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50% Increase in Jump Fuel

Author
PotatoOverdose
Handsome Millionaire Playboys
Sedition.
#81 - 2014-09-04 05:00:44 UTC  |  Edited by: PotatoOverdose
Kaarous Aldurald wrote:

War zone control is not "shifting". It goes to one side

Most of the time, it's a tug-of-war. On some rare occasions, it goes all to one side(I think on the Gal-cal side it's happened 4 times in all), but for the most part there's a front that moves back and forth. Just like in a land-war.

Kaarous Aldurald wrote:

I dispute your cause.
...
There is no "quick fix" to what we have right now. The cat is out of the bag, and the lines are already drawn.

An opinion you are more than welcome to have. And I have mine. Likewise, I never suggested that there is a quickfix. No, I merely stated that N+1 is a problem.

Five years ago a five thousand member alliance could hold sov with ease, and without a blue list covering half of eve.. Heck, a two-thousand member alliance could do it. Today, a ten thousand member coalition would be found wanting as anything but a content farm. I think that's a problematic trend. That's an opinion, time will tell If I'm right, though I think it has already begun to do just that.
PotatoOverdose
Handsome Millionaire Playboys
Sedition.
#82 - 2014-09-04 05:03:22 UTC
baltec1 wrote:
PotatoOverdose wrote:
baltec1 wrote:
PotatoOverdose wrote:

If the cause (N+1) is true in any new sov system, so too will the effect come to pass. Sooner or later, it is inevitable.


N+1 is only part of the issue and you are likely targeting the wrong thing to deal with the N+1 issue like most people.

That would be difficult, given that I haven't targeted anything at all.Blink

It's up to CCP to choose what gets fixed - and when. Rather pointless to "target" something at this stage.


Oh we know what needs to be targeted.

Empire sprawl, N+1, capitals, sov. We even know in what order CCP needs to fix them and that there will be huge changes that are needed on our part.


Good. I hope when the time comes your forum posters and CSM dudes emphasize all of those four and not just one or two.
baltec1
Bat Country
Pandemic Horde
#83 - 2014-09-04 05:45:33 UTC
Kaarous Aldurald wrote:
baltec1 wrote:
PotatoOverdose wrote:

If the cause (N+1) is true in any new sov system, so too will the effect come to pass. Sooner or later, it is inevitable.


N+1 is only part of the issue and you are likely targeting the wrong thing to deal with the N+1 issue like most people.


I would love to hear this elaborated, to be honest.

You're rather more of a veteran of the system than I am, haven't lived in null since before I made this toon. So I would be interested to hear your take on it.


We can break it down into sections which, oddly enough, fits in well with CCPs new development plan.

We start off with addressing the need for empire sprawl. Right now there is a cap on how many players can actively rat in a single system, this currently stands at ten per system. This means groups like ours require vast areas of space to support our members.

"But most of your space is empty!" I hear you cry.

Yes this is true but that is down to another problem which is truesec. You see, the primary form of pve in null sec for your average pilot is anoms and they are tied to truesec. Most systems in null offer worse isk generation than blitzing level 3 missions in highsec with a mach. The best systems in null are on par to slightly worse than can be earned in high sec level 4 mission blitzing.

So we have a double whammy of poor isk income from most of null and the low player cap of 10 per system. This needs to change if we are to shrink the current two blocks from half of EVE each to a single region each and it must happen before any changes to sov.

Simply adding more anoms won't work, not only would a player cap still exist but you would also flood too much isk into the system. Inflation is also why you cannot just add more isk reward to anoms. Anoms must be replaced as the primary pve content and isk generator of nullsec. By far the easiest way to fix this issue is to add mission agents to player outposts. They allow for an unlimited population and null missions provide greater reward than highsec but importantly they will inject far less isk into the system than anoms and will be far easier to implement for CCP than a whole new system.


We then have to deal with capitals. Right now you either have a capital force that can match the two big powers or you are an irrelevant sideshow. Capital issues are all over the place and need several big changes. Firstly, carriers are going to have to lose access to sentries and move to a fighter based platform. Secondly, supers are going to have to lose their E-war immunity however they also need something big in return. Supers and titans must be allowed to dock in outposts. We have to end the bleeding of high SP subs because they are trapped in a space coffin that doesn't see much use. Lastly we must deal with their invulnerability to subcaps, this is covered in the next and most controversial fix.

N+1:

People rightly hate the blob, but why do they hate fighting outnumbered?

Well, its because they cannot hurt it. Right now fleet meat revolves around one simple fact, you must be able to alpha past the logistics of the enemy fleet. If you cannot do this then engaging is pointless. Logistics are going to have to be nerfed if smaller alliances are to stand any chance in null. Equally, it is logistics that makes capital fleets impossible to kill with a subcap fleet. It is going to be painful, it will mean much bloodier fights and chances are I will be among the first to fall in any fleet engagement but if we want to fix null it must happen.

Sov:

Another need for big balls of ships is the way sov fights are handled. At the moment you fight a handful of timed fights over huge amounts of EHP. This system needs to go. Not only does it mean you need lots of ships to grind down the structures but it also means you need equally or bigger fleets to defend. Remove the ehp and you remove the need for the massive fleets.

The current sov system also lets us dominate huge areas of empty space so long as we can pay the bills. So to end this sov needs to move to residency based. At a stroke you would make at least 80% of the current sov claims drop as all of the unoccupied systems drop. This is by far the most complicated part of the null overhaul and should rightly come last.
Kaarous Aldurald
Black Hydra Consortium.
#84 - 2014-09-04 05:55:46 UTC
I agree with pretty much all of that.

Your point about logistics in particular, I've been saying that for years now, logi is the problem. It's systemic at every size of fleet combat, what's more.

Imo, it needs to be nerfed in terms of it's sustainability in particular. Right now, 1 Logi > 1 Dps player 100% of the time, all day long. And while I think that logistics should remain a viable force multiplier, right now remote logistics is so powerful that it not only invalidates local reps, but it also makes fleet fights an exercise in futility much of the time.

So they either need to automatically overheat with normal use, or they need to have escalating capacitor costs. But they should not be sustainable for hours on end.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Herzog Wolfhammer
Sigma Special Tactics Group
#85 - 2014-09-04 06:00:51 UTC
baltec1 wrote:
Kaarous Aldurald wrote:
baltec1 wrote:
PotatoOverdose wrote:

If the cause (N+1) is true in any new sov system, so too will the effect come to pass. Sooner or later, it is inevitable.


N+1 is only part of the issue and you are likely targeting the wrong thing to deal with the N+1 issue like most people.


I would love to hear this elaborated, to be honest.

You're rather more of a veteran of the system than I am, haven't lived in null since before I made this toon. So I would be interested to hear your take on it.


We can break it down into sections which, oddly enough, fits in well with CCPs new development plan.

We start off with addressing the need for empire sprawl. Right now there is a cap on how many players can actively rat in a single system, this currently stands at ten per system. This means groups like ours require vast areas of space to support our members.

"But most of your space is empty!" I hear you cry.

Yes this is true but that is down to another problem which is truesec. You see, the primary form of pve in null sec for your average pilot is anoms and they are tied to truesec. Most systems in null offer worse isk generation than blitzing level 3 missions in highsec with a mach. The best systems in null are on par to slightly worse than can be earned in high sec level 4 mission blitzing.

So we have a double whammy of poor isk income from most of null and the low player cap of 10 per system. This needs to change if we are to shrink the current two blocks from half of EVE each to a single region each and it must happen before any changes to sov.

Simply adding more anoms won't work, not only would a player cap still exist but you would also flood too much isk into the system. Inflation is also why you cannot just add more isk reward to anoms. Anoms must be replaced as the primary pve content and isk generator of nullsec. By far the easiest way to fix this issue is to add mission agents to player outposts. They allow for an unlimited population and null missions provide greater reward than highsec but importantly they will inject far less isk into the system than anoms and will be far easier to implement for CCP than a whole new system.


We then have to deal with capitals. Right now you either have a capital force that can match the two big powers or you are an irrelevant sideshow. Capital issues are all over the place and need several big changes. Firstly, carriers are going to have to lose access to sentries and move to a fighter based platform. Secondly, supers are going to have to lose their E-war immunity however they also need something big in return. Supers and titans must be allowed to dock in outposts. We have to end the bleeding of high SP subs because they are trapped in a space coffin that doesn't see much use. Lastly we must deal with their invulnerability to subcaps, this is covered in the next and most controversial fix.

N+1:

People rightly hate the blob, but why do they hate fighting outnumbered?

Well, its because they cannot hurt it. Right now fleet meat revolves around one simple fact, you must be able to alpha past the logistics of the enemy fleet. If you cannot do this then engaging is pointless. Logistics are going to have to be nerfed if smaller alliances are to stand any chance in null. Equally, it is logistics that makes capital fleets impossible to kill with a subcap fleet. It is going to be painful, it will mean much bloodier fights and chances are I will be among the first to fall in any fleet engagement but if we want to fix null it must happen.

Sov:

Another need for big balls of ships is the way sov fights are handled. At the moment you fight a handful of timed fights over huge amounts of EHP. This system needs to go. Not only does it mean you need lots of ships to grind down the structures but it also means you need equally or bigger fleets to defend. Remove the ehp and you remove the need for the massive fleets.

The current sov system also lets us dominate huge areas of empty space so long as we can pay the bills. So to end this sov needs to move to residency based. At a stroke you would make at least 80% of the current sov claims drop as all of the unoccupied systems drop. This is by far the most complicated part of the null overhaul and should rightly come last.




Well put.


Were it up to me™ The smaller the ship the less ships can lock it up before locks on the ship start becoming unstable (too much noise in the tracking system) and falling off.

And also, I would drop ALL SOV mechanics. They seem arbitrary and dumb on the "capture the flag" level. I would leave it all up to the players.

Dumping all SOV Mechanics might seem radical, but that would be the only true fix to what is essentially "player defined space" - beyond that anything can happen.

Bring back DEEEEP Space!

Jarod Garamonde
Jolly Codgers
Get Off My Lawn
#86 - 2014-09-04 06:02:36 UTC
#deathtoallsupers

That moment when you realize the crazy lady with all the cats was right...

    [#savethelance]
RubyPorto
RubysRhymes
#87 - 2014-09-04 06:16:45 UTC
Herzog Wolfhammer wrote:
Were it up to me™ The smaller the ship the less ships can lock it up before locks on the ship start becoming unstable (too much noise in the tracking system) and falling off.


So... you read all that and came out with "lets massively buff logistics"?

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

PotatoOverdose
Handsome Millionaire Playboys
Sedition.
#88 - 2014-09-04 06:17:50 UTC  |  Edited by: PotatoOverdose
baltec1 wrote:

N+1:

People rightly hate the blob, but why do they hate fighting outnumbered?

Well, its because they cannot hurt it. Right now fleet meat revolves around one simple fact, you must be able to alpha past the logistics of the enemy fleet. If you cannot do this then engaging is pointless. Logistics are going to have to be nerfed if smaller alliances are to stand any chance in null. Equally, it is logistics that makes capital fleets impossible to kill with a subcap fleet. It is going to be painful, it will mean much bloodier fights and chances are I will be among the first to fall in any fleet engagement but if we want to fix null it must happen.

This changes nothing in the overall scheme of N+1. While it may make the game more fun (which is good), you've simply replaced a rep race with a dps race. What you've done is made it more fun to be farmed by a larger entity (because it will be easier to get kills), but at the end of the day you're still being farmed by a larger entity.

No one wants to be farmed, so the same old choice presents itself: smaller entities either leave sov, or join one of the two supra-entites so that they too can "win" and claim to have "more friends" than the other guy.
JC Anderson
RED ROSE THORN
#89 - 2014-09-04 06:25:05 UTC
Scipio Artelius wrote:
EvE is dieing/dying (thanks Mallak), or it's dead?

Is that the gist?

I hope so. Normal programming around here.


Its been dying for over ten years now! Oh no!

At this rate it'll likely keep dying for another ten years or so!

I'm scared. :(
Kaarous Aldurald
Black Hydra Consortium.
#90 - 2014-09-04 06:34:05 UTC
PotatoOverdose wrote:

This changes nothing in the overall scheme of N+1. While it may make the game more fun (which is good), you've simply replaced a rep race with a dps race. What you've done is made it more fun to be farmed by a larger entity (because it will be easier to get kills), but at the end of the day you're still being farmed by a larger entity.

No one wants to be farmed, so the same old choice presents itself: smaller entities either leave sov, or join one of the two supra-entites so that they too can "win" and claim to have "more friends" than the other guy.


Don't just think in the short term.

It would now be not just possible, but viable to fight an attrition strategy, since you could count on defeating a hefty chunk of the opponent's fleet into the bargain even if he is the one who ends up taking the field.

And don't understimate the psychological effect, either. Right now it feels very much as though bringing lesser numbers is pointless because without a critical mass of pilots to break their reps, you have no functional effect. If you're actually able to go down fighting and do some real damage instead of just whelping, it won't be as difficult to deal with.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Sentamon
Imperial Academy
Amarr Empire
#91 - 2014-09-04 06:37:50 UTC
PotatoOverdose wrote:
baltec1 wrote:

N+1:

People rightly hate the blob, but why do they hate fighting outnumbered?

Well, its because they cannot hurt it. Right now fleet meat revolves around one simple fact, you must be able to alpha past the logistics of the enemy fleet. If you cannot do this then engaging is pointless. Logistics are going to have to be nerfed if smaller alliances are to stand any chance in null. Equally, it is logistics that makes capital fleets impossible to kill with a subcap fleet. It is going to be painful, it will mean much bloodier fights and chances are I will be among the first to fall in any fleet engagement but if we want to fix null it must happen.

This changes nothing in the overall scheme of N+1. While it may make the game more fun (which is good), you've simply replaced a rep race with a dps race. What you've done is made it more fun to be farmed by a larger entity (because it will be easier to get kills), but at the end of the day you're still being farmed by a larger entity.

No one wants to be farmed, so the same old choice presents itself: smaller entities either leave sov, or join one of the two supra-entites so that they too can "win" and claim to have "more friends" than the other guy.


Oddly enough, I look at all the people with the most "friends" as the biggest losers in the game. The sheer boredom and lack of targets must be maddening. It's no wonder they're not signing in.

~ Professional Forum Alt  ~

baltec1
Bat Country
Pandemic Horde
#92 - 2014-09-04 06:38:05 UTC
PotatoOverdose wrote:
baltec1 wrote:

N+1:

People rightly hate the blob, but why do they hate fighting outnumbered?

Well, its because they cannot hurt it. Right now fleet meat revolves around one simple fact, you must be able to alpha past the logistics of the enemy fleet. If you cannot do this then engaging is pointless. Logistics are going to have to be nerfed if smaller alliances are to stand any chance in null. Equally, it is logistics that makes capital fleets impossible to kill with a subcap fleet. It is going to be painful, it will mean much bloodier fights and chances are I will be among the first to fall in any fleet engagement but if we want to fix null it must happen.

This changes nothing in the overall scheme of N+1. While it may make the game more fun (which is good), you've simply replaced a rep race with a dps race. What you've done is made it more fun to be farmed by a larger entity (because it will be easier to get kills), but at the end of the day you're still being farmed by a larger entity.

No one wants to be farmed, so the same old choice presents itself: smaller entities either leave sov, or join one of the two supra-entites so that they too can "win" and claim to have "more friends" than the other guy.


Other way around. We farm them now and do it while taking no losses. With this change you could now effectivly cause damage tothe larger force. Yes big fleets would still likely win the field but a smaller fleet could still come away with the most isk destroyed.
Luwc
State War Academy
Caldari State
#93 - 2014-09-04 06:43:26 UTC
Noriko Mai wrote:
Context seems to be not that relevat nowadays... I blame twitter and facebook!


liek if u cri everytiem

1 like = 1 cri

http://hugelolcdn.com/i/267520.gif