth 50m ISK, which is a lot for me, enough to get me sweat a bit ;). I got shot at twice, but only minimal damage before I was in warp. Seems its working fine even with a slow ship like this...wont work, I guess, against a larger group gate-camping if they are fast enough to scramm though my four stabs, but thats prolly a thing that cant be helped with this kind of ship.


If you got shot twice, you probably escaped thanks to your WCSs then, not because of Cloak/MWD trick. Not to mention that this trick is - to my knowledge - impossible to pull of with an AB as you never get to the speed needed, even though it helps somewhat.
The trick is to align, activate cloak, then MWD to get the speed up, deactivate the claok then immediately warp off, making it virtually impossible to lock you. At all.

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Azda Ja
Native Freshfood
Minmatar Republic
#10 - 2014-09-04 20:00:22 UTC
Regarding hauling in corp, check your mail P.

Also, if you do decide to do it yourself, don't forget to use and make bookmarks.

Instant Undock bookmark: You use this immediately after undocking your hauler. The bookmark is made in a location straight in line with where you exit a station at at least 150km away (minimum distance required to warp to an object). I recommend well over 150km though (think 500 +), I've gotten killed at one of my undock BMs because someone else had one very close to mine and I wasn't paying attention.

This bookmark is extremely useful for avoiding gankers, I nearly had a heart attack seeing how many people started locking onto my first hauler on the Rens undock last month; when you're in station, have your people and places window open and have the bookmark visible.
Click the undock button, then, while the game is loading, hover your mouse over the instant undock bookmark and the second the game loads, you right click the BM and hit warp to 0. This will put you into warp almost instantly (hence the term Insta-undock), and take you far enough away (if you set up the BM properly) that potential gankers won't be able to catch you before you warp off.

Haulers align painfully slowly when fit for cargo capacity, so swerving around like a drunken manatee on the undock trying to align to a gate with millions of ISK worth of stuff in your hold is a sure fire way to get killed.

To make this BM, fit a small frigate with a MWD, undock, and then keep going straight out with the MWD turned on. The problem is though, you never come out perfectly straight, there is always an angle. I've struggled setting up effective instaundocks on most stations, except the vertical Amarrian stations since you come out pointing straight down. Those are easy since you can just use the tactical overlay to "point" your ship in the same direction as the glowing white line.

If anyone has some effective ways of making insta undocks on all those other silly stations, I'd be grateful Big smile.

Grrr.

Cara Forelli
State War Academy
Caldari State
#11 - 2014-09-04 20:55:32 UTC  |  Edited by: Cara Forelli
Azda Ja wrote:
Click the undock button, then, while the game is loading, hover your mouse over the instant undock bookmark and the second the game loads, you right click the BM and hit warp to 0. This will put you into warp almost instantly (hence the term Insta-undock), and take you far enough away (if you set up the BM properly) that potential gankers won't be able to catch you before you warp off.

Just to clarify, upon undocking your ship will be invulnerable for (30 seconds?) meaning that others cannot lock you until you take an action. This could be double clicking in space to change course, or initiating warp to an object, which will cause your ship to begin aligning. The only action you can take without breaking your invulnerability is stopping your ship (with control + space).

The beauty of instant-undock bookmarks is that your ship is already aligned to them upon undocking so it doesn't need to spend time turning and accelerating, during which you would be vulnerable. You don't have to spam the warp button though. You have some time to asses the situation and choose whether to warp out or stop your ship and dock back up.

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Azda Ja
Native Freshfood
Minmatar Republic
#12 - 2014-09-04 21:56:39 UTC
Cara Forelli wrote:
Azda Ja wrote:
Click the undock button, then, while the game is loading, hover your mouse over the instant undock bookmark and the second the game loads, you right click the BM and hit warp to 0. This will put you into warp almost instantly (hence the term Insta-undock), and take you far enough away (if you set up the BM properly) that potential gankers won't be able to catch you before you warp off.

Just to clarify, upon undocking your ship will be invulnerable for (30 seconds?) meaning that others cannot lock you until you take an action. This could be double clicking in space to change course, or initiating warp to an object, which will cause your ship to begin aligning. The only action you can take without breaking your invulnerability is stopping your ship (with control + space).

The beauty of instant-undock bookmarks is that your ship is already aligned to them upon undocking so it doesn't need to spend time turning and accelerating, during which you would be vulnerable. You don't have to spam the warp button though. You have some time to asses the situation and choose whether to warp out or stop your ship and dock back up.


Yeah, what Cara said. I perhaps didn't explain it as clearly as I could have.

That thirty seconds of invulnerability though! I did not know that. And here I was panicking on the undock every time I had to haul my stuff around Lol.

Grrr.

Sabriz Adoudel
Move along there is nothing here
#13 - 2014-09-05 00:58:19 UTC
Your hauler's shield tank comes with a drawback, it increases your signature radius, which makes your ship faster to lock.

It's a very small effect on the ones you are fitting (+2m sigrad per extender, which makes your sigrad go from 215m to 219m, a 1.8% increase, which means your opponents lock you about 1.8% faster). It matters more with larger shield modules.

Worth keeping this in mind, however. I generally would fit an overheatable shield resist% module (Adaptive Invulnerability Field II). Every time you see a neutral or a hostile on grid, pre-overheat the resist module, and if they begin to lock you, activate it.

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RubyPorto
RubysRhymes
#14 - 2014-09-05 01:15:04 UTC
Nina Semiisku wrote:
1) I have to haul in my ships and modules from a trade post. Can't affort an appropriate hauler for LowSec, so Im using a Bestower.


---------Ive read a couple of times "Never fit warp core stabs, it damages your ship"....I take it, that only applies to ships with which you want to fight, not those that are strictly meant to get away like this one? I guess my fitting is a bit heavy on the cargo-extending side, reducing options for making the ship safer, but even this way I can at best transport 5 figs.


Consider something like this and learning the MWD-Cloak trick, which you can find explained on youtube. Practice in HS. (fill the empty slots as appropriate, if you downgrade RCUs you may need more). Warp core stabs are fine for hauling. Their penalty is reduced scanres which impacts your locktimes:
[Bestower, MWD]

Reactor Control Unit II
Reactor Control Unit II
Reactor Control Unit II
[Empty Low slot]
[Empty Low slot]
[Empty Low slot]

Experimental 10MN Microwarpdrive I
[Empty Med slot]
[Empty Med slot]

Improved Cloaking Device II
[Empty High slot]

[Empty Rig slot]
[Empty Rig slot]
[Empty Rig slot]

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Nina Semiisku
Ministry of War
Amarr Empire
#15 - 2014-09-06 21:55:16 UTC
RubyPorto wrote:

[Bestower, MWD]
......
[Empty Rig slot]



ThanksRuby for the suggestion, Ill check this out.